570 lines
16 KiB
Text
570 lines
16 KiB
Text
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include,flamethrower,,
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include,flamethrower_ai,,
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include,bayonet
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include_console,splitscreen,,
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include,common_banzai
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include,common_player_us
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ignore,code_post_gfx,,
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ignore,common,,
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localize,pel1,,
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sound,common,pel1,all_sp
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sound,generic,pel1,all_sp
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sound,voiceovers,pel1,all_sp
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sound,requests,pel1,all_sp
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sound,character,pel1,all_sp
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sound,weapons,pel1,all_sp
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sound,projectiles,pel1,all_sp
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sound,pel1,pel1,all_sp
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sound,us_battlechatter,pel1,all_sp
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sound,ja_battlechatter,pel1,all_sp
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col_map_sp,maps/pel1.d3dbsp,,
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rawfile,maps/pel1.gsc
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rawfile,vehicles/corsair
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rawfile,maps/createfx/pel1_fx.gsc
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rawfile,maps/createart/pel1_art.gsc
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rawfile,vehicles/buffalo
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rawfile,vehicles/buffalo_players
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rawfile,maps/_buffalo.gsc
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rawfile,maps/_amtank.gsc
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rawfile,maps/_model3.gsc
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rawfile,maps/pel1_amb.gsc
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rawfile,maps/pel1_anim.gsc
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rawfile,maps/pel1_fx.gsc
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rawfile,maps/pel1_status.gsc
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rawfile,maps/_dpad_asset.gsc
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rawfile,maps/_mortarteam.gsc
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rawfile,maps/_truck.gsc
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rawfile,animtrees/tank.atr
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rawfile,vehicles/amtank
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rawfile,shock/tankblast.shock
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rawfile,maps/_aircraft.gsc
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rawfile,maps/_planeweapons.gsc
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rawfile,vision/pel1.vision
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rawfile,vision/pel1_intro.vision
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rawfile,vision/pel1_outro.vision
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rawfile,maps/createart/pel1_art.gsc
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rawfile,maps/_tree_snipers.gsc
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rawfile,animtrees/tree_sniper.atr
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rawfile,shock/lvt_exp.shock
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rawfile,clientscripts/pel1.csc
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rawfile,clientscripts/pel1_fx.csc
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rawfile,clientscripts/createfx/pel1_fx.csc
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rawfile,clientscripts/pel1_amb.csc
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rawfile,clientscripts/_buffalo.csc
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rawfile,clientscripts/_amtank.csc
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weapon,sp/buffalo_Turret
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weapon,sp/thompson
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weapon,sp/type97_frag
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weapon,sp/m8_white_smoke
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weapon,sp/amtank_turret
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weapon,sp/lvt4_gunner
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weapon,sp/model3_Turret
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weapon,sp/m1garand_bayonet
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weapon,sp/allied_coaxial_mg
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weapon,sp/ray_gun
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weapon,sp/type100_smg_nosound
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weapon,sp/rocket_barrage
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// SRS 6/24/2008: viewmodel arms
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xmodel,viewmodel_usa_marine_arms
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// CCheng 6/25/2008: viewhands model for banzai
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xmodel,viewmodel_usa_marine_player
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xmodel,artillery_jap_triple25mm
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xmodel,foliage_pacific_snapped_palms01
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xmodel,foliage_pacific_snapped_palms04
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xmodel,foliage_pacific_snapped_palms04a
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xmodel,foliage_pacific_snapped_palms04b
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xmodel,foliage_pacific_snapped_palms04c
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xmodel,aircraft_bomb
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xmodel,vehicle_usa_tracked_lvt4
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xmodel,vehicle_usa_tracked_lvt4_dest
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xmodel,vehicle_usa_aircraft_f4ucorsair_dist
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xmodel,peleliu_aerial_rocket
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xmodel,weapon_jap_mg_type92_notripod
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xmodel,foliage_pacific_trees_palm_anim2
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fx,vehicle/exhaust/fx_exhaust_lvt
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fx,explosions/fx_mortarexp_dirt
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fx,explosions/large_vehicle_explosion
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fx,impacts/fx_bullet_dirt_lg
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fx,vehicle/vexplosion/fx_vexplode_willyjeep
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fx,weapon/rocket/fx_LCI_rocket_geotrail
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fx,weapon/rocket/fx_lci_rocket_explosion_beach
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fx,weapon/artillery/fx_artillery_jap_200mm_no_smoke
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fx,maps/pel1/fx_lci_rocket_debris_aftermath
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fx,maps/pel1/fx_beach_bunker_explosion_lg
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fx,maps/pel1/fx_beach_bunker_explosion_md
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fx,maps/pel1/fx_bunker_dust_ceiling_impact
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fx,maps/pel1/fx_bunker_dust_ceiling_impact_ambient
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fx,maps/pel1/fx_smoke_crater_w
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fx,maps/pel1/fx_smoke_rolling_thick
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fx,maps/pel1/fx_smoke_rolling_thick2
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fx,env/smoke/fx_smoke_artillery_barrage_w
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fx,env/fire/fx_fire_rubble_detail
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fx,env/fire/fx_fire_smoke_tree_brush_small_w
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fx,env/fire/fx_fire_smoke_tree_brush_med_w
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fx,env/fire/fx_fire_smoke_tree_trunk_med_w
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fx,env/fire/fx_tree_fire_ash_embers
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fx,env/fire/fx_fire_large_distant
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fx,env/fire/fx_fire_xlarge_distant
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fx,vehicle/treadfx/fx_treadfx_dust_brwn
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fx,env/light/fx_ray_sun_small
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fx,maps/pel1/fx_godray_small_short
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fx,maps/pel1/fx_godray_small_short2
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fx,env/water/fx_water_blood_cloud_player
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fx,env/water/fx_water_blood_cloud_256x256
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fx,env/water/fx_water_blood_cloud_512x512
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fx,env/water/fx_water_blood_cloud_1024x1024
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fx,env/water/fx_water_splash_tide_small
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fx,env/water/fx_water_splash_tide_med
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fx,env/water/fx_water_splash_tide_lrg
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fx,vehicle/vexplosion/fx_vexplode_lvt_beach
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fx,env/fire/fx_fire_player_sm
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fx,env/fire/fx_fire_player_md
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fx,env/fire/fx_fire_player_torso
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fx,weapon/rocket/fx_LCI_rocket_ignite_launch
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fx,env/fire/fx_fire_flamethrower_outward_burst
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fx,trail/fx_trail_plane_smoke_fire_damage
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fx,maps/pel1/fx_bunker_napalm_fire_smolder
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fx,maps/pel1/fx_bunker_flamed_smolder
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fx,maps/pel1/fx_foliage_snapped_palms01
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fx,maps/pel1/fx_foliage_snapped_palms04
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fx,maps/pel1/fx_foliage_snapped_palms04a
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fx,maps/pel1/fx_foliage_snapped_palms04b
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fx,maps/pel1/fx_foliage_snapped_palms04c
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fx,vehicle/water/fx_lst_door_splash
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fx,vehicle/water/fx_lvt_lci_exit_splash
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fx,env/dirt/fx_dust_fol_palm_dust_burst
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fx,vehicle/water/fx_wake_lvt_churn
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fx,vehicle/treadfx/fx_treadfx_dust
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fx,weapon/tracer/fx_tracer_jap_tripple25_projectile
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fx,env/smoke/fx_smoke_plume_xlg_slow_blk
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fx,env/smoke/fx_smoke_plume_xlg_slow_blk_tall_w
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fx,env/smoke/fx_smk_column_lg_blk
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fx,maps/pel1/fx_heathaze_md
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fx,maps/pel1/fx_ash_cloud
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fx,maps/pel1/fx_dust_kick_up_emitter
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fx,maps/pel1/fx_dust_ambiance_tunnel
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xanim,ai_flame_death_d
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xanim,ai_flame_death_c
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xanim,ai_flame_death_b
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xanim,ai_flame_death_a
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xanim,crew_lvt4_passenger9_exit_normal
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xanim,crew_lvt4_passenger9_idle
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xanim,crew_lvt4_passenger8_exit_normal
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xanim,crew_lvt4_passenger8_idle
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xanim,crew_lvt4_passenger7_exit_normal
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xanim,crew_lvt4_passenger7_idle
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xanim,crew_lvt4_passenger6_exit_normal
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xanim,crew_lvt4_passenger6_idle
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xanim,crew_lvt4_passenger5_exit_normal
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xanim,crew_lvt4_passenger5_idle
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xanim,crew_lvt4_passenger4_exit_normal
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xanim,crew_lvt4_passenger4_idle
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xanim,crew_lvt4_passenger3_exit_normal
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xanim,crew_lvt4_passenger3_idle
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xanim,crew_lvt4_passenger2_exit_normal
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xanim,crew_lvt4_passenger2_idle
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xanim,v_lvt4_ramp_close
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xanim,v_triple25_fire
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xanim,ai_run_deep_water_a
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xanim,ai_run_deep_water_b
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xanim,ai_run_shallow_water_a
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xanim,ai_run_shallow_water_b
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xanim,ai_run_shallow_water_d
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xanim,crew_lvt4_peleliu1_character9
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xanim,crew_lvt4_peleliu1_character7
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xanim,crew_lvt4_peleliu1_character6
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xanim,crew_lvt4_peleliu1_character5
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xanim,crew_lvt4_peleliu1_character4
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xanim,crew_lvt4_peleliu1_character3
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xanim,crew_lvt4_peleliu1_character2
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xanim,step_up_low_wall
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xanim,standmg42gun_fire_foward
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xanim,trench_jump_out
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xanim,ch_bunker_burnout_death_guy2_dead
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xanim,ch_bunker_burnout_death_guy2
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xanim,ch_bunker_burnout_death_guy1_dead
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xanim,ch_bunker_burnout_death_guy1
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xanim,void_loop
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xanim,jump_across_100
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xanim,death_run_stumble
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xanim,v_lvt4_open_ramp
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xanim,v_willys_peleliu1_jeep_destroyed
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xanim,v_lvt4_peleliu1_jeep_destroyed
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xanim,v_lvt4_stuck
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xanim,v_lvt4_explode_over
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xanim,ch_driver_peleliu1_jeep_destroyed
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xanim,ai_flame_wounded_stand_d
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xanim,ai_flame_wounded_stand_c
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xanim,ai_flame_wounded_stand_b
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xanim,ai_flame_wounded_stand_a
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xanim,ai_flame_wounded_crouch_d
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xanim,ai_flame_wounded_crouch_c
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xanim,ai_flame_wounded_crouch_b
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xanim,ai_flame_wounded_crouch_a
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xanim,ai_flame_death_crouch_d
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xanim,ai_flame_death_crouch_c
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xanim,ai_flame_death_crouch_b
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xanim,ai_flame_death_crouch_a
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xanim,ai_flame_fire_center
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xanim,v_lst_open_doors
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xanim,ch_peleliu1_woundedjapanese1_fire
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xanim,ch_peleliu1_woundedjapanese1_loop
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xanim,ch_peleliu1_woundedjapanese1_death
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xanim,ch_peleliu1_pillarcover_guy6
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xanim,ch_peleliu1_pillarcover_guy5
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xanim,ch_peleliu1_pillarcover_guy4
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xanim,ch_peleliu1_pillarcover_guy3
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xanim,ch_peleliu1_pillarcover_guy2
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xanim,ch_peleliu1_pillarcover_guy1
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xanim,ch_peleliu1_outbunker_guy2
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xanim,ch_peleliu1_outbunker_guy1
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xanim,ch_peleliu1_suicide_grenade
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xanim,ch_draggedsoldiera_dragged
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xanim,ch_draggedsoldiera_dragging
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xanim,ch_draggedsoldiera_wounded
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xanim,v_lvt4_peleliu1_the_ride_in
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xanim,ai_climb_log_h_intro
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xanim,ai_climb_log_g_intro
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xanim,ai_climb_log_f_intro
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xanim,ai_climb_log_e_intro
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xanim,ai_climb_log_d_intro
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xanim,ai_climb_log_c_intro
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xanim,ai_climb_log_b_intro
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xanim,ai_climb_log_a_intro
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xanim,v_lvt4_ramp_open
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xanim,v_lvt4_sinking
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xanim,ch_dazed_d
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xanim,ch_dazed_c
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xanim,ch_dazed_b
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xanim,ch_dazed_a
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xanim,ai_climb_log_flamethrower_intro
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xanim,ai_climb_log_sarge_intro
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xanim,ch_peleliu1_coralcover_radio_guy3
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xanim,ch_peleliu1_coralcover_guy1
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xanim,ch_peleliu1_coralcover_guy2
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xanim,ch_peleliu1_coralcover_guy4
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xanim,ch_peleliu1_coralcover_guy5
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xanim,ch_peleliu1_coralcover_guy6
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xanim,ch_deadbody_floating_a
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xanim,ch_deadbody_floating_b
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xanim,ch_dazed_d_death
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xanim,ch_dazed_c_death
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xanim,ch_dazed_b_death
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xanim,ch_dazed_a_death
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xanim,o_palmtree_topple2
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xanim,crew_lvt4_peleliu1_character2_dead
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xanim,ch_grass_prone2run_fast
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xanim,ai_bonzai_sprint_c
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xanim,ai_bonzai_sprint_b
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xanim,ai_bonzai_sprint_a
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xanim,ch_grass_prone2run_fast_b
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// tree guys
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xanim,ch_fall_tree_idle_a
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xanim,ch_fall_tree_a
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xanim,ch_climb_tree_a
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fx,maps/mak/fx_dust_foot_kickup
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fx,maps/mak/fx_dust_and_leaves_kickup_small
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// new stuff,
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include,flamethrower_ai
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include,footsteps_sand
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include,water
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weapon,sp/corsair_mg
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xanim,o_fall_tree_rope_a
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xanim,o_fall_tree_idle_rope_a
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xmodel,foliage_pacific_dest_fern01_full
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xmodel,foliage_pacific_dest_fern02_full
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xmodel,foliage_pacific_dest_ground_cover01_full
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xmodel,dest_test_palm_spawnfrond1
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xmodel,dest_test_palm_spawnfrond2
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xmodel,anim_foliage_pacific_palmtree_hideout_rope
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//mortar guys stuff
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xanim,ai_mortar_loadguy_waittwitch
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xanim,ai_mortar_loadguy_waitidle
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xanim,ai_mortar_loadguy_setup_right
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xanim,ai_mortar_loadguy_setup_left
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xanim,ai_mortar_loadguy_setup
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xanim,ai_mortar_loadguy_readyidle
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xanim,ai_mortar_loadguy_pickup
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xanim,ai_mortar_loadguy_fire
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xanim,ai_mortar_aimguy_waittwitch
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xanim,ai_mortar_aimguy_waitidle
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xanim,ai_mortar_aimguy_readyidle_alone
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xanim,ai_mortar_aimguy_readyidle
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xanim,ai_mortar_aimguy_pickup_alone
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xanim,ai_mortar_aimguy_pickup
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xanim,ai_mortar_aimguy_fire_alone
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xanim,ai_mortar_aimguy_fire
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xmodel,mortar_shell
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xmodel,artillery_usa_mortar_81mm
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// mortar team stuff
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fx,weapon/mortar/fx_mortar_launch_w_trail
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// exploding barrel
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xmodel,exploding_barrel_test_d
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fx,destructibles/fx_barrelexp
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fx,destructibles/fx_barrel_ignite
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fx,destructibles/fx_barrel_fire_top
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// Xanims for lvt tip
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xanim,int_pel1_intro_LVT_explosion
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xmodel,viewmodel_usa_player
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xanim,ch_pel1_underwater_death2
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xanim,ch_pel1_underwater_death
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// fake guys in lvt
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xmodel,static_peleliu_lvtcrew
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// LVT floatloop
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xanim,v_lvt4_float_loop
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//jogs over the berm
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xanim,ch_makinraid_creepy_run_guy1
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xanim,ch_makinraid_creepy_run_guy2
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xanim,ch_makinraid_creepy_run_guy3
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xanim,ch_makinraid_creepy_run_guy4
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||
|
|
||
|
// type 99
|
||
|
weapon,sp/type99_lmg_bipod
|
||
|
xmodel,mounted_jap_type99_bipod_lmg
|
||
|
weapon,sp/type99_lmg_bipod_crouch
|
||
|
weapon,sp/type99_lmg_bipod_stand
|
||
|
weapon,sp/type99_lmg_bipod_prone
|
||
|
|
||
|
// side smoke
|
||
|
fx,maps/pel1/fx_smokebank_beach_xxlg
|
||
|
|
||
|
// mg muzzles
|
||
|
fx,weapon/tracer/fx_muz_distnt_lg_wrld
|
||
|
|
||
|
// air flak
|
||
|
fx,weapon/flak/fx_flak_field_8k_dist
|
||
|
|
||
|
// new pel1
|
||
|
weapon,sp/model3_pel1_Turret
|
||
|
|
||
|
// new lvt
|
||
|
xmodel,vehicle_usa_tracked_lvta2
|
||
|
|
||
|
// rock cage explosion
|
||
|
fx,maps/pel1/fx_explosion_rock_cage
|
||
|
|
||
|
//new outro
|
||
|
xanim,ch_peleliu1a_outro_roebuck
|
||
|
xanim,ch_peleliu1a_outro_sullivan
|
||
|
xanim,ch_peleliu1a_outro_japanese_officer
|
||
|
xanim,ch_peleliu1a_outro_jackson
|
||
|
xanim,ch_peleliu1a_outro_polonsky
|
||
|
|
||
|
// water?
|
||
|
material,water_dynamic_spray
|
||
|
|
||
|
// new outro anims
|
||
|
xanim,ch_peleliu1a_outro_roebuck_v2
|
||
|
xanim,ch_peleliu1a_outro_sullivan_v2
|
||
|
xanim,ch_peleliu1a_outro_japanese_officer_v2
|
||
|
xanim,ch_peleliu1a_outro_polonsky_v2
|
||
|
|
||
|
// lvt driver anims
|
||
|
xanim,crew_jeep1_driver_drive_idle
|
||
|
xanim,crew_jeep1_passenger1_drive_idle
|
||
|
|
||
|
// crashing corsair
|
||
|
xmodel,vehicle_usa_aircraft_pel1_f4ucorsair
|
||
|
|
||
|
// new bomb explos
|
||
|
fx,weapon/napalm/fx_napalmexp_tall_blk
|
||
|
|
||
|
// plane bomb
|
||
|
xmodel,aircraft_bomb
|
||
|
|
||
|
// sullivan pullout
|
||
|
xanim,ch_pel1_underwater_sullivan
|
||
|
|
||
|
// lvt ride anims
|
||
|
xanim,crew_lvt4_peleliu1_character4_player
|
||
|
xanim,crew_lvt4_peleliu1_character5_player
|
||
|
xanim,crew_lvt4_peleliu1_character9_player
|
||
|
|
||
|
// underwater blood
|
||
|
fx,impacts/fx_flesh_hit_knife_uw
|
||
|
|
||
|
// underwater bubbles
|
||
|
fx,maps/sniper/fx_underwater_foam_bubbles_torso
|
||
|
fx,bio/player/fx_underwater_bubbles_limb
|
||
|
fx,bio/player/fx_underwater_bubbles_torso
|
||
|
|
||
|
// katana model
|
||
|
xmodel,weapon_jap_katana_long
|
||
|
|
||
|
// destroyed lvts
|
||
|
xmodel,vehicle_usa_tracked_lvta2_d
|
||
|
xmodel,vehicle_usa_tracked_lvta4_amtank_d
|
||
|
|
||
|
// jap tanks
|
||
|
xmodel,vehicle_jap_tracked_type97shinhoto
|
||
|
xmodel,vehicle_jap_tracked_type97shinhoto_d
|
||
|
rawfile,maps/_type97.gsc
|
||
|
xmodel,vehicle_jap_type97_seta_chassis
|
||
|
xmodel,vehicle_jap_type97_seta_turret
|
||
|
xmodel,vehicle_jap_type97_setb_chassis
|
||
|
xmodel,vehicle_jap_type97_setb_turret
|
||
|
xmodel,vehicle_jap_type97_setc_chassis
|
||
|
xmodel,vehicle_jap_type97_setc_turret
|
||
|
rawfile,vehicles/type97
|
||
|
weapon,sp/type97_Turret
|
||
|
weapon,sp/type97_tank_mg
|
||
|
|
||
|
rawfile,clientscripts/_type97.csc
|
||
|
rawfile,clientscripts/_truck.csc
|
||
|
rawfile,vehicles/model94
|
||
|
xmodel,vehicle_jap_wheeled_type94
|
||
|
xmodel,vehicle_jap_wheeled_type94_dmg
|
||
|
fx,vehicle/exhaust/fx_exhaust_t97
|
||
|
fx,vehicle/exhaust/fx_exhaust_generic_truck
|
||
|
fx,vehicle/treadfx/fx_treadfx_type97_dirt
|
||
|
|
||
|
xanim,crew_truck_guy1_climbout_fast
|
||
|
xanim,crew_truck_guy2_climbout_fast
|
||
|
xanim,crew_truck_guy5_climbout_fast
|
||
|
xanim,crew_truck_guy6_climbout_fast
|
||
|
xanim,crew_truck_guy8_climbout
|
||
|
xanim,crew_truck_guy7_climbout
|
||
|
xanim,crew_truck_guy6_climbout
|
||
|
xanim,crew_truck_guy5_climbout
|
||
|
xanim,crew_truck_guy4_climbout
|
||
|
xanim,crew_truck_guy3_climbout
|
||
|
xanim,crew_truck_guy2_climbout
|
||
|
xanim,crew_truck_guy1_climbout
|
||
|
xanim,crew_truck_passenger_climbout
|
||
|
xanim,crew_truck_driver_climbout
|
||
|
xanim,crew_truck_guy8_drive_sit_idle
|
||
|
xanim,crew_truck_guy7_drive_sit_idle
|
||
|
xanim,crew_truck_guy6_drive_sit_idle
|
||
|
xanim,crew_truck_guy5_drive_sit_idle
|
||
|
xanim,crew_truck_guy4_drive_sit_idle
|
||
|
xanim,crew_truck_guy3_drive_sit_idle
|
||
|
xanim,crew_truck_guy2_drive_sit_idle
|
||
|
xanim,crew_truck_guy1_drive_sit_idle
|
||
|
xanim,crew_truck_passenger_drive_idle
|
||
|
xanim,crew_truck_driver_drive_idle
|
||
|
xanim,crew_truck_guy8_sit_idle
|
||
|
xanim,crew_truck_guy7_sit_idle
|
||
|
xanim,crew_truck_guy6_sit_idle
|
||
|
xanim,crew_truck_guy5_sit_idle
|
||
|
xanim,crew_truck_guy4_sit_idle
|
||
|
xanim,crew_truck_guy3_sit_idle
|
||
|
xanim,crew_truck_guy2_sit_idle
|
||
|
xanim,crew_truck_guy1_sit_idle
|
||
|
xanim,crew_truck_passenger_sit_idle
|
||
|
xanim,crew_truck_driver_sit_idle
|
||
|
xanim,crew_truck_guy8_death_fire
|
||
|
xanim,crew_truck_guy7_death_fire
|
||
|
xanim,crew_truck_guy6_death_fire
|
||
|
xanim,crew_truck_guy5_death_fire
|
||
|
xanim,crew_truck_guy4_death_fire
|
||
|
xanim,crew_truck_guy3_death_fire
|
||
|
xanim,crew_truck_guy2_death_fire
|
||
|
xanim,crew_truck_guy1_death_fire
|
||
|
xanim,crew_truck_passenger_death_fire
|
||
|
xanim,crew_truck_driver_death_fire
|
||
|
xanim,crew_truck_guy8_death_shot
|
||
|
xanim,crew_truck_guy7_death_shot
|
||
|
xanim,crew_truck_guy6_death_shot
|
||
|
xanim,crew_truck_guy5_death_shot
|
||
|
xanim,crew_truck_guy4_death_shot
|
||
|
xanim,crew_truck_guy3_death_shot
|
||
|
xanim,crew_truck_guy2_death_shot
|
||
|
xanim,crew_truck_guy1_death_shot
|
||
|
xanim,crew_truck_passenger_death_shot
|
||
|
xanim,crew_truck_driver_death_shot
|
||
|
|
||
|
// new vehicle explosions - Jesse
|
||
|
fx,vehicle/vexplosion/fx_vexplode_jap_t97
|
||
|
fx,vehicle/vexplosion/fx_vexplode_jap_t94
|
||
|
|
||
|
// driver anim
|
||
|
xanim,crew_lvt4_peleliu1_driver
|
||
|
|
||
|
// death crawls
|
||
|
xanim,ch_berlin2_crawl1
|
||
|
xanim,ch_berlin2_crawl1_die
|
||
|
xanim,ch_berlin2_crawl1_loop
|
||
|
xanim,ch_berlin2_crawl1_shot
|
||
|
xanim,ch_berlin2_crawl2
|
||
|
xanim,ch_berlin2_crawl2_die
|
||
|
xanim,ch_berlin2_crawl2_loop
|
||
|
xanim,ch_berlin2_crawl2_shot
|
||
|
xanim,ch_berlin2_crawl3
|
||
|
xanim,ch_berlin2_crawl3_die
|
||
|
xanim,ch_berlin2_crawl3_loop
|
||
|
xanim,ch_berlin2_crawl3_shot
|
||
|
|
||
|
// new target arrows
|
||
|
fx,misc/fx_ui_airstrike
|
||
|
fx,misc/fx_ui_airstrike_confirm
|
||
|
|
||
|
// radio model
|
||
|
xmodel,radio_jap_bro
|
||
|
fx,env/electrical/fx_elec_short_oneshot
|
||
|
|
||
|
// death fx for sullivan
|
||
|
fx,maps/pel1/fx_deathfx_sullivan
|
||
|
|
||
|
// for planes
|
||
|
xmodel,weapon_machinegun_tiger
|
||
|
|
||
|
// explosion anim
|
||
|
xanim,v_pel1_intro_LVT_explosion
|
||
|
|
||
|
// hat
|
||
|
xmodel,char_usa_raider_helm2
|
||
|
|
||
|
// fx
|
||
|
fx,maps/pel1/fx_exp_lvt_pel1
|
||
|
|
||
|
// new target marker fx
|
||
|
fx,misc/fx_ui_airstrike_smk_green
|
||
|
fx,misc/fx_ui_airstrike_smk_yellow
|
||
|
fx,misc/fx_ui_airstrike_smk_red
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|