cod5-sdk/zone_source/common.csv

6.8 KiB

1// Ignore section
2ignorecode_post_gfx
3ignorecommon_ignore
4includecod4_common
5includecommon_anims
6includecommon_animscripts
7includecommon_animtrees
8includecommon_localize
9includecommon_materials
10includecommon_mg42
11includecommon_scripts
12includecommon_clientscripts
13includecommon_vehicles
14includecommon_vision
15includecommon_player
16includecommon_online
17rawfileinfo/bullet_penetration_sp
18rawfileaim_assist/view_input_0.graph
19rawfileaim_assist/view_input_1.graph
20rawfileaim_assist/view_input_2.graph
21rawfileaim_assist/view_input_3.graph
22rawfilevideo/cin_levels.txt
23//techseteffect_add_eyeoffset
24// Weapons
25weaponsp/defaultweapon
26weaponsp/default_vehicle_weapon
27//weaponsp/fraggrenade // MikeD: Moved to default_weapons.csv (include default_weapons.csv to your level if you want them.)
28//weaponsp/m8_white_smoke // MikeD: Moved to defautlt_weapons.csv (include this if you want them.)
29weaponsp/colt // MikeD: Used for _laststand. (TEMP) Eventually this will be map specific.
30weaponsp/colt_dirty_harry // Austin: Replacement pistol used for _laststand. Activated with Dirty Harry cheat.
31weaponsp/syrette // Austin: Used for reviving co-op teammates
32rawfilemp/stats_init.cfg
33rawfilemp/prestige_reset.cfg
34rawfilemp/playerstats_reset.cfg
35rawfilemp/playerstats_prestige_reset.cfg
36rawfilemp/class_assault.cfg
37rawfilemp/class_specops.cfg
38rawfilemp/class_heavygunner.cfg
39rawfilemp/class_demolitions.cfg
40rawfilemp/class_sniper.cfg
41rawfilemp/weapon_perk_challenge_reset.cfg
42// Menus
43menufileui/hud.txt
44menufileui/ingame.txt
45menufileui/hud_splitscreen.txt
46// FX
47impactfxvoid
48fximpacts/flesh_hit_noblood // MikeD: Used for gibs
49fximpacts/flesh_hit_body_nonfatal_hero // jiko: blood effect played on hero characters
50fxweapon/bullet/fx_flesh_gib_fatal_01 // MikeD: Used for gibs
51fximpacts/flesh_hit_knife_noblood // BarryW: Used for knife
52fximpacts/flesh_hit_knife // BarryW: Used for knife
53fximpacts/flesh_hit_neck_fatal // CCheng: death neck grab blood spurt
54fximpacts/flesh_body_impact01 // BarryW: Used for fatal kill
55fximpacts/flesh_body_impact02 // BarryW: Used for fatal kill
56fximpacts/flesh_body_impact03 // BarryW: Used for fatal kill
57fximpacts/flesh_head_impact01 // BarryW: Used for fatal kill
58fximpacts/flesh_head_impact02 // BarryW: Used for fatal kill
59fximpacts/flesh_head_impact03 // BarryW: Used for fatal kill
60fximpacts/flesh_hit_pball_grn // Austin: paintball cheat
61fximpacts/flesh_hit_pball_orange // Austin: paintball cheat
62fxtrail/fx_trail_blood_streak // MikeD: Used for gibs
63//fxmisc/fx_fire_manager1 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it)
64//fxmisc/fx_fire_manager2 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it)
65//fxmisc/fx_fire_manager3 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it)
66//fxbio/player/fx_footstep_snow_rt // MikeD: Move to footsteps_snow.csv (included footsteps_snow.csv to your level if you want it)
67//fxbio/player/fx_footstep_sand_lft // MikeD: Move to footsteps_sand.csv (included footsteps_sand.csv to your level if you want it)
68//fxbio/player/fx_footstep_sand_rt // MikeD: Move to footsteps_sand.csv (included footsteps_sand.csv to your level if you want it)
69fxtemp_effects/fx_tmp_tank_tred_test
70fxtemp_effects/fx_tmp_jeep_tred_test
71fxmisc/grain_test // Needed for _cheat.gsc
72//fxtreadfx/tread_dust_default
73//fxbio/player/fx_player_water_waist_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it)
74//fxbio/player/fx_player_water_knee_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it)
75//fxbio/player/fx_footstep_water // MikeD: Move to water.csv (included water.csv to your level if you want it)
76//fximpacts/fx_water_hit_sm // MikeD: Move to water.csv (included water.csv to your level if you want it)
77//fximpacts/fx_water_hit_md // MikeD: Move to water.csv (included water.csv to your level if you want it)
78//fximpacts/fx_water_hit_lg // MikeD: Move to water.csv (included water.csv to your level if you want it)
79//fximpacts/fx_water_object_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it)
80//fxvehicle/water/fx_wake_lvt_churn // MikeD: Move to water.csv (included water.csv to your level if you want it)
81//fxbio/player/fx_water_hit_player_bubbles // MikeD: Move to water.csv (included water.csv to your level if you want it)
82// Models
83xmodelfx_axis_createfx
84xmodelfx
85xmodeldefaultvehicle
86xmodeldefaultactor
87xmodeltag_origin
88xmodeltag_origin_animate
89//xmodeltest_box
90//xmodeltest_cylinder
91xmodelgrenade_bag
92xmodeltest_sphere_silver
93rawfileshock/death.shock
94rawfileshock/explosion.shock
95rawfileshock/tank_mantle.shock
96rawfileshock/level_end.shock