rawfile,mp/playeranim.script rawfile,mp/playeranimtypes.txt rawfile,animtrees/multiplayer.atr material,headicon_american xanim,pl_crouchturn_90left xanim,pl_crouchturn_90right xanim,pb_crouch_pain_holdstomach xanim,pb_prone_painb_holdhead xanim,pb_prone_paina_holdchest xanim,pb_stumble_grenade_back xanim,pb_stumble_grenade_forward xanim,pb_stumble_grenade_left xanim,pb_stumble_grenade_right xanim,pb_stumble_pistol_back xanim,pb_stumble_pistol_forward xanim,pb_stumble_pistol_left xanim,pb_stumble_pistol_right xanim,pb_stumble_pistol_walk_back xanim,pb_stumble_pistol_walk_forward xanim,pb_stumble_pistol_walk_left xanim,pb_stumble_pistol_walk_right xanim,pb_stumble_walk_right xanim,pb_stumble_walk_left xanim,pb_stumble_walk_back xanim,pb_stumble_walk_forward xanim,pb_stumble_right xanim,pb_stumble_left xanim,pb_stumble_back xanim,pb_stumble_forward xanim,pb_death_run_right xanim,pb_death_run_left xanim,pb_death_run_back xanim,pb_death_run_stumble xanim,pb_death_run_onfront xanim,pb_death_run_forward_crumple xanim,pb_stand_death_headchest_topple xanim,pb_stand_death_frontspin xanim,pb_stand_death_nervedeath xanim,pb_stand_death_neckdeath xanim,pb_stand_death_neckdeath_thrash xanim,pb_stand_death_head_collapse xanim,pb_stand_death_lowerback xanim,pb_stand_death_legs xanim,pb_crouchrun_death_crumple xanim,pb_crouchrun_death_drop xanim,pb_crouch_death_falltohands xanim,pb_crouch_death_fetal xanim,pb_crouch_death_flip xanim,pb_crouch_death_clutchchest xanim,pb_crouch_death_headshot_front xanim,pb_prone_death_quickdeath xanim,pb_standmg42gunner_aim_45right_15up xanim,pb_standmg42gunner_aim_30right_15up xanim,pb_standmg42gunner_aim_15right_15up xanim,pb_standmg42gunner_aim_forward_15up xanim,pb_standmg42gunner_aim_15left_15up xanim,pb_standmg42gunner_aim_30left_15up xanim,pb_standmg42gunner_aim_45left_15up xanim,pb_standmg42gunner_aim_45right_level xanim,pb_standmg42gunner_aim_30right_level xanim,pb_standmg42gunner_aim_15right_level xanim,pb_standmg42gunner_aim_forward_level xanim,pb_standmg42gunner_aim_15left_level xanim,pb_standmg42gunner_aim_30left_level xanim,pb_standmg42gunner_aim_45left_level xanim,pb_standmg42gunner_aim_45right_15down xanim,pb_standmg42gunner_aim_30right_15down xanim,pb_standmg42gunner_aim_15right_15down xanim,pb_standmg42gunner_aim_forward_15down xanim,pb_standmg42gunner_aim_15left_15down xanim,pb_standmg42gunner_aim_30left_15down xanim,pb_standmg42gunner_aim_45left_15down xanim,pb_standmg42gunner_fire_45right_15up xanim,pb_standmg42gunner_fire_30right_15up xanim,pb_standmg42gunner_fire_15right_15up xanim,pb_standmg42gunner_fire_forward_15up xanim,pb_standmg42gunner_fire_15left_15up xanim,pb_standmg42gunner_fire_30left_15up xanim,pb_standmg42gunner_fire_45left_15up xanim,pb_standmg42gunner_fire_45right_level xanim,pb_standmg42gunner_fire_30right_level xanim,pb_standmg42gunner_fire_15right_level xanim,pb_standmg42gunner_fire_forward_level xanim,pb_standmg42gunner_fire_15left_level xanim,pb_standmg42gunner_fire_30left_level xanim,pb_standmg42gunner_fire_45left_level xanim,pb_standmg42gunner_fire_45right_15down xanim,pb_standmg42gunner_fire_30right_15down xanim,pb_standmg42gunner_fire_15right_15down xanim,pb_standmg42gunner_fire_forward_15down xanim,pb_standmg42gunner_fire_15left_15down xanim,pb_standmg42gunner_fire_30left_15down xanim,pb_standmg42gunner_fire_45left_15down xanim,pb_pronemg42gunner_aim_40right_15up xanim,pb_pronemg42gunner_aim_20right_15up xanim,pb_pronemg42gunner_aim_forward_15up xanim,pb_pronemg42gunner_aim_20left_15up xanim,pb_pronemg42gunner_aim_40left_15up xanim,pb_pronemg42gunner_aim_40right_level xanim,pb_pronemg42gunner_aim_20right_level xanim,pb_pronemg42gunner_aim_forward_level xanim,pb_pronemg42gunner_aim_20left_level xanim,pb_pronemg42gunner_aim_40left_level xanim,pb_pronemg42gunner_aim_40right_15down xanim,pb_pronemg42gunner_aim_20right_15down xanim,pb_pronemg42gunner_aim_forward_15down xanim,pb_pronemg42gunner_aim_20left_15down xanim,pb_pronemg42gunner_aim_40left_15down xanim,pb_pronemg42gunner_fire_40right_15up xanim,pb_pronemg42gunner_fire_20right_15up xanim,pb_pronemg42gunner_fire_forward_15up xanim,pb_pronemg42gunner_fire_20left_15up xanim,pb_pronemg42gunner_fire_40left_15up xanim,pb_pronemg42gunner_fire_40right_level xanim,pb_pronemg42gunner_fire_20right_level xanim,pb_pronemg42gunner_fire_forward_level xanim,pb_pronemg42gunner_fire_20left_level xanim,pb_pronemg42gunner_fire_40left_level xanim,pb_pronemg42gunner_fire_40right_15down xanim,pb_pronemg42gunner_fire_20right_15down xanim,pb_pronemg42gunner_fire_forward_15down xanim,pb_pronemg42gunner_fire_20left_15down xanim,pb_pronemg42gunner_fire_40left_15down xanim,pb_prone2crouch xanim,pb_sprint xanim,p_sprint_2h_a xanim,p_sprint_pistol_a xanim,pb_sprint_gundown xanim,pb_crouch2prone xanim,pb_prone_grenade_crawl_back xanim,pb_prone_pistol_crawl_right xanim,pb_prone_pistol_crawl_left xanim,pb_prone_crawl_pistol_back xanim,pb_prone_crawl_pistol xanim,pb_prone_grenade_crawl_right xanim,pb_prone_grenade_crawl_left xanim,pb_prone_aim_grenade xanim,pb_prone_aim_pistol xanim,pb_prone_aim xanim,pb_prone_crawl_back xanim,pb_prone_crawl_right xanim,pb_prone_crawl_left xanim,pb_prone_grenade_crawl xanim,pb_prone_crawl xanim,pb_climbup xanim,pb_climbdown xanim,pb_combatwalk_right_loop_pistol xanim,pb_combatwalk_left_loop_pistol xanim,pb_combatwalk_back_loop_pistol xanim,pb_combatwalk_forward_loop_pistol xanim,pb_stand_shoot_walk_forward_unarmed xanim,pb_stand_shoot_walk_right xanim,pb_stand_shoot_walk_left xanim,pb_stand_shoot_walk_back xanim,pb_stand_shoot_walk_forward xanim,pb_stand_grenade_throw xanim,pb_crouch_grenade_throw xanim,pb_crouch_walk_forward_unarmed xanim,pb_crouch_shoot_run_right xanim,pb_crouch_shoot_run_left xanim,pb_crouch_shoot_run_back xanim,pb_crouch_shoot_run_forward xanim,pb_crouch_run_right_grenade xanim,pb_crouch_run_left_grenade xanim,pb_crouch_run_back_grenade xanim,pb_crouch_walk_right_pistol xanim,pb_crouch_walk_left_pistol xanim,pb_crouch_walk_back_pistol xanim,pb_crouch_walk_forward_pistol xanim,pb_crouch_run_right_pistol xanim,pb_crouch_run_left_pistol xanim,pb_crouch_run_back_pistol xanim,pb_crouch_run_forward_grenade xanim,pb_crouch_run_forward_pistol xanim,pb_crouch_run_right xanim,pb_crouch_run_left xanim,pb_crouch_run_back xanim,pb_crouch_run_forward xanim,pb_combatrun_back_loop_grenade xanim,pb_combatrun_right_loop_grenade xanim,pb_combatrun_left_loop_grenade xanim,pb_combatrun_forward_loop_stickgrenade xanim,pb_combatrun_right_loop_pistol xanim,pb_combatrun_left_loop_pistol xanim,pb_combatrun_back_loop_pistol xanim,pb_combatrun_right_loop xanim,pb_combatrun_left_loop xanim,pb_combatrun_back_loop xanim,pb_combatrun_forward_loop xanim,pb_standjump_land_pistol xanim,pb_standjump_takeoff_pistol xanim,pb_runjump_land_pistol xanim,pb_runjump_takeoff_pistol xanim,pb_standjump_land xanim,pb_standjump_takeoff xanim,pb_runjump_land xanim,pb_runjump_takeoff xanim,pb_pistol_run_fast xanim,pb_crouch_bombplant xanim,pb_stand_bombplant xanim,pb_prone_bombplant xanim,pb_chicken_dance_crouch xanim,pb_crouch_ads_pistol xanim,pb_crouch_alert_pistol xanim,pb_crouch_ads xanim,pb_crouch_alert xanim,pb_crouch_grenade_pullpin xanim,pb_rifle_idleb_ads xanim,pb_rifle_idlea_ads xanim,pb_stand__shoot_ads_pistol xanim,pb_stand_ads_pistol xanim,pb_stand_alert_pistol xanim,pb_stand_grenade_pullpin xanim,pb_stand_ads xanim,pb_stand_alert xanim,pb_flamethrower_stand_idle xanim,pb_flamethrower_crouch_idle xanim,pb_flamethrower_fire_center xanim,pb_flamethrower_crouch_fire_center xanim,pb_flamethrower_combatrun_c xanim,pt_flamethrower_crouch_fire_center xanim,pt_flamethrower_fire_center xanim,pb_prone_pistolcrawl_B xanim,pb_prone_pistolcrawl_F xanim,pb_prone_pistolcrawl_R xanim,pb_prone_pistolcrawl_L xanim,p_bomb_stand_loop xanim,p_bomb_crouch_loop xanim,p_bomb_prone_loop xanim,p_revive_down_melee_swipe xanim,pt_pistol_stand_putaway xanim,pt_pistol_stand_pullout xanim,p_knife_prone_pistol xanim,p_knife_prone_rifle xanim,p_knife_prone_bazooka xanim,p_knife_stand_pistol xanim,p_knife_stand_rifle xanim,p_knife_stand_bazooka xanim,p_knife_crouch_pistol xanim,p_knife_crouch_rifle xanim,p_knife_crouch_bazooka xanim,p_knife_prone_pistol_swipe xanim,p_knife_prone_rifle_swipe xanim,p_knife_prone_bazooka_swipe xanim,p_knife_stand_pistol_swipe xanim,p_knife_stand_rifle_swipe xanim,p_knife_stand_bazooka_swipe xanim,p_knife_crouch_pistol_swipe xanim,p_knife_crouch_rifle_swipe xanim,p_knife_crouch_bazooka_swipe xanim,pt_flinch_grenade_back xanim,pt_flinch_grenade_forward xanim,pt_flinch_grenade_left xanim,pt_flinch_grenade_right xanim,pt_flinch_pistol_right xanim,pt_flinch_pistol_back xanim,pt_flinch_pistol_forward xanim,pt_flinch_pistol_left xanim,pt_flinch_right xanim,pt_flinch_left xanim,pt_flinch_back xanim,pt_flinch_forward xanim,pb_crouch_shellshock xanim,pb_stand_shellshock xanim,pt_prone_pullout_pose xanim,pt_stand_pullout_pose xanim,pt_crouch_pullout_pose xanim,pt_melee_prone_pistol xanim,pt_melee_prone xanim,pt_melee_pistol_4 xanim,pt_melee_pistol_3 xanim,pt_melee_pistol_2 xanim,pt_melee_pistol_1 xanim,pt_melee_crouch_right2left xanim,pt_melee_crouch_left2right xanim,pt_melee_crouch_left2left xanim,pt_melee_left2right xanim,pt_melee_left2left_1 xanim,pt_melee_right2left xanim,pt_melee_right2right_2 xanim,pt_melee_right2right_1 xanim,p_bayonet_stab_melee xanim,pt_prone_shoot_auto xanim,pt_prone_shoot_pistol xanim,pt_prone_shoot xanim,pt_reload_prone_auto xanim,pt_reload_stand_auto_mp40 xanim,pt_reload_stand_auto xanim,pt_reload_prone_rifle xanim,pt_reload_stand_rifle xanim,pt_reload_crouch_rifle xanim,pt_reload_prone_pistol xanim,pt_reload_stand_pistol xanim,pt_reload_crouch_pistol xanim,pt_crouch_rifle_fire xanim,pt_crouch_rifle_fire_ads xanim,pt_rifle_fire xanim,pt_rifle_fire_ads xanim,pt_rifle_fire_prone xanim,pt_prone_grenade_throw xanim,pt_crouch_grenade_throw xanim,pt_stand_grenade_throw xanim,pt_crouch_shoot_ads_pistol xanim,pt_crouch_shoot_pistol xanim,pt_stand_shoot_pistol xanim,pt_crouch_shoot_auto_ads xanim,pt_crouch_shoot_ads xanim,pt_crouch_shoot_auto xanim,pt_crouch_shoot xanim,pt_stand_shoot_auto_ads xanim,pt_stand_shoot_ads xanim,pt_stand_shoot_auto xanim,pt_stand_shoot xanim,mp_mantle_up_57 xanim,mp_mantle_up_51 xanim,mp_mantle_up_45 xanim,mp_mantle_up_39 xanim,mp_mantle_up_33 xanim,mp_mantle_up_27 xanim,mp_mantle_up_21 xanim,mp_mantle_over_high xanim,mp_mantle_over_mid xanim,mp_mantle_over_low xanim,pb_run_fast xanim,pb_sprint_gundown xanim,pb_stand_alert_RPG xanim,pt_stand_shoot_RPG xanim,pt_reload_stand_RPG xanim,pb_combatrun_forward_RPG xanim,pb_combatrun_back_RPG xanim,pb_sprint_RPG xanim,pb_laststand_idle xanim,pt_laststand_fire xanim,pb_laststand_death xanim,pt_laststand_reload xanim,p_revive_reviving xanim,p_crouch_revive_reviving xanim,p_prone_revive_reviving xanim,pb_hold_idle xanim,pt_hold_setup xanim,pt_hold_throw xanim,pb_hold_run xanim,pb_hold_run_back xanim,pb_hold_run_right xanim,pb_hold_run_left xanim,pb_crouch_alert_RPG xanim,pb_crouch_ads_RPG xanim,pb_stand_ads_RPG xanim,pb_sprint_pistol xanim,p_sprint_pistol_a xanim,p_sprint_2h_a xanim,p_crouchsprint_2h_a xanim,p_crouchsprint_2h_b xanim,p_crouchsprint_pistol_a xanim,p_crouchsprint_pistol_b xanim,pb_combatrun_left_RPG xanim,pb_combatrun_right_RPG xanim,pb_walk_forward_RPG_ads xanim,pb_walk_back_RPG_ads xanim,pb_walk_left_RPG_ads xanim,pb_walk_right_RPG_ads xanim,pb_crouch_hold_idle xanim,pb_crouch_hold_run xanim,pb_crouch_hold_run_back xanim,pb_crouch_hold_run_left xanim,pb_crouch_hold_run_right xanim,pb_prone_aim_RPG xanim,pt_prone_shoot_RPG xanim,pt_reload_prone_RPG xanim,pt_stand_shoot_shotgun xanim,pb_crouch_run_back_RPG xanim,pb_crouch_run_forward_RPG xanim,pb_crouch_run_left_RPG xanim,pb_crouch_run_right_RPG xanim,pb_crouch_walk_right_RPG xanim,pb_crouch_walk_left_RPG xanim,pb_crouch_walk_forward_RPG xanim,pb_crouch_walk_back_RPG xanim,pb_prone2crouchrun xanim,pb_prone_hold xanim,pb_prone_crawl_hold xanim,pb_prone_crawl_back_hold xanim,pb_prone_crawl_left_hold xanim,pb_prone_crawl_right_hold xanim,pt_reload_crouchwalk xanim,pt_reload_crouchwalk_pistol xanim,pb_sprint_hold xanim,pt_hold_prone_throw xanim,p_handheldradio_idle xanim,p_handheldradio_crouch_idle xanim,p_handheldradio_prone_idle xanim,pb_saw_gunner_aim_down_left45 xanim,pb_saw_gunner_aim_down_left30 xanim,pb_saw_gunner_aim_down_left15 xanim,pb_saw_gunner_aim_down_center xanim,pb_saw_gunner_aim_down_right15 xanim,pb_saw_gunner_aim_down_right30 xanim,pb_saw_gunner_aim_down_right45 xanim,pb_saw_gunner_aim_level_left45 xanim,pb_saw_gunner_aim_level_left30 xanim,pb_saw_gunner_aim_level_left15 xanim,pb_saw_gunner_aim_level_center xanim,pb_saw_gunner_aim_level_right15 xanim,pb_saw_gunner_aim_level_right30 xanim,pb_saw_gunner_aim_level_right45 xanim,pb_saw_gunner_aim_up_left45 xanim,pb_saw_gunner_aim_up_left30 xanim,pb_saw_gunner_aim_up_left15 xanim,pb_saw_gunner_aim_up_center xanim,pb_saw_gunner_aim_up_right15 xanim,pb_saw_gunner_aim_up_right30 xanim,pb_saw_gunner_aim_up_right45 xanim,pb_saw_gunner_prone_aim_down_center xanim,pb_saw_gunner_prone_aim_down_right20 xanim,pb_saw_gunner_prone_aim_down_right40 xanim,pb_saw_gunner_prone_aim_down_left20 xanim,pb_saw_gunner_prone_aim_down_left40 xanim,pb_saw_gunner_prone_aim_up_center xanim,pb_saw_gunner_prone_aim_up_right20 xanim,pb_saw_gunner_prone_aim_up_right40 xanim,pb_saw_gunner_prone_aim_up_left20 xanim,pb_saw_gunner_prone_aim_up_left40 xanim,pb_saw_gunner_prone_aim_level_center xanim,pb_saw_gunner_prone_aim_level_right20 xanim,pb_saw_gunner_prone_aim_level_right40 xanim,pb_saw_gunner_prone_aim_level_left20 xanim,pb_saw_gunner_prone_aim_level_left40 xanim,pb_saw_gunner_lowwall_aim_down_left45 xanim,pb_saw_gunner_lowwall_aim_down_left30 xanim,pb_saw_gunner_lowwall_aim_down_left15 xanim,pb_saw_gunner_lowwall_aim_down_center xanim,pb_saw_gunner_lowwall_aim_down_right15 xanim,pb_saw_gunner_lowwall_aim_down_right30 xanim,pb_saw_gunner_lowwall_aim_down_right45 xanim,pb_saw_gunner_lowwall_aim_level_left45 xanim,pb_saw_gunner_lowwall_aim_level_left30 xanim,pb_saw_gunner_lowwall_aim_level_left15 xanim,pb_saw_gunner_lowwall_aim_level_center xanim,pb_saw_gunner_lowwall_aim_level_right15 xanim,pb_saw_gunner_lowwall_aim_level_right30 xanim,pb_saw_gunner_lowwall_aim_level_right45 xanim,pb_saw_gunner_lowwall_aim_up_left45 xanim,pb_saw_gunner_lowwall_aim_up_left30 xanim,pb_saw_gunner_lowwall_aim_up_left15 xanim,pb_saw_gunner_lowwall_aim_up_center xanim,pb_saw_gunner_lowwall_aim_up_right15 xanim,pb_saw_gunner_lowwall_aim_up_right30 xanim,pb_saw_gunner_lowwall_aim_up_right45 // this script are loaded globally, but the assets should not! rawfile,mptype/player_rus_guard_wet.gsc rawfile,mptype/player_rus_guard.gsc rawfile,mptype/player_usa_raider.gsc rawfile,mptype/player_usa_raider_flame.gsc rawfile,mptype/player_usa_marine.gsc rawfile,mptype/player_usa_marine_wet.gsc rawfile,mptype/player_usa_marine_wet_flame.gsc rawfile,mptype/player_usa_marine_flame.gsc rawfile,mptype/player_usa_roebuck.gsc // russian player gscs rawfile,character/char_rus_wet_player1.gsc rawfile,character/char_rus_wet_player2.gsc rawfile,character/char_rus_wet_player3.gsc rawfile,character/char_rus_wet_player4.gsc rawfile,character/char_rus_player1.gsc rawfile,character/char_rus_player2.gsc rawfile,character/char_rus_player3.gsc rawfile,character/char_rus_player4.gsc // us player gscs rawfile,character/char_usa_marine_player1.gsc rawfile,character/char_usa_marine_player2.gsc rawfile,character/char_usa_marine_player3.gsc rawfile,character/char_usa_marine_player4.gsc rawfile,character/char_usa_marine_playerf.gsc rawfile,character/char_usa_marinewet_player1.gsc rawfile,character/char_usa_marinewet_player2.gsc rawfile,character/char_usa_marinewet_player3.gsc rawfile,character/char_usa_marinewet_player4.gsc rawfile,character/char_usa_marinewet_playerf.gsc rawfile,character/char_usa_raider_player1.gsc rawfile,character/char_usa_raider_player2.gsc rawfile,character/char_usa_raider_player3.gsc rawfile,character/char_usa_raider_player4.gsc rawfile,character/char_usa_raider_playerf.gsc mptype,player_usa_roebuck