..
console
- removed debug message.
2022-01-04 17:18:24 +01:00
menu
- Pass DVector2
objects directly through to F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
.
2022-10-14 18:19:04 +02:00
music
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
r_data
- lock cvar shader uniforms behind a command line parameter for now
2022-04-16 12:12:43 -04:00
rendering
- Use MaxSmoothRatio
everywhere so refactoring is easier later on.
2022-10-14 18:19:03 +02:00
textures
- floatified some parts of the SO interface for consistent use of MAXSO.
2022-10-06 20:50:45 +02:00
actorinfo.cpp
- added all parts needed to implement the actor property parser.
2022-01-23 13:03:39 +01:00
actorinfo.h
- made DCoreActor's properties functional.
2022-02-15 22:34:03 +01:00
actorlist.cpp
- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
2022-10-14 20:31:56 +02:00
automap.cpp
- Pass DVector2
objects directly through to F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
.
2022-10-14 18:19:04 +02:00
automap.h
- Pass DVector2
objects directly through to F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
.
2022-10-14 18:19:04 +02:00
cheathandler.cpp
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
2022-10-01 09:10:13 +02:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
coreactor.h
- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
2022-10-14 20:31:56 +02:00
ct_chat.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
d_net.cpp
- backend update from GZDoom.
2022-06-06 11:45:34 +02:00
d_net.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_protocol.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
- added spawn number parser to .DEF.
2022-01-26 23:53:05 +01:00
fixedhorizon.h
- Rename binaryangle.h
to fixedhorizon.h
and sanitise places where previous header was included.
2022-10-05 00:36:31 +02:00
g_mapinfo.cpp
- replaced a few naked chars with better types.
2022-08-05 17:04:46 +02:00
g_mapinfo.h
- summary screens, too.
2021-05-02 12:28:32 +02:00
gameconfigfile.cpp
- fixed bad search path setup on macOS
2022-04-19 14:02:51 +02:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- normalize the timer with the app start, not the epoch.
2022-10-09 14:50:45 +02:00
gamecontrol.h
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
gamecvars.cpp
- removed OSD_StripColors.
2022-10-12 22:10:37 +02:00
gamecvars.h
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
gamefuncs.cpp
- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
2022-10-14 20:31:56 +02:00
gamefuncs.h
- renamed walltype::fdelta and fcenter
2022-10-13 22:54:43 +02:00
gamehud.cpp
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
gamehud.h
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
2021-07-29 17:39:22 +10:00
gameinput.cpp
- Eliminate some TAngle floating point Build method usage.
2022-10-05 00:36:31 +02:00
gameinput.h
- Move TAngle<>
interpolation function to common and add ones for TVector<>
classes.
2022-10-13 00:59:03 +02:00
gamestruct.h
- Clean up remaining automap interfaces to finish the floatification.
2022-10-14 18:19:02 +02:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
inputstate.cpp
- floatified WarpToCoords
2022-10-13 20:58:12 +02:00
inputstate.h
- Force synchronised input when cl_capfps
is true.
2022-06-06 18:41:48 +10:00
interphelpers.h
- Move TAngle<>
interpolation function to common and add ones for TVector<>
classes.
2022-10-13 00:59:03 +02:00
interpolate.cpp
- silenced a few conversion truncation warnings.
2022-10-12 15:49:07 +02:00
interpolate.h
Revert "- removed Interp_Sprite_Z."
2022-01-01 19:50:30 +01:00
intvec.h
- ppos.Z assignments
2022-10-06 20:50:46 +02:00
mainloop.cpp
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
maphack.cpp
- floatified sprext.position_offset
2022-10-10 17:37:17 +02:00
mapinfo.cpp
- replaced a few naked chars with better types.
2022-08-05 17:04:46 +02:00
mapinfo.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
maploader.cpp
- use zvel's alias inittype where it's not being used for velocity.
2022-10-14 20:31:55 +02:00
maptypes.h
- eliminate the only use of zvel in tspritetype.
2022-10-14 20:31:57 +02:00
mathutil.cpp
- Optimise fFindDistance2D()
to multiply by inverse rather than divide by a constant.
2021-07-10 22:08:48 +10:00
mathutil.h
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
namedef_custom.h
- did some reshuffling on Exhumed's menu.
2022-01-24 01:00:05 +01:00
ns.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
packet.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
palette.cpp
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
palette.h
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
precache.cpp
- animation precaching cleanup.
2022-08-05 23:48:43 +02:00
precache.h
- migrated RR's cutscene definitions.
2021-05-02 13:12:24 +02:00
psky.cpp
- fixed sky tiling.
2022-01-25 19:00:52 +01:00
psky.h
- sky management rework.
2022-01-16 12:12:43 +01:00
quotemgr.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
Revert "- fixed music lookup for user maps."
2021-12-30 09:58:08 +01:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
raze_sound.h
- handle most int_pos calls in common code.
2022-10-04 18:44:17 +02:00
razefont.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
2022-10-14 20:31:56 +02:00
savegamehelp.h
- floatified hitpos
2022-10-05 18:11:59 +02:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- another backend update from GZDoom.
2022-06-06 15:28:41 +02:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
searchpaths.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
secrets.cpp
- fixed parsing issues in secret hint system.
2022-05-24 20:41:44 +02:00
secrets.h
- improved the secret hint management for Blood.
2022-03-20 12:47:23 +01:00
sectorgeometry.cpp
- eliminate all use of integer coordinates in the sector geometry creation code.
2022-10-05 18:31:46 +02:00
sectorgeometry.h
- avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values.
2022-02-15 22:34:03 +01:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statusbar.h
- removed all leftover parts of the native status bars.
2021-05-16 10:35:33 +02:00
statusbar2.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
thingdef.h
- added scripting exports for the global map types and a few more actor utilities.
2022-02-21 00:12:51 +01:00
thingdef_data.cpp
- added scripting exports for the global map types and a few more actor utilities.
2022-02-21 00:12:51 +01:00
thingdef_properties.cpp
- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
2022-10-14 20:31:56 +02:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
updatesector.h
- pass a DVector3 to updatesectorneighbor
2022-10-13 19:59:15 +02:00
version.h
- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
2022-08-03 14:13:42 +02:00
vmexports.cpp
- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
2022-10-14 20:31:56 +02:00
zcc_compile_raze.cpp
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
zcc_compile_raze.h
- hooked up the compiler extension and the static actor data setup.
2022-01-23 13:03:39 +01:00
zcompile.cpp
- added the flag parsing utilities.
2022-01-23 13:03:39 +01:00