6.8 KiB
6.8 KiB
1 | // Ignore section | |
---|---|---|
2 | ignore | code_post_gfx |
3 | ignore | common_ignore |
4 | include | cod4_common |
5 | include | common_anims |
6 | include | common_animscripts |
7 | include | common_animtrees |
8 | include | common_localize |
9 | include | common_materials |
10 | include | common_mg42 |
11 | include | common_scripts |
12 | include | common_clientscripts |
13 | include | common_vehicles |
14 | include | common_vision |
15 | include | common_player |
16 | include | common_online |
17 | rawfile | info/bullet_penetration_sp |
18 | rawfile | aim_assist/view_input_0.graph |
19 | rawfile | aim_assist/view_input_1.graph |
20 | rawfile | aim_assist/view_input_2.graph |
21 | rawfile | aim_assist/view_input_3.graph |
22 | rawfile | video/cin_levels.txt |
23 | //techset | effect_add_eyeoffset |
24 | // Weapons | |
25 | weapon | sp/defaultweapon |
26 | weapon | sp/default_vehicle_weapon |
27 | //weapon | sp/fraggrenade // MikeD: Moved to default_weapons.csv (include default_weapons.csv to your level if you want them.) |
28 | //weapon | sp/m8_white_smoke // MikeD: Moved to defautlt_weapons.csv (include this if you want them.) |
29 | weapon | sp/colt // MikeD: Used for _laststand. (TEMP) Eventually this will be map specific. |
30 | weapon | sp/colt_dirty_harry // Austin: Replacement pistol used for _laststand. Activated with Dirty Harry cheat. |
31 | weapon | sp/syrette // Austin: Used for reviving co-op teammates |
32 | rawfile | mp/stats_init.cfg |
33 | rawfile | mp/prestige_reset.cfg |
34 | rawfile | mp/playerstats_reset.cfg |
35 | rawfile | mp/playerstats_prestige_reset.cfg |
36 | rawfile | mp/class_assault.cfg |
37 | rawfile | mp/class_specops.cfg |
38 | rawfile | mp/class_heavygunner.cfg |
39 | rawfile | mp/class_demolitions.cfg |
40 | rawfile | mp/class_sniper.cfg |
41 | rawfile | mp/weapon_perk_challenge_reset.cfg |
42 | // Menus | |
43 | menufile | ui/hud.txt |
44 | menufile | ui/ingame.txt |
45 | menufile | ui/hud_splitscreen.txt |
46 | // FX | |
47 | impactfx | void |
48 | fx | impacts/flesh_hit_noblood // MikeD: Used for gibs |
49 | fx | impacts/flesh_hit_body_nonfatal_hero // jiko: blood effect played on hero characters |
50 | fx | weapon/bullet/fx_flesh_gib_fatal_01 // MikeD: Used for gibs |
51 | fx | impacts/flesh_hit_knife_noblood // BarryW: Used for knife |
52 | fx | impacts/flesh_hit_knife // BarryW: Used for knife |
53 | fx | impacts/flesh_hit_neck_fatal // CCheng: death neck grab blood spurt |
54 | fx | impacts/flesh_body_impact01 // BarryW: Used for fatal kill |
55 | fx | impacts/flesh_body_impact02 // BarryW: Used for fatal kill |
56 | fx | impacts/flesh_body_impact03 // BarryW: Used for fatal kill |
57 | fx | impacts/flesh_head_impact01 // BarryW: Used for fatal kill |
58 | fx | impacts/flesh_head_impact02 // BarryW: Used for fatal kill |
59 | fx | impacts/flesh_head_impact03 // BarryW: Used for fatal kill |
60 | fx | impacts/flesh_hit_pball_grn // Austin: paintball cheat |
61 | fx | impacts/flesh_hit_pball_orange // Austin: paintball cheat |
62 | fx | trail/fx_trail_blood_streak // MikeD: Used for gibs |
63 | //fx | misc/fx_fire_manager1 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it) |
64 | //fx | misc/fx_fire_manager2 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it) |
65 | //fx | misc/fx_fire_manager3 // MikeD: Move to flamethrower.csv (included flamethrower.csv to your level if you want it) |
66 | //fx | bio/player/fx_footstep_snow_rt // MikeD: Move to footsteps_snow.csv (included footsteps_snow.csv to your level if you want it) |
67 | //fx | bio/player/fx_footstep_sand_lft // MikeD: Move to footsteps_sand.csv (included footsteps_sand.csv to your level if you want it) |
68 | //fx | bio/player/fx_footstep_sand_rt // MikeD: Move to footsteps_sand.csv (included footsteps_sand.csv to your level if you want it) |
69 | fx | temp_effects/fx_tmp_tank_tred_test |
70 | fx | temp_effects/fx_tmp_jeep_tred_test |
71 | fx | misc/grain_test // Needed for _cheat.gsc |
72 | //fx | treadfx/tread_dust_default |
73 | //fx | bio/player/fx_player_water_waist_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it) |
74 | //fx | bio/player/fx_player_water_knee_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it) |
75 | //fx | bio/player/fx_footstep_water // MikeD: Move to water.csv (included water.csv to your level if you want it) |
76 | //fx | impacts/fx_water_hit_sm // MikeD: Move to water.csv (included water.csv to your level if you want it) |
77 | //fx | impacts/fx_water_hit_md // MikeD: Move to water.csv (included water.csv to your level if you want it) |
78 | //fx | impacts/fx_water_hit_lg // MikeD: Move to water.csv (included water.csv to your level if you want it) |
79 | //fx | impacts/fx_water_object_ripple // MikeD: Move to water.csv (included water.csv to your level if you want it) |
80 | //fx | vehicle/water/fx_wake_lvt_churn // MikeD: Move to water.csv (included water.csv to your level if you want it) |
81 | //fx | bio/player/fx_water_hit_player_bubbles // MikeD: Move to water.csv (included water.csv to your level if you want it) |
82 | // Models | |
83 | xmodel | fx_axis_createfx |
84 | xmodel | fx |
85 | xmodel | defaultvehicle |
86 | xmodel | defaultactor |
87 | xmodel | tag_origin |
88 | xmodel | tag_origin_animate |
89 | //xmodel | test_box |
90 | //xmodel | test_cylinder |
91 | xmodel | grenade_bag |
92 | xmodel | test_sphere_silver |
93 | rawfile | shock/death.shock |
94 | rawfile | shock/explosion.shock |
95 | rawfile | shock/tank_mantle.shock |
96 | rawfile | shock/level_end.shock |