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This commit is contained in:
cholleme 2003-06-29 21:37:17 +00:00
parent 027ddfe2a3
commit 7bd961ef6d

View file

@ -156,7 +156,7 @@ Breaks a polygon up along axial 64 unit
boundaries so that turbulent and sky warps
can be done reasonably.
================
*/
*//*
void GL_SubdivideSurface (msurface_t *fa)
{
vec3_t verts[64];
@ -185,7 +185,7 @@ void GL_SubdivideSurface (msurface_t *fa)
SubdividePolygon (numverts, verts[0]);
}
*/
//=========================================================