- make weapon alignment code with for right handed properly
- made silenced luger far more accurate
- extended bem length in weapon align
- included latest weapons from baggyg
- Fixed the inaccurate sniper rifle (was caused by CG_ZoomSway still in effect
- Made scope reticles draw at a better scale
- Binoculars can be zoomed in and out using trigger (will toggle back and forth between zoom in and out)
- Made the grenades have the same weight
- Start of Baggyg's changes to no-hand vr weapons - now have a scope switchable FG42
- FIx bug where door pushes you and makes yaw go out of sync
- Fix bug where returning knife to backpack causes weapon to fire repeatedly
- Don't let the game run a graphics performance selection (pointless)
- Raised weapons slightly
- Ensured trilinear mip mapping by default
- Included copying of demo and weapons pack in base apk
- Some stereo depth to the binocular sights (looks better)
- make scopes work better when reloading
- Fix issue with altfire not switching scope on mauser correctly
- fix issue some weapons continuously firing
- Increase scope and binocular activation range
- You can now grab from the backpack:
- Grip Button - Grenades / Pineapple / Dynamite
- A Button - Knife
- B Button - Binoculars (move them to your face to activate)
- Fixed bug with scopes
- Improved HUD and fading
- X button now enables/disables HUD (might change this)
- Ability to detach the scope from the Mauser and use iron sights (use alt-fire)
- Player moves at 1/3 normal speed when scope is active
- Backpack will now provide grenades if player has them