Added vectormin/vectormax methods
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@ -66,6 +66,10 @@ void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
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float VectorNormalize (vec3_t v); // returns vector length
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void VectorInverse (vec3_t v);
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void VectorScale (vec3_t in, vec_t scale, vec3_t out);
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void VectorMax(vec3_t i1, vec3_t i2, vec3_t r);
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void VectorMin(vec3_t i1, vec3_t i2, vec3_t r);
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int Q_log2(int val);
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void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
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