// Ignore section, ignore,code_post_gfx ignore,common_ignore include,cod4_common include,common_anims include,common_animscripts include,common_animtrees include,common_localize include,common_materials include,common_mg42 include,common_scripts include,common_clientscripts include,common_vehicles include,common_vision include,common_player include,common_online include,flamethrower_configs,, include_xenon,common_splitscreen,, include_ps3,common_splitscreen,, // Sound,,, sound,common,,all_sp sound,generic,,all_sp sound,requests,,all_sp sound,voiceovers,,all_sp // String Table,,, stringtable,maps/_collectible_items.csv,, stringtable,mp/zombiemode.csv,, // Misc,,, rawfile,info/ai_lochit_dmgtable,, rawfile,info/bullet_penetration_sp rawfile,aim_assist/view_input_0.graph rawfile,aim_assist/view_input_1.graph rawfile,aim_assist/view_input_2.graph rawfile,aim_assist/view_input_3.graph rawfile,video/cin_levels.txt //techset,effect_add_eyeoffset // Weapons, weapon,sp/defaultweapon weapon,sp/default_vehicle_weapon //weapon,sp/fraggrenade // MikeD: Moved to default_weapons.csv (include default_weapons.csv to your level if you want them.) //weapon,sp/m8_white_smoke // MikeD: Moved to defautlt_weapons.csv (include this if you want them.) weapon,sp/colt // MikeD: Used for _laststand. (TEMP) Eventually this will be map specific. weapon,sp/colt_dirty_harry // Austin: Replacement pistol used for _laststand. Activated with Dirty Harry cheat. weapon,sp/syrette // Austin: Used for reviving co-op teammates // used to reset stats rawfile,mp/stats_init.cfg rawfile,mp/prestige_reset.cfg rawfile,mp/playerstats_reset.cfg rawfile,mp/playerstats_prestige_reset.cfg rawfile,mp/class_assault.cfg rawfile,mp/class_specops.cfg rawfile,mp/class_heavygunner.cfg rawfile,mp/class_demolitions.cfg rawfile,mp/class_sniper.cfg rawfile,mp/weapon_perk_challenge_reset.cfg // Menus, menufile,ui/hud.txt menufile,ui/ingame.txt menufile,ui/hud_splitscreen.txt // FX, impactfx,void fx,impacts/flesh_hit_noblood // MikeD: Used for gibs fx,impacts/flesh_hit_body_nonfatal_hero // jiko: blood effect played on hero characters fx,weapon/bullet/fx_flesh_gib_fatal_01 // MikeD: Used for gibs fx,impacts/flesh_hit_knife_noblood // BarryW: Used for knife fx,impacts/flesh_hit_knife // BarryW: Used for knife fx,impacts/flesh_hit_neck_fatal // CCheng: death neck grab blood spurt fx,impacts/flesh_body_impact01 // BarryW: Used for fatal kill fx,impacts/flesh_body_impact02 // BarryW: Used for fatal kill fx,impacts/flesh_body_impact03 // BarryW: Used for fatal kill fx,impacts/flesh_head_impact01 // BarryW: Used for fatal kill fx,impacts/flesh_head_impact02 // BarryW: Used for fatal kill fx,impacts/flesh_head_impact03 // BarryW: Used for fatal kill fx,impacts/flesh_hit_pball_grn // Austin: paintball cheat fx,impacts/flesh_hit_pball_orange // Austin: paintball cheat fx,trail/fx_trail_blood_streak // MikeD: Used for gibs //fx,misc/fx_fire_manager1 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it) //fx,misc/fx_fire_manager2 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it) //fx,misc/fx_fire_manager3 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it) //fx,misc/fx_fire_manager4 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it), //fx,misc/fx_fire_manager5 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it), //fx,misc/fx_fire_manager6 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it), //fx,misc/fx_fire_manager7 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it), //fx,misc/fx_fire_manager8 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it), //fx,misc/fx_fire_fthrow_vert_short // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it), //fx,destructibles/fx_dest_trail_smoke_fire_sm, //fx,destructibles/fx_dest_fire_trail_sm, //fx,destructibles/fx_dest_fire_trail_med, //fx,bio/player/fx_footstep_dust_lft // MikeD: This has been moved to footsteps_dust.csv, which for now is included in this csv //fx,bio/player/fx_footstep_dust_rt // MikeD: This has been moved to footsteps_dust.csv, which for now is included in this csv //fx,bio/player/fx_footstep_mud_lft // MikeD: Move to footsteps_mud.csv (included footsteps_mud.csv to your level if you want it), //fx,bio/player/fx_footstep_mud_rt // MikeD: Move to footsteps_mud.csv (included footsteps_mud.csv to your level if you want it), //fx,bio/player/fx_footstep_snow_lft // MikeD: Move to footsteps_snow.csv (included footsteps_snow.csv to your level if you want it), //fx,bio/player/fx_footstep_snow_rt // MikeD: Move to footsteps_snow.csv (included footsteps_snow.csv to your level if you want it) //fx,bio/player/fx_footstep_sand_lft // MikeD: Move to footsteps_sand.csv (included footsteps_sand.csv to your level if you want it) //fx,bio/player/fx_footstep_sand_rt // MikeD: Move to footsteps_sand.csv (included footsteps_sand.csv to your level if you want it) fx,temp_effects/fx_tmp_tank_tred_test fx,temp_effects/fx_tmp_jeep_tred_test fx,misc/grain_test // Needed for _cheat.gsc //fx,treadfx/tread_dust_default //fx,bio/player/fx_player_water_waist_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it) //fx,bio/player/fx_player_water_knee_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it) //fx,bio/player/fx_footstep_water // MikeD: Move to water.csv (included water.csv to your level if you want it) //fx,impacts/fx_water_hit_sm // MikeD: Move to water.csv (included water.csv to your level if you want it) //fx,impacts/fx_water_hit_md // MikeD: Move to water.csv (included water.csv to your level if you want it) //fx,impacts/fx_water_hit_lg // MikeD: Move to water.csv (included water.csv to your level if you want it) //fx,impacts/fx_water_object_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it) //fx,vehicle/water/fx_wake_lvt_churn // MikeD: Move to water.csv (included water.csv to your level if you want it) //fx,bio/player/fx_water_hit_player_bubbles // MikeD: Move to water.csv (included water.csv to your level if you want it) // Models, xmodel,fx_axis_createfx xmodel,fx xmodel,defaultvehicle xmodel,defaultactor xmodel,tag_origin xmodel,tag_origin_animate //xmodel,test_box //xmodel,test_cylinder xmodel,grenade_bag xmodel,test_sphere_silver // Shock rawfile,shock/death.shock rawfile,shock/explosion.shock rawfile,shock/tank_mantle.shock rawfile,shock/level_end.shock