25 KiB
25 KiB
1 | ignore,code_post_gfx |
---|---|
2 | ignore,common |
3 | // ANIMATIONS |
4 | xanim,generic_talker_allies |
5 | xanim,ch_sniper_collectible |
6 | xanim,prone_2_stand |
7 | xanim,ch_sniper_amsel_run_away |
8 | xanim,ch_sniper_amsel_run_quickly |
9 | xanim,ch_sniper_resnov_hop |
10 | xanim,corner_standR_deathA |
11 | xanim,ai_flamethrower_aim_5 |
12 | xanim,crew_jeep1_driver_death_shot_loop |
13 | xanim,ch_sniper_executionwall_corpse1 |
14 | xanim,ch_sniper_executionwall_corpse2 |
15 | xanim,ch_sniper_executionwall_corpse3 |
16 | xanim,ch_sniper_executionwall_corpse4 |
17 | xanim,ch_sniper_executionwall_corpse5 |
18 | xanim,v_horch1a_amsel_die |
19 | xanim,v_horch1a_amsel_getin |
20 | xanim,v_horch1a_amsel_getout |
21 | xanim,ch_sniper_resnov_cheer_dive |
22 | xanim,ch_sniper_resnov_cheer |
23 | xanim,ch_sniper_resnov_last_fall |
24 | xanim,ch_sniper_resnov_last_jump |
25 | xanim,ch_sniper_resnov_last_jump_loop |
26 | xanim,ch_sniper_resnov_runandshoot |
27 | xanim,ch_sniper_amsel_getout |
28 | xanim,ch_sniper_amsel_horch_die_loop |
29 | xanim,ch_sniper_amsel_horch_die |
30 | xanim,ch_sniper_amsel_horch_lookback |
31 | xanim,ch_sniper_amsel_horch_loop |
32 | xanim,ch_sniper_amsel_horch_wave1 |
33 | xanim,ch_sniper_amsel_horch_wave2 |
34 | xanim,ch_sniper_amsel_getin |
35 | xanim,ch_sniper_amsel_getin_driver |
36 | xanim,ch_sniper_resnov_explain |
37 | xanim,ch_sniper_resnov_explain_loop |
38 | xanim,ch_sniper_amsel_cover_idle |
39 | xanim,ch_sniper_amsel_cover_run |
40 | xanim,ch_sniper_amsel_death |
41 | xanim,ch_sniper_amsel_exit |
42 | xanim,ch_sniper_amsel_run_cautious |
43 | xanim,ch_sniper_amsel_run_cover |
44 | xanim,ch_sniper_amsel_run_hurry |
45 | xanim,ch_sniper_bodyguard_exit |
46 | xanim,ch_sniper_crouch_loop_l |
47 | xanim,ch_sniper_crouch_loop_r |
48 | xanim,ch_sniper_crouch_shoot_l |
49 | xanim,ch_sniper_crouch_shoot_r |
50 | xanim,ch_sniper_entourage_motioning |
51 | xanim,ch_sniper_entourage_point |
52 | xanim,ch_sniper_entourage_scan |
53 | xanim,ch_sniper_entourage_waving |
54 | xanim,ch_sniper_ladder_redshirt1 |
55 | xanim,ch_sniper_ladder_redshirt2 |
56 | xanim,ch_sniper_ladder_redshirt3 |
57 | xanim,ch_sniper_ladder_resnov |
58 | xanim,crew_jeep1_driver_death_shot |
59 | xanim,ch_pby_float1 |
60 | xanim,ch_sniper_Resnov_fountain_peekloop |
61 | xanim,ch_sniper_Resnov_fountain_aimright |
62 | xanim,ch_sniper_Resnov_fountain_byburningcar |
63 | xanim,ch_sniper_Resnov_fountain_bystairs |
64 | xanim,ch_sniper_Resnov_fountain_ready |
65 | xanim,ch_sniper_Resnov_fountain_shootnow |
66 | xanim,ch_sniper_Resnov_fountain_again |
67 | xanim,ch_sniper_Resnov_fountain_ha |
68 | xanim,ch_sniper_Resnov_fountain_hurry |
69 | xanim,ch_sniper_Resnov_fountain_moreright |
70 | xanim,ch_sniper_Resnov_fountain_moreleft |
71 | xanim,ch_sniper_Resnov_fountain_straightahead |
72 | xanim,ch_sniper_Resnov_fountain_dog |
73 | xanim,ch_sniper_Resnov_fountain_aimexcellent |
74 | xanim,ch_sniper_Resnov_fountain_aimgood |
75 | xanim,ch_sniper_Resnov_fountain_aimpoor |
76 | xanim,crouch_alert_B_idle1 |
77 | xanim,ch_sniper_Resnov_fountain_talk |
78 | xanim,ch_sniper_fountain_resnov_info2 |
79 | xanim,ch_sniper_Resnov_mannequin_loop1_dialog1 |
80 | xanim,ch_sniper_Resnov_mannequin_loop1_dialog2 |
81 | xanim,ch_sniper_Resnov_mannequin_loop1_dialog3 |
82 | xanim,ch_sniper_Resnov_mannequin_loop1_dialog4 |
83 | xanim,ch_sniper_Resnov_mannequin_push |
84 | xanim,ch_sniper_Resnov_mannequin_back |
85 | xanim,ch_sniper_Resnov_mannequin_loop3_dialog1 |
86 | xanim,ch_sniper_Resnov_mannequin_loop3_dialog2 |
87 | xanim,ch_sniper_Resnov_mannequin_loop3_dialog3 |
88 | xanim,ch_sniper_fountain_corpse23 |
89 | xanim,ch_sniper_fountain_corpse24 |
90 | xanim,ch_sniper_fountain_corpse25 |
91 | xanim,ch_sniper_Resnov_clock_keeplow |
92 | xanim,ch_sniper_Resnov_clock_dive |
93 | xanim,ch_sniper_Resnov_clock_loop |
94 | xanim,ch_sniper_Resnov_wait |
95 | xanim,ch_sniper_Resnov_wait_loop1 |
96 | xanim,ch_resnov_runandcough1 |
97 | xanim,ch_resnov_runandcough2 |
98 | xanim,ch_sniper_resnov_stumble1 |
99 | xanim,ch_sniper_resnov_stumble2 |
100 | xanim,ch_sniper_resnov_stumble4 |
101 | xanim,ch_sniper_Resnov_kicked |
102 | xanim,ch_sniper_Resnov_kicked_loop |
103 | xanim,ch_sniper_Resnov_kicked_flamer |
104 | xanim,ch_sniper_Resnov_kicked_kicker |
105 | xanim,ch_sniper_Resnov_kicked_leader |
106 | xanim,ch_reznov_run_d |
107 | xanim,patrolwalk_tired |
108 | xanim,int_sniper_beam_fall |
109 | xanim,int_sniper_beam_move |
110 | xanim,ch_sniper_Resnov_car_in |
111 | xanim,ch_sniper_Resnov_beam |
112 | xanim,ch_sniper_Resnov_stairs_in |
113 | xanim,ch_sniper_Resnov_stairs_loop |
114 | xanim,ch_sniper_Resnov_stairs_out |
115 | xanim,ch_sniper_Resnov_crawl_getup |
116 | xanim,ch_sniper_Resnov_table |
117 | xanim,ch_sniper_Resnov_table_loop |
118 | xanim,ch_sniper_Resnov_mannequin_back |
119 | xanim,ch_sniper_Resnov_mannequin_wait |
120 | xanim,ch_sniper_street_react |
121 | xanim,ch_sniper_fountain_rus1_loop |
122 | xanim,ch_sniper_fountain_rus2_loop |
123 | xanim,ch_sniper_Resnov_mannequin_loop1 |
124 | // xanim,ch_sniper_Resnov_mannequin_loop2 |
125 | xanim,ch_sniper_Resnov_mannequin_loop3 |
126 | xanim,ch_sniper_Resnov_mannequin_push |
127 | xanim,ch_sniper_Resnov_car_idle1 |
128 | // xanim,ch_sniper_Resnov_car_idle2 |
129 | // xanim,ch_sniper_Resnov_car_idle3 |
130 | xanim,ch_sniper_Resnov_car_truck |
131 | xanim,ch_sniper_Resnov_truck_idle |
132 | xanim,ch_sniper_Resnov_truck_window |
133 | xanim,ch_sniper_Resnov_window_loop |
134 | xanim,ai_staircase_run_up_v1 |
135 | xanim,ai_staircase_run_down_v1 |
136 | xanim,ch_sniper_store_stair_wait |
137 | xanim,ch_sniper_store_stair_wait_loop |
138 | xanim,ch_sniper_store_stair_in |
139 | xanim,ch_sniper_store_stair_out |
140 | xanim,ch_sniper_mannequin_entrance |
141 | xanim,ch_sniper_mannequin_entrance_dialog |
142 | xanim,ch_sniper_mannequin_wait |
143 | xanim,ch_sniper_mannequin_in |
144 | xanim,ch_sniper_resnov_mannequin_in |
145 | xanim,ch_sniper_mannequin_out |
146 | |
147 | |
148 | xanim,ch_sniper_Resnov_bar_a |
149 | xanim,ch_sniper_Resnov_bar_b |
150 | xanim,ch_sniper_Resnov_bar_c |
151 | xanim,ch_sniper_Resnov_bar_wait |
152 | xanim,ch_sniper_Resnov_bar_wave |
153 | xanim,ch_sniper_Resnov_door_wait |
154 | xanim,ch_sniper_Resnov_window |
155 | xanim,ch_sniper_fountain_corpse1 |
156 | xanim,ch_sniper_fountain_corpse2 |
157 | xanim,ch_sniper_fountain_corpse3 |
158 | xanim,ch_sniper_fountain_corpse4 |
159 | xanim,ch_sniper_fountain_corpse5 |
160 | xanim,ch_sniper_fountain_corpse6 |
161 | xanim,ch_sniper_fountain_corpse7 |
162 | xanim,ch_sniper_fountain_corpse8 |
163 | xanim,ch_sniper_fountain_corpse9 |
164 | xanim,ch_sniper_fountain_corpse10 |
165 | xanim,ch_sniper_fountain_corpse11 |
166 | xanim,ch_sniper_fountain_corpse12 |
167 | xanim,ch_sniper_fountain_corpse13 |
168 | xanim,ch_sniper_fountain_corpse14 |
169 | xanim,ch_sniper_fountain_corpse15 |
170 | xanim,ch_sniper_fountain_corpse16 |
171 | xanim,ch_sniper_fountain_corpse17 |
172 | xanim,ch_sniper_fountain_corpse18 |
173 | xanim,ch_sniper_fountain_corpse19 |
174 | xanim,ch_sniper_fountain_corpse20 |
175 | xanim,ch_sniper_fountain_corpse21 |
176 | xanim,ch_sniper_fountain_corpse22 |
177 | xanim,ch_makinraid_e2_arguing1_loop |
178 | xanim,ch_makinraid_e2_arguing2_loop |
179 | xanim,ch_sniper_horch_guy1_dead |
180 | xanim,ch_sniper_horch_guy1_intro |
181 | xanim,ch_sniper_horch_guy1_loop |
182 | xanim,ch_sniper_horch_guy1_react |
183 | xanim,ch_sniper_horch_guy1_shot |
184 | xanim,ch_sniper_horch_guy2_intro |
185 | xanim,ch_sniper_horch_guy2_loop |
186 | xanim,ch_sniper_horch_guy2_react |
187 | xanim,ch_sniper_horch_guy2_shot |
188 | xanim,ch_sniper_ambient1_guy1_intro |
189 | xanim,ch_sniper_ambient1_guy1_loop |
190 | xanim,ch_sniper_ambient1_guy1_react |
191 | xanim,ch_sniper_ambient1_guy1_shot |
192 | xanim,ch_sniper_ambient1_guy2_intro |
193 | xanim,ch_sniper_ambient1_guy2_loop |
194 | xanim,ch_sniper_ambient1_guy2_react |
195 | xanim,ch_sniper_ambient1_guy2_shot |
196 | xanim,ch_sniper_ambient2_guy1_idle |
197 | xanim,ch_sniper_ambient2_guy1_intro |
198 | xanim,ch_sniper_ambient2_guy1_loop |
199 | xanim,ch_sniper_ambient2_guy1_react |
200 | xanim,ch_sniper_ambient2_guy1_shot |
201 | xanim,ch_sniper_ambient2_guy2_intro |
202 | xanim,ch_sniper_ambient2_guy2_loop |
203 | xanim,ch_sniper_ambient2_guy2_react |
204 | xanim,ch_sniper_ambient2_guy2_shot |
205 | xanim,o_sniper_bardoor_open |
206 | xanim,o_berlin3_chandelier |
207 | xanim,o_sniper_ushanka_float |
208 | xanim,o_sniper_curtain_calm_loop |
209 | xanim,o_sniper_curtain_calm_loop2 |
210 | xanim,o_sniper_curtain_calm_loop3 |
211 | xanim,o_sniper_curtain_calm_loop4 |
212 | xanim,o_sniper_curtain_flaming_intro |
213 | xanim,o_sniper_curtain_flaming_intro2 |
214 | xanim,o_sniper_curtain_flaming_intro3 |
215 | xanim,o_sniper_curtain_flaming_intro4 |
216 | xanim,o_sniper_curtain_flaming_loop |
217 | xanim,o_sniper_curtain_flaming_loop2 |
218 | xanim,o_sniper_curtain_flaming_loop3 |
219 | xanim,o_sniper_curtain_flaming_loop4 |
220 | xanim,o_sniper_curtain_flaming_outtro |
221 | xanim,o_sniper_curtain_flaming_outtro2 |
222 | xanim,o_sniper_curtain_flaming_outtro3 |
223 | xanim,o_sniper_curtain_flaming_outtro4 |
224 | xanim,o_sniper_pipe_bust |
225 | xanim,o_sniper_chandelier_fall |
226 | xanim,o_sniper_chandelier_loop |
227 | xanim,o_sniper_chandelierframe_fall |
228 | xanim,o_sniper_ceiling_fall2 |
229 | xanim,o_sniper_ceiling_fall3 |
230 | xanim,o_sniper_bookshelf_fall |
231 | xanim,o_sniper_beam_fall |
232 | xanim,o_sniper_beam_move |
233 | xanim,o_sniper_leftdoor_mannequin_out |
234 | xanim,o_sniper_rightdoor_mannequin_out |
235 | xanim,o_sniper_bar_door_open |
236 | xanim,o_sniper_bar_door_closed |
237 | xanim,o_sniper_horch_chair |
238 | xanim,o_sniper_fountain_crow1_intro |
239 | xanim,o_sniper_fountain_crow1_loop |
240 | xanim,o_sniper_fountain_crow1_outtro |
241 | xanim,o_sniper_fountain_crow2_intro |
242 | xanim,o_sniper_fountain_crow2_loop |
243 | xanim,o_sniper_fountain_crow2_outtro |
244 | xanim,o_sniper_fountain_crow3_loop |
245 | xanim,o_sniper_fountain_crow3_outtro |
246 | xanim,o_sniper_fountain_crow4_intro |
247 | xanim,o_sniper_fountain_crow4_loop |
248 | xanim,o_sniper_fountain_crow4_outtro |
249 | xanim,o_sniper_fountain_facecrow_loop |
250 | xanim,o_sniper_fountain_facecrow_outtro |
251 | xanim,coverstand_grenadeA |
252 | xanim,patrol_bored_patrolwalk_twitch |
253 | xanim,patrol_bored_twitch_bug |
254 | xanim,patrol_bored_twitch_stretch |
255 | xanim,ch_sniper_general_horch |
256 | xanim,ch_sniper_Resnov_horch_hide |
257 | xanim,ch_sniper_Resnov_run |
258 | xanim,ch_sniper_Resnov_followme |
259 | xanim,ch_sniper_Resnov_window |
260 | xanim,ch_sniper_fountain_resnov_gun_loop |
261 | xanim,ch_sniper_fountain_resnov_gun |
262 | xanim,ch_sniper_fountain_resnov_crawl |
263 | xanim,ch_sniper_fountain_resnov_info |
264 | xanim,ch_sniper_fountain_resnov_intro_loop |
265 | xanim,ch_sniper_fountain_resnov_jump |
266 | xanim,ch_sniper_fountain_resnov_wait_loop |
267 | xanim,ch_sniper_panzer4_passenger10_lookaround |
268 | xanim,ch_sniper_panzer4_passenger8_lookaround |
269 | xanim,ch_sniper_panzer4_passenger4_lookaround |
270 | xanim,ch_sniper_Resnov_explosion |
271 | xanim,ch_sniper_dog_handler |
272 | xanim,ch_sniper_Resnov_land_loop |
273 | xanim,ch_sniper_Resnov_landing |
274 | xanim,ch_sniper_Resnov_land_getup |
275 | xanim,ch_sniper_fountain_german |
276 | xanim,ch_sniper_fountain_rus1 |
277 | xanim,ch_sniper_fountain_rus2 |
278 | xanim,ch_sniper_fountain_rus3 |
279 | xanim,ch_sniper_fountain_rus1_dead |
280 | xanim,ch_sniper_fountain_rus2_dead |
281 | xanim,ch_sniper_fountain_rus3_dead |
282 | xanim,ch_holland3_door_bash |
283 | xanim,ai_attacked_german_shepherd_05_death_a |
284 | xanim,ai_attacked_german_shepherd_04_getup_a |
285 | xanim,ai_attacked_german_shepherd_04_middle_a |
286 | xanim,ai_attacked_german_shepherd_03_shoot_a |
287 | xanim,ai_attacked_german_shepherd_03_push_a |
288 | xanim,ai_attacked_german_shepherd_02_getup_a |
289 | xanim,ai_attacked_german_shepherd_02_idle_a |
290 | xanim,ai_attacked_german_shepherd_01_start_a |
291 | xanim,german_shepherd_player_neck_miss |
292 | xanim,german_shepherd_player_neck_snap |
293 | xanim,german_shepherd_walk |
294 | xanim,german_shepherd_attack_player_miss_turnl |
295 | xanim,german_shepherd_attack_player_miss_turnr |
296 | xanim,german_shepherd_run_stop |
297 | xanim,german_shepherd_run_pain |
298 | xanim,german_shepherd_run_jump_window_40 |
299 | xanim,german_shepherd_run_jump_40 |
300 | xanim,german_shepherd_run_attack |
301 | xanim,german_shepherd_attack_player_miss |
302 | xanim,german_shepherd_run_lean_r |
303 | xanim,german_shepherd_run_lean_l |
304 | xanim,german_shepherd_run |
305 | xanim,german_shepherd_run_start |
306 | xanim,german_shepherd_attackidle_growl |
307 | xanim,german_shepherd_attackidle_bark |
308 | xanim,german_shepherd_attackidle |
309 | xanim,german_shepherd_idle |
310 | xanim,german_shepherd_death_front |
311 | xanim,german_shepherd_attack_player_late |
312 | xanim,german_shepherd_attack_player |
313 | xanim,german_shepherd_attack_look_up |
314 | xanim,german_shepherd_look_up |
315 | xanim,german_shepherd_attack_look_left |
316 | xanim,german_shepherd_look_left |
317 | xanim,german_shepherd_attack_look_right |
318 | xanim,german_shepherd_look_right |
319 | xanim,german_shepherd_attack_look_down |
320 | xanim,german_shepherd_look_down |
321 | xanim,patrol_bored_2_walk |
322 | xanim,patrol_bored_2_walk_180turn |
323 | xanim,patrol_bored_idle |
324 | xanim,patrol_bored_patrolwalk |
325 | xanim,patrol_bored_walk_2_bored |
326 | xanim,v_horch1a_sniper_intro |
327 | xanim,ch_sniper_intro_driver |
328 | xanim,crew_truck_guy1_climbout_fast |
329 | xanim,crew_truck_guy2_climbout_fast |
330 | xanim,crew_truck_guy5_climbout_fast |
331 | xanim,crew_truck_guy5_drive_sit_idle |
332 | xanim,crew_truck_guy4_drive_sit_idle |
333 | xanim,crew_truck_guy3_drive_sit_idle |
334 | xanim,crew_truck_guy2_drive_sit_idle |
335 | xanim,crew_truck_guy1_drive_sit_idle |
336 | xanim,crew_truck_passenger_drive_idle |
337 | xanim,crew_truck_driver_drive_idle |
338 | xanim,crew_truck_passenger_climbin |
339 | xanim,crew_truck_driver_climbin |
340 | xanim,crew_truck_guy1_climbin |
341 | xanim,crew_truck_guy2_climbin |
342 | xanim,crew_truck_guy3_climbin |
343 | xanim,crew_truck_guy4_climbin |
344 | xanim,crew_truck_guy5_climbin |
345 | xanim,crew_truck_guy5_climbout |
346 | xanim,crew_truck_guy4_climbout |
347 | xanim,crew_truck_guy3_climbout |
348 | xanim,crew_truck_guy2_climbout |
349 | xanim,crew_truck_guy1_climbout |
350 | xanim,crew_truck_passenger_climbout |
351 | xanim,crew_truck_driver_climbout |
352 | xanim,crew_truck_guy5_sit_idle |
353 | xanim,crew_truck_guy4_sit_idle |
354 | xanim,crew_truck_guy3_sit_idle |
355 | xanim,crew_truck_guy2_sit_idle |
356 | xanim,crew_truck_guy1_sit_idle |
357 | xanim,crew_truck_passenger_sit_idle |
358 | xanim,crew_truck_driver_sit_idle |
359 | xanim,crew_truck_driver_drive_reaction |
360 | xanim,crew_truck_passenger_drive_reaction |
361 | xanim,crew_truck_guy1_drive_reaction |
362 | xanim,crew_truck_guy2_drive_reaction |
363 | xanim,crew_truck_guy3_drive_reaction |
364 | xanim,crew_truck_guy4_drive_reaction |
365 | xanim,crew_truck_guy5_drive_reaction |
366 | xanim,crew_truck_guy5_death_shot |
367 | xanim,crew_truck_guy4_death_shot |
368 | xanim,crew_truck_guy3_death_shot |
369 | xanim,crew_truck_guy2_death_shot |
370 | xanim,crew_truck_guy1_death_shot |
371 | xanim,crew_truck_passenger_death_shot |
372 | xanim,crew_truck_driver_death_shot |
373 | xanim,crew_truck_guy5_death_fire |
374 | xanim,crew_truck_guy4_death_fire |
375 | xanim,crew_truck_guy3_death_fire |
376 | xanim,crew_truck_guy2_death_fire |
377 | xanim,crew_truck_guy1_death_fire |
378 | xanim,crew_truck_passenger_death_fire |
379 | xanim,crew_truck_driver_death_fire |
380 | xanim,crew_jeep1_driver_death_shot |
381 | xanim,crew_jeep1_driver_drive_under_fire |
382 | xanim,crew_halftrack_passenger5_idle |
383 | xanim,crew_halftrack_passenger5_exit_normal |
384 | xanim,crew_halftrack_passenger5_exit_jumpout |
385 | xanim,crew_halftrack_passenger4_idle |
386 | xanim,crew_halftrack_passenger4_exit_normal |
387 | xanim,crew_halftrack_passenger4_exit_jumpout |
388 | xanim,crew_halftrack_passenger3_idle |
389 | xanim,crew_halftrack_passenger3_exit_normal |
390 | xanim,crew_halftrack_passenger3_exit_jumpout |
391 | xanim,crew_halftrack_passenger2_idle |
392 | xanim,crew_halftrack_passenger2_exit_normal |
393 | xanim,crew_halftrack_passenger2_exit_jumpout |
394 | xanim,ch_sniper_intro_passenger |
395 | xanim,v_horch1a_flattire_rb |
396 | xanim,v_horch1a_flattire_rf |
397 | xanim,ch_sniper_panzer4_passenger10_idle |
398 | xanim,ch_sniper_panzer4_passenger8_idle |
399 | xanim,ch_sniper_panzer4_passenger4_idle |
400 | xanim,Ai_walk_weary_a,, |
401 | xanim,ai_sneaking_a_walk |
402 | xanim,ch_sniper_walk_react_shot |
403 | xanim,patrol_bored_react_look_v1 |
404 | xanim,patrol_bored_react_look_v2 |
405 | xanim,ch_holland2_smoking_guy1 |
406 | xanim,ch_holland2_smoking_guy2 |
407 | xanim,ch_sniper_poking_dead_guy1 |
408 | xanim,ch_sniper_poking_dead_guy2 |
409 | xanim,ch_sniper_poking_dead_guy3 |
410 | xanim,ch_sniper_poking_dead_guy4 |
411 | xanim,patrol_jog |
412 | xanim,sniper_escape_dog_fence |
413 | xanim,player_view_dog_knockdown_neck_miss |
414 | xanim,player_view_dog_knockdown_neck_snap |
415 | xanim,player_view_dog_knockdown_saved |
416 | xanim,player_view_dog_knockdown_late |
417 | xanim,player_view_dog_knockdown |
418 | xanim,door_bash_and_block |
419 | xanim,combat_jog |
420 | xanim,exposed_idle_twitch_v4 |
421 | xanim,run_pain_stumble |
422 | xanim,patrol_bored_react_walkstop_short |
423 | xanim,patrol_bored_react_look_advance |
424 | xanim,patrol_bored_react_look_retreat |
425 | xanim,patrol_bored_react_walkstop |
426 | xanim,patrol_boredjog_find |
427 | xanim,german_shepherd_sleeping |
428 | xanim,german_shepherd_wakeup_fast |
429 | xanim,german_shepherd_wakeup_slow |
430 | xanim,ch_sniper_window_pass1_L |
431 | xanim,ch_sniper_window_pass1_R |
432 | xanim,ch_sniper_window_pass2_L |
433 | xanim,ch_sniper_window_pass2_R |
434 | xanim,ch_sniper_window_pass3_L |
435 | xanim,ch_sniper_window_pass3_R |
436 | xanim,ch_sniper_scanL_hi |
437 | xanim,ch_sniper_scanL_lo |
438 | xanim,ch_sniper_scanL_mid |
439 | xanim,ch_sniper_scanL_to_R |
440 | xanim,ch_sniper_scanR_hi |
441 | xanim,ch_sniper_scanR_lo |
442 | xanim,ch_sniper_scanR_mid |
443 | xanim,ch_sniper_scanR_to_L |
444 | xanim,ch_sniper_shootL_hi |
445 | xanim,ch_sniper_shootL_lo |
446 | xanim,ch_sniper_shootR_hi |
447 | xanim,ch_sniper_shootR_lo |
448 | xanim,ch_sniper_window_idle_L |
449 | xanim,ch_sniper_window_idle_R |
450 | xanim,ch_sniper_Resnov_clearing |
451 | xanim,ch_sniper_Resnov_clearing_door |
452 | xanim,ch_sniper_german_motioning1 |
453 | xanim,ch_sniper_german_motioning2 |
454 | xanim,ch_sniper_german_motioning3 |
455 | xanim,patrol_boredwalk_lookcycle_A |
456 | xanim,patrol_boredwalk_lookcycle_B |
457 | col_map_sp,maps/sniper.d3dbsp |
458 | include,flamethrower_ai |
459 | rawfile,maps/sniper_event1.gsc |
460 | rawfile,maps/sniper_stealth_logic.gsc |
461 | rawfile,maps/sniper_ai_spawnfuncs.gsc |
462 | rawfile,animscripts/dog_combat.gsc |
463 | rawfile,animscripts/dog_death.gsc |
464 | rawfile,animscripts/dog_init.gsc |
465 | rawfile,animscripts/dog_pain.gsc |
466 | rawfile,animscripts/dog_move.gsc |
467 | rawfile,animscripts/dog_scripted.gsc |
468 | rawfile,animscripts/dog_stop.gsc |
469 | rawfile,animscripts/dog_flashed.gsc |
470 | rawfile,maps/sniper.gsc |
471 | rawfile,maps/sniper_amb.gsc |
472 | rawfile,maps/sniper_anim.gsc |
473 | rawfile,maps/sniper_amb.gsc |
474 | rawfile,maps/sniper_fx.gsc |
475 | rawfile,maps/createfx/sniper_fx.gsc |
476 | rawfile,maps/createart/sniper_art.gsc |
477 | rawfile,vision/Sniper_default.vision |
478 | rawfile,vision/Sniper.vision |
479 | rawfile,vision/Sniper_water.vision |
480 | rawfile,vision/Sniper_wake.vision |
481 | rawfile,vision/sniper_inside_fire.vision |
482 | rawfile,maps/sniper_event3.gsc |
483 | rawfile,maps/sniper_event2.gsc |
484 | rawfile,maps/_utility.gsc |
485 | rawfile,maps/_panzeriv.gsc |
486 | rawfile,maps/_jeep.gsc |
487 | rawfile,animtrees/player.atr |
488 | rawfile,animtrees/vehicles.atr |
489 | rawfile,animtrees/sniper_crows.atr |
490 | rawfile,clientscripts/sniper.csc |
491 | rawfile,vehicles/halftrack |
492 | rawfile,maps/_halftrack.gsc |
493 | rawfile,maps/sniper_event4.gsc |
494 | rawfile,clientscripts/sniper.csc |
495 | rawfile,clientscripts/sniper_fx.csc |
496 | rawfile,clientscripts/createfx/sniper_fx.csc |
497 | rawfile,clientscripts/sniper_amb.csc |
498 | rawfile,clientscripts/_jeep.csc |
499 | rawfile,clientscripts/_panzeriv.csc |
500 | rawfile,clientscripts/_halftrack.csc |
501 | rawfile,clientscripts/_truck.csc |
502 | // rumble rumble |
503 | rawfile,rumble/tank_rumble |
504 | rawfile,rumble/tank_rumble_l.rmb |
505 | rawfile,rumble/tank_rumble_h.rmb |
506 | rawfile,rumble/damage_light |
507 | rawfile,rumble/damage_light_l.rmb |
508 | rawfile,rumble/damage_light_h.rmb |
509 | rawfile,rumble/explosion_generic |
510 | rawfile,rumble/explosion_generic_l.rmb |
511 | rawfile,rumble/explosion_generic_h.rmb |
512 | // Shock |
513 | rawfile,shock/sniper_intro.shock |
514 | rawfile,shock/sniper_water.shock |
515 | rawfile,shock/level_end.shock |
516 | rawfile,shock/aftermath.shock |
517 | rawfile,shock/tankblast.shock |
518 | rawfile,shock/frag_grenade_mp.shock |
519 | rawfile,vehicles/opel, |
520 | localize,sniper |
521 | xmodel,tag_origin |
522 | xmodel,char_rus_guard_ushankaup1 |
523 | xmodel,anim_berlin_curtain_beige_d |
524 | xmodel,anim_berlin_crow |
525 | xmodel,anim_sniper_pipe_bust |
526 | xmodel,anim_sniper_chandelier_fall |
527 | xmodel,anim_berlin_chandelier01 |
528 | xmodel,anim_sniper_ceiling_fall2 |
529 | xmodel,anim_sniper_ceiling_fall3 |
530 | xmodel,anim_sniper_bookshelf_fall |
531 | xmodel,tag_origin_animate |
532 | xmodel,anim_sniper_beam_fall |
533 | xmodel,anim_berlin_mannequin_d |
534 | xmodel,anim_berlin_mannequin |
535 | xmodel,weapon_rus_mosinnagant_scoped_rifle |
536 | xmodel,weapon_rus_ppsh_smg |
537 | xmodel,anm_okinawa_cigarette_jpn |
538 | xmodel,vehicle_ger_tracked_panzer4v1 |
539 | xmodel,vehicle_ger_tracked_halftrack |
540 | xmodel,vehicle_ger_wheeled_opel_blitz_d |
541 | xmodel,vehicle_ger_wheeled_opel_blitz |
542 | xmodel,vehicle_ger_air_condor |
543 | xmodel,vehicle_ger_wheeled_horch1a_backseat |
544 | xmodel,weapon_ger_mg_mg42 |
545 | xmodel,viewmodel_rus_guard_player |
546 | xmodel,viewmodel_rus_guardsinged_arms |
547 | xmodel,viewmodel_rus_guardsinged_player |
548 | sound,character,sniper,all_sp |
549 | sound,common,sniper,all_sp |
550 | sound,generic,sniper,all_sp |
551 | sound,sniper,sniper,all_sp |
552 | sound,projectiles,sniper,all_sp |
553 | sound,requests,sniper,all_sp |
554 | sound,voiceovers,sniper,all_sp |
555 | sound,weapons,sniper,all_sp |
556 | sound,physics,sniper,all_sp |
557 | sound,vehicles,sniper,all_sp |
558 | sound,destructibles,sniper,all_sp |
559 | sound,ru_battlechatter,sniper,all_sp |
560 | sound,ge_battlechatter,sniper,all_sp |
561 | fx,maps/sniper/fx_fire_curtains |
562 | fx,maps/sniper/fx_underwater_foam_bubbles_limb |
563 | fx,maps/sniper/fx_underwater_foam_bubbles_torso |
564 | fx,weapon/molotov/fx_molotov_burn_trail |
565 | fx,weapon/molotov/fx_molotov_burn_trail2 |
566 | fx,weapon/molotov/fx_molotov_wick |
567 | fx,env/fire/fx_fire_player_sm_smk_2sec |
568 | fx,weapon/flak/fx_flak_single_day_dist |
569 | fx,maps/sniper/fx_water_splash |
570 | fx,maps/sniper/fx_tank_shell_impact_building |
571 | fx,maps/sniper/fx_fire_player_tunnel |
572 | fx,maps/sniper/fx_fire_bookshelf |
573 | fx,maps/sniper/fx_sys_element_flame_trail_small_emitter |
574 | fx,maps/sniper/fx_oven_pipe_flame |
575 | fx,maps/sniper/fx_fire_collapse_bookcase |
576 | fx,maps/sniper/fx_flamethrower_burst |
577 | fx,maps/sniper/fx_plane_propellor_spinning |
578 | fx,maps/sniper/fx_fire_collapse_1st_floor |
579 | fx,maps/sniper/fx_fire_collapse_2nd_floor |
580 | fx,maps/sniper/fx_fire_collapse_chandlier |
581 | fx,impacts/fx_deathfx_bloodpool_view |
582 | fx,maps/sniper/fx_cigarette_smoke |
583 | fx,maps/sniper/fx_cigarette_smoke_exhale_puff |
584 | fx,maps/sniper/fx_cigarette_glow |
585 | fx,maps/sniper/fx_cigarette_glow_puff |
586 | fx,maps/sniper/fx_deathfx_body_5shot |
587 | fx,maps/sniper/fx_deathfx_body_6shot |
588 | // fx,maps/sniper/fx_book_toss |
589 | fx,vehicle/exhaust/fx_exhaust_horch |
590 | fx,vehicle/exhaust/fx_exhaust_sherman |
591 | fx,vehicle/exhaust/fx_exhaust_panzerIV |
592 | fx,vehicle/exhaust/fx_exhaust_halftrack |
593 | fx,vehicle/exhaust/fx_exhaust_generic_truck |
594 | fx,maps/sniper/fx_light_scope_glint |
595 | fx,env/fire/fx_fire_player_sm |
596 | fx,env/fire/fx_fire_player_torso |
597 | Fx,bio/player/fx_footstep_water |
598 | Fx,bio/player/fx_footstep_dust |
599 | Fx,bio/player/fx_footstep_mud |
600 | Fx,bio/player/fx_footstep_sand |
601 | fx,maps/sniper/fx_feathers_crow_elements |
602 | fx,explosions/fx_flamethrower_char_explosion |
603 | fx,explosions/large_vehicle_explosion |
604 | fx,impacts/fx_deathfx_dogbite |
605 | fx,env/fire/fx_fire_large_distant |
606 | fx,impacts/fx_mannequin_hit |
607 | fx,impacts/flesh_hit_knife |
608 | fx,impacts/flesh_hit_knife_noblood |
609 | fx,misc/fx_fire_manager1 |
610 | fx,misc/fx_fire_manager2 |
611 | fx,misc/fx_fire_manager3 |
612 | fx,misc/fx_fire_manager4 |
613 | fx,misc/fx_fire_manager5 |
614 | fx,misc/fx_fire_manager6 |
615 | fx,misc/fx_fire_manager7 |
616 | fx,misc/fx_fire_manager8 |
617 | fx,misc/fx_fire_fthrow_vert_short |
618 | fx,impacts/fx_water_hit_sm |
619 | fx,impacts/fx_water_hit_md |
620 | fx,impacts/fx_water_hit_lg |
621 | fx,impacts/fx_water_object_ripple |
622 | fx,bio/player/fx_water_hit_player_bubbles |
623 | fx,bio/player/fx_player_water_waist_ripple |
624 | fx,bio/player/fx_player_water_knee_ripple |
625 | fx,weapon/muzzleflashes/rifleflash |
626 | fx,maps/sniper/fx_muzzleflash_fake_rifle |
627 | fx,impacts/flesh_hit |
628 | fx,maps/sniper/fx_fire_debris_small |
629 | fx,maps/sniper/fx_fire_debris_xsmall |
630 | fx,maps/sniper/fx_fire_debris_medium |
631 | fx,maps/sniper/fx_fire_debris_medium_interval |
632 | fx,maps/sniper/fx_fire_debris_medium_burst |
633 | fx,maps/sniper/fx_fire_debris_medium2 |
634 | fx,maps/sniper/fx_fire_debris_large |
635 | fx,maps/sniper/fx_fire_smoke_tree_trunk_small |
636 | fx,maps/sniper/fx_fog_rolling_thin |
637 | fx,maps/sniper/fx_fog_rolling_thick |
638 | fx,maps/sniper/fx_fog_rolling_thick_area |
639 | fx,maps/sniper/fx_fog_rolling_thick_fountain |
640 | fx,maps/sniper/fx_smoke_column_1 |
641 | fx,maps/sniper/fx_fire_collapse_hallway |
642 | fx,maps/sniper/fx_20mm_impact_burst |
643 | fx,maps/sniper/fx_contrails |
644 | fx,maps/sniper/fx_smoke_column_2 |
645 | fx,maps/sniper/fx_fire_propellor_large |
646 | fx,maps/sniper/fx_fire_explosion_building |
647 | fx,maps/sniper/fx_insects_carcass_flies |
648 | fx,maps/sniper/fx_fire_d_light_small |
649 | fx,maps/sniper/fx_fire_d_light_xsmall |
650 | fx,maps/sniper/fx_fire_d_light_med |
651 | fx,maps/sniper/fx_light_god_rays_small |
652 | fx,maps/sniper/fx_light_god_rays_small_short |
653 | fx,maps/sniper/fx_light_god_rays_medium |
654 | fx,maps/sniper/fx_light_god_rays_large |
655 | fx,maps/sniper/fx_glass_break |
656 | fx,maps/sniper/fx_smoke_ambiance_indoor |
657 | fx,maps/sniper/fx_smoke_ambiance_indoor_glow |
658 | fx,maps/sniper/fx_smoke_ambiance_outdoor |
659 | fx,maps/sniper/fx_clouds |
660 | fx,maps/sniper/fx_fire_indoor_medium |
661 | fx,maps/sniper/fx_fire_indoor_medium_far |
662 | fx,maps/sniper/fx_fire_indoor_small |
663 | fx,maps/sniper/fx_fire_indoor_small_far |
664 | fx,maps/sniper/fx_fire_indoor_wall_crawl |
665 | fx,maps/sniper/fx_fire_indoor_wall_crawl_smoke |
666 | fx,maps/sniper/fx_fire_indoor_wall_crawl_smoke_near |
667 | fx,maps/sniper/fx_fire_indoor_wall_crawl2 |
668 | fx,maps/sniper/fx_fire_indoor_column1 |
669 | fx,maps/sniper/fx_fire_indoor_column1_far |
670 | fx,maps/sniper/fx_fire_indoor_ceiling_spread |
671 | fx,maps/sniper/fx_dirt_falling_runner |
672 | fx,maps/sniper/fx_water_ripples_shaking |
673 | fx,maps/sniper/fx_pebble_shaking1 |
674 | fx,maps/sniper/fx_pebble_shaking2 |
675 | fx,maps/sniper/fx_pebble_shaking3 |
676 | fx,maps/sniper/fx_dirt_falling_runner2 |
677 | fx,maps/sniper/fx_fire_falling_ash_cloud |
678 | fx,maps/sniper/fx_fire_falling_ash_cloud2 |
679 | fx,maps/sniper/fx_fire_falling_ash_cloud3 |
680 | fx,maps/sniper/fx_smoke_column_3 |
681 | fx,maps/sniper/fx_smoke_column_4 |
682 | fx,maps/sniper/fx_smoke_column_5 |
683 | fx,maps/sniper/fx_electric_sparks |
684 | fx,env/light/fx_ray_headlight_truck |
685 | fx,maps/sniper/fx_fire_indoor_barrier |
686 | fx,maps/ber2/fx_debris_wood_boards_fire |
687 | fx,maps/sniper/fx_smoke_column_indoor |
688 | fx,env/smoke/fx_smoke_plume_lg_slow_def |
689 | fx,maps/sniper/fx_explosion_building_2 |
690 | fx,maps/sniper/fx_fire_collapse_ambiance_runner |
691 | fx,maps/sniper/fx_fire_indoor_medium_run |
692 | fx,maps/sniper/fx_fire_falling_debris |
693 | fx,vehicle/treadfx/fx_treadfx_dust |
694 | // SRS 6/24/2008: viewmodel arms |
695 | xmodel,viewmodel_rus_guard_arms |
696 | weapon,sp/panzeriv_Turret |
697 | weapon,sp/kar98k |
698 | weapon,sp/mosin_rifle_scoped |
699 | weapon,sp/mosin_rifle_scoped_noflash |
700 | weapon,sp/stick_grenade |
701 | weapon,sp/molotov |
702 | weapon,sp/napalmblob |
703 | weapon,sp/napalmbloblight |
704 | // weapon,sp/panzeriv_coaxial_mg |
705 | weapon,sp/ptrs41 |
706 | //material,terrain_scorch_dirt |
707 | material,hud_dog_melee |
708 | // new vehicle explosions - Jesse |
709 | fx,vehicle/vexplosion/fx_vexplode_ger_panzer |
710 | fx,vehicle/vexplosion/fx_vexplode_ger_horch |
711 | fx,vehicle/vexplosion/fx_vexplode_ger_halftrack |
712 | fx,vehicle/vexplosion/fx_vexplode_opel_blitz |