Call of Duty 5: World at War's Software Development Kit
Find a file
2009-01-23 00:00:00 +00:00
aitype
bin
deffiles
detail_maps
devraw/maps
docs/model_pics
map_source
model_export
mods
raw
sound_assets/Raw/sound
source_data
xanim_export
zone_source
End User License Agreement (Release of Map Tools to the Public for Call of Duty WW-PC).doc
mp_tool.exe
README.txt
sp_tool.exe

+++ MOD TOOLS PATCH 1.1 +++



Installation:


- Unzip the .rar file to a new folder. (if you are reading this, then you have possibly already done this. Congrats!)

- You will see three folders, "map_source", "raw", and "zone source".

- Highlight all three folders and copy them into your "Call of Duty - World at War" root game directory.

- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation.




You have now sucessfully installed the mod tools package. Have fun, and please report any problems to the forums!




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Added Files:

mp_castle.map and all .map prefabs associated with it.
code_post_gfx_mp, flamethrower, vehicle, and water CSV files.
ambient, attack, and sprint Zombie sound effects.
destructibledef and destructiblepiece files

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