// material, material,zombie_electric_shock_overlay // SCRIPT, rawfile,animscripts/death.gsc rawfile,animscripts/melee.gsc rawfile,animscripts/scripted.gsc rawfile,animscripts/utility.gsc rawfile,animscripts/shared.gsc rawfile,animscripts/combat.gsc rawfile,animscripts/traverse/jump_over_high_wall.gsc rawfile,animscripts/traverse/jump_up_80.gsc rawfile,animscripts/traverse/jump_up_96.gsc rawfile,animscripts/traverse/wall_hop.gsc rawfile,animscripts/traverse/shared.gsc rawfile,animscripts/traverse/stepup_56.gsc rawfile,maps/_arcademode.gsc rawfile,maps/_audio.gsc rawfile,maps/_callbackglobal.gsc rawfile,maps/_challenges_coop.gsc rawfile,maps/_collectibles_game.gsc rawfile,maps/_friendlyfire.gsc rawfile,maps/_gameskill.gsc rawfile,maps/_laststand.gsc rawfile,maps/_load.gsc rawfile,maps/_loadout.gsc rawfile,maps/_mgturret.gsc rawfile,maps/_zombiemode.gsc rawfile,maps/_zombiemode_blockers.gsc rawfile,maps/_zombiemode_spawner.gsc rawfile,maps/_zombiemode_tesla.gsc rawfile,maps/_zombiemode_weapons.gsc rawfile,maps/_zombiemode_dogs.gsc // dog sounds clientsided, rawfile,clientscripts/_callbacks.csc rawfile,clientscripts/_footsteps.csc // dog script, rawfile,animscripts/dog_combat.gsc rawfile,animscripts/dog_death.gsc rawfile,animscripts/dog_init.gsc rawfile,animscripts/dog_pain.gsc rawfile,animscripts/dog_move.gsc rawfile,animscripts/dog_scripted.gsc rawfile,animscripts/dog_stop.gsc rawfile,animscripts/dog_flashed.gsc // character model, rawfile,mptype/nazi_zombie_heroes.gsc rawfile,character/char_zomb_player_0.gsc rawfile,character/char_zomb_player_1.gsc rawfile,character/char_zomb_player_2.gsc rawfile,character/char_zomb_player_3.gsc // shellshock, rawfile,shock/dog_bite.shock // animtrees, rawfile,animtrees/dog.atr rawfile,animtrees/generic_human.atr // string table, stringtable,mp/zombiemode.csv // menu, menufile,ui/hud.txt