1.9 KiB
1.9 KiB
1 | // material | |
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2 | material | zombie_electric_shock_overlay |
3 | // SCRIPT | |
4 | rawfile | animscripts/death.gsc |
5 | rawfile | animscripts/melee.gsc |
6 | rawfile | animscripts/scripted.gsc |
7 | rawfile | animscripts/utility.gsc |
8 | rawfile | animscripts/shared.gsc |
9 | rawfile | animscripts/combat.gsc |
10 | rawfile | animscripts/traverse/jump_over_high_wall.gsc |
11 | rawfile | animscripts/traverse/jump_up_80.gsc |
12 | rawfile | animscripts/traverse/jump_up_96.gsc |
13 | rawfile | animscripts/traverse/wall_hop.gsc |
14 | rawfile | animscripts/traverse/shared.gsc |
15 | rawfile | animscripts/traverse/stepup_56.gsc |
16 | rawfile | maps/_arcademode.gsc |
17 | rawfile | maps/_audio.gsc |
18 | rawfile | maps/_callbackglobal.gsc |
19 | rawfile | maps/_challenges_coop.gsc |
20 | rawfile | maps/_collectibles_game.gsc |
21 | rawfile | maps/_friendlyfire.gsc |
22 | rawfile | maps/_gameskill.gsc |
23 | rawfile | maps/_laststand.gsc |
24 | rawfile | maps/_load.gsc |
25 | rawfile | maps/_loadout.gsc |
26 | rawfile | maps/_mgturret.gsc |
27 | rawfile | maps/_zombiemode.gsc |
28 | rawfile | maps/_zombiemode_blockers.gsc |
29 | rawfile | maps/_zombiemode_spawner.gsc |
30 | rawfile | maps/_zombiemode_tesla.gsc |
31 | rawfile | maps/_zombiemode_weapons.gsc |
32 | rawfile | maps/_zombiemode_dogs.gsc |
33 | // dog sounds clientsided | |
34 | rawfile | clientscripts/_callbacks.csc |
35 | rawfile | clientscripts/_footsteps.csc |
36 | // dog script | |
37 | rawfile | animscripts/dog_combat.gsc |
38 | rawfile | animscripts/dog_death.gsc |
39 | rawfile | animscripts/dog_init.gsc |
40 | rawfile | animscripts/dog_pain.gsc |
41 | rawfile | animscripts/dog_move.gsc |
42 | rawfile | animscripts/dog_scripted.gsc |
43 | rawfile | animscripts/dog_stop.gsc |
44 | rawfile | animscripts/dog_flashed.gsc |
45 | // character model | |
46 | rawfile | mptype/nazi_zombie_heroes.gsc |
47 | rawfile | character/char_zomb_player_0.gsc |
48 | rawfile | character/char_zomb_player_1.gsc |
49 | rawfile | character/char_zomb_player_2.gsc |
50 | rawfile | character/char_zomb_player_3.gsc |
51 | // shellshock | |
52 | rawfile | shock/dog_bite.shock |
53 | // animtrees | |
54 | rawfile | animtrees/dog.atr |
55 | rawfile | animtrees/generic_human.atr |
56 | // string table | |
57 | stringtable | mp/zombiemode.csv |
58 | // menu | |
59 | menufile | ui/hud.txt |