6.0 KiB
6.0 KiB
1 | name | sequence | file | vol_min | vol_max | pitch_min | pitch_max | dist_min | dist_max | dist_reverb_max | bus | priority | spatialized | type | probability | loop | masterslave | loadspec | reverb_falloff_curve | subtitle | compression | randomize_type | secondaryaliasname | chainaliasname | volumefalloffcurve | probability | startdelay | speakermap | reverb | lfe percentage | center percentage | platform | envelop_min | envelop_max | envelop percentage | occlusion_level | min_priority | max_priority | min_priority_threshold | max_priority_threshold |
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2 | # Ambient SFX - Static | |||||||||||||||||||||||||||||||||||||||
3 | steam_leak_high | SFX\Levels\mp_drum\steam_leak_high.wav | 0.18 | 0.18 | 5 | 450 | ambience | 3d | looping | all_mp | curve1 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||||||
4 | steam_leak_low | SFX\Levels\mp_drum\steam_leak_low.wav | 0.14 | 0.14 | 5 | 550 | ambience | 3d | looping | all_mp | curve1 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||||||
5 | steam_leak_high_a | SFX\Levels\mp_drum\steam_leak_high.wav | 0.19 | 0.19 | 0.9 | 0.9 | 5 | 450 | ambience | 3d | looping | all_mp | curve1 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||||
6 | steam_leak_low_a | SFX\Levels\mp_drum\steam_leak_low.wav | 0.15 | 0.15 | 0.9 | 0.9 | 5 | 550 | ambience | 3d | looping | all_mp | curve1 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||||
7 | steam_grating | SFX\Levels\mp_drum\steam_grating.wav | 0.65 | 0.65 | 15 | 560 | ambience | 3d | looping | all_mp | curve1 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||||||
8 | paper_fire | SFX\Levels\mp_drum\fires\paper_fire_00.wav | 0.3 | 0.3 | 5 | 350 | ambience | 3d | looping | all_mp | curve1 | 0.3 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
9 | small_fire | SFX\Levels\mp_drum\fires\dyn_fire_00.wav | 0.4 | 0.4 | 15 | 525 | ambience | 3d | looping | all_mp | small_fire_a | curve1 | 0.3 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||||
10 | small_fire_a | SFX\Levels\mp_drum\fires\fires_01.wav | 0.4 | 0.4 | 50 | 550 | ambience | 3d | looping | all_mp | curve2 | 0.1 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
11 | small_fire_2 | SFX\Levels\mp_drum\fires\hut_fire_00.wav | 0.4 | 0.4 | 15 | 540 | ambience | 3d | looping | all_mp | small_fire_2a | curve1 | 0.1 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||||
12 | small_fire_2a | SFX\Levels\mp_drum\fires\fire_ember_bg.wav | 0.5 | 0.5 | 5 | 320 | ambience | 3d | looping | all_mp | curve1 | 0.1 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
13 | small_fire_3 | SFX\Levels\mp_drum\fires\dyn_fire_00.wav | 0.4 | 0.4 | 15 | 525 | ambience | 3d | looping | all_mp | paper_fire | curve1 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
14 | small_fire_4 | SFX\Levels\mp_drum\fires\hut_fire_00.wav | 0.4 | 0.4 | 15 | 540 | ambience | 3d | looping | all_mp | small_fire_3 | curve1 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
15 | vehicle_fire_high | SFX\Levels\mp_drum\vehicle_fire_high.wav | 0.4 | 0.4 | 1500 | 2400 | ambience | 3d | looping | all_mp | curve2 | 0.1 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
16 | vehicle_fire_higher | SFX\Levels\mp_drum\vehicle_fire_higher.wav | 0.35 | 0.35 | 40 | 1450 | ambience | 3d | looping | all_mp | curve1 | 0.1 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
17 | vehicle_fire_low | SFX\Levels\mp_drum\vehicle_fire_low.wav | 0.75 | 0.75 | 3500 | 6500 | ambience | 3d | looping | all_mp | vehicle_fire_high | curve3 | 0.3 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||||
18 | vehicle_fire_high_a | SFX\Levels\mp_drum\vehicle_fire_high.wav | 0.4 | 0.4 | 0.95 | 0.95 | 20 | 1800 | ambience | 3d | looping | all_mp | vehicle_fire_higher | curve1 | 0.1 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||
19 | vehicle_fire_low_a | SFX\Levels\mp_drum\vehicle_fire_low | 0.45 | 0.45 | 1.35 | 1.35 | 250 | 1950 | ambience | 3d | looping | all_mp | vehicle_fire_higher | curve2 | 0.1 | 20 | 90 | 0.25 | 1 | |||||||||||||||||||||
20 | amb_calm_ocean_L | sfx\levels\mp_drum\amb_calm_ocean_L.wav | 0.7 | 0.7 | 30000 | 30000 | ambience | 3d | streamed | looping | all_mp | curve3 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
21 | amb_calm_ocean_R | sfx\levels\mp_drum\amb_calm_ocean_R.wav | 0.75 | 0.75 | 30000 | 30000 | ambience | 3d | streamed | looping | all_mp | curve3 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
22 | amb_calm_surf_L | sfx\amb\pacific\ocean\calm_surf_l.wav | 0.8 | 0.8 | 3500 | 5500 | ambience | 3d | streamed | looping | all_mp | curve1 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
23 | amb_calm_surf_R | sfx\amb\pacific\ocean\calm_surf_r.wav | 0.8 | 0.8 | 3500 | 5500 | ambience | 3d | streamed | looping | all_mp | curve1 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
24 | amb_calm_choppy_surf_L | sfx\amb\pacific\ocean\calm_choppy_surf_l.wav | 0.4 | 0.4 | 2000 | 3500 | ambience | 3d | streamed | looping | all_mp | curve1 | 20 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
25 | mortar_impact_water | SFX/Weapon/projectile/Mortar/w_impact_## | 0.75 | 0.85 | 0.9 | 1.1 | 400 | 4000 | hvy_wpn | 3d | all_sp all_mp | mortar_water | 0.5 | 0.25 | 80 | 90 | 0.25 | 1 | ||||||||||||||||||||||
26 | mortar_water | SFX/Weapon/projectile/Mortar/w_splash_## | 0.95 | 1 | 0.9 | 1.1 | 400 | 4000 | hvy_wpn | 3d | all_sp all_mp | mortar_water_dist | 80 | 90 | 0.25 | 1 | ||||||||||||||||||||||||
27 | mortar_water_dist | SFX/Destruction/water_explo_dist_## | 0.8 | 0.9 | 0.9 | 1.1 | 3000 | 12000 | hvy_wpn | 3d | all_sp all_mp | sub_thump_rpg | 80 | 90 | 0.25 | 1 |