Commit graph

187 commits

Author SHA1 Message Date
cholleme
046322fa9f no message 2003-06-29 21:59:36 +00:00
cholleme
ac92225a7e A color state fix
Something that I forgot in the shader definition
2003-06-29 21:57:40 +00:00
cholleme
85733f2d54 Removed q1 sprite drawing and replaced by a script 2003-06-29 21:52:25 +00:00
cholleme
0398c8fc2d A color state fix
Something that I forgot in the shader definition
2003-06-29 21:51:04 +00:00
cholleme
fc57654f92 no message 2003-06-29 21:47:53 +00:00
cholleme
f670ac2d30 Removed q1 sprite drawing and replaced by a script 2003-06-29 21:47:22 +00:00
cholleme
a9daa0b461 Added check for maps compiled without delux mapping, disable delux mapping automatically... 2003-06-29 21:44:23 +00:00
cholleme
fff9249d8f Removed q1 sprite drawing and replaced by a script
Added cvar to disable real time light drawing
2003-06-29 21:43:17 +00:00
cholleme
9cf0af6b2b Added cvar to disable real time light drawing 2003-06-29 21:41:49 +00:00
cholleme
118e5b1f6c Added check for map without light, and use black lightmaps if that's the case 2003-06-29 21:40:30 +00:00
cholleme
50a80d56f6 Made some initial changes for supporting shader lights
Some cleanup
2003-06-29 21:38:58 +00:00
cholleme
352ad7046e Made default resolution 640x480 instead of 640x400 2003-06-29 21:37:59 +00:00
cholleme
7bd961ef6d no message 2003-06-29 21:37:17 +00:00
cholleme
027ddfe2a3 Made some initial changes for supporting shader lights 2003-06-29 21:36:50 +00:00
cholleme
e9cbe091a3 User friendlier shader error handling
Loading cubemaps from shaders (for light shaders)
2003-06-29 21:35:30 +00:00
cholleme
487b36662a Fixed grenade sounds hanging 2003-06-29 21:34:26 +00:00
cholleme
9bde6cee06 Added bounding box checking for curves 2003-06-25 11:39:14 +00:00
cholleme
d897ea3ab0 Committed an old version... 2003-06-25 11:37:43 +00:00
cholleme
5796782694 Removed a bit to much code :) 2003-06-25 11:37:15 +00:00
cholleme
bf12e00d49 Cleanup old code 2003-06-25 10:04:39 +00:00
cholleme
3d2673dc4b Fixed mesh model drawing 2003-06-25 10:02:32 +00:00
cholleme
963a24e391 Added code to show tangent space 2003-06-25 09:59:55 +00:00
cholleme
8832969132 Changed the self shadow term 2003-06-25 09:59:13 +00:00
cholleme
fbef8596a9 Console commands cleanup
Fixed bug with specular view origin incorrectly set up for meshes
2003-06-25 09:57:48 +00:00
cholleme
35d2d19441 Cleanup old code
Console commands cleanup
2003-06-25 09:53:04 +00:00
cholleme
eb5f5f4565 Fixed mesh model drawing 2003-06-25 09:52:32 +00:00
cholleme
4562e2a0f9 Fixed mesh model drawing 2003-06-25 09:47:21 +00:00
cholleme
4aae63a512 Cleanup old code
Console commands cleanup
2003-06-25 09:44:54 +00:00
cholleme
a79d857eea Some boxlight fixes 2003-06-25 09:41:54 +00:00
cholleme
7151bf4adf Cleanup old code
Some boxlight fixes
2003-06-25 09:36:24 +00:00
cholleme
d759812709 Commented out some unused code 2003-06-25 09:30:53 +00:00
cholleme
cfea125813 Added nvtexture shader defines (for later use) 2003-06-25 09:29:16 +00:00
cholleme
2221a5e555 Console commands cleanup 2003-06-25 09:28:30 +00:00
cholleme
02f88d9c59 Added vectormin/vectormax methods 2003-06-25 09:24:51 +00:00
cholleme
53d368a964 Added detail bumpmaps (grayscale bumpmaps added to normal maps) 2003-06-25 09:20:44 +00:00
cholleme
42a2c2f320 collisions fix 2003-06-25 09:19:35 +00:00
cholleme
274614964f Fixed bug with monster collisions 2003-06-25 09:18:55 +00:00
cholleme
085c765c1e Added detail bumpmaps (grayscale bumpmaps added to normal maps)
Console commands cleanup
2003-06-25 09:17:39 +00:00
cholleme
ba89f7cdf5 Console commands cleanup 2003-06-25 09:16:49 +00:00
cholleme
c8538e9236 q3 bsp bug fixed 2003-06-25 09:13:44 +00:00
jpaana
6ae657e784 Some glColor3f's for the sprites, just in case 2003-05-22 23:26:22 +00:00
jpaana
7351fce7df Lord Havoc's patch to support top-bottom TGAs 2003-05-21 10:38:30 +00:00
jpaana
cc1812b018 bbox lighting 2003-05-05 04:25:34 +00:00
cholleme
8908e5908e New network protocol 2003-05-04 21:55:06 +00:00
cholleme
adf7dcc155 no message 2003-05-04 21:54:20 +00:00
cholleme
4a5187a6df Experimental occlusion culling (It's slower!) / Poly counting (incorrect currently) 2003-05-04 21:53:50 +00:00
cholleme
8d10a9b3a3 Boxlights 2003-05-04 21:52:37 +00:00
cholleme
a72f031c41 Experimental occlusion culling 2003-05-04 21:51:30 +00:00
cholleme
db8e131ae5 Changed the smooth normal calculations for inline models 2003-05-04 21:50:52 +00:00
cholleme
1ba32f57bd Stuff 2003-05-04 21:50:34 +00:00