cod5-sdk/raw/soundaliases/mp_drum.csv

6.0 KiB

1namesequencefilevol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxbuspriorityspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurveprobabilitystartdelayspeakermapreverblfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentageocclusion_levelmin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2# Ambient SFX - Static
3steam_leak_highSFX\Levels\mp_drum\steam_leak_high.wav0.180.185450ambience3dloopingall_mpcurve120900.251
4steam_leak_lowSFX\Levels\mp_drum\steam_leak_low.wav0.140.145550ambience3dloopingall_mpcurve120900.251
5steam_leak_high_aSFX\Levels\mp_drum\steam_leak_high.wav0.190.190.90.95450ambience3dloopingall_mpcurve120900.251
6steam_leak_low_aSFX\Levels\mp_drum\steam_leak_low.wav0.150.150.90.95550ambience3dloopingall_mpcurve120900.251
7steam_gratingSFX\Levels\mp_drum\steam_grating.wav0.650.6515560ambience3dloopingall_mpcurve120900.251
8paper_fireSFX\Levels\mp_drum\fires\paper_fire_00.wav0.30.35350ambience3dloopingall_mpcurve10.320900.251
9small_fireSFX\Levels\mp_drum\fires\dyn_fire_00.wav0.40.415525ambience3dloopingall_mpsmall_fire_acurve10.320900.251
10small_fire_aSFX\Levels\mp_drum\fires\fires_01.wav0.40.450550ambience3dloopingall_mpcurve20.120900.251
11small_fire_2SFX\Levels\mp_drum\fires\hut_fire_00.wav0.40.415540ambience3dloopingall_mpsmall_fire_2acurve10.120900.251
12small_fire_2aSFX\Levels\mp_drum\fires\fire_ember_bg.wav0.50.55320ambience3dloopingall_mpcurve10.120900.251
13small_fire_3SFX\Levels\mp_drum\fires\dyn_fire_00.wav0.40.415525ambience3dloopingall_mppaper_firecurve120900.251
14small_fire_4SFX\Levels\mp_drum\fires\hut_fire_00.wav0.40.415540ambience3dloopingall_mpsmall_fire_3curve120900.251
15vehicle_fire_highSFX\Levels\mp_drum\vehicle_fire_high.wav0.40.415002400ambience3dloopingall_mpcurve20.120900.251
16vehicle_fire_higherSFX\Levels\mp_drum\vehicle_fire_higher.wav0.350.35401450ambience3dloopingall_mpcurve10.120900.251
17vehicle_fire_lowSFX\Levels\mp_drum\vehicle_fire_low.wav0.750.7535006500ambience3dloopingall_mpvehicle_fire_highcurve30.320900.251
18vehicle_fire_high_aSFX\Levels\mp_drum\vehicle_fire_high.wav0.40.40.950.95201800ambience3dloopingall_mpvehicle_fire_highercurve10.120900.251
19vehicle_fire_low_aSFX\Levels\mp_drum\vehicle_fire_low0.450.451.351.352501950ambience3dloopingall_mpvehicle_fire_highercurve20.120900.251
20amb_calm_ocean_Lsfx\levels\mp_drum\amb_calm_ocean_L.wav0.70.73000030000ambience3dstreamedloopingall_mpcurve320900.251
21amb_calm_ocean_Rsfx\levels\mp_drum\amb_calm_ocean_R.wav0.750.753000030000ambience3dstreamedloopingall_mpcurve320900.251
22amb_calm_surf_Lsfx\amb\pacific\ocean\calm_surf_l.wav0.80.835005500ambience3dstreamedloopingall_mpcurve120900.251
23amb_calm_surf_Rsfx\amb\pacific\ocean\calm_surf_r.wav0.80.835005500ambience3dstreamedloopingall_mpcurve120900.251
24amb_calm_choppy_surf_Lsfx\amb\pacific\ocean\calm_choppy_surf_l.wav0.40.420003500ambience3dstreamedloopingall_mpcurve120900.251
25mortar_impact_waterSFX/Weapon/projectile/Mortar/w_impact_##0.750.850.91.14004000hvy_wpn3dall_sp all_mpmortar_water0.50.2580900.251
26mortar_waterSFX/Weapon/projectile/Mortar/w_splash_##0.9510.91.14004000hvy_wpn3dall_sp all_mpmortar_water_dist80900.251
27mortar_water_distSFX/Destruction/water_explo_dist_##0.80.90.91.1300012000hvy_wpn3dall_sp all_mpsub_thump_rpg80900.251