494 lines
16 KiB
Text
494 lines
16 KiB
Text
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rawfile,mp/playeranim.script
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rawfile,mp/playeranimtypes.txt
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rawfile,animtrees/multiplayer.atr
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material,headicon_american
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xanim,pl_crouchturn_90left
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xanim,pl_crouchturn_90right
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xanim,pb_crouch_pain_holdstomach
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xanim,pb_prone_painb_holdhead
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xanim,pb_prone_paina_holdchest
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xanim,pb_stumble_grenade_back
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xanim,pb_stumble_grenade_forward
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xanim,pb_stumble_grenade_left
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xanim,pb_stumble_grenade_right
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xanim,pb_stumble_pistol_back
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xanim,pb_stumble_pistol_forward
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xanim,pb_stumble_pistol_left
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xanim,pb_stumble_pistol_right
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xanim,pb_stumble_pistol_walk_back
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xanim,pb_stumble_pistol_walk_forward
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xanim,pb_stumble_pistol_walk_left
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xanim,pb_stumble_pistol_walk_right
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xanim,pb_stumble_walk_right
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xanim,pb_stumble_walk_left
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xanim,pb_stumble_walk_back
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xanim,pb_stumble_walk_forward
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xanim,pb_stumble_right
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xanim,pb_stumble_left
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xanim,pb_stumble_back
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xanim,pb_stumble_forward
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xanim,pb_death_run_right
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xanim,pb_death_run_left
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xanim,pb_death_run_back
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xanim,pb_death_run_stumble
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xanim,pb_death_run_onfront
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xanim,pb_death_run_forward_crumple
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xanim,pb_stand_death_headchest_topple
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xanim,pb_stand_death_frontspin
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xanim,pb_stand_death_nervedeath
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xanim,pb_stand_death_neckdeath
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xanim,pb_stand_death_neckdeath_thrash
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xanim,pb_stand_death_head_collapse
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xanim,pb_stand_death_lowerback
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xanim,pb_stand_death_legs
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xanim,pb_crouchrun_death_crumple
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xanim,pb_crouchrun_death_drop
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xanim,pb_crouch_death_falltohands
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xanim,pb_crouch_death_fetal
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xanim,pb_crouch_death_flip
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xanim,pb_crouch_death_clutchchest
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xanim,pb_crouch_death_headshot_front
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xanim,pb_prone_death_quickdeath
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xanim,pb_standmg42gunner_aim_45right_15up
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xanim,pb_standmg42gunner_aim_30right_15up
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xanim,pb_standmg42gunner_aim_15right_15up
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xanim,pb_standmg42gunner_aim_forward_15up
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xanim,pb_standmg42gunner_aim_15left_15up
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xanim,pb_standmg42gunner_aim_30left_15up
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xanim,pb_standmg42gunner_aim_45left_15up
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xanim,pb_standmg42gunner_aim_45right_level
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xanim,pb_standmg42gunner_aim_30right_level
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xanim,pb_standmg42gunner_aim_15right_level
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xanim,pb_standmg42gunner_aim_forward_level
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xanim,pb_standmg42gunner_aim_15left_level
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xanim,pb_standmg42gunner_aim_30left_level
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xanim,pb_standmg42gunner_aim_45left_level
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xanim,pb_standmg42gunner_aim_45right_15down
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xanim,pb_standmg42gunner_aim_30right_15down
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xanim,pb_standmg42gunner_aim_15right_15down
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xanim,pb_standmg42gunner_aim_forward_15down
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xanim,pb_standmg42gunner_aim_15left_15down
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xanim,pb_standmg42gunner_aim_30left_15down
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xanim,pb_standmg42gunner_aim_45left_15down
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xanim,pb_standmg42gunner_fire_45right_15up
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xanim,pb_standmg42gunner_fire_30right_15up
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xanim,pb_standmg42gunner_fire_15right_15up
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xanim,pb_standmg42gunner_fire_forward_15up
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xanim,pb_standmg42gunner_fire_15left_15up
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xanim,pb_standmg42gunner_fire_30left_15up
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xanim,pb_standmg42gunner_fire_45left_15up
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xanim,pb_standmg42gunner_fire_45right_level
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xanim,pb_standmg42gunner_fire_30right_level
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xanim,pb_standmg42gunner_fire_15right_level
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xanim,pb_standmg42gunner_fire_forward_level
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xanim,pb_standmg42gunner_fire_15left_level
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xanim,pb_standmg42gunner_fire_30left_level
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xanim,pb_standmg42gunner_fire_45left_level
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xanim,pb_standmg42gunner_fire_45right_15down
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xanim,pb_standmg42gunner_fire_30right_15down
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xanim,pb_standmg42gunner_fire_15right_15down
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xanim,pb_standmg42gunner_fire_forward_15down
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xanim,pb_standmg42gunner_fire_15left_15down
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xanim,pb_standmg42gunner_fire_30left_15down
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xanim,pb_standmg42gunner_fire_45left_15down
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xanim,pb_pronemg42gunner_aim_40right_15up
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xanim,pb_pronemg42gunner_aim_20right_15up
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xanim,pb_pronemg42gunner_aim_forward_15up
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xanim,pb_pronemg42gunner_aim_20left_15up
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xanim,pb_pronemg42gunner_aim_40left_15up
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xanim,pb_pronemg42gunner_aim_40right_level
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xanim,pb_pronemg42gunner_aim_20right_level
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xanim,pb_pronemg42gunner_aim_forward_level
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xanim,pb_pronemg42gunner_aim_20left_level
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xanim,pb_pronemg42gunner_aim_40left_level
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xanim,pb_pronemg42gunner_aim_40right_15down
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xanim,pb_pronemg42gunner_aim_20right_15down
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xanim,pb_pronemg42gunner_aim_forward_15down
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xanim,pb_pronemg42gunner_aim_20left_15down
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xanim,pb_pronemg42gunner_aim_40left_15down
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xanim,pb_pronemg42gunner_fire_40right_15up
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xanim,pb_pronemg42gunner_fire_20right_15up
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xanim,pb_pronemg42gunner_fire_forward_15up
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xanim,pb_pronemg42gunner_fire_20left_15up
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xanim,pb_pronemg42gunner_fire_40left_15up
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xanim,pb_pronemg42gunner_fire_40right_level
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xanim,pb_pronemg42gunner_fire_20right_level
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xanim,pb_pronemg42gunner_fire_forward_level
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xanim,pb_pronemg42gunner_fire_20left_level
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xanim,pb_pronemg42gunner_fire_40left_level
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xanim,pb_pronemg42gunner_fire_40right_15down
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xanim,pb_pronemg42gunner_fire_20right_15down
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xanim,pb_pronemg42gunner_fire_forward_15down
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xanim,pb_pronemg42gunner_fire_20left_15down
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xanim,pb_pronemg42gunner_fire_40left_15down
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xanim,pb_prone2crouch
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xanim,pb_sprint
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xanim,p_sprint_2h_a
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xanim,p_sprint_pistol_a
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xanim,pb_sprint_gundown
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xanim,pb_crouch2prone
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xanim,pb_prone_grenade_crawl_back
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xanim,pb_prone_pistol_crawl_right
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xanim,pb_prone_pistol_crawl_left
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xanim,pb_prone_crawl_pistol_back
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xanim,pb_prone_crawl_pistol
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xanim,pb_prone_grenade_crawl_right
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xanim,pb_prone_grenade_crawl_left
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xanim,pb_prone_aim_grenade
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xanim,pb_prone_aim_pistol
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xanim,pb_prone_aim
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xanim,pb_prone_crawl_back
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xanim,pb_prone_crawl_right
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xanim,pb_prone_crawl_left
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xanim,pb_prone_grenade_crawl
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xanim,pb_prone_crawl
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xanim,pb_climbup
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xanim,pb_climbdown
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xanim,pb_combatwalk_right_loop_pistol
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xanim,pb_combatwalk_left_loop_pistol
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xanim,pb_combatwalk_back_loop_pistol
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xanim,pb_combatwalk_forward_loop_pistol
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xanim,pb_stand_shoot_walk_forward_unarmed
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xanim,pb_stand_shoot_walk_right
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xanim,pb_stand_shoot_walk_left
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xanim,pb_stand_shoot_walk_back
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xanim,pb_stand_shoot_walk_forward
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xanim,pb_stand_grenade_throw
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xanim,pb_crouch_grenade_throw
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xanim,pb_crouch_walk_forward_unarmed
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xanim,pb_crouch_shoot_run_right
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xanim,pb_crouch_shoot_run_left
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xanim,pb_crouch_shoot_run_back
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xanim,pb_crouch_shoot_run_forward
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xanim,pb_crouch_run_right_grenade
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xanim,pb_crouch_run_left_grenade
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xanim,pb_crouch_run_back_grenade
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xanim,pb_crouch_walk_right_pistol
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xanim,pb_crouch_walk_left_pistol
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xanim,pb_crouch_walk_back_pistol
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xanim,pb_crouch_walk_forward_pistol
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xanim,pb_crouch_run_right_pistol
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xanim,pb_crouch_run_left_pistol
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xanim,pb_crouch_run_back_pistol
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xanim,pb_crouch_run_forward_grenade
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xanim,pb_crouch_run_forward_pistol
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xanim,pb_crouch_run_right
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xanim,pb_crouch_run_left
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xanim,pb_crouch_run_back
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xanim,pb_crouch_run_forward
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xanim,pb_combatrun_back_loop_grenade
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xanim,pb_combatrun_right_loop_grenade
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xanim,pb_combatrun_left_loop_grenade
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xanim,pb_combatrun_forward_loop_stickgrenade
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xanim,pb_combatrun_right_loop_pistol
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xanim,pb_combatrun_left_loop_pistol
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xanim,pb_combatrun_back_loop_pistol
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xanim,pb_combatrun_right_loop
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xanim,pb_combatrun_left_loop
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xanim,pb_combatrun_back_loop
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xanim,pb_combatrun_forward_loop
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xanim,pb_standjump_land_pistol
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xanim,pb_standjump_takeoff_pistol
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xanim,pb_runjump_land_pistol
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xanim,pb_runjump_takeoff_pistol
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xanim,pb_standjump_land
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xanim,pb_standjump_takeoff
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xanim,pb_runjump_land
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xanim,pb_runjump_takeoff
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xanim,pb_pistol_run_fast
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xanim,pb_crouch_bombplant
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xanim,pb_stand_bombplant
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xanim,pb_prone_bombplant
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xanim,pb_chicken_dance_crouch
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xanim,pb_crouch_ads_pistol
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xanim,pb_crouch_alert_pistol
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xanim,pb_crouch_ads
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xanim,pb_crouch_alert
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xanim,pb_crouch_grenade_pullpin
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xanim,pb_rifle_idleb_ads
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xanim,pb_rifle_idlea_ads
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xanim,pb_stand__shoot_ads_pistol
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xanim,pb_stand_ads_pistol
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xanim,pb_stand_alert_pistol
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xanim,pb_stand_grenade_pullpin
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xanim,pb_stand_ads
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xanim,pb_stand_alert
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xanim,pb_flamethrower_stand_idle
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xanim,pb_flamethrower_crouch_idle
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xanim,pb_flamethrower_fire_center
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xanim,pb_flamethrower_crouch_fire_center
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xanim,pb_flamethrower_combatrun_c
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xanim,pt_flamethrower_crouch_fire_center
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xanim,pt_flamethrower_fire_center
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xanim,pb_prone_pistolcrawl_B
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xanim,pb_prone_pistolcrawl_F
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xanim,pb_prone_pistolcrawl_R
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xanim,pb_prone_pistolcrawl_L
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xanim,p_bomb_stand_loop
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xanim,p_bomb_crouch_loop
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xanim,p_bomb_prone_loop
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xanim,p_revive_down_melee_swipe
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xanim,pt_pistol_stand_putaway
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xanim,pt_pistol_stand_pullout
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xanim,p_knife_prone_pistol
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xanim,p_knife_prone_rifle
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xanim,p_knife_prone_bazooka
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xanim,p_knife_stand_pistol
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xanim,p_knife_stand_rifle
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xanim,p_knife_stand_bazooka
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xanim,p_knife_crouch_pistol
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xanim,p_knife_crouch_rifle
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xanim,p_knife_crouch_bazooka
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xanim,p_knife_prone_pistol_swipe
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xanim,p_knife_prone_rifle_swipe
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xanim,p_knife_prone_bazooka_swipe
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xanim,p_knife_stand_pistol_swipe
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xanim,p_knife_stand_rifle_swipe
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xanim,p_knife_stand_bazooka_swipe
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xanim,p_knife_crouch_pistol_swipe
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xanim,p_knife_crouch_rifle_swipe
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xanim,p_knife_crouch_bazooka_swipe
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xanim,pt_flinch_grenade_back
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xanim,pt_flinch_grenade_forward
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xanim,pt_flinch_grenade_left
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xanim,pt_flinch_grenade_right
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xanim,pt_flinch_pistol_right
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xanim,pt_flinch_pistol_back
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xanim,pt_flinch_pistol_forward
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xanim,pt_flinch_pistol_left
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xanim,pt_flinch_right
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xanim,pt_flinch_left
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xanim,pt_flinch_back
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xanim,pt_flinch_forward
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xanim,pb_crouch_shellshock
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xanim,pb_stand_shellshock
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xanim,pt_prone_pullout_pose
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xanim,pt_stand_pullout_pose
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xanim,pt_crouch_pullout_pose
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xanim,pt_melee_prone_pistol
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xanim,pt_melee_prone
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xanim,pt_melee_pistol_4
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xanim,pt_melee_pistol_3
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xanim,pt_melee_pistol_2
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xanim,pt_melee_pistol_1
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xanim,pt_melee_crouch_right2left
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xanim,pt_melee_crouch_left2right
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xanim,pt_melee_crouch_left2left
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xanim,pt_melee_left2right
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xanim,pt_melee_left2left_1
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xanim,pt_melee_right2left
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xanim,pt_melee_right2right_2
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xanim,pt_melee_right2right_1
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xanim,p_bayonet_stab_melee
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xanim,pt_prone_shoot_auto
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xanim,pt_prone_shoot_pistol
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xanim,pt_prone_shoot
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xanim,pt_reload_prone_auto
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xanim,pt_reload_stand_auto_mp40
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xanim,pt_reload_stand_auto
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xanim,pt_reload_prone_rifle
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xanim,pt_reload_stand_rifle
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xanim,pt_reload_crouch_rifle
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xanim,pt_reload_prone_pistol
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xanim,pt_reload_stand_pistol
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xanim,pt_reload_crouch_pistol
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xanim,pt_crouch_rifle_fire
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xanim,pt_crouch_rifle_fire_ads
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xanim,pt_rifle_fire
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xanim,pt_rifle_fire_ads
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xanim,pt_rifle_fire_prone
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xanim,pt_prone_grenade_throw
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xanim,pt_crouch_grenade_throw
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xanim,pt_stand_grenade_throw
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xanim,pt_crouch_shoot_ads_pistol
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xanim,pt_crouch_shoot_pistol
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xanim,pt_stand_shoot_pistol
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xanim,pt_crouch_shoot_auto_ads
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xanim,pt_crouch_shoot_ads
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xanim,pt_crouch_shoot_auto
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xanim,pt_crouch_shoot
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xanim,pt_stand_shoot_auto_ads
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xanim,pt_stand_shoot_ads
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xanim,pt_stand_shoot_auto
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xanim,pt_stand_shoot
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xanim,mp_mantle_up_57
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xanim,mp_mantle_up_51
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xanim,mp_mantle_up_45
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xanim,mp_mantle_up_39
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xanim,mp_mantle_up_33
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xanim,mp_mantle_up_27
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xanim,mp_mantle_up_21
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xanim,mp_mantle_over_high
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xanim,mp_mantle_over_mid
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xanim,mp_mantle_over_low
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xanim,pb_run_fast
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xanim,pb_sprint_gundown
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xanim,pb_stand_alert_RPG
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xanim,pt_stand_shoot_RPG
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xanim,pt_reload_stand_RPG
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xanim,pb_combatrun_forward_RPG
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xanim,pb_combatrun_back_RPG
|
||
|
xanim,pb_sprint_RPG
|
||
|
xanim,pb_laststand_idle
|
||
|
xanim,pt_laststand_fire
|
||
|
xanim,pb_laststand_death
|
||
|
xanim,pt_laststand_reload
|
||
|
xanim,p_revive_reviving
|
||
|
xanim,p_crouch_revive_reviving
|
||
|
xanim,p_prone_revive_reviving
|
||
|
xanim,pb_hold_idle
|
||
|
xanim,pt_hold_setup
|
||
|
xanim,pt_hold_throw
|
||
|
xanim,pb_hold_run
|
||
|
xanim,pb_hold_run_back
|
||
|
xanim,pb_hold_run_right
|
||
|
xanim,pb_hold_run_left
|
||
|
xanim,pb_crouch_alert_RPG
|
||
|
xanim,pb_crouch_ads_RPG
|
||
|
xanim,pb_stand_ads_RPG
|
||
|
xanim,pb_sprint_pistol
|
||
|
xanim,p_sprint_pistol_a
|
||
|
xanim,p_sprint_2h_a
|
||
|
xanim,p_crouchsprint_2h_a
|
||
|
xanim,p_crouchsprint_2h_b
|
||
|
xanim,p_crouchsprint_pistol_a
|
||
|
xanim,p_crouchsprint_pistol_b
|
||
|
xanim,pb_combatrun_left_RPG
|
||
|
xanim,pb_combatrun_right_RPG
|
||
|
xanim,pb_walk_forward_RPG_ads
|
||
|
xanim,pb_walk_back_RPG_ads
|
||
|
xanim,pb_walk_left_RPG_ads
|
||
|
xanim,pb_walk_right_RPG_ads
|
||
|
xanim,pb_crouch_hold_idle
|
||
|
xanim,pb_crouch_hold_run
|
||
|
xanim,pb_crouch_hold_run_back
|
||
|
xanim,pb_crouch_hold_run_left
|
||
|
xanim,pb_crouch_hold_run_right
|
||
|
xanim,pb_prone_aim_RPG
|
||
|
xanim,pt_prone_shoot_RPG
|
||
|
xanim,pt_reload_prone_RPG
|
||
|
xanim,pt_stand_shoot_shotgun
|
||
|
xanim,pb_crouch_run_back_RPG
|
||
|
xanim,pb_crouch_run_forward_RPG
|
||
|
xanim,pb_crouch_run_left_RPG
|
||
|
xanim,pb_crouch_run_right_RPG
|
||
|
xanim,pb_crouch_walk_right_RPG
|
||
|
xanim,pb_crouch_walk_left_RPG
|
||
|
xanim,pb_crouch_walk_forward_RPG
|
||
|
xanim,pb_crouch_walk_back_RPG
|
||
|
xanim,pb_prone2crouchrun
|
||
|
xanim,pb_prone_hold
|
||
|
xanim,pb_prone_crawl_hold
|
||
|
xanim,pb_prone_crawl_back_hold
|
||
|
xanim,pb_prone_crawl_left_hold
|
||
|
xanim,pb_prone_crawl_right_hold
|
||
|
xanim,pt_reload_crouchwalk
|
||
|
xanim,pt_reload_crouchwalk_pistol
|
||
|
xanim,pb_sprint_hold
|
||
|
xanim,pt_hold_prone_throw
|
||
|
xanim,p_handheldradio_idle
|
||
|
xanim,p_handheldradio_crouch_idle
|
||
|
xanim,p_handheldradio_prone_idle
|
||
|
|
||
|
xanim,pb_saw_gunner_aim_down_left45
|
||
|
xanim,pb_saw_gunner_aim_down_left30
|
||
|
xanim,pb_saw_gunner_aim_down_left15
|
||
|
xanim,pb_saw_gunner_aim_down_center
|
||
|
xanim,pb_saw_gunner_aim_down_right15
|
||
|
xanim,pb_saw_gunner_aim_down_right30
|
||
|
xanim,pb_saw_gunner_aim_down_right45
|
||
|
xanim,pb_saw_gunner_aim_level_left45
|
||
|
xanim,pb_saw_gunner_aim_level_left30
|
||
|
xanim,pb_saw_gunner_aim_level_left15
|
||
|
xanim,pb_saw_gunner_aim_level_center
|
||
|
xanim,pb_saw_gunner_aim_level_right15
|
||
|
xanim,pb_saw_gunner_aim_level_right30
|
||
|
xanim,pb_saw_gunner_aim_level_right45
|
||
|
xanim,pb_saw_gunner_aim_up_left45
|
||
|
xanim,pb_saw_gunner_aim_up_left30
|
||
|
xanim,pb_saw_gunner_aim_up_left15
|
||
|
xanim,pb_saw_gunner_aim_up_center
|
||
|
xanim,pb_saw_gunner_aim_up_right15
|
||
|
xanim,pb_saw_gunner_aim_up_right30
|
||
|
xanim,pb_saw_gunner_aim_up_right45
|
||
|
|
||
|
xanim,pb_saw_gunner_prone_aim_down_center
|
||
|
xanim,pb_saw_gunner_prone_aim_down_right20
|
||
|
xanim,pb_saw_gunner_prone_aim_down_right40
|
||
|
xanim,pb_saw_gunner_prone_aim_down_left20
|
||
|
xanim,pb_saw_gunner_prone_aim_down_left40
|
||
|
xanim,pb_saw_gunner_prone_aim_up_center
|
||
|
xanim,pb_saw_gunner_prone_aim_up_right20
|
||
|
xanim,pb_saw_gunner_prone_aim_up_right40
|
||
|
xanim,pb_saw_gunner_prone_aim_up_left20
|
||
|
xanim,pb_saw_gunner_prone_aim_up_left40
|
||
|
xanim,pb_saw_gunner_prone_aim_level_center
|
||
|
xanim,pb_saw_gunner_prone_aim_level_right20
|
||
|
xanim,pb_saw_gunner_prone_aim_level_right40
|
||
|
xanim,pb_saw_gunner_prone_aim_level_left20
|
||
|
xanim,pb_saw_gunner_prone_aim_level_left40
|
||
|
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_left45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_left30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_left15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_center
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_right15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_right30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_down_right45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_left45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_left30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_left15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_center
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_right15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_right30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_level_right45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_left45
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_left30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_left15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_center
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_right15
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_right30
|
||
|
xanim,pb_saw_gunner_lowwall_aim_up_right45
|
||
|
|
||
|
// this script are loaded globally, but the assets should not!
|
||
|
rawfile,mptype/player_rus_guard_wet.gsc
|
||
|
rawfile,mptype/player_rus_guard.gsc
|
||
|
rawfile,mptype/player_usa_raider.gsc
|
||
|
rawfile,mptype/player_usa_raider_flame.gsc
|
||
|
rawfile,mptype/player_usa_marine.gsc
|
||
|
rawfile,mptype/player_usa_marine_wet.gsc
|
||
|
rawfile,mptype/player_usa_marine_wet_flame.gsc
|
||
|
rawfile,mptype/player_usa_marine_flame.gsc
|
||
|
rawfile,mptype/player_usa_roebuck.gsc
|
||
|
|
||
|
// russian player gscs
|
||
|
rawfile,character/char_rus_wet_player1.gsc
|
||
|
rawfile,character/char_rus_wet_player2.gsc
|
||
|
rawfile,character/char_rus_wet_player3.gsc
|
||
|
rawfile,character/char_rus_wet_player4.gsc
|
||
|
rawfile,character/char_rus_player1.gsc
|
||
|
rawfile,character/char_rus_player2.gsc
|
||
|
rawfile,character/char_rus_player3.gsc
|
||
|
rawfile,character/char_rus_player4.gsc
|
||
|
|
||
|
// us player gscs
|
||
|
rawfile,character/char_usa_marine_player1.gsc
|
||
|
rawfile,character/char_usa_marine_player2.gsc
|
||
|
rawfile,character/char_usa_marine_player3.gsc
|
||
|
rawfile,character/char_usa_marine_player4.gsc
|
||
|
rawfile,character/char_usa_marine_playerf.gsc
|
||
|
rawfile,character/char_usa_marinewet_player1.gsc
|
||
|
rawfile,character/char_usa_marinewet_player2.gsc
|
||
|
rawfile,character/char_usa_marinewet_player3.gsc
|
||
|
rawfile,character/char_usa_marinewet_player4.gsc
|
||
|
rawfile,character/char_usa_marinewet_playerf.gsc
|
||
|
rawfile,character/char_usa_raider_player1.gsc
|
||
|
rawfile,character/char_usa_raider_player2.gsc
|
||
|
rawfile,character/char_usa_raider_player3.gsc
|
||
|
rawfile,character/char_usa_raider_player4.gsc
|
||
|
rawfile,character/char_usa_raider_playerf.gsc
|
||
|
|
||
|
|
||
|
mptype,player_usa_roebuck
|