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HUD now visible
and has some stereo depth
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parent
565efdc14b
commit
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1 changed files with 29 additions and 5 deletions
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@ -28,6 +28,9 @@ If you have questions concerning this license or the applicable additional terms
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// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
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#include "cg_local.h"
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#include "../../../RTCWVR/VrClientInfo.h"
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extern vr_client_info_t* cgVR;
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/*
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================
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@ -56,11 +59,32 @@ void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
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}
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// -NERVE - SMF
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// scale for screen sizes
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*x *= cgs.screenXScale;
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*y *= cgs.screenYScale;
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*w *= cgs.screenXScale;
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*h *= cgs.screenYScale;
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if (cg.zoomedScope || cg.zoomedBinoc || cg.viewFade > 0 || ( cg.v_dmg_time > cg.time ) || ( cgs.scrFadeAlphaCurrent > 0.0 ))
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{
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// scale for screen sizes
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*x *= cgs.screenXScale;
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*y *= cgs.screenYScale;
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*w *= cgs.screenXScale;
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*h *= cgs.screenYScale;
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}
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else
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{
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float screenXScale = cgs.screenXScale / 3.0f;
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float screenYScale = cgs.screenYScale / 3.0f;
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int xoffset = -24;
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if (cg.refdef.stereoView == 1) {
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xoffset *= -1;
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}
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*x *= screenXScale;
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*y *= screenYScale;
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*w *= screenXScale;
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*h *= screenYScale;
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*x += (cg.refdef.width - (640 * screenXScale)) / 2.0f + xoffset;
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*y += (cg.refdef.height - (480 * screenYScale)) / 2.0f;
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}
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}
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/*
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