ignore,code_post_gfx,, ignore,common,, col_map_sp,maps/see2.d3dbsp,, // Includes include,common_player_rus,, include,flamethrower include,water include,flamethrower_ai,, // Sound localize,see2,, sound,common,see2,all_sp sound,generic,see2,all_sp sound,voiceovers,see2,all_sp sound,requests,see2,all_sp sound,character,see2,all_sp sound,weapons,see2,all_sp sound,vehicles,see2,all_sp sound,projectiles,see2,all_sp sound,see2,see2,all_sp sound,physics,see2,all_sp sound,ge_battlechatter,see2,all_sp sound,ru_battlechatter,see2,all_sp // Vision and graphics rawfile,vision/see2.vision rawfile,shock/tankblast.shock // I have no idea what these do rawfile,mp/stats_init.cfg,, stringtable,mp/playerStatsTable.csv rawfile,mp/weapon_perk_challenge_reset.cfg rawfile,mp/playerstats_reset.cfg rawfile,mp/class_assault.cfg rawfile,mp/class_specops.cfg rawfile,mp/class_heavygunner.cfg rawfile,mp/class_demolitions.cfg rawfile,mp/class_sniper.cfg //////////////////////////////////// // SCRIPTS //////////////////////////////////// // Level rawfile,maps/see2.gsc,, rawfile,maps/see2_anim.gsc,, rawfile,maps/see2_amb.gsc,, rawfile,maps/see2_breadcrumbs.gsc,, rawfile,maps/see2_fx.gsc,, rawfile,maps/see2_drones.gsc,, rawfile,maps/see2_threat.gsc,, rawfile,maps/createfx/see2_fx.gsc rawfile,maps/see2_vehicle_behavior.gsc rawfile,maps/see2_fortifications.gsc rawfile,maps/see2_sound.gsc // rumble rawfile,rumble/tank_damage_heavy_mp rawfile,rumble/tank_damage_heavy_h.rmb rawfile,rumble/tank_damage_heavy_l.rmb rawfile,rumble/tank_damage_light_mp rawfile,rumble/tank_damage_light_h.rmb rawfile,rumble/tank_damage_light_l.rmb // Vehicle rawfile,maps/_see2_panther.gsc rawfile,clientscripts/_see2_panther.csc rawfile,maps/_see2_t34.gsc rawfile,clientscripts/_see2_t34.csc rawfile,maps/_see2_ot34.gsc rawfile,clientscripts/_see2_ot34.csc rawfile,maps/_see2_physics_t34.gsc //rawfile,clientscripts/_see2_physics_t34.csc -- we don't seem to need this rawfile,maps/_see2_tiger.gsc rawfile,clientscripts/_see2_tiger.csc rawfile,maps/_see2_panzeriv.gsc rawfile,clientscripts/_see2_panzeriv.csc rawfile,maps/_see2_flak88.gsc rawfile,maps/_truck.gsc rawfile,clientscripts/_truck.csc rawfile,maps/_aircraft.gsc rawfile,maps/_treefall.gsc // Utility rawfile,maps/_grenade_toss.gsc rawfile,maps/pel2_util.gsc // Clientside Level rawfile,clientscripts/see2.csc rawfile,clientscripts/see2_fx.csc rawfile,clientscripts/createfx/see2_fx.csc rawfile,clientscripts/see2_amb.csc // Anim & AI Scripts rawfile,character/char_ger_wrmcht_k98.gsc //rawfile,xmodelalias/char_ger_wrmcht_dronealias.gsc rawfile,character/char_rus_r_rifle.gsc //rawfile,xmodelalias/char_rus_guard_dronealias.gsc rawfile,character/char_rus_h_reznov_coat.gsc xmodel,char_rus_guard_reznov_coat rawfile,character/char_rus_p_chernova.gsc xmodel,char_rus_guard_chernova rawfile,animtrees/see2_models.atr rawfile,animtrees/vehicles.atr rawfile,maps/createart/see2_art.gsc //////////////////////////////////// // END SCRIPTS //////////////////////////////////// //////////////////////////////////////////////////////////////////// // VEHICLE SECTION //////////////////////////////////////////////////////////////////// // VEHICLE FX // Weapons fx,weapon/tank/fx_tank_water //fx,weapon/tank/fx_tank_test fx,weapon/tank/fx_tank_dirt fx,weapon/artillery/fx_artillery_pak43_geotrail fx,weapon/rocket/fx_rocket_katyusha_geotrail // Explosions fx,explosions/large_vehicle_explosion fx,vehicle/vexplosion/fx_vexplode_ger_panther fx,vehicle/vexplosion/fx_vexplode_ger_kingtiger fx,vehicle/vexplosion/fx_vexplode_tiger_turret_cookoff fx,vehicle/vexplosion/fx_vexplode_ger_panzer fx,vehicle/vexplosion/fx_turretexp_panzer4 fx,vehicle/vexplosion/fx_turretexp_kingtiger fx,vehicle/vexplosion/fx_turretexp_panther fx,vehicle/vexplosion/fx_vexplode_rus_t34 fx,vehicle/vfire/fx_vfire_rus_t34 fx,explosions/fx_mortarexp_dirt fx,maps/see2/fx_vexplode_opel_blitz_gibs fx,maps/fly/fx_exp_zero_final fx,system_elements/fx_smk_wht_short_em // Treadfx fx,vehicle/treadfx/fx_treadfx_dust fx,vehicle/treadfx/fx_treadfx_tiger_concrete_lg fx,vehicle/treadfx/fx_treadfx_tiger_asphalt_lg fx,vehicle/treadfx/fx_treadfx_tiger_dirt_lg fx,vehicle/treadfx/fx_treadfx_tiger_grass_lg fx,vehicle/treadfx/fx_treadfx_tiger_mud_lg // Exhaust fx,vehicle/exhaust/fx_exhaust_panther fx,vehicle/exhaust/fx_exhaust_panzeriv fx,vehicle/exhaust/fx_exhaust_generic_truck fx,vehicle/treadfx/fx_treadfx_dust fx,vehicle/exhaust/fx_exhaust_t34 fx,vehicle/exhaust/fx_exhaust_sherman fx,vehicle/exhaust/fx_exhaust_tiger // Destroyed fx fx,vehicle/vfire/fx_vfire_ger_panther fx,vehicle/vfire/fx_vsmoke_ger_panther fx,vehicle/vfire/fx_vfire_ger_kingtiger fx,vehicle/vfire/fx_vsmoke_tiger_smolder fx,vehicle/vfire/fx_vsmoke_tiger_billow fx,vehicle/vfire/fx_vsmoke_tiger_implode fx,vehicle/vfire/fx_vfire_ger_panzer fx,vehicle/vfire/fx_vsmoke_ger_panzer fx,vehicle/vfire/fx_vfire_rus_t34 fx,vehicle/vfire/fx_vsmoke_rus_t34 fx,maps/see2/fx_dust_kick_up_emitter fx,maps/see2/fx_cloud_flashes fx,maps/see2/fx_flak_field fx,maps/see2/fx_tracers_flak88_amb fx,maps/see2/fx_tracers_flak88_dir // Intermediate damage fx fx,vehicle/vfire/fx_vsmoke_ger_panzer fx,vehicle/vfire/fx_vsmoke_ger_panther fx,vehicle/vfire/fx_vsmoke_ger_tiger fx,maps/see2/fx_body_blood_splat // VEHICLE ANIMATIONS xanim,o_seelow2_flak_tarp xanim,v_seelow2_t34scan_right xanim,v_seelow2_t34scan_straight rawfile,animtrees/tank.atr xanim,ai_88antitank_passer_twitch xanim,ai_88antitank_passer_turnright xanim,ai_88antitank_passer_turnleft xanim,ai_88antitank_passer_loadandfire xanim,ai_88antitank_passer_idle xanim,ai_88antitank_loader_twitch xanim,ai_88antitank_loader_turnright xanim,ai_88antitank_loader_turnleft xanim,ai_88antitank_loader_loadandfire xanim,ai_88antitank_loader_idle xanim,ai_88antitank_leader_twitch xanim,ai_88antitank_leader_turnright xanim,ai_88antitank_leader_turnleft xanim,ai_88antitank_leader_loadandfire xanim,ai_88antitank_leader_idle xanim,ai_88antitank_leader_commandright xanim,ai_88antitank_leader_commandleft xanim,ai_88antitank_ejecter_twitch xanim,ai_88antitank_ejecter_turnright xanim,ai_88antitank_ejecter_turnleft xanim,ai_88antitank_ejecter_loadandfire xanim,ai_88antitank_ejecter_idle xanim,ai_88antitank_aimer_twitch xanim,ai_88antitank_aimer_turnright xanim,ai_88antitank_aimer_turnleft xanim,ai_88antitank_aimer_loadandfire xanim,ai_88antitank_aimer_idle xanim,crew_truck_guy8_death_fire xanim,crew_truck_guy7_death_fire xanim,crew_truck_guy6_death_fire xanim,crew_truck_guy5_death_fire xanim,crew_truck_guy4_death_fire xanim,crew_truck_guy3_death_fire xanim,crew_truck_guy2_death_fire xanim,crew_truck_guy1_death_fire xanim,crew_truck_passenger_death_fire xanim,crew_truck_driver_death_fire xanim,crew_truck_guy8_death_shot xanim,crew_truck_guy7_death_shot xanim,crew_truck_guy6_death_shot xanim,crew_truck_guy5_death_shot xanim,crew_truck_guy4_death_shot xanim,crew_truck_guy3_death_shot xanim,crew_truck_guy2_death_shot xanim,crew_truck_guy1_death_shot xanim,crew_truck_passenger_death_shot xanim,crew_truck_driver_death_shot xanim,crew_truck_guy8_drive_reaction xanim,crew_truck_guy7_drive_reaction xanim,crew_truck_guy6_drive_reaction xanim,crew_truck_guy5_drive_reaction xanim,crew_truck_guy4_drive_reaction xanim,crew_truck_guy3_drive_reaction xanim,crew_truck_guy2_drive_reaction xanim,crew_truck_guy1_drive_reaction xanim,crew_truck_passenger_drive_reaction xanim,crew_truck_driver_drive_reaction xanim,crew_truck_guy8_climbin xanim,crew_truck_guy7_climbin xanim,crew_truck_guy6_climbin xanim,crew_truck_guy5_climbin xanim,crew_truck_guy4_climbin xanim,crew_truck_guy3_climbin xanim,crew_truck_guy2_climbin xanim,crew_truck_guy1_climbin xanim,crew_truck_guy6_climbout_fast xanim,crew_truck_guy5_climbout_fast xanim,crew_truck_guy2_climbout_fast xanim,crew_truck_guy1_climbout_fast xanim,crew_truck_guy8_drive_sit_idle xanim,crew_truck_guy7_drive_sit_idle xanim,crew_truck_guy6_drive_sit_idle xanim,crew_truck_guy5_drive_sit_idle xanim,crew_truck_guy4_drive_sit_idle xanim,crew_truck_guy3_drive_sit_idle xanim,crew_truck_guy2_drive_sit_idle xanim,crew_truck_guy1_drive_sit_idle xanim,crew_truck_passenger_drive_idle xanim,crew_truck_driver_drive_idle xanim,crew_truck_passenger_climbin xanim,crew_truck_driver_climbin xanim,crew_truck_guy8_climbout xanim,crew_truck_guy7_climbout xanim,crew_truck_guy6_climbout xanim,crew_truck_guy5_climbout xanim,crew_truck_guy4_climbout xanim,crew_truck_guy3_climbout xanim,crew_truck_guy2_climbout xanim,crew_truck_guy1_climbout xanim,crew_truck_passenger_climbout xanim,crew_truck_driver_climbout xanim,crew_truck_guy8_sit_idle xanim,crew_truck_guy7_sit_idle xanim,crew_truck_guy6_sit_idle xanim,crew_truck_guy5_sit_idle xanim,crew_truck_guy4_sit_idle xanim,crew_truck_guy3_sit_idle xanim,crew_truck_guy2_sit_idle xanim,crew_truck_guy1_sit_idle xanim,crew_truck_passenger_sit_idle xanim,crew_truck_driver_sit_idle // VEHICLE DATA rawfile,vehicles/see2_panther rawfile,vehicles/see2_tiger rawfile,vehicles/see2_panzeriv rawfile,vehicles/opel rawfile,vehicles/see2_ot34 rawfile,vehicles/see2_t34 rawfile,vehicles/see2_flak88 rawfile,vehicles/il2 // VEHICLE MODELS xmodel,vehicle_rus_tracked_t34 xmodel,vehicle_rus_tracked_t34_dmg xmodel,vehicle_rus_tracked_ot34_d xmodel,vehicle_ger_tracked_panther xmodel,vehicle_ger_tracked_panther_dmg1 xmodel,vehicle_ger_tracked_panther_d xmodel,vehicle_ger_tracked_panther_d_base xmodel,vehicle_ger_tracked_panther_d_turret xmodel,vehicle_ger_tracked_king_tiger xmodel,vehicle_ger_tracked_king_tiger_dmg1 xmodel,vehicle_ger_tracked_king_tiger_d xmodel,vehicle_ger_tracked_king_tiger_d_base xmodel,vehicle_ger_tracked_king_tiger_d_turret xmodel,vehicle_ger_tracked_panzer4v1 xmodel,vehicle_ger_tracked_panzer4v1_dmg1 xmodel,vehicle_ger_tracked_panzer4_d xmodel,vehicle_ger_tracked_panzer4_d_base xmodel,vehicle_ger_tracked_panzer4_d_turret xmodel,vehicle_ger_wheeled_covered_opel_blitz xmodel,vehicle_ger_wheeled_covered_opel_blitz_d xmodel,vehicle_rus_airplane_il2 xmodel,artillery_ger_flak88_d // VEHICLE WEAPONS DATA & MODELS xmodel,weapon_machinegun_tiger xmodel,katyusha_rocket weapon,sp/allied_coaxial_mg weapon,sp/see2_ot34_Turret weapon,sp/see2_panther_Turret weapon,sp/see2_tiger_Turret weapon,sp/see2_t34_Turret weapon,sp/panther_coaxial_mg weapon,sp/see2_panzeriv_Turret weapon,sp/see2_Flak88_Turret weapon,sp/tiger_coaxial_mg weapon,sp/panzeriv_coaxial_mg weapon,sp/allied_hull_flamethrower // VEHICLE GEAR xmodel,vehicle_rus_tracked_t34_seta_body xmodel,vehicle_rus_tracked_t34_seta_turret xmodel,vehicle_rus_tracked_t34_setb_body xmodel,vehicle_rus_tracked_t34_setb_turret xmodel,vehicle_rus_tracked_t34_setc_body xmodel,vehicle_rus_tracked_t34_setc_turret xmodel,vehicle_rus_tracked_t34_setd_body xmodel,vehicle_rus_tracked_t34_setd_turret xmodel,vehicle_ger_tracked_panther_seta_body xmodel,vehicle_ger_tracked_panther_seta_turret xmodel,vehicle_ger_tracked_panther_setb_body xmodel,vehicle_ger_tracked_panther_setb_turret xmodel,vehicle_ger_tracked_panther_setc_body xmodel,vehicle_ger_tracked_panther_setc_turret // VEHICLE MATERIALS material,tank_shell,, //////////////////////////////////// // END VEHICLES //////////////////////////////////// //////////////////////////////////// // EXPLODERS //////////////////////////////////// // Exploder Models xmodel,anim_seelow_radiotower_d // Exploder FX fx,maps/see1/fx_explosion_tank_shell_med_house fx,weapon/tank/fx_tank_generic_house_brick fx,weapon/tank/fx_tank_generic_house_wood fx,maps/see2/fx_water_tower_exp fx,explosions/fx_exp_ger_supply_crate fx,explosions/fx_exp_ger_supply_crate fx,maps/see2/fx_radio_tower_exp fx,maps/see2/fx_dust_collapse_plume // Exploder Animations xanim,o_seelow2_radiotower_dest //////////////////////////////////// // END EXPLODERS //////////////////////////////////// //////////////////////////////////// // MISC //////////////////////////////////// // FX fx,impacts/fx_flesh_blood_geyser fx,weapon/rocket/fx_trail_bazooka_geotrail fx,weapon/rocket/fx_rocket_katyusha_geotrail fx,explosions/default_explosion fx,weapon/rocket/fx_plane_rocket_dirt_exp fx,maps/see2/fx_flame_bunker_burst_outward fx,maps/see2/fx_explosion_bunker_main fx,maps/see2/fx_explosion_bunker_flashes_sequence fx,maps/see2/fx_flame_bunker_burst_residual fx,maps/see2/fx_flame_bunker_explosion_outward fx,weapon/grenade/fx_smoke_grenade_generic_no_blocksight fx,weapon/napalm/fx_napalmExp_lg_blk_smk_01 // Environmental FX fx,maps/see2/fx_fire_foliage_large fx,maps/see2/fx_fire_foliage_medium fx,maps/see2/fx_fire_foliage_small fx,maps/see2/fx_fire_foliage_xsmall fx,maps/see2/fx_fog_rolling_thick fx,maps/see2/fx_smoke_rolling_thick fx,maps/see2/fx_smoke_column fx,maps/see2/fx_smoke_column2 fx,maps/see2/fx_smoke_chimney fx,weapon/tracer/fx_tracer_jap_tripple25_projectile // Drone Anims, xanim,step_up_low_wall xanim,void_loop xanim,jump_across_100 xanim,death_run_stumble xanim,ch_deadbody_floating_a xanim,ch_deadbody_floating_b xanim,ai_run_deep_water_a xanim,ai_run_deep_water_b xanim,drone_stand_death xanim,death_explosion_up10 xanim,death_explosion_back13 xanim,death_explosion_forward13 xanim,death_explosion_left11 xanim,death_explosion_right13 xanim,drone_stand_run xanim,drone_stand_idle xanim,ch_pby_explosion_left xanim,ch_pby_explosion_right xanim,ch_pby_explosion_front xanim,ch_pby_explosion_back // Infantry weapons, weapon,sp/m2_flamethrower weapon,sp/mosin_rifle weapon,sp/ppsh weapon,sp/stick_grenade weapon,sp/m8_white_smoke weapon,sp/Stielhandgranate weapon,sp/mg42_bipod_crouch xmodel,weapon_ger_mg_mg42,, // Materials material,net_disconnect material,loadscreen_see2 // Other Anims xanim,ai_flamethrower_aim_5 xanim,ai_flamethrower_aim_8 xanim,ai_flamethrower_aim_2 xanim,ai_flamethrower_aim_6 xanim,ai_flamethrower_aim_4 xanim,ai_mg_shoulder_run xanim,ai_flamethrower_combatrun_c xanim,ai_flamethrower_crouch_twitch xanim,ai_flamethrower_crouch_idle_b xanim,ai_flamethrower_crouch_idle_a xanim,ai_flamethrower_stand_twitch xanim,ai_flamethrower_stand_idle xanim,ai_mg_shoulder_run2crouch xanim,ai_mg_shoulder_crouch_idle xanim,ai_mg_shoulder_run2stand xanim,ai_mg_shoulder_stand_idle xanim,trench_jump_out xanim,ai_climb_platform_40 xanim,ai_climb_platform_56 xanim,ch_seelow2_flamedeath_b_front xanim,ch_seelow2_flamedeath_c_front xanim,ch_seelow2_flamedeath_b_side xanim,ch_seelow2_flamedeath_c_side xanim,ch_seelow2_flamedeath_b_rear xanim,ch_seelow2_flamedeath_c_rear //outro xanim,ch_seelow1_outro_left_russian_guy1 xanim,ch_seelow1_outro_left_russian_guy2 xanim,ch_seelow1_outro_left_russian_guy3 xanim,ch_seelow1_outro_left_russian_guy4 xanim,ch_seelow1_outro_left_russian_guy5 xanim,ch_seelow1_outro_left_russian_guy6 xanim,ch_seelow1_outro_middle_russian_guy1 xanim,ch_seelow1_outro_middle_russian_guy2 xanim,ch_seelow1_outro_middle_russian_guy3 xanim,ch_seelow1_outro_middle_russian_guy4 xanim,ch_seelow1_outro_middle_russian_guy5 xanim,ch_seelow1_outro_middle_russian_guy6 xanim,ch_seelow1_outro_right_russian_guy2 xanim,ch_seelow1_outro_right_russian_guy1 xanim,int_seelow1_outro_player // models xmodel,viewmodel_rus_guard_player xmodel,weapon_rus_reznov_knife xmodel,weapon_rus_mosinnagant_rifle // new vehicle explosions - Jesse fx,vehicle/vexplosion/fx_vexplode_opel_blitz //////////////////////////////////// // END MISC ////////////////////////////////////