cod5-sdk/zone_source/pel1.csv

16 KiB

1include,flamethrower,,
2include,flamethrower_ai,,
3include,bayonet
4include_console,splitscreen,,
5include,common_banzai
6include,common_player_us
7ignore,code_post_gfx,,
8ignore,common,,
9localize,pel1,,
10sound,common,pel1,all_sp
11sound,generic,pel1,all_sp
12sound,voiceovers,pel1,all_sp
13sound,requests,pel1,all_sp
14sound,character,pel1,all_sp
15sound,weapons,pel1,all_sp
16sound,projectiles,pel1,all_sp
17sound,pel1,pel1,all_sp
18sound,us_battlechatter,pel1,all_sp
19sound,ja_battlechatter,pel1,all_sp
20col_map_sp,maps/pel1.d3dbsp,,
21rawfile,maps/pel1.gsc
22rawfile,vehicles/corsair
23rawfile,maps/createfx/pel1_fx.gsc
24rawfile,maps/createart/pel1_art.gsc
25rawfile,vehicles/buffalo
26rawfile,vehicles/buffalo_players
27rawfile,maps/_buffalo.gsc
28rawfile,maps/_amtank.gsc
29rawfile,maps/_model3.gsc
30rawfile,maps/pel1_amb.gsc
31rawfile,maps/pel1_anim.gsc
32rawfile,maps/pel1_fx.gsc
33rawfile,maps/pel1_status.gsc
34rawfile,maps/_dpad_asset.gsc
35rawfile,maps/_mortarteam.gsc
36rawfile,maps/_truck.gsc
37rawfile,animtrees/tank.atr
38rawfile,vehicles/amtank
39rawfile,shock/tankblast.shock
40rawfile,maps/_aircraft.gsc
41rawfile,maps/_planeweapons.gsc
42rawfile,vision/pel1.vision
43rawfile,vision/pel1_intro.vision
44rawfile,vision/pel1_outro.vision
45rawfile,maps/createart/pel1_art.gsc
46rawfile,maps/_tree_snipers.gsc
47rawfile,animtrees/tree_sniper.atr
48rawfile,shock/lvt_exp.shock
49rawfile,clientscripts/pel1.csc
50rawfile,clientscripts/pel1_fx.csc
51rawfile,clientscripts/createfx/pel1_fx.csc
52rawfile,clientscripts/pel1_amb.csc
53rawfile,clientscripts/_buffalo.csc
54rawfile,clientscripts/_amtank.csc
55weapon,sp/buffalo_Turret
56weapon,sp/thompson
57weapon,sp/type97_frag
58weapon,sp/m8_white_smoke
59weapon,sp/amtank_turret
60weapon,sp/lvt4_gunner
61weapon,sp/model3_Turret
62weapon,sp/m1garand_bayonet
63weapon,sp/allied_coaxial_mg
64weapon,sp/ray_gun
65weapon,sp/type100_smg_nosound
66weapon,sp/rocket_barrage
67// SRS 6/24/2008: viewmodel arms
68xmodel,viewmodel_usa_marine_arms
69// CCheng 6/25/2008: viewhands model for banzai
70xmodel,viewmodel_usa_marine_player
71xmodel,artillery_jap_triple25mm
72xmodel,foliage_pacific_snapped_palms01
73xmodel,foliage_pacific_snapped_palms04
74xmodel,foliage_pacific_snapped_palms04a
75xmodel,foliage_pacific_snapped_palms04b
76xmodel,foliage_pacific_snapped_palms04c
77xmodel,aircraft_bomb
78xmodel,vehicle_usa_tracked_lvt4
79xmodel,vehicle_usa_tracked_lvt4_dest
80xmodel,vehicle_usa_aircraft_f4ucorsair_dist
81xmodel,peleliu_aerial_rocket
82xmodel,weapon_jap_mg_type92_notripod
83xmodel,foliage_pacific_trees_palm_anim2
84fx,vehicle/exhaust/fx_exhaust_lvt
85fx,explosions/fx_mortarexp_dirt
86fx,explosions/large_vehicle_explosion
87fx,impacts/fx_bullet_dirt_lg
88fx,vehicle/vexplosion/fx_vexplode_willyjeep
89fx,weapon/rocket/fx_LCI_rocket_geotrail
90fx,weapon/rocket/fx_lci_rocket_explosion_beach
91fx,weapon/artillery/fx_artillery_jap_200mm_no_smoke
92fx,maps/pel1/fx_lci_rocket_debris_aftermath
93fx,maps/pel1/fx_beach_bunker_explosion_lg
94fx,maps/pel1/fx_beach_bunker_explosion_md
95fx,maps/pel1/fx_bunker_dust_ceiling_impact
96fx,maps/pel1/fx_bunker_dust_ceiling_impact_ambient
97fx,maps/pel1/fx_smoke_crater_w
98fx,maps/pel1/fx_smoke_rolling_thick
99fx,maps/pel1/fx_smoke_rolling_thick2
100fx,env/smoke/fx_smoke_artillery_barrage_w
101fx,env/fire/fx_fire_rubble_detail
102fx,env/fire/fx_fire_smoke_tree_brush_small_w
103fx,env/fire/fx_fire_smoke_tree_brush_med_w
104fx,env/fire/fx_fire_smoke_tree_trunk_med_w
105fx,env/fire/fx_tree_fire_ash_embers
106fx,env/fire/fx_fire_large_distant
107fx,env/fire/fx_fire_xlarge_distant
108fx,vehicle/treadfx/fx_treadfx_dust_brwn
109fx,env/light/fx_ray_sun_small
110fx,maps/pel1/fx_godray_small_short
111fx,maps/pel1/fx_godray_small_short2
112fx,env/water/fx_water_blood_cloud_player
113fx,env/water/fx_water_blood_cloud_256x256
114fx,env/water/fx_water_blood_cloud_512x512
115fx,env/water/fx_water_blood_cloud_1024x1024
116fx,env/water/fx_water_splash_tide_small
117fx,env/water/fx_water_splash_tide_med
118fx,env/water/fx_water_splash_tide_lrg
119fx,vehicle/vexplosion/fx_vexplode_lvt_beach
120fx,env/fire/fx_fire_player_sm
121fx,env/fire/fx_fire_player_md
122fx,env/fire/fx_fire_player_torso
123fx,weapon/rocket/fx_LCI_rocket_ignite_launch
124fx,env/fire/fx_fire_flamethrower_outward_burst
125fx,trail/fx_trail_plane_smoke_fire_damage
126fx,maps/pel1/fx_bunker_napalm_fire_smolder
127fx,maps/pel1/fx_bunker_flamed_smolder
128fx,maps/pel1/fx_foliage_snapped_palms01
129fx,maps/pel1/fx_foliage_snapped_palms04
130fx,maps/pel1/fx_foliage_snapped_palms04a
131fx,maps/pel1/fx_foliage_snapped_palms04b
132fx,maps/pel1/fx_foliage_snapped_palms04c
133fx,vehicle/water/fx_lst_door_splash
134fx,vehicle/water/fx_lvt_lci_exit_splash
135fx,env/dirt/fx_dust_fol_palm_dust_burst
136fx,vehicle/water/fx_wake_lvt_churn
137fx,vehicle/treadfx/fx_treadfx_dust
138fx,weapon/tracer/fx_tracer_jap_tripple25_projectile
139fx,env/smoke/fx_smoke_plume_xlg_slow_blk
140fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w
141fx,env/smoke/fx_smk_column_lg_blk
142fx,maps/pel1/fx_heathaze_md
143fx,maps/pel1/fx_ash_cloud
144fx,maps/pel1/fx_dust_kick_up_emitter
145fx,maps/pel1/fx_dust_ambiance_tunnel
146xanim,ai_flame_death_d
147xanim,ai_flame_death_c
148xanim,ai_flame_death_b
149xanim,ai_flame_death_a
150xanim,crew_lvt4_passenger9_exit_normal
151xanim,crew_lvt4_passenger9_idle
152xanim,crew_lvt4_passenger8_exit_normal
153xanim,crew_lvt4_passenger8_idle
154xanim,crew_lvt4_passenger7_exit_normal
155xanim,crew_lvt4_passenger7_idle
156xanim,crew_lvt4_passenger6_exit_normal
157xanim,crew_lvt4_passenger6_idle
158xanim,crew_lvt4_passenger5_exit_normal
159xanim,crew_lvt4_passenger5_idle
160xanim,crew_lvt4_passenger4_exit_normal
161xanim,crew_lvt4_passenger4_idle
162xanim,crew_lvt4_passenger3_exit_normal
163xanim,crew_lvt4_passenger3_idle
164xanim,crew_lvt4_passenger2_exit_normal
165xanim,crew_lvt4_passenger2_idle
166xanim,v_lvt4_ramp_close
167xanim,v_triple25_fire
168xanim,ai_run_deep_water_a
169xanim,ai_run_deep_water_b
170xanim,ai_run_shallow_water_a
171xanim,ai_run_shallow_water_b
172xanim,ai_run_shallow_water_d
173xanim,crew_lvt4_peleliu1_character9
174xanim,crew_lvt4_peleliu1_character7
175xanim,crew_lvt4_peleliu1_character6
176xanim,crew_lvt4_peleliu1_character5
177xanim,crew_lvt4_peleliu1_character4
178xanim,crew_lvt4_peleliu1_character3
179xanim,crew_lvt4_peleliu1_character2
180xanim,step_up_low_wall
181xanim,standmg42gun_fire_foward
182xanim,trench_jump_out
183xanim,ch_bunker_burnout_death_guy2_dead
184xanim,ch_bunker_burnout_death_guy2
185xanim,ch_bunker_burnout_death_guy1_dead
186xanim,ch_bunker_burnout_death_guy1
187xanim,void_loop
188xanim,jump_across_100
189xanim,death_run_stumble
190xanim,v_lvt4_open_ramp
191xanim,v_willys_peleliu1_jeep_destroyed
192xanim,v_lvt4_peleliu1_jeep_destroyed
193xanim,v_lvt4_stuck
194xanim,v_lvt4_explode_over
195xanim,ch_driver_peleliu1_jeep_destroyed
196xanim,ai_flame_wounded_stand_d
197xanim,ai_flame_wounded_stand_c
198xanim,ai_flame_wounded_stand_b
199xanim,ai_flame_wounded_stand_a
200xanim,ai_flame_wounded_crouch_d
201xanim,ai_flame_wounded_crouch_c
202xanim,ai_flame_wounded_crouch_b
203xanim,ai_flame_wounded_crouch_a
204xanim,ai_flame_death_crouch_d
205xanim,ai_flame_death_crouch_c
206xanim,ai_flame_death_crouch_b
207xanim,ai_flame_death_crouch_a
208xanim,ai_flame_fire_center
209xanim,v_lst_open_doors
210xanim,ch_peleliu1_woundedjapanese1_fire
211xanim,ch_peleliu1_woundedjapanese1_loop
212xanim,ch_peleliu1_woundedjapanese1_death
213xanim,ch_peleliu1_pillarcover_guy6
214xanim,ch_peleliu1_pillarcover_guy5
215xanim,ch_peleliu1_pillarcover_guy4
216xanim,ch_peleliu1_pillarcover_guy3
217xanim,ch_peleliu1_pillarcover_guy2
218xanim,ch_peleliu1_pillarcover_guy1
219xanim,ch_peleliu1_outbunker_guy2
220xanim,ch_peleliu1_outbunker_guy1
221xanim,ch_peleliu1_suicide_grenade
222xanim,ch_draggedsoldiera_dragged
223xanim,ch_draggedsoldiera_dragging
224xanim,ch_draggedsoldiera_wounded
225xanim,v_lvt4_peleliu1_the_ride_in
226xanim,ai_climb_log_h_intro
227xanim,ai_climb_log_g_intro
228xanim,ai_climb_log_f_intro
229xanim,ai_climb_log_e_intro
230xanim,ai_climb_log_d_intro
231xanim,ai_climb_log_c_intro
232xanim,ai_climb_log_b_intro
233xanim,ai_climb_log_a_intro
234xanim,v_lvt4_ramp_open
235xanim,v_lvt4_sinking
236xanim,ch_dazed_d
237xanim,ch_dazed_c
238xanim,ch_dazed_b
239xanim,ch_dazed_a
240xanim,ai_climb_log_flamethrower_intro
241xanim,ai_climb_log_sarge_intro
242xanim,ch_peleliu1_coralcover_radio_guy3
243xanim,ch_peleliu1_coralcover_guy1
244xanim,ch_peleliu1_coralcover_guy2
245xanim,ch_peleliu1_coralcover_guy4
246xanim,ch_peleliu1_coralcover_guy5
247xanim,ch_peleliu1_coralcover_guy6
248xanim,ch_deadbody_floating_a
249xanim,ch_deadbody_floating_b
250xanim,ch_dazed_d_death
251xanim,ch_dazed_c_death
252xanim,ch_dazed_b_death
253xanim,ch_dazed_a_death
254xanim,o_palmtree_topple2
255xanim,crew_lvt4_peleliu1_character2_dead
256xanim,ch_grass_prone2run_fast
257xanim,ai_bonzai_sprint_c
258xanim,ai_bonzai_sprint_b
259xanim,ai_bonzai_sprint_a
260xanim,ch_grass_prone2run_fast_b
261// tree guys
262xanim,ch_fall_tree_idle_a
263xanim,ch_fall_tree_a
264xanim,ch_climb_tree_a
265fx,maps/mak/fx_dust_foot_kickup
266fx,maps/mak/fx_dust_and_leaves_kickup_small
267// new stuff,
268include,flamethrower_ai
269include,footsteps_sand
270include,water
271weapon,sp/corsair_mg
272xanim,o_fall_tree_rope_a
273xanim,o_fall_tree_idle_rope_a
274xmodel,foliage_pacific_dest_fern01_full
275xmodel,foliage_pacific_dest_fern02_full
276xmodel,foliage_pacific_dest_ground_cover01_full
277xmodel,dest_test_palm_spawnfrond1
278xmodel,dest_test_palm_spawnfrond2
279xmodel,anim_foliage_pacific_palmtree_hideout_rope
280//mortar guys stuff
281xanim,ai_mortar_loadguy_waittwitch
282xanim,ai_mortar_loadguy_waitidle
283xanim,ai_mortar_loadguy_setup_right
284xanim,ai_mortar_loadguy_setup_left
285xanim,ai_mortar_loadguy_setup
286xanim,ai_mortar_loadguy_readyidle
287xanim,ai_mortar_loadguy_pickup
288xanim,ai_mortar_loadguy_fire
289xanim,ai_mortar_aimguy_waittwitch
290xanim,ai_mortar_aimguy_waitidle
291xanim,ai_mortar_aimguy_readyidle_alone
292xanim,ai_mortar_aimguy_readyidle
293xanim,ai_mortar_aimguy_pickup_alone
294xanim,ai_mortar_aimguy_pickup
295xanim,ai_mortar_aimguy_fire_alone
296xanim,ai_mortar_aimguy_fire
297xmodel,mortar_shell
298xmodel,artillery_usa_mortar_81mm
299// mortar team stuff
300fx,weapon/mortar/fx_mortar_launch_w_trail
301// exploding barrel
302xmodel,exploding_barrel_test_d
303fx,destructibles/fx_barrelexp
304fx,destructibles/fx_barrel_ignite
305fx,destructibles/fx_barrel_fire_top
306// Xanims for lvt tip
307xanim,int_pel1_intro_LVT_explosion
308xmodel,viewmodel_usa_player
309xanim,ch_pel1_underwater_death2
310// fake guys in lvt
311xmodel,static_peleliu_lvtcrew
312// LVT floatloop
313xanim,v_lvt4_float_loop
314//jogs over the berm
315xanim,ch_makinraid_creepy_run_guy1
316xanim,ch_makinraid_creepy_run_guy2
317xanim,ch_makinraid_creepy_run_guy3
318xanim,ch_makinraid_creepy_run_guy4
319// type 99
320weapon,sp/type99_lmg_bipod
321xmodel,mounted_jap_type99_bipod_lmg
322weapon,sp/type99_lmg_bipod_crouch
323weapon,sp/type99_lmg_bipod_stand
324weapon,sp/type99_lmg_bipod_prone
325// side smoke
326fx,maps/pel1/fx_smokebank_beach_xxlg
327// mg muzzles
328fx,weapon/tracer/fx_muz_distnt_lg_wrld
329// air flak
330fx,weapon/flak/fx_flak_field_8k_dist
331// new pel1
332weapon,sp/model3_pel1_Turret
333// new lvt
334xmodel,vehicle_usa_tracked_lvta2
335// rock cage explosion
336fx,maps/pel1/fx_explosion_rock_cage
337//new outro
338xanim,ch_peleliu1a_outro_roebuck
339xanim,ch_peleliu1a_outro_sullivan
340xanim,ch_peleliu1a_outro_japanese_officer
341xanim,ch_peleliu1a_outro_jackson
342xanim,ch_peleliu1a_outro_polonsky
343// water?
344material,water_dynamic_spray
345// new outro anims
346xanim,ch_peleliu1a_outro_roebuck_v2
347xanim,ch_peleliu1a_outro_sullivan_v2
348xanim,ch_peleliu1a_outro_japanese_officer_v2
349xanim,ch_peleliu1a_outro_polonsky_v2
350// lvt driver anims
351xanim,crew_jeep1_driver_drive_idle
352xanim,crew_jeep1_passenger1_drive_idle
353// crashing corsair
354xmodel,vehicle_usa_aircraft_pel1_f4ucorsair
355// new bomb explos
356fx,weapon/napalm/fx_napalmexp_tall_blk
357// plane bomb
358xmodel,aircraft_bomb
359// sullivan pullout
360xanim,ch_pel1_underwater_sullivan
361// lvt ride anims
362xanim,crew_lvt4_peleliu1_character4_player
363xanim,crew_lvt4_peleliu1_character5_player
364xanim,crew_lvt4_peleliu1_character9_player
365// underwater blood
366fx,impacts/fx_flesh_hit_knife_uw
367// underwater bubbles
368fx,maps/sniper/fx_underwater_foam_bubbles_torso
369fx,bio/player/fx_underwater_bubbles_limb
370fx,bio/player/fx_underwater_bubbles_torso
371// katana model
372xmodel,weapon_jap_katana_long
373// destroyed lvts
374xmodel,vehicle_usa_tracked_lvta2_d
375xmodel,vehicle_usa_tracked_lvta4_amtank_d
376// jap tanks
377xmodel,vehicle_jap_tracked_type97shinhoto
378xmodel,vehicle_jap_tracked_type97shinhoto_d
379rawfile,maps/_type97.gsc
380xmodel,vehicle_jap_type97_seta_chassis
381xmodel,vehicle_jap_type97_seta_turret
382xmodel,vehicle_jap_type97_setb_chassis
383xmodel,vehicle_jap_type97_setb_turret
384xmodel,vehicle_jap_type97_setc_chassis
385xmodel,vehicle_jap_type97_setc_turret
386rawfile,vehicles/type97
387weapon,sp/type97_Turret
388weapon,sp/type97_tank_mg
389rawfile,clientscripts/_type97.csc
390rawfile,clientscripts/_truck.csc
391rawfile,vehicles/model94
392xmodel,vehicle_jap_wheeled_type94
393xmodel,vehicle_jap_wheeled_type94_dmg
394fx,vehicle/exhaust/fx_exhaust_t97
395fx,vehicle/exhaust/fx_exhaust_generic_truck
396fx,vehicle/treadfx/fx_treadfx_type97_dirt
397xanim,crew_truck_guy1_climbout_fast
398xanim,crew_truck_guy2_climbout_fast
399xanim,crew_truck_guy5_climbout_fast
400xanim,crew_truck_guy6_climbout_fast
401xanim,crew_truck_guy8_climbout
402xanim,crew_truck_guy7_climbout
403xanim,crew_truck_guy6_climbout
404xanim,crew_truck_guy5_climbout
405xanim,crew_truck_guy4_climbout
406xanim,crew_truck_guy3_climbout
407xanim,crew_truck_guy2_climbout
408xanim,crew_truck_guy1_climbout
409xanim,crew_truck_passenger_climbout
410xanim,crew_truck_driver_climbout
411xanim,crew_truck_guy8_drive_sit_idle
412xanim,crew_truck_guy7_drive_sit_idle
413xanim,crew_truck_guy6_drive_sit_idle
414xanim,crew_truck_guy5_drive_sit_idle
415xanim,crew_truck_guy4_drive_sit_idle
416xanim,crew_truck_guy3_drive_sit_idle
417xanim,crew_truck_guy2_drive_sit_idle
418xanim,crew_truck_guy1_drive_sit_idle
419xanim,crew_truck_passenger_drive_idle
420xanim,crew_truck_driver_drive_idle
421xanim,crew_truck_guy8_sit_idle
422xanim,crew_truck_guy7_sit_idle
423xanim,crew_truck_guy6_sit_idle
424xanim,crew_truck_guy5_sit_idle
425xanim,crew_truck_guy4_sit_idle
426xanim,crew_truck_guy3_sit_idle
427xanim,crew_truck_guy2_sit_idle
428xanim,crew_truck_guy1_sit_idle
429xanim,crew_truck_passenger_sit_idle
430xanim,crew_truck_driver_sit_idle
431xanim,crew_truck_guy8_death_fire
432xanim,crew_truck_guy7_death_fire
433xanim,crew_truck_guy6_death_fire
434xanim,crew_truck_guy5_death_fire
435xanim,crew_truck_guy4_death_fire
436xanim,crew_truck_guy3_death_fire
437xanim,crew_truck_guy2_death_fire
438xanim,crew_truck_guy1_death_fire
439xanim,crew_truck_passenger_death_fire
440xanim,crew_truck_driver_death_fire
441xanim,crew_truck_guy8_death_shot
442xanim,crew_truck_guy7_death_shot
443xanim,crew_truck_guy6_death_shot
444xanim,crew_truck_guy5_death_shot
445xanim,crew_truck_guy4_death_shot
446xanim,crew_truck_guy3_death_shot
447xanim,crew_truck_guy2_death_shot
448xanim,crew_truck_guy1_death_shot
449xanim,crew_truck_passenger_death_shot
450xanim,crew_truck_driver_death_shot
451// new vehicle explosions - Jesse
452fx,vehicle/vexplosion/fx_vexplode_jap_t97
453fx,vehicle/vexplosion/fx_vexplode_jap_t94
454// driver anim
455xanim,crew_lvt4_peleliu1_driver
456// death crawls
457xanim,ch_berlin2_crawl1
458xanim,ch_berlin2_crawl1_die
459xanim,ch_berlin2_crawl1_loop
460xanim,ch_berlin2_crawl1_shot
461xanim,ch_berlin2_crawl2
462xanim,ch_berlin2_crawl2_die
463xanim,ch_berlin2_crawl2_loop
464xanim,ch_berlin2_crawl2_shot
465xanim,ch_berlin2_crawl3
466xanim,ch_berlin2_crawl3_die
467xanim,ch_berlin2_crawl3_loop
468xanim,ch_berlin2_crawl3_shot
469// new target arrows
470fx,misc/fx_ui_airstrike
471fx,misc/fx_ui_airstrike_confirm
472// radio model
473xmodel,radio_jap_bro
474fx,env/electrical/fx_elec_short_oneshot
475// death fx for sullivan
476fx,maps/pel1/fx_deathfx_sullivan
477// for planes
478xmodel,weapon_machinegun_tiger
479// explosion anim
480xanim,v_pel1_intro_LVT_explosion
481// hat
482xmodel,char_usa_raider_helm2
483// fx
484fx,maps/pel1/fx_exp_lvt_pel1
485// new target marker fx
486fx,misc/fx_ui_airstrike_smk_green
487fx,misc/fx_ui_airstrike_smk_yellow
488fx,misc/fx_ui_airstrike_smk_red