146 lines
6.8 KiB
Text
146 lines
6.8 KiB
Text
// Ignore section,
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ignore,code_post_gfx
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ignore,common_ignore
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include,cod4_common
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include,common_anims
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include,common_animscripts
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include,common_animtrees
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include,common_localize
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include,common_materials
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include,common_mg42
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include,common_scripts
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include,common_clientscripts
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include,common_vehicles
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include,common_vision
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include,common_player
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include,common_online
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include,flamethrower_configs,,
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include_xenon,common_splitscreen,,
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include_ps3,common_splitscreen,,
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// Sound,,,
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sound,common,,all_sp
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sound,generic,,all_sp
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sound,requests,,all_sp
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sound,voiceovers,,all_sp
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// String Table,,,
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stringtable,maps/_collectible_items.csv,,
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stringtable,mp/zombiemode.csv,,
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// Misc,,,
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rawfile,info/ai_lochit_dmgtable,,
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rawfile,info/bullet_penetration_sp
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rawfile,aim_assist/view_input_0.graph
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rawfile,aim_assist/view_input_1.graph
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rawfile,aim_assist/view_input_2.graph
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rawfile,aim_assist/view_input_3.graph
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rawfile,video/cin_levels.txt
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//techset,effect_add_eyeoffset
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// Weapons,
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weapon,sp/defaultweapon
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weapon,sp/default_vehicle_weapon
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//weapon,sp/fraggrenade // MikeD: Moved to default_weapons.csv (include default_weapons.csv to your level if you want them.)
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//weapon,sp/m8_white_smoke // MikeD: Moved to defautlt_weapons.csv (include this if you want them.)
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weapon,sp/colt // MikeD: Used for _laststand. (TEMP) Eventually this will be map specific.
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weapon,sp/colt_dirty_harry // Austin: Replacement pistol used for _laststand. Activated with Dirty Harry cheat.
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weapon,sp/syrette // Austin: Used for reviving co-op teammates
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// used to reset stats
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rawfile,mp/stats_init.cfg
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rawfile,mp/prestige_reset.cfg
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rawfile,mp/playerstats_reset.cfg
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rawfile,mp/playerstats_prestige_reset.cfg
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rawfile,mp/class_assault.cfg
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rawfile,mp/class_specops.cfg
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rawfile,mp/class_heavygunner.cfg
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rawfile,mp/class_demolitions.cfg
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rawfile,mp/class_sniper.cfg
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rawfile,mp/weapon_perk_challenge_reset.cfg
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// Menus,
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menufile,ui/hud.txt
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menufile,ui/ingame.txt
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menufile,ui/hud_splitscreen.txt
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// FX,
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impactfx,void
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fx,impacts/flesh_hit_noblood // MikeD: Used for gibs
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fx,impacts/flesh_hit_body_nonfatal_hero // jiko: blood effect played on hero characters
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fx,weapon/bullet/fx_flesh_gib_fatal_01 // MikeD: Used for gibs
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fx,impacts/flesh_hit_knife_noblood // BarryW: Used for knife
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fx,impacts/flesh_hit_knife // BarryW: Used for knife
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fx,impacts/flesh_hit_neck_fatal // CCheng: death neck grab blood spurt
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fx,impacts/flesh_body_impact01 // BarryW: Used for fatal kill
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fx,impacts/flesh_body_impact02 // BarryW: Used for fatal kill
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fx,impacts/flesh_body_impact03 // BarryW: Used for fatal kill
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fx,impacts/flesh_head_impact01 // BarryW: Used for fatal kill
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fx,impacts/flesh_head_impact02 // BarryW: Used for fatal kill
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fx,impacts/flesh_head_impact03 // BarryW: Used for fatal kill
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fx,impacts/flesh_hit_pball_grn // Austin: paintball cheat
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fx,impacts/flesh_hit_pball_orange // Austin: paintball cheat
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fx,trail/fx_trail_blood_streak // MikeD: Used for gibs
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//fx,misc/fx_fire_manager1 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it)
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//fx,misc/fx_fire_manager2 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it)
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//fx,misc/fx_fire_manager3 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it)
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//fx,misc/fx_fire_manager4 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it),
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//fx,misc/fx_fire_manager5 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it),
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//fx,misc/fx_fire_manager6 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it),
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//fx,misc/fx_fire_manager7 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it),
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//fx,misc/fx_fire_manager8 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it),
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//fx,misc/fx_fire_fthrow_vert_short // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it),
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//fx,destructibles/fx_dest_trail_smoke_fire_sm,
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//fx,destructibles/fx_dest_fire_trail_sm,
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//fx,destructibles/fx_dest_fire_trail_med,
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//fx,bio/player/fx_footstep_dust_lft // MikeD: This has been moved to footsteps_dust.csv, which for now is included in this csv
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//fx,bio/player/fx_footstep_dust_rt // MikeD: This has been moved to footsteps_dust.csv, which for now is included in this csv
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//fx,bio/player/fx_footstep_mud_lft // MikeD: Move to footsteps_mud.csv (included footsteps_mud.csv to your level if you want it),
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//fx,bio/player/fx_footstep_mud_rt // MikeD: Move to footsteps_mud.csv (included footsteps_mud.csv to your level if you want it),
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//fx,bio/player/fx_footstep_snow_lft // MikeD: Move to footsteps_snow.csv (included footsteps_snow.csv to your level if you want it),
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//fx,bio/player/fx_footstep_snow_rt // MikeD: Move to footsteps_snow.csv (included footsteps_snow.csv to your level if you want it)
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//fx,bio/player/fx_footstep_sand_lft // MikeD: Move to footsteps_sand.csv (included footsteps_sand.csv to your level if you want it)
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//fx,bio/player/fx_footstep_sand_rt // MikeD: Move to footsteps_sand.csv (included footsteps_sand.csv to your level if you want it)
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fx,temp_effects/fx_tmp_tank_tred_test
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fx,temp_effects/fx_tmp_jeep_tred_test
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fx,misc/grain_test // Needed for _cheat.gsc
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//fx,treadfx/tread_dust_default
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//fx,bio/player/fx_player_water_waist_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it)
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//fx,bio/player/fx_player_water_knee_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it)
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//fx,bio/player/fx_footstep_water // MikeD: Move to water.csv (included water.csv to your level if you want it)
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//fx,impacts/fx_water_hit_sm // MikeD: Move to water.csv (included water.csv to your level if you want it)
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//fx,impacts/fx_water_hit_md // MikeD: Move to water.csv (included water.csv to your level if you want it)
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//fx,impacts/fx_water_hit_lg // MikeD: Move to water.csv (included water.csv to your level if you want it)
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//fx,impacts/fx_water_object_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it)
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//fx,vehicle/water/fx_wake_lvt_churn // MikeD: Move to water.csv (included water.csv to your level if you want it)
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//fx,bio/player/fx_water_hit_player_bubbles // MikeD: Move to water.csv (included water.csv to your level if you want it)
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// Models,
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xmodel,fx_axis_createfx
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xmodel,fx
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xmodel,defaultvehicle
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xmodel,defaultactor
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xmodel,tag_origin
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xmodel,tag_origin_animate
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//xmodel,test_box
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//xmodel,test_cylinder
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xmodel,grenade_bag
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xmodel,test_sphere_silver
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// Shock
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rawfile,shock/death.shock
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rawfile,shock/explosion.shock
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rawfile,shock/tank_mantle.shock
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rawfile,shock/level_end.shock
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