844 lines
25 KiB
Text
844 lines
25 KiB
Text
ignore,code_post_gfx
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ignore,common
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// ANIMATIONS
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xanim,generic_talker_allies
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xanim,ch_sniper_collectible
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xanim,prone_2_stand
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xanim,ch_sniper_amsel_run_away
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xanim,ch_sniper_amsel_run_quickly
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xanim,ch_sniper_resnov_hop
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xanim,corner_standR_deathA
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xanim,ai_flamethrower_aim_5
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xanim,crew_jeep1_driver_death_shot_loop
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xanim,ch_sniper_executionwall_corpse1
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xanim,ch_sniper_executionwall_corpse2
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xanim,ch_sniper_executionwall_corpse3
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xanim,ch_sniper_executionwall_corpse4
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xanim,ch_sniper_executionwall_corpse5
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xanim,v_horch1a_amsel_die
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xanim,v_horch1a_amsel_getin
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xanim,v_horch1a_amsel_getout
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xanim,ch_sniper_resnov_cheer_dive
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xanim,ch_sniper_resnov_cheer
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xanim,ch_sniper_resnov_last_fall
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xanim,ch_sniper_resnov_last_jump
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xanim,ch_sniper_resnov_last_jump_loop
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xanim,ch_sniper_resnov_runandshoot
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xanim,ch_sniper_amsel_getout
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xanim,ch_sniper_amsel_horch_die_loop
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xanim,ch_sniper_amsel_horch_die
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xanim,ch_sniper_amsel_horch_lookback
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xanim,ch_sniper_amsel_horch_loop
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xanim,ch_sniper_amsel_horch_wave1
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xanim,ch_sniper_amsel_horch_wave2
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xanim,ch_sniper_amsel_getin
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xanim,ch_sniper_amsel_getin_driver
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xanim,ch_sniper_resnov_explain
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xanim,ch_sniper_resnov_explain_loop
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xanim,ch_sniper_amsel_cover_idle
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xanim,ch_sniper_amsel_cover_run
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xanim,ch_sniper_amsel_death
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xanim,ch_sniper_amsel_exit
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xanim,ch_sniper_amsel_run_cautious
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xanim,ch_sniper_amsel_run_cover
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xanim,ch_sniper_amsel_run_hurry
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xanim,ch_sniper_bodyguard_exit
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xanim,ch_sniper_crouch_loop_l
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xanim,ch_sniper_crouch_loop_r
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xanim,ch_sniper_crouch_shoot_l
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xanim,ch_sniper_crouch_shoot_r
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xanim,ch_sniper_entourage_motioning
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xanim,ch_sniper_entourage_point
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xanim,ch_sniper_entourage_scan
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xanim,ch_sniper_entourage_waving
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xanim,ch_sniper_ladder_redshirt1
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xanim,ch_sniper_ladder_redshirt2
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xanim,ch_sniper_ladder_redshirt3
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xanim,ch_sniper_ladder_resnov
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xanim,crew_jeep1_driver_death_shot
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xanim,ch_pby_float1
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xanim,ch_sniper_Resnov_fountain_peekloop
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xanim,ch_sniper_Resnov_fountain_aimright
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xanim,ch_sniper_Resnov_fountain_byburningcar
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xanim,ch_sniper_Resnov_fountain_bystairs
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xanim,ch_sniper_Resnov_fountain_ready
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xanim,ch_sniper_Resnov_fountain_shootnow
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xanim,ch_sniper_Resnov_fountain_again
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xanim,ch_sniper_Resnov_fountain_ha
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xanim,ch_sniper_Resnov_fountain_hurry
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xanim,ch_sniper_Resnov_fountain_moreright
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xanim,ch_sniper_Resnov_fountain_moreleft
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xanim,ch_sniper_Resnov_fountain_straightahead
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xanim,ch_sniper_Resnov_fountain_dog
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xanim,ch_sniper_Resnov_fountain_aimexcellent
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xanim,ch_sniper_Resnov_fountain_aimgood
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xanim,ch_sniper_Resnov_fountain_aimpoor
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xanim,crouch_alert_B_idle1
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xanim,ch_sniper_Resnov_fountain_talk
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xanim,ch_sniper_fountain_resnov_info2
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xanim,ch_sniper_Resnov_mannequin_loop1_dialog1
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xanim,ch_sniper_Resnov_mannequin_loop1_dialog2
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xanim,ch_sniper_Resnov_mannequin_loop1_dialog3
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xanim,ch_sniper_Resnov_mannequin_loop1_dialog4
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xanim,ch_sniper_Resnov_mannequin_push
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xanim,ch_sniper_Resnov_mannequin_back
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xanim,ch_sniper_Resnov_mannequin_loop3_dialog1
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xanim,ch_sniper_Resnov_mannequin_loop3_dialog2
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xanim,ch_sniper_Resnov_mannequin_loop3_dialog3
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xanim,ch_sniper_fountain_corpse23
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xanim,ch_sniper_fountain_corpse24
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xanim,ch_sniper_fountain_corpse25
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xanim,ch_sniper_Resnov_clock_keeplow
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xanim,ch_sniper_Resnov_clock_dive
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xanim,ch_sniper_Resnov_clock_loop
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xanim,ch_sniper_Resnov_wait
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xanim,ch_sniper_Resnov_wait_loop1
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xanim,ch_resnov_runandcough1
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xanim,ch_resnov_runandcough2
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xanim,ch_sniper_resnov_stumble1
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xanim,ch_sniper_resnov_stumble2
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xanim,ch_sniper_resnov_stumble4
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xanim,ch_sniper_Resnov_kicked
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xanim,ch_sniper_Resnov_kicked_loop
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xanim,ch_sniper_Resnov_kicked_flamer
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xanim,ch_sniper_Resnov_kicked_kicker
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xanim,ch_sniper_Resnov_kicked_leader
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xanim,ch_reznov_run_d
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xanim,patrolwalk_tired
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xanim,int_sniper_beam_fall
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xanim,int_sniper_beam_move
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xanim,ch_sniper_Resnov_car_in
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xanim,ch_sniper_Resnov_beam
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xanim,ch_sniper_Resnov_stairs_in
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xanim,ch_sniper_Resnov_stairs_loop
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xanim,ch_sniper_Resnov_stairs_out
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xanim,ch_sniper_Resnov_crawl_getup
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xanim,ch_sniper_Resnov_table
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xanim,ch_sniper_Resnov_table_loop
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xanim,ch_sniper_Resnov_mannequin_back
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xanim,ch_sniper_Resnov_mannequin_wait
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xanim,ch_sniper_street_react
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xanim,ch_sniper_fountain_rus1_loop
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xanim,ch_sniper_fountain_rus2_loop
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xanim,ch_sniper_Resnov_mannequin_loop1
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// xanim,ch_sniper_Resnov_mannequin_loop2
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xanim,ch_sniper_Resnov_mannequin_loop3
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xanim,ch_sniper_Resnov_mannequin_push
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xanim,ch_sniper_Resnov_car_idle1
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// xanim,ch_sniper_Resnov_car_idle2
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// xanim,ch_sniper_Resnov_car_idle3
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xanim,ch_sniper_Resnov_car_truck
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xanim,ch_sniper_Resnov_truck_idle
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xanim,ch_sniper_Resnov_truck_window
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xanim,ch_sniper_Resnov_window_loop
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xanim,ch_sniper_Resnov_window_roll
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xanim,ai_staircase_run_up_v1
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xanim,ai_staircase_run_down_v1
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xanim,ch_sniper_store_stair_wait
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xanim,ch_sniper_store_stair_wait_loop
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xanim,ch_sniper_store_stair_in
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xanim,ch_sniper_store_stair_out
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xanim,ch_sniper_mannequin_entrance
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xanim,ch_sniper_mannequin_entrance_dialog
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xanim,ch_sniper_mannequin_wait
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xanim,ch_sniper_mannequin_in
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xanim,ch_sniper_resnov_mannequin_in
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xanim,ch_sniper_mannequin_out
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xanim,ch_sniper_Resnov_bar_a
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xanim,ch_sniper_Resnov_bar_b
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xanim,ch_sniper_Resnov_bar_c
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xanim,ch_sniper_Resnov_bar_wait
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xanim,ch_sniper_Resnov_bar_wave
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xanim,ch_sniper_Resnov_door_wait
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xanim,ch_sniper_Resnov_window
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xanim,ch_sniper_fountain_corpse1
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xanim,ch_sniper_fountain_corpse2
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xanim,ch_sniper_fountain_corpse3
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xanim,ch_sniper_fountain_corpse4
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xanim,ch_sniper_fountain_corpse5
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xanim,ch_sniper_fountain_corpse6
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xanim,ch_sniper_fountain_corpse7
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xanim,ch_sniper_fountain_corpse8
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xanim,ch_sniper_fountain_corpse9
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xanim,ch_sniper_fountain_corpse10
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xanim,ch_sniper_fountain_corpse11
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xanim,ch_sniper_fountain_corpse12
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xanim,ch_sniper_fountain_corpse13
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xanim,ch_sniper_fountain_corpse14
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xanim,ch_sniper_fountain_corpse15
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xanim,ch_sniper_fountain_corpse16
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xanim,ch_sniper_fountain_corpse17
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xanim,ch_sniper_fountain_corpse18
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xanim,ch_sniper_fountain_corpse19
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xanim,ch_sniper_fountain_corpse20
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xanim,ch_sniper_fountain_corpse21
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xanim,ch_sniper_fountain_corpse22
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xanim,ch_makinraid_e2_arguing1_loop
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xanim,ch_makinraid_e2_arguing2_loop
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// xanim,ch_sniper_book_guy // too expensive
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xanim,ch_sniper_horch_guy1_dead
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xanim,ch_sniper_horch_guy1_intro
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xanim,ch_sniper_horch_guy1_loop
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xanim,ch_sniper_horch_guy1_react
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xanim,ch_sniper_horch_guy1_shot
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xanim,ch_sniper_horch_guy2_intro
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xanim,ch_sniper_horch_guy2_loop
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xanim,ch_sniper_horch_guy2_react
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xanim,ch_sniper_horch_guy2_shot
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xanim,ch_sniper_ambient1_guy1_intro
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xanim,ch_sniper_ambient1_guy1_loop
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xanim,ch_sniper_ambient1_guy1_react
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xanim,ch_sniper_ambient1_guy1_shot
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xanim,ch_sniper_ambient1_guy2_intro
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xanim,ch_sniper_ambient1_guy2_loop
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xanim,ch_sniper_ambient1_guy2_react
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xanim,ch_sniper_ambient1_guy2_shot
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xanim,ch_sniper_ambient2_guy1_idle
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xanim,ch_sniper_ambient2_guy1_intro
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xanim,ch_sniper_ambient2_guy1_loop
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xanim,ch_sniper_ambient2_guy1_react
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xanim,ch_sniper_ambient2_guy1_shot
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xanim,ch_sniper_ambient2_guy2_intro
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xanim,ch_sniper_ambient2_guy2_loop
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xanim,ch_sniper_ambient2_guy2_react
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xanim,ch_sniper_ambient2_guy2_shot
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xanim,o_sniper_bardoor_open
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xanim,o_berlin3_chandelier
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xanim,o_sniper_ushanka_float
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xanim,o_sniper_curtain_calm_loop
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xanim,o_sniper_curtain_calm_loop2
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xanim,o_sniper_curtain_calm_loop3
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xanim,o_sniper_curtain_calm_loop4
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xanim,o_sniper_curtain_flaming_intro
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xanim,o_sniper_curtain_flaming_intro2
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xanim,o_sniper_curtain_flaming_intro3
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xanim,o_sniper_curtain_flaming_intro4
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xanim,o_sniper_curtain_flaming_loop
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xanim,o_sniper_curtain_flaming_loop2
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xanim,o_sniper_curtain_flaming_loop3
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xanim,o_sniper_curtain_flaming_loop4
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xanim,o_sniper_curtain_flaming_outtro
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xanim,o_sniper_curtain_flaming_outtro2
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xanim,o_sniper_curtain_flaming_outtro3
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xanim,o_sniper_curtain_flaming_outtro4
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xanim,o_sniper_pipe_bust
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xanim,o_sniper_chandelier_fall
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xanim,o_sniper_chandelier_loop
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xanim,o_sniper_chandelierframe_fall
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xanim,o_sniper_ceiling_fall2
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xanim,o_sniper_ceiling_fall3
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xanim,o_sniper_bookshelf_fall
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xanim,o_sniper_beam_fall
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xanim,o_sniper_beam_move
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xanim,o_sniper_leftdoor_mannequin_out
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xanim,o_sniper_rightdoor_mannequin_out
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xanim,o_sniper_bar_door_open
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xanim,o_sniper_bar_door_closed
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xanim,o_sniper_horch_chair
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xanim,o_sniper_fountain_crow1_intro
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xanim,o_sniper_fountain_crow1_loop
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xanim,o_sniper_fountain_crow1_outtro
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xanim,o_sniper_fountain_crow2_intro
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xanim,o_sniper_fountain_crow2_loop
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xanim,o_sniper_fountain_crow2_outtro
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xanim,o_sniper_fountain_crow3_loop
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xanim,o_sniper_fountain_crow3_outtro
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xanim,o_sniper_fountain_crow4_intro
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xanim,o_sniper_fountain_crow4_loop
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xanim,o_sniper_fountain_crow4_outtro
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xanim,o_sniper_fountain_facecrow_loop
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xanim,o_sniper_fountain_facecrow_outtro
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xanim,coverstand_grenadeA
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xanim,patrol_bored_patrolwalk_twitch
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xanim,patrol_bored_twitch_bug
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xanim,patrol_bored_twitch_stretch
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xanim,ch_sniper_general_horch
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xanim,ch_sniper_Resnov_horch_hide
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xanim,ch_sniper_Resnov_run
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xanim,ch_sniper_Resnov_followme
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xanim,ch_sniper_Resnov_window
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xanim,ch_sniper_fountain_resnov_gun_loop
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xanim,ch_sniper_fountain_resnov_gun
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xanim,ch_sniper_fountain_resnov_crawl
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xanim,ch_sniper_fountain_resnov_info
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xanim,ch_sniper_fountain_resnov_intro_loop
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xanim,ch_sniper_fountain_resnov_jump
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xanim,ch_sniper_fountain_resnov_wait_loop
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xanim,ch_sniper_panzer4_passenger10_lookaround
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xanim,ch_sniper_panzer4_passenger8_lookaround
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xanim,ch_sniper_panzer4_passenger4_lookaround
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xanim,ch_sniper_Resnov_explosion
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xanim,ch_sniper_dog_handler
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xanim,ch_sniper_Resnov_land_loop
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xanim,ch_sniper_Resnov_landing
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xanim,ch_sniper_Resnov_land_getup
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xanim,ch_sniper_fountain_german
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xanim,ch_sniper_fountain_rus1
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xanim,ch_sniper_fountain_rus2
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xanim,ch_sniper_fountain_rus3
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xanim,ch_sniper_fountain_rus1_dead
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xanim,ch_sniper_fountain_rus2_dead
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xanim,ch_sniper_fountain_rus3_dead
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xanim,ch_holland3_door_bash
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xanim,ai_attacked_german_shepherd_05_death_a
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xanim,ai_attacked_german_shepherd_04_getup_a
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xanim,ai_attacked_german_shepherd_04_middle_a
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xanim,ai_attacked_german_shepherd_03_shoot_a
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xanim,ai_attacked_german_shepherd_03_push_a
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xanim,ai_attacked_german_shepherd_02_getup_a
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xanim,ai_attacked_german_shepherd_02_idle_a
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xanim,ai_attacked_german_shepherd_01_start_a
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xanim,german_shepherd_player_neck_miss
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xanim,german_shepherd_player_neck_snap
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xanim,german_shepherd_walk
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xanim,german_shepherd_attack_player_miss_turnl
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xanim,german_shepherd_attack_player_miss_turnr
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xanim,german_shepherd_run_stop
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xanim,german_shepherd_run_pain
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xanim,german_shepherd_run_jump_window_40
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xanim,german_shepherd_run_jump_40
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xanim,german_shepherd_run_attack
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xanim,german_shepherd_attack_player_miss
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xanim,german_shepherd_run_lean_r
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xanim,german_shepherd_run_lean_l
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xanim,german_shepherd_run
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xanim,german_shepherd_run_start
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xanim,german_shepherd_attackidle_growl
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xanim,german_shepherd_attackidle_bark
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xanim,german_shepherd_attackidle
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xanim,german_shepherd_idle
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xanim,german_shepherd_death_front
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xanim,german_shepherd_attack_player_late
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xanim,german_shepherd_attack_player
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xanim,german_shepherd_attack_look_up
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xanim,german_shepherd_look_up
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xanim,german_shepherd_attack_look_left
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xanim,german_shepherd_look_left
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xanim,german_shepherd_attack_look_right
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xanim,german_shepherd_look_right
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xanim,german_shepherd_attack_look_down
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xanim,german_shepherd_look_down
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xanim,patrol_bored_2_walk
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xanim,patrol_bored_2_walk_180turn
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xanim,patrol_bored_idle
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xanim,patrol_bored_patrolwalk
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xanim,patrol_bored_walk_2_bored
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xanim,v_horch1a_sniper_intro
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xanim,ch_sniper_intro_driver
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xanim,crew_truck_guy1_climbout_fast
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xanim,crew_truck_guy2_climbout_fast
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xanim,crew_truck_guy5_climbout_fast
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xanim,crew_truck_guy5_drive_sit_idle
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xanim,crew_truck_guy4_drive_sit_idle
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xanim,crew_truck_guy3_drive_sit_idle
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xanim,crew_truck_guy2_drive_sit_idle
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xanim,crew_truck_guy1_drive_sit_idle
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xanim,crew_truck_passenger_drive_idle
|
|
xanim,crew_truck_driver_drive_idle
|
|
|
|
xanim,crew_truck_passenger_climbin
|
|
xanim,crew_truck_driver_climbin
|
|
xanim,crew_truck_guy1_climbin
|
|
xanim,crew_truck_guy2_climbin
|
|
xanim,crew_truck_guy3_climbin
|
|
xanim,crew_truck_guy4_climbin
|
|
xanim,crew_truck_guy5_climbin
|
|
|
|
|
|
xanim,crew_truck_guy5_climbout
|
|
xanim,crew_truck_guy4_climbout
|
|
xanim,crew_truck_guy3_climbout
|
|
xanim,crew_truck_guy2_climbout
|
|
xanim,crew_truck_guy1_climbout
|
|
xanim,crew_truck_passenger_climbout
|
|
xanim,crew_truck_driver_climbout
|
|
|
|
|
|
xanim,crew_truck_guy5_sit_idle
|
|
xanim,crew_truck_guy4_sit_idle
|
|
xanim,crew_truck_guy3_sit_idle
|
|
xanim,crew_truck_guy2_sit_idle
|
|
xanim,crew_truck_guy1_sit_idle
|
|
xanim,crew_truck_passenger_sit_idle
|
|
xanim,crew_truck_driver_sit_idle
|
|
|
|
xanim,crew_truck_driver_drive_reaction
|
|
xanim,crew_truck_passenger_drive_reaction
|
|
xanim,crew_truck_guy1_drive_reaction
|
|
xanim,crew_truck_guy2_drive_reaction
|
|
xanim,crew_truck_guy3_drive_reaction
|
|
xanim,crew_truck_guy4_drive_reaction
|
|
xanim,crew_truck_guy5_drive_reaction
|
|
|
|
|
|
|
|
xanim,crew_truck_guy5_death_shot
|
|
xanim,crew_truck_guy4_death_shot
|
|
xanim,crew_truck_guy3_death_shot
|
|
xanim,crew_truck_guy2_death_shot
|
|
xanim,crew_truck_guy1_death_shot
|
|
xanim,crew_truck_passenger_death_shot
|
|
xanim,crew_truck_driver_death_shot
|
|
|
|
|
|
xanim,crew_truck_guy5_death_fire
|
|
xanim,crew_truck_guy4_death_fire
|
|
xanim,crew_truck_guy3_death_fire
|
|
xanim,crew_truck_guy2_death_fire
|
|
xanim,crew_truck_guy1_death_fire
|
|
xanim,crew_truck_passenger_death_fire
|
|
xanim,crew_truck_driver_death_fire
|
|
|
|
|
|
|
|
xanim,crew_jeep1_driver_death_shot
|
|
xanim,crew_jeep1_driver_drive_under_fire
|
|
|
|
|
|
xanim,crew_halftrack_passenger5_idle
|
|
xanim,crew_halftrack_passenger5_exit_normal
|
|
xanim,crew_halftrack_passenger5_exit_jumpout
|
|
xanim,crew_halftrack_passenger4_idle
|
|
xanim,crew_halftrack_passenger4_exit_normal
|
|
xanim,crew_halftrack_passenger4_exit_jumpout
|
|
xanim,crew_halftrack_passenger3_idle
|
|
xanim,crew_halftrack_passenger3_exit_normal
|
|
xanim,crew_halftrack_passenger3_exit_jumpout
|
|
xanim,crew_halftrack_passenger2_idle
|
|
xanim,crew_halftrack_passenger2_exit_normal
|
|
xanim,crew_halftrack_passenger2_exit_jumpout
|
|
|
|
|
|
|
|
xanim,ch_sniper_intro_passenger
|
|
|
|
xanim,v_horch1a_flattire_rb
|
|
xanim,v_horch1a_flattire_rf
|
|
xanim,ch_sniper_panzer4_passenger10_idle
|
|
xanim,ch_sniper_panzer4_passenger8_idle
|
|
xanim,ch_sniper_panzer4_passenger4_idle
|
|
xanim,Ai_walk_weary_a,,
|
|
xanim,ai_sneaking_a_walk
|
|
xanim,ch_sniper_walk_react_shot
|
|
xanim,patrol_bored_react_look_v1
|
|
xanim,patrol_bored_react_look_v2
|
|
xanim,ch_holland2_smoking_guy1
|
|
xanim,ch_holland2_smoking_guy2
|
|
|
|
xanim,ch_sniper_poking_dead_guy1
|
|
xanim,ch_sniper_poking_dead_guy2
|
|
xanim,ch_sniper_poking_dead_guy3
|
|
xanim,ch_sniper_poking_dead_guy4
|
|
xanim,patrol_jog
|
|
xanim,sniper_escape_dog_fence
|
|
xanim,player_view_dog_knockdown_neck_miss
|
|
xanim,player_view_dog_knockdown_neck_snap
|
|
xanim,player_view_dog_knockdown_saved
|
|
xanim,player_view_dog_knockdown_late
|
|
xanim,player_view_dog_knockdown
|
|
xanim,door_bash_and_block
|
|
xanim,combat_jog
|
|
xanim,exposed_idle_twitch_v4
|
|
xanim,run_pain_stumble
|
|
xanim,patrol_bored_react_walkstop_short
|
|
xanim,patrol_bored_react_look_advance
|
|
xanim,patrol_bored_react_look_retreat
|
|
xanim,patrol_bored_react_walkstop
|
|
xanim,patrol_boredjog_find
|
|
xanim,german_shepherd_sleeping
|
|
xanim,german_shepherd_wakeup_fast
|
|
xanim,german_shepherd_wakeup_slow
|
|
xanim,ch_sniper_window_pass1_L
|
|
xanim,ch_sniper_window_pass1_R
|
|
xanim,ch_sniper_window_pass2_L
|
|
xanim,ch_sniper_window_pass2_R
|
|
xanim,ch_sniper_window_pass3_L
|
|
xanim,ch_sniper_window_pass3_R
|
|
xanim,ch_sniper_scanL_hi
|
|
xanim,ch_sniper_scanL_lo
|
|
xanim,ch_sniper_scanL_mid
|
|
xanim,ch_sniper_scanL_to_R
|
|
xanim,ch_sniper_scanR_hi
|
|
xanim,ch_sniper_scanR_lo
|
|
xanim,ch_sniper_scanR_mid
|
|
xanim,ch_sniper_scanR_to_L
|
|
xanim,ch_sniper_shootL_hi
|
|
xanim,ch_sniper_shootL_lo
|
|
xanim,ch_sniper_shootR_hi
|
|
xanim,ch_sniper_shootR_lo
|
|
xanim,ch_sniper_window_idle_L
|
|
xanim,ch_sniper_window_idle_R
|
|
xanim,ch_sniper_Resnov_clearing
|
|
xanim,ch_sniper_Resnov_clearing_door
|
|
xanim,ch_sniper_german_motioning1
|
|
xanim,ch_sniper_german_motioning2
|
|
xanim,ch_sniper_german_motioning3
|
|
xanim,patrol_boredwalk_lookcycle_A
|
|
xanim,patrol_boredwalk_lookcycle_B
|
|
|
|
|
|
col_map_sp,maps/sniper.d3dbsp
|
|
include,flamethrower_ai
|
|
|
|
|
|
rawfile,maps/_ai_supplements.gsc // since its not in common HACKAHCK
|
|
|
|
|
|
rawfile,maps/sniper_event1.gsc
|
|
rawfile,maps/sniper_stealth_logic.gsc
|
|
rawfile,maps/sniper_ai_spawnfuncs.gsc
|
|
rawfile,animscripts/dog_combat.gsc
|
|
rawfile,animscripts/dog_death.gsc
|
|
rawfile,animscripts/dog_init.gsc
|
|
rawfile,animscripts/dog_pain.gsc
|
|
rawfile,animscripts/dog_move.gsc
|
|
rawfile,animscripts/dog_scripted.gsc
|
|
rawfile,animscripts/dog_stop.gsc
|
|
rawfile,animscripts/dog_flashed.gsc
|
|
rawfile,maps/sniper.gsc
|
|
rawfile,maps/sniper_amb.gsc
|
|
rawfile,maps/sniper_anim.gsc
|
|
rawfile,maps/sniper_amb.gsc
|
|
rawfile,maps/sniper_fx.gsc
|
|
rawfile,maps/createfx/sniper_fx.gsc
|
|
rawfile,maps/createart/sniper_art.gsc
|
|
rawfile,vision/Sniper_default.vision
|
|
rawfile,vision/Sniper.vision
|
|
rawfile,vision/Sniper_water.vision
|
|
|
|
rawfile,vision/Sniper_wake.vision
|
|
rawfile,vision/sniper_inside_fire.vision
|
|
rawfile,maps/sniper_event3.gsc
|
|
rawfile,maps/sniper_event2.gsc
|
|
rawfile,maps/_utility.gsc
|
|
rawfile,maps/_panzeriv.gsc
|
|
rawfile,maps/_jeep.gsc
|
|
rawfile,animtrees/player.atr
|
|
rawfile,animtrees/vehicles.atr
|
|
rawfile,animtrees/sniper_crows.atr
|
|
rawfile,clientscripts/sniper.csc
|
|
rawfile,vehicles/halftrack
|
|
rawfile,maps/_halftrack.gsc
|
|
rawfile,maps/sniper_event4.gsc
|
|
rawfile,clientscripts/sniper.csc
|
|
rawfile,clientscripts/sniper_fx.csc
|
|
rawfile,clientscripts/createfx/sniper_fx.csc
|
|
rawfile,clientscripts/sniper_amb.csc
|
|
rawfile,clientscripts/_jeep.csc
|
|
rawfile,clientscripts/_panzeriv.csc
|
|
rawfile,clientscripts/_halftrack.csc
|
|
rawfile,clientscripts/_truck.csc
|
|
|
|
// rumble rumble
|
|
rawfile,rumble/tank_rumble
|
|
rawfile,rumble/tank_rumble_l.rmb
|
|
rawfile,rumble/tank_rumble_h.rmb
|
|
rawfile,rumble/damage_light
|
|
rawfile,rumble/damage_light_l.rmb
|
|
rawfile,rumble/damage_light_h.rmb
|
|
|
|
rawfile,rumble/explosion_generic
|
|
rawfile,rumble/explosion_generic_l.rmb
|
|
rawfile,rumble/explosion_generic_h.rmb
|
|
|
|
// Shock
|
|
|
|
rawfile,shock/sniper_intro.shock
|
|
rawfile,shock/sniper_water.shock
|
|
rawfile,shock/level_end.shock
|
|
rawfile,shock/aftermath.shock
|
|
rawfile,shock/tankblast.shock
|
|
rawfile,shock/frag_grenade_mp.shock
|
|
rawfile,vehicles/opel,
|
|
|
|
|
|
|
|
|
|
localize,sniper
|
|
|
|
|
|
xmodel,tag_origin
|
|
xmodel,char_rus_guard_ushankaup1
|
|
xmodel,anim_berlin_curtain_beige_d
|
|
xmodel,anim_berlin_crow
|
|
xmodel,anim_sniper_pipe_bust
|
|
xmodel,anim_sniper_chandelier_fall
|
|
xmodel,anim_berlin_chandelier01
|
|
|
|
xmodel,anim_sniper_ceiling_fall2
|
|
xmodel,anim_sniper_ceiling_fall3
|
|
xmodel,anim_sniper_bookshelf_fall
|
|
xmodel,tag_origin_animate
|
|
xmodel,anim_sniper_beam_fall
|
|
|
|
xmodel,anim_berlin_mannequin_d
|
|
xmodel,anim_berlin_mannequin
|
|
xmodel,weapon_rus_mosinnagant_scoped_rifle
|
|
xmodel,weapon_rus_ppsh_smg
|
|
xmodel,anm_okinawa_cigarette_jpn
|
|
xmodel,vehicle_ger_tracked_panzer4v1
|
|
xmodel,vehicle_ger_tracked_halftrack
|
|
xmodel,vehicle_ger_wheeled_opel_blitz_d
|
|
xmodel,vehicle_ger_wheeled_opel_blitz
|
|
xmodel,vehicle_ger_air_condor
|
|
xmodel,vehicle_ger_wheeled_horch1a_backseat
|
|
xmodel,weapon_ger_mg_mg42
|
|
xmodel,viewmodel_rus_guard_player
|
|
xmodel,viewmodel_rus_guardsinged_arms
|
|
xmodel,viewmodel_rus_guardsinged_player
|
|
|
|
|
|
sound,character,sniper,all_sp
|
|
sound,common,sniper,all_sp
|
|
sound,generic,sniper,all_sp
|
|
sound,sniper,sniper,all_sp
|
|
sound,projectiles,sniper,all_sp
|
|
sound,requests,sniper,all_sp
|
|
sound,voiceovers,sniper,all_sp
|
|
sound,weapons,sniper,all_sp
|
|
sound,physics,sniper,all_sp
|
|
sound,vehicles,sniper,all_sp
|
|
sound,destructibles,sniper,all_sp
|
|
sound,ru_battlechatter,sniper,all_sp
|
|
sound,ge_battlechatter,sniper,all_sp
|
|
|
|
fx,maps/sniper/fx_fire_curtains
|
|
fx,maps/sniper/fx_underwater_foam_bubbles_limb
|
|
fx,maps/sniper/fx_underwater_foam_bubbles_torso
|
|
fx,weapon/molotov/fx_molotov_burn_trail
|
|
fx,weapon/molotov/fx_molotov_burn_trail2
|
|
fx,weapon/molotov/fx_molotov_wick
|
|
fx,env/fire/fx_fire_player_sm_smk_2sec
|
|
|
|
|
|
fx,weapon/flak/fx_flak_single_day_dist
|
|
fx,maps/sniper/fx_water_splash
|
|
fx,maps/sniper/fx_tank_shell_impact_building
|
|
fx,maps/sniper/fx_fire_player_tunnel
|
|
fx,maps/sniper/fx_fire_bookshelf
|
|
fx,maps/sniper/fx_sys_element_flame_trail_small_emitter
|
|
fx,maps/sniper/fx_oven_pipe_flame
|
|
fx,maps/sniper/fx_fire_collapse_bookcase
|
|
fx,maps/sniper/fx_flamethrower_burst
|
|
fx,maps/sniper/fx_plane_propellor_spinning
|
|
fx,maps/sniper/fx_fire_collapse_1st_floor
|
|
fx,maps/sniper/fx_fire_collapse_2nd_floor
|
|
fx,maps/sniper/fx_fire_collapse_chandlier
|
|
|
|
fx,impacts/fx_deathfx_bloodpool_view
|
|
fx,maps/sniper/fx_cigarette_smoke
|
|
fx,maps/sniper/fx_cigarette_smoke_exhale_puff
|
|
fx,maps/sniper/fx_cigarette_glow
|
|
fx,maps/sniper/fx_cigarette_glow_puff
|
|
|
|
fx,maps/sniper/fx_deathfx_body_5shot
|
|
fx,maps/sniper/fx_deathfx_body_6shot
|
|
|
|
// fx,maps/sniper/fx_book_toss
|
|
|
|
fx,vehicle/exhaust/fx_exhaust_horch
|
|
fx,vehicle/exhaust/fx_exhaust_sherman
|
|
fx,vehicle/exhaust/fx_exhaust_panzerIV
|
|
fx,vehicle/exhaust/fx_exhaust_halftrack
|
|
fx,vehicle/exhaust/fx_exhaust_generic_truck
|
|
fx,maps/sniper/fx_light_scope_glint
|
|
fx,env/fire/fx_fire_player_sm
|
|
fx,env/fire/fx_fire_player_torso
|
|
Fx,bio/player/fx_footstep_water
|
|
Fx,bio/player/fx_footstep_dust
|
|
Fx,bio/player/fx_footstep_mud
|
|
Fx,bio/player/fx_footstep_sand
|
|
fx,maps/sniper/fx_feathers_crow_elements
|
|
|
|
fx,explosions/fx_flamethrower_char_explosion
|
|
fx,explosions/large_vehicle_explosion
|
|
|
|
fx,impacts/fx_deathfx_dogbite
|
|
fx,env/fire/fx_fire_large_distant
|
|
fx,impacts/fx_mannequin_hit
|
|
fx,impacts/flesh_hit_knife
|
|
fx,impacts/flesh_hit_knife_noblood
|
|
fx,misc/fx_fire_manager1
|
|
fx,misc/fx_fire_manager2
|
|
fx,misc/fx_fire_manager3
|
|
fx,misc/fx_fire_manager4
|
|
fx,misc/fx_fire_manager5
|
|
fx,misc/fx_fire_manager6
|
|
fx,misc/fx_fire_manager7
|
|
fx,misc/fx_fire_manager8
|
|
fx,misc/fx_fire_fthrow_vert_short
|
|
fx,impacts/fx_water_hit_sm
|
|
fx,impacts/fx_water_hit_md
|
|
fx,impacts/fx_water_hit_lg
|
|
fx,impacts/fx_water_object_ripple
|
|
|
|
fx,bio/player/fx_water_hit_player_bubbles
|
|
fx,bio/player/fx_player_water_waist_ripple
|
|
fx,bio/player/fx_player_water_knee_ripple
|
|
|
|
fx,weapon/muzzleflashes/rifleflash
|
|
fx,maps/sniper/fx_muzzleflash_fake_rifle
|
|
fx,impacts/flesh_hit
|
|
fx,maps/sniper/fx_fire_debris_small
|
|
fx,maps/sniper/fx_fire_debris_xsmall
|
|
fx,maps/sniper/fx_fire_debris_medium
|
|
fx,maps/sniper/fx_fire_debris_medium_interval
|
|
fx,maps/sniper/fx_fire_debris_medium_burst
|
|
fx,maps/sniper/fx_fire_debris_medium2
|
|
fx,maps/sniper/fx_fire_debris_large
|
|
fx,maps/sniper/fx_fire_smoke_tree_trunk_small
|
|
fx,maps/sniper/fx_fog_rolling_thin
|
|
fx,maps/sniper/fx_fog_rolling_thick
|
|
fx,maps/sniper/fx_fog_rolling_thick_area
|
|
fx,maps/sniper/fx_fog_rolling_thick_fountain
|
|
fx,maps/sniper/fx_smoke_column_1
|
|
fx,maps/sniper/fx_fire_collapse_hallway
|
|
fx,maps/sniper/fx_20mm_impact_burst
|
|
fx,maps/sniper/fx_contrails
|
|
fx,maps/sniper/fx_smoke_column_2
|
|
fx,maps/sniper/fx_fire_propellor_large
|
|
fx,maps/sniper/fx_fire_explosion_building
|
|
fx,maps/sniper/fx_insects_carcass_flies
|
|
fx,maps/sniper/fx_fire_d_light_small
|
|
fx,maps/sniper/fx_fire_d_light_xsmall
|
|
fx,maps/sniper/fx_fire_d_light_med
|
|
fx,maps/sniper/fx_light_god_rays_small
|
|
fx,maps/sniper/fx_light_god_rays_small_short
|
|
fx,maps/sniper/fx_light_god_rays_medium
|
|
fx,maps/sniper/fx_light_god_rays_large
|
|
fx,maps/sniper/fx_glass_break
|
|
fx,maps/sniper/fx_smoke_ambiance_indoor
|
|
fx,maps/sniper/fx_smoke_ambiance_indoor_glow
|
|
fx,maps/sniper/fx_smoke_ambiance_outdoor
|
|
fx,maps/sniper/fx_clouds
|
|
fx,maps/sniper/fx_fire_indoor_medium
|
|
fx,maps/sniper/fx_fire_indoor_medium_far
|
|
fx,maps/sniper/fx_fire_indoor_small
|
|
fx,maps/sniper/fx_fire_indoor_small_far
|
|
fx,maps/sniper/fx_fire_indoor_wall_crawl
|
|
fx,maps/sniper/fx_fire_indoor_wall_crawl_smoke
|
|
fx,maps/sniper/fx_fire_indoor_wall_crawl_smoke_near
|
|
fx,maps/sniper/fx_fire_indoor_wall_crawl2
|
|
fx,maps/sniper/fx_fire_indoor_column1
|
|
fx,maps/sniper/fx_fire_indoor_column1_far
|
|
fx,maps/sniper/fx_fire_indoor_ceiling_spread
|
|
fx,maps/sniper/fx_dirt_falling_runner
|
|
fx,maps/sniper/fx_water_ripples_shaking
|
|
fx,maps/sniper/fx_pebble_shaking1
|
|
fx,maps/sniper/fx_pebble_shaking2
|
|
fx,maps/sniper/fx_pebble_shaking3
|
|
fx,maps/sniper/fx_dirt_falling_runner2
|
|
fx,maps/sniper/fx_fire_falling_ash_cloud
|
|
fx,maps/sniper/fx_fire_falling_ash_cloud2
|
|
fx,maps/sniper/fx_fire_falling_ash_cloud3
|
|
fx,maps/sniper/fx_smoke_column_3
|
|
fx,maps/sniper/fx_smoke_column_4
|
|
fx,maps/sniper/fx_smoke_column_5
|
|
fx,maps/sniper/fx_electric_sparks
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fx,env/light/fx_ray_headlight_truck
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fx,maps/sniper/fx_fire_indoor_barrier
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fx,maps/ber2/fx_debris_wood_boards_fire
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fx,maps/sniper/fx_smoke_column_indoor
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fx,env/smoke/fx_smoke_plume_lg_slow_def
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fx,maps/sniper/fx_explosion_building_2
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fx,maps/sniper/fx_fire_collapse_ambiance_runner
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fx,maps/sniper/fx_fire_indoor_medium_run
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fx,maps/sniper/fx_fire_falling_debris
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fx,vehicle/treadfx/fx_treadfx_dust
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// SRS 6/24/2008: viewmodel arms
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xmodel,viewmodel_rus_guard_arms
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weapon,sp/panzeriv_Turret
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weapon,sp/kar98k
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weapon,sp/mosin_rifle_scoped
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weapon,sp/mosin_rifle_scoped_noflash
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weapon,sp/stick_grenade
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weapon,sp/molotov
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weapon,sp/napalmblob
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weapon,sp/napalmbloblight
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// weapon,sp/panzeriv_coaxial_mg
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weapon,sp/ptrs41
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//material,terrain_scorch_dirt
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material,hud_dog_melee
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// new vehicle explosions - Jesse
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fx,vehicle/vexplosion/fx_vexplode_ger_panzer
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fx,vehicle/vexplosion/fx_vexplode_ger_horch
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fx,vehicle/vexplosion/fx_vexplode_ger_halftrack
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fx,vehicle/vexplosion/fx_vexplode_opel_blitz
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