cholleme
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046322fa9f
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no message
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2003-06-29 21:59:36 +00:00 |
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cholleme
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ac92225a7e
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A color state fix
Something that I forgot in the shader definition
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2003-06-29 21:57:40 +00:00 |
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cholleme
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85733f2d54
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Removed q1 sprite drawing and replaced by a script
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2003-06-29 21:52:25 +00:00 |
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cholleme
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0398c8fc2d
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A color state fix
Something that I forgot in the shader definition
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2003-06-29 21:51:04 +00:00 |
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cholleme
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fc57654f92
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no message
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2003-06-29 21:47:53 +00:00 |
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cholleme
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f670ac2d30
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Removed q1 sprite drawing and replaced by a script
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2003-06-29 21:47:22 +00:00 |
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cholleme
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a9daa0b461
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Added check for maps compiled without delux mapping, disable delux mapping automatically...
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2003-06-29 21:44:23 +00:00 |
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cholleme
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fff9249d8f
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Removed q1 sprite drawing and replaced by a script
Added cvar to disable real time light drawing
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2003-06-29 21:43:17 +00:00 |
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cholleme
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9cf0af6b2b
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Added cvar to disable real time light drawing
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2003-06-29 21:41:49 +00:00 |
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cholleme
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118e5b1f6c
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Added check for map without light, and use black lightmaps if that's the case
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2003-06-29 21:40:30 +00:00 |
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cholleme
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50a80d56f6
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Made some initial changes for supporting shader lights
Some cleanup
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2003-06-29 21:38:58 +00:00 |
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cholleme
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352ad7046e
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Made default resolution 640x480 instead of 640x400
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2003-06-29 21:37:59 +00:00 |
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cholleme
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7bd961ef6d
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no message
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2003-06-29 21:37:17 +00:00 |
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cholleme
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027ddfe2a3
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Made some initial changes for supporting shader lights
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2003-06-29 21:36:50 +00:00 |
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cholleme
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e9cbe091a3
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User friendlier shader error handling
Loading cubemaps from shaders (for light shaders)
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2003-06-29 21:35:30 +00:00 |
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cholleme
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487b36662a
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Fixed grenade sounds hanging
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2003-06-29 21:34:26 +00:00 |
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cholleme
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9bde6cee06
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Added bounding box checking for curves
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2003-06-25 11:39:14 +00:00 |
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cholleme
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d897ea3ab0
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Committed an old version...
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2003-06-25 11:37:43 +00:00 |
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cholleme
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5796782694
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Removed a bit to much code :)
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2003-06-25 11:37:15 +00:00 |
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cholleme
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bf12e00d49
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Cleanup old code
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2003-06-25 10:04:39 +00:00 |
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cholleme
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3d2673dc4b
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Fixed mesh model drawing
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2003-06-25 10:02:32 +00:00 |
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cholleme
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963a24e391
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Added code to show tangent space
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2003-06-25 09:59:55 +00:00 |
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cholleme
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8832969132
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Changed the self shadow term
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2003-06-25 09:59:13 +00:00 |
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cholleme
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fbef8596a9
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Console commands cleanup
Fixed bug with specular view origin incorrectly set up for meshes
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2003-06-25 09:57:48 +00:00 |
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cholleme
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35d2d19441
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Cleanup old code
Console commands cleanup
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2003-06-25 09:53:04 +00:00 |
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cholleme
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eb5f5f4565
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Fixed mesh model drawing
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2003-06-25 09:52:32 +00:00 |
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cholleme
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4562e2a0f9
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Fixed mesh model drawing
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2003-06-25 09:47:21 +00:00 |
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cholleme
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4aae63a512
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Cleanup old code
Console commands cleanup
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2003-06-25 09:44:54 +00:00 |
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cholleme
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a79d857eea
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Some boxlight fixes
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2003-06-25 09:41:54 +00:00 |
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cholleme
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7151bf4adf
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Cleanup old code
Some boxlight fixes
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2003-06-25 09:36:24 +00:00 |
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cholleme
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d759812709
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Commented out some unused code
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2003-06-25 09:30:53 +00:00 |
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cholleme
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cfea125813
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Added nvtexture shader defines (for later use)
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2003-06-25 09:29:16 +00:00 |
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cholleme
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2221a5e555
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Console commands cleanup
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2003-06-25 09:28:30 +00:00 |
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cholleme
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02f88d9c59
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Added vectormin/vectormax methods
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2003-06-25 09:24:51 +00:00 |
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cholleme
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53d368a964
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Added detail bumpmaps (grayscale bumpmaps added to normal maps)
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2003-06-25 09:20:44 +00:00 |
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cholleme
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42a2c2f320
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collisions fix
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2003-06-25 09:19:35 +00:00 |
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cholleme
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274614964f
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Fixed bug with monster collisions
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2003-06-25 09:18:55 +00:00 |
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cholleme
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085c765c1e
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Added detail bumpmaps (grayscale bumpmaps added to normal maps)
Console commands cleanup
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2003-06-25 09:17:39 +00:00 |
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cholleme
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ba89f7cdf5
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Console commands cleanup
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2003-06-25 09:16:49 +00:00 |
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cholleme
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c8538e9236
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q3 bsp bug fixed
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2003-06-25 09:13:44 +00:00 |
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jpaana
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6ae657e784
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Some glColor3f's for the sprites, just in case
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2003-05-22 23:26:22 +00:00 |
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jpaana
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7351fce7df
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Lord Havoc's patch to support top-bottom TGAs
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2003-05-21 10:38:30 +00:00 |
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jpaana
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cc1812b018
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bbox lighting
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2003-05-05 04:25:34 +00:00 |
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cholleme
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8908e5908e
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New network protocol
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2003-05-04 21:55:06 +00:00 |
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cholleme
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adf7dcc155
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no message
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2003-05-04 21:54:20 +00:00 |
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cholleme
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4a5187a6df
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Experimental occlusion culling (It's slower!) / Poly counting (incorrect currently)
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2003-05-04 21:53:50 +00:00 |
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cholleme
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8d10a9b3a3
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Boxlights
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2003-05-04 21:52:37 +00:00 |
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cholleme
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a72f031c41
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Experimental occlusion culling
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2003-05-04 21:51:30 +00:00 |
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cholleme
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db8e131ae5
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Changed the smooth normal calculations for inline models
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2003-05-04 21:50:52 +00:00 |
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cholleme
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1ba32f57bd
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Stuff
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2003-05-04 21:50:34 +00:00 |
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