default near clipping to low so weapon isn't clipped

This commit is contained in:
Simon 2020-07-11 08:52:13 +01:00
parent 0242fd1543
commit 632ae12597

View file

@ -1094,7 +1094,7 @@ void R_Register( void ) {
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE );
r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE );
r_flares = ri.Cvar_Get( "r_flares", "1", CVAR_ARCHIVE );
r_znear = ri.Cvar_Get( "r_znear", "8", CVAR_CHEAT );
r_znear = ri.Cvar_Get( "r_znear", "0.01", CVAR_CHEAT );
AssertCvarRange( r_znear, 0.001f, 200, qtrue );
//----(SA) added
r_zfar = ri.Cvar_Get( "r_zfar", "0", CVAR_CHEAT );