Console commands cleanup
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02f88d9c59
commit
2221a5e555
3 changed files with 23 additions and 24 deletions
20
glquake.h
20
glquake.h
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@ -92,7 +92,7 @@ extern float gldepthmin, gldepthmax;
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void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha);
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void GL_Upload8 (byte *data,char *identifier, int width, int height, qboolean mipmap, qboolean alpha, qboolean bump);
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int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, qboolean bump);
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//int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, qboolean bump);
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int GL_FindTexture (char *identifier);
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typedef struct
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@ -314,35 +314,24 @@ extern cvar_t cg_showviewmodel;
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extern cvar_t r_waterwarp;
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extern cvar_t r_fullbright;
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extern cvar_t r_lightmap;
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extern cvar_t r_shadows;
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extern cvar_t r_mirroralpha;
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extern cvar_t r_wateralpha;
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extern cvar_t r_dynamic;
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extern cvar_t r_novis;
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extern cvar_t gl_clear;
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extern cvar_t gl_cull;
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extern cvar_t gl_poly;
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//extern cvar_t gl_texsort;
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extern cvar_t gl_polyblend;
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//extern cvar_t gl_keeptjunctions; PENTA: dont remove t-junctions
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extern cvar_t gl_reporttjunctions;
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extern cvar_t gl_flashblend;
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extern cvar_t gl_nocolors;
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extern cvar_t gl_doubleeyes;
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extern int gl_lightmap_format;
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extern int gl_solid_format;
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extern int gl_alpha_format;
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extern cvar_t gl_max_size;
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extern cvar_t gl_playermip;
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extern cvar_t gl_watershader; //PENTA:
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extern cvar_t gl_calcdepth;
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extern cvar_t sh_lightmapbright; //PENTA:
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extern cvar_t sh_radiusscale;
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extern cvar_t sh_visiblevolumes;
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extern cvar_t sh_entityshadows;
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extern cvar_t sh_meshshadows;
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@ -360,7 +349,6 @@ extern cvar_t sh_infinitevolumes;//PENTA:
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extern cvar_t sh_noscissor;
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extern cvar_t sh_nocleversave;
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extern cvar_t sh_bumpmaps;//PENTA: enable disable bump mapping
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extern cvar_t sh_colormaps;//PENTA: enable disable textures on the world (light will remain)
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extern cvar_t sh_playershadow;//PENTA: the player casts a shadow (the one YOU are playing with, others always cast shadows)
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extern cvar_t sh_nocache;
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extern cvar_t sh_glares;
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@ -418,7 +406,6 @@ extern const char *gl_renderer;
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extern const char *gl_version;
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extern const char *gl_extensions;
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void R_TranslatePlayerSkin (int playernum);
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void GL_Bind (int texnum);
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#ifndef _WIN32
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@ -1400,12 +1387,12 @@ void EmitMirrorPolys (msurface_t *fa);
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void EmitMirrorWaterPolys (msurface_t *fa);
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void EmitSkyPolys (msurface_t *fa);
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void EmitWaterPolys (msurface_t *fa);
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void InitShaderTex (void);
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//void InitShaderTex (void);
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void LoadColorTGA (FILE *fin, byte *pixels, int *width, int *height);
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void LoadGrayTGA (FILE *fin,byte *pixels,int *width, int *height);
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int LoadTextureInPlace(char* filename, int size, byte* mem, int* width, int* height);
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void LoadTGA (FILE *fin);
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qboolean OverrideFluidTex (char *name);
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//qboolean OverrideFluidTex (char *name);
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void ProjectPlane (const vec3_t src,const vec3_t v1,const vec3_t v2,vec3_t dst);
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void TraceLine (vec3_t start, vec3_t end, vec3_t impact);
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@ -1479,7 +1466,6 @@ extern int lightmap_textures;
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void Draw_TextureMode_f (void);
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extern cvar_t gl_nobind;
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extern cvar_t gl_max_size;
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extern cvar_t gl_picmip;
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extern cvar_t gl_gloss;
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13
mathlib.c
13
mathlib.c
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@ -473,6 +473,19 @@ void VectorScale (vec3_t in, vec_t scale, vec3_t out)
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}
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void VectorMax(vec3_t i1, vec3_t i2, vec3_t r) {
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r[0] = max(i1[0],i2[0]);
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r[1] = max(i1[1],i2[1]);
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r[2] = max(i1[2],i2[2]);
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}
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void VectorMin(vec3_t i1, vec3_t i2, vec3_t r) {
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r[0] = min(i1[0],i2[0]);
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r[1] = min(i1[1],i2[1]);
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r[2] = min(i1[2],i2[2]);
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}
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int Q_log2(int val)
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{
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int answer=0;
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14
menu.c
14
menu.c
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@ -1183,12 +1183,12 @@ void M_AdjustSliders (int dir)
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Cvar_SetValue ("viewsize", scr_viewsize.value);
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break;
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case 4: // gamma
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v_gamma.value -= dir * 0.05;
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if (v_gamma.value < 0.5)
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v_gamma.value = 0.5;
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if (v_gamma.value > 1)
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v_gamma.value = 1;
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Cvar_SetValue ("gamma", v_gamma.value);
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r_intensity.value -= dir * 0.05;
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if (r_intensity.value < 0.5)
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r_intensity.value = 0.5;
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if (r_intensity.value > 1)
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r_intensity.value = 1;
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Cvar_SetValue ("gamma", r_intensity.value);
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break;
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case 5: // mouse speed
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sensitivity.value += dir * 0.5;
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@ -1317,7 +1317,7 @@ void M_Options_Draw (void)
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M_DrawSlider (220, 56, r);
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M_Print (16, 64, " Brightness");
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r = (1.0 - v_gamma.value) / 0.5;
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r = (1.0 - r_intensity.value) / 0.5;
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M_DrawSlider (220, 64, r);
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M_Print (16, 72, " Mouse Speed");
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