Call of Duty 5: World at War's Software Development Kit
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README.txt

+++ MOD TOOLS 1.3 (incremental) +++



Installation:

- Unzip the .zip file to a new folder.

- You will see three folders; "map_source", "raw", and "zone_source".

- Highlight all three folders and copy them into your "Call of Duty - World at War" root game directory.

- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent requests.


You have now successfully installed Mod Tools 1.3.


Below you will find a list of the updated files included with Mod Tools 1.3. This package has over 2800 assets to help you create your own Shi No Numa-style levels in conjunction with Patch 1.5. Please visit http://wiki.treyarch.com for a brand new tutorial that gives step-by-step instructions on how to take advantage of these new assets.
 
We are excited to see new, fan-made zombie maps created by the community. Have fun!


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Added and Updated Files:

- DLC2 zombie .map prefabs.
- DLC2 zombie zone_source files.
- DLC2 Updated new scripts.
- DLC2 xmodel, xmodelparts, and xmodelsurfs files.
- DLC2 xanim files.
- DLC2 materials and material_properties files.
- DLC2 FX files.
- DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.

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http://wiki.treyarch.com