cod5-sdk/zone_source/see2.csv

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2008-11-20 00:00:00 +00:00
ignore,code_post_gfx,,
ignore,common,,
col_map_sp,maps/see2.d3dbsp,,
// Includes
include,common_player_rus,,
include,flamethrower
include,water
include,flamethrower_ai,,
// Sound
localize,see2,,
sound,common,see2,all_sp
sound,generic,see2,all_sp
sound,voiceovers,see2,all_sp
sound,requests,see2,all_sp
sound,character,see2,all_sp
sound,weapons,see2,all_sp
sound,vehicles,see2,all_sp
sound,projectiles,see2,all_sp
sound,see2,see2,all_sp
sound,physics,see2,all_sp
sound,ge_battlechatter,see2,all_sp
sound,ru_battlechatter,see2,all_sp
// Vision and graphics
rawfile,vision/see2.vision
rawfile,shock/tankblast.shock
// I have no idea what these do
rawfile,mp/stats_init.cfg,,
stringtable,mp/playerStatsTable.csv
rawfile,mp/weapon_perk_challenge_reset.cfg
rawfile,mp/playerstats_reset.cfg
rawfile,mp/class_assault.cfg
rawfile,mp/class_specops.cfg
rawfile,mp/class_heavygunner.cfg
rawfile,mp/class_demolitions.cfg
rawfile,mp/class_sniper.cfg
////////////////////////////////////
// SCRIPTS
////////////////////////////////////
// Level
rawfile,maps/see2.gsc,,
rawfile,maps/see2_anim.gsc,,
rawfile,maps/see2_amb.gsc,,
rawfile,maps/see2_breadcrumbs.gsc,,
rawfile,maps/see2_fx.gsc,,
rawfile,maps/see2_drones.gsc,,
rawfile,maps/see2_threat.gsc,,
rawfile,maps/createfx/see2_fx.gsc
rawfile,maps/see2_vehicle_behavior.gsc
rawfile,maps/see2_fortifications.gsc
rawfile,maps/see2_sound.gsc
// rumble
rawfile,rumble/tank_damage_heavy_mp
rawfile,rumble/tank_damage_heavy_h.rmb
rawfile,rumble/tank_damage_heavy_l.rmb
rawfile,rumble/tank_damage_light_mp
rawfile,rumble/tank_damage_light_h.rmb
rawfile,rumble/tank_damage_light_l.rmb
// Vehicle
rawfile,maps/_see2_panther.gsc
rawfile,clientscripts/_see2_panther.csc
rawfile,maps/_see2_t34.gsc
rawfile,clientscripts/_see2_t34.csc
rawfile,maps/_see2_ot34.gsc
rawfile,clientscripts/_see2_ot34.csc
rawfile,maps/_see2_physics_t34.gsc
//rawfile,clientscripts/_see2_physics_t34.csc -- we don't seem to need this
rawfile,maps/_see2_tiger.gsc
rawfile,clientscripts/_see2_tiger.csc
rawfile,maps/_see2_panzeriv.gsc
rawfile,clientscripts/_see2_panzeriv.csc
rawfile,maps/_see2_flak88.gsc
rawfile,maps/_truck.gsc
rawfile,clientscripts/_truck.csc
rawfile,maps/_aircraft.gsc
rawfile,maps/_treefall.gsc
// Utility
rawfile,maps/_grenade_toss.gsc
rawfile,maps/pel2_util.gsc
// Clientside Level
rawfile,clientscripts/see2.csc
rawfile,clientscripts/see2_fx.csc
rawfile,clientscripts/createfx/see2_fx.csc
rawfile,clientscripts/see2_amb.csc
// Anim & AI Scripts
rawfile,character/char_ger_wrmcht_k98.gsc
//rawfile,xmodelalias/char_ger_wrmcht_dronealias.gsc
rawfile,character/char_rus_r_rifle.gsc
//rawfile,xmodelalias/char_rus_guard_dronealias.gsc
rawfile,character/char_rus_h_reznov_coat.gsc
xmodel,char_rus_guard_reznov_coat
rawfile,character/char_rus_p_chernova.gsc
xmodel,char_rus_guard_chernova
rawfile,animtrees/see2_models.atr
rawfile,animtrees/vehicles.atr
rawfile,maps/createart/see2_art.gsc
////////////////////////////////////
// END SCRIPTS
////////////////////////////////////
////////////////////////////////////////////////////////////////////
// VEHICLE SECTION
////////////////////////////////////////////////////////////////////
// VEHICLE FX
// Weapons
fx,weapon/tank/fx_tank_water
//fx,weapon/tank/fx_tank_test
fx,weapon/tank/fx_tank_dirt
fx,weapon/artillery/fx_artillery_pak43_geotrail
fx,weapon/rocket/fx_rocket_katyusha_geotrail
// Explosions
fx,explosions/large_vehicle_explosion
fx,vehicle/vexplosion/fx_vexplode_ger_panther
fx,vehicle/vexplosion/fx_vexplode_ger_kingtiger
fx,vehicle/vexplosion/fx_vexplode_tiger_turret_cookoff
fx,vehicle/vexplosion/fx_vexplode_ger_panzer
fx,vehicle/vexplosion/fx_turretexp_panzer4
fx,vehicle/vexplosion/fx_turretexp_kingtiger
fx,vehicle/vexplosion/fx_turretexp_panther
fx,vehicle/vexplosion/fx_vexplode_rus_t34
fx,vehicle/vfire/fx_vfire_rus_t34
fx,explosions/fx_mortarexp_dirt
fx,maps/see2/fx_vexplode_opel_blitz_gibs
fx,maps/fly/fx_exp_zero_final
fx,system_elements/fx_smk_wht_short_em
// Treadfx
fx,vehicle/treadfx/fx_treadfx_dust
fx,vehicle/treadfx/fx_treadfx_tiger_concrete_lg
fx,vehicle/treadfx/fx_treadfx_tiger_asphalt_lg
fx,vehicle/treadfx/fx_treadfx_tiger_dirt_lg
fx,vehicle/treadfx/fx_treadfx_tiger_grass_lg
fx,vehicle/treadfx/fx_treadfx_tiger_mud_lg
// Exhaust
fx,vehicle/exhaust/fx_exhaust_panther
fx,vehicle/exhaust/fx_exhaust_panzeriv
fx,vehicle/exhaust/fx_exhaust_generic_truck
fx,vehicle/treadfx/fx_treadfx_dust
fx,vehicle/exhaust/fx_exhaust_t34
fx,vehicle/exhaust/fx_exhaust_sherman
fx,vehicle/exhaust/fx_exhaust_tiger
// Destroyed fx
fx,vehicle/vfire/fx_vfire_ger_panther
fx,vehicle/vfire/fx_vsmoke_ger_panther
fx,vehicle/vfire/fx_vfire_ger_kingtiger
fx,vehicle/vfire/fx_vsmoke_tiger_smolder
fx,vehicle/vfire/fx_vsmoke_tiger_billow
fx,vehicle/vfire/fx_vsmoke_tiger_implode
fx,vehicle/vfire/fx_vfire_ger_panzer
fx,vehicle/vfire/fx_vsmoke_ger_panzer
fx,vehicle/vfire/fx_vfire_rus_t34
fx,vehicle/vfire/fx_vsmoke_rus_t34
fx,maps/see2/fx_dust_kick_up_emitter
fx,maps/see2/fx_cloud_flashes
fx,maps/see2/fx_flak_field
fx,maps/see2/fx_tracers_flak88_amb
fx,maps/see2/fx_tracers_flak88_dir
// Intermediate damage fx
fx,vehicle/vfire/fx_vsmoke_ger_panzer
fx,vehicle/vfire/fx_vsmoke_ger_panther
fx,vehicle/vfire/fx_vsmoke_ger_tiger
fx,maps/see2/fx_body_blood_splat
// VEHICLE ANIMATIONS
xanim,o_seelow2_flak_tarp
xanim,v_seelow2_t34scan_right
xanim,v_seelow2_t34scan_straight
rawfile,animtrees/tank.atr
xanim,ai_88antitank_passer_twitch
xanim,ai_88antitank_passer_turnright
xanim,ai_88antitank_passer_turnleft
xanim,ai_88antitank_passer_loadandfire
xanim,ai_88antitank_passer_idle
xanim,ai_88antitank_loader_twitch
xanim,ai_88antitank_loader_turnright
xanim,ai_88antitank_loader_turnleft
xanim,ai_88antitank_loader_loadandfire
xanim,ai_88antitank_loader_idle
xanim,ai_88antitank_leader_twitch
xanim,ai_88antitank_leader_turnright
xanim,ai_88antitank_leader_turnleft
xanim,ai_88antitank_leader_loadandfire
xanim,ai_88antitank_leader_idle
xanim,ai_88antitank_leader_commandright
xanim,ai_88antitank_leader_commandleft
xanim,ai_88antitank_ejecter_twitch
xanim,ai_88antitank_ejecter_turnright
xanim,ai_88antitank_ejecter_turnleft
xanim,ai_88antitank_ejecter_loadandfire
xanim,ai_88antitank_ejecter_idle
xanim,ai_88antitank_aimer_twitch
xanim,ai_88antitank_aimer_turnright
xanim,ai_88antitank_aimer_turnleft
xanim,ai_88antitank_aimer_loadandfire
xanim,ai_88antitank_aimer_idle
xanim,crew_truck_guy8_death_fire
xanim,crew_truck_guy7_death_fire
xanim,crew_truck_guy6_death_fire
xanim,crew_truck_guy5_death_fire
xanim,crew_truck_guy4_death_fire
xanim,crew_truck_guy3_death_fire
xanim,crew_truck_guy2_death_fire
xanim,crew_truck_guy1_death_fire
xanim,crew_truck_passenger_death_fire
xanim,crew_truck_driver_death_fire
xanim,crew_truck_guy8_death_shot
xanim,crew_truck_guy7_death_shot
xanim,crew_truck_guy6_death_shot
xanim,crew_truck_guy5_death_shot
xanim,crew_truck_guy4_death_shot
xanim,crew_truck_guy3_death_shot
xanim,crew_truck_guy2_death_shot
xanim,crew_truck_guy1_death_shot
xanim,crew_truck_passenger_death_shot
xanim,crew_truck_driver_death_shot
xanim,crew_truck_guy8_drive_reaction
xanim,crew_truck_guy7_drive_reaction
xanim,crew_truck_guy6_drive_reaction
xanim,crew_truck_guy5_drive_reaction
xanim,crew_truck_guy4_drive_reaction
xanim,crew_truck_guy3_drive_reaction
xanim,crew_truck_guy2_drive_reaction
xanim,crew_truck_guy1_drive_reaction
xanim,crew_truck_passenger_drive_reaction
xanim,crew_truck_driver_drive_reaction
xanim,crew_truck_guy8_climbin
xanim,crew_truck_guy7_climbin
xanim,crew_truck_guy6_climbin
xanim,crew_truck_guy5_climbin
xanim,crew_truck_guy4_climbin
xanim,crew_truck_guy3_climbin
xanim,crew_truck_guy2_climbin
xanim,crew_truck_guy1_climbin
xanim,crew_truck_guy6_climbout_fast
xanim,crew_truck_guy5_climbout_fast
xanim,crew_truck_guy2_climbout_fast
xanim,crew_truck_guy1_climbout_fast
xanim,crew_truck_guy8_drive_sit_idle
xanim,crew_truck_guy7_drive_sit_idle
xanim,crew_truck_guy6_drive_sit_idle
xanim,crew_truck_guy5_drive_sit_idle
xanim,crew_truck_guy4_drive_sit_idle
xanim,crew_truck_guy3_drive_sit_idle
xanim,crew_truck_guy2_drive_sit_idle
xanim,crew_truck_guy1_drive_sit_idle
xanim,crew_truck_passenger_drive_idle
xanim,crew_truck_driver_drive_idle
xanim,crew_truck_passenger_climbin
xanim,crew_truck_driver_climbin
xanim,crew_truck_guy8_climbout
xanim,crew_truck_guy7_climbout
xanim,crew_truck_guy6_climbout
xanim,crew_truck_guy5_climbout
xanim,crew_truck_guy4_climbout
xanim,crew_truck_guy3_climbout
xanim,crew_truck_guy2_climbout
xanim,crew_truck_guy1_climbout
xanim,crew_truck_passenger_climbout
xanim,crew_truck_driver_climbout
xanim,crew_truck_guy8_sit_idle
xanim,crew_truck_guy7_sit_idle
xanim,crew_truck_guy6_sit_idle
xanim,crew_truck_guy5_sit_idle
xanim,crew_truck_guy4_sit_idle
xanim,crew_truck_guy3_sit_idle
xanim,crew_truck_guy2_sit_idle
xanim,crew_truck_guy1_sit_idle
xanim,crew_truck_passenger_sit_idle
xanim,crew_truck_driver_sit_idle
// VEHICLE DATA
rawfile,vehicles/see2_panther
rawfile,vehicles/see2_tiger
rawfile,vehicles/see2_panzeriv
rawfile,vehicles/opel
rawfile,vehicles/see2_ot34
rawfile,vehicles/see2_t34
rawfile,vehicles/see2_flak88
rawfile,vehicles/il2
// VEHICLE MODELS
xmodel,vehicle_rus_tracked_t34
xmodel,vehicle_rus_tracked_t34_dmg
xmodel,vehicle_rus_tracked_ot34_d
xmodel,vehicle_ger_tracked_panther
xmodel,vehicle_ger_tracked_panther_dmg1
xmodel,vehicle_ger_tracked_panther_d
xmodel,vehicle_ger_tracked_panther_d_base
xmodel,vehicle_ger_tracked_panther_d_turret
xmodel,vehicle_ger_tracked_king_tiger
xmodel,vehicle_ger_tracked_king_tiger_dmg1
xmodel,vehicle_ger_tracked_king_tiger_d
xmodel,vehicle_ger_tracked_king_tiger_d_base
xmodel,vehicle_ger_tracked_king_tiger_d_turret
xmodel,vehicle_ger_tracked_panzer4v1
xmodel,vehicle_ger_tracked_panzer4v1_dmg1
xmodel,vehicle_ger_tracked_panzer4_d
xmodel,vehicle_ger_tracked_panzer4_d_base
xmodel,vehicle_ger_tracked_panzer4_d_turret
xmodel,vehicle_ger_wheeled_covered_opel_blitz
xmodel,vehicle_ger_wheeled_covered_opel_blitz_d
xmodel,vehicle_rus_airplane_il2
xmodel,artillery_ger_flak88_d
// VEHICLE WEAPONS DATA & MODELS
xmodel,weapon_machinegun_tiger
xmodel,katyusha_rocket
weapon,sp/allied_coaxial_mg
weapon,sp/see2_ot34_Turret
weapon,sp/see2_panther_Turret
weapon,sp/see2_tiger_Turret
weapon,sp/see2_t34_Turret
weapon,sp/panther_coaxial_mg
weapon,sp/see2_panzeriv_Turret
weapon,sp/see2_Flak88_Turret
weapon,sp/tiger_coaxial_mg
weapon,sp/panzeriv_coaxial_mg
weapon,sp/allied_hull_flamethrower
// VEHICLE GEAR
xmodel,vehicle_rus_tracked_t34_seta_body
xmodel,vehicle_rus_tracked_t34_seta_turret
xmodel,vehicle_rus_tracked_t34_setb_body
xmodel,vehicle_rus_tracked_t34_setb_turret
xmodel,vehicle_rus_tracked_t34_setc_body
xmodel,vehicle_rus_tracked_t34_setc_turret
xmodel,vehicle_rus_tracked_t34_setd_body
xmodel,vehicle_rus_tracked_t34_setd_turret
xmodel,vehicle_ger_tracked_panther_seta_body
xmodel,vehicle_ger_tracked_panther_seta_turret
xmodel,vehicle_ger_tracked_panther_setb_body
xmodel,vehicle_ger_tracked_panther_setb_turret
xmodel,vehicle_ger_tracked_panther_setc_body
xmodel,vehicle_ger_tracked_panther_setc_turret
// VEHICLE MATERIALS
material,tank_shell,,
////////////////////////////////////
// END VEHICLES
////////////////////////////////////
////////////////////////////////////
// EXPLODERS
////////////////////////////////////
// Exploder Models
xmodel,anim_seelow_radiotower_d
// Exploder FX
fx,maps/see1/fx_explosion_tank_shell_med_house
fx,weapon/tank/fx_tank_generic_house_brick
fx,weapon/tank/fx_tank_generic_house_wood
fx,maps/see2/fx_water_tower_exp
fx,explosions/fx_exp_ger_supply_crate
fx,explosions/fx_exp_ger_supply_crate
fx,maps/see2/fx_radio_tower_exp
fx,maps/see2/fx_dust_collapse_plume
// Exploder Animations
xanim,o_seelow2_radiotower_dest
////////////////////////////////////
// END EXPLODERS
////////////////////////////////////
////////////////////////////////////
// MISC
////////////////////////////////////
// FX
fx,impacts/fx_flesh_blood_geyser
fx,weapon/rocket/fx_trail_bazooka_geotrail
fx,weapon/rocket/fx_rocket_katyusha_geotrail
fx,explosions/default_explosion
fx,weapon/rocket/fx_plane_rocket_dirt_exp
fx,maps/see2/fx_flame_bunker_burst_outward
fx,maps/see2/fx_explosion_bunker_main
fx,maps/see2/fx_explosion_bunker_flashes_sequence
fx,maps/see2/fx_flame_bunker_burst_residual
fx,maps/see2/fx_flame_bunker_explosion_outward
fx,weapon/grenade/fx_smoke_grenade_generic_no_blocksight
fx,weapon/napalm/fx_napalmExp_lg_blk_smk_01
// Environmental FX
fx,maps/see2/fx_fire_foliage_large
fx,maps/see2/fx_fire_foliage_medium
fx,maps/see2/fx_fire_foliage_small
fx,maps/see2/fx_fire_foliage_xsmall
fx,maps/see2/fx_fog_rolling_thick
fx,maps/see2/fx_smoke_rolling_thick
fx,maps/see2/fx_smoke_column
fx,maps/see2/fx_smoke_column2
fx,maps/see2/fx_smoke_chimney
fx,weapon/tracer/fx_tracer_jap_tripple25_projectile
// Drone Anims,
xanim,step_up_low_wall
xanim,void_loop
xanim,jump_across_100
xanim,death_run_stumble
xanim,ch_deadbody_floating_a
xanim,ch_deadbody_floating_b
xanim,ai_run_deep_water_a
xanim,ai_run_deep_water_b
xanim,drone_stand_death
xanim,death_explosion_up10
xanim,death_explosion_back13
xanim,death_explosion_forward13
xanim,death_explosion_left11
xanim,death_explosion_right13
xanim,drone_stand_run
xanim,drone_stand_idle
xanim,ch_pby_explosion_left
xanim,ch_pby_explosion_right
xanim,ch_pby_explosion_front
xanim,ch_pby_explosion_back
// Infantry weapons,
weapon,sp/m2_flamethrower
weapon,sp/mosin_rifle
weapon,sp/ppsh
weapon,sp/stick_grenade
weapon,sp/m8_white_smoke
weapon,sp/Stielhandgranate
weapon,sp/mg42_bipod_crouch
xmodel,weapon_ger_mg_mg42,,
// Materials
material,net_disconnect
material,loadscreen_see2
// Other Anims
xanim,ai_flamethrower_aim_5
xanim,ai_flamethrower_aim_8
xanim,ai_flamethrower_aim_2
xanim,ai_flamethrower_aim_6
xanim,ai_flamethrower_aim_4
xanim,ai_mg_shoulder_run
xanim,ai_flamethrower_combatrun_c
xanim,ai_flamethrower_crouch_twitch
xanim,ai_flamethrower_crouch_idle_b
xanim,ai_flamethrower_crouch_idle_a
xanim,ai_flamethrower_stand_twitch
xanim,ai_flamethrower_stand_idle
xanim,ai_mg_shoulder_run2crouch
xanim,ai_mg_shoulder_crouch_idle
xanim,ai_mg_shoulder_run2stand
xanim,ai_mg_shoulder_stand_idle
xanim,trench_jump_out
xanim,ai_climb_platform_40
xanim,ai_climb_platform_56
xanim,ch_seelow2_flamedeath_b_front
xanim,ch_seelow2_flamedeath_c_front
xanim,ch_seelow2_flamedeath_b_side
xanim,ch_seelow2_flamedeath_c_side
xanim,ch_seelow2_flamedeath_b_rear
xanim,ch_seelow2_flamedeath_c_rear
//outro
xanim,ch_seelow1_outro_left_russian_guy1
xanim,ch_seelow1_outro_left_russian_guy2
xanim,ch_seelow1_outro_left_russian_guy3
xanim,ch_seelow1_outro_left_russian_guy4
xanim,ch_seelow1_outro_left_russian_guy5
xanim,ch_seelow1_outro_left_russian_guy6
xanim,ch_seelow1_outro_middle_russian_guy1
xanim,ch_seelow1_outro_middle_russian_guy2
xanim,ch_seelow1_outro_middle_russian_guy3
xanim,ch_seelow1_outro_middle_russian_guy4
xanim,ch_seelow1_outro_middle_russian_guy5
xanim,ch_seelow1_outro_middle_russian_guy6
xanim,ch_seelow1_outro_right_russian_guy2
xanim,ch_seelow1_outro_right_russian_guy1
xanim,int_seelow1_outro_player
// models
xmodel,viewmodel_rus_guard_player
xmodel,weapon_rus_reznov_knife
xmodel,weapon_rus_mosinnagant_rifle
// new vehicle explosions - Jesse
fx,vehicle/vexplosion/fx_vexplode_opel_blitz
////////////////////////////////////
// END MISC
////////////////////////////////////