raze/source/core
Mitchell Richters 8bcbc1b892 - Null the roll angle used for weapon drawing when looking left/right and with Blood's delirium for now.
* Intended to make the look left/right keys better, but doesn't work properly for weapons made up of layered parts of varying sizes.
* Fixes #879.
2023-03-16 16:34:31 +11:00
..
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
models - voxel management cleanup. 2022-12-18 13:18:43 +01:00
music - fix last commit 2023-01-21 15:08:47 +01:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - Repair voxel 2D vector adjustment. 2023-03-15 20:42:24 +11:00
textures - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
actorinfo.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
actorinfo.h - disabled property-type definition of spritetype members. 2023-01-08 16:45:09 +01:00
actorlist.cpp - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
ct_chat.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
d_net.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp Attempt to fix #806 2022-12-22 22:14:13 +01:00
g_mapinfo.cpp - fixed lookup for tile aliases pointing to non-existent tiles. 2022-12-29 13:33:02 +01:00
g_mapinfo.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
gameconfigfile.cpp - migrate cl_savedir to save_dir 2022-11-06 17:48:32 +01:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - fixed some message mappings. 2023-02-19 13:01:20 +01:00
gamecontrol.h - big texture system refactor. 2022-12-18 13:05:58 +01:00
gamecvars.cpp - scriptified ooz. 2022-12-11 19:43:47 +01:00
gamecvars.h - scriptified ooz. 2022-12-11 19:43:47 +01:00
gamefuncs.cpp - refactored all access to the fake picanm[] array. 2022-12-18 13:26:29 +01:00
gamefuncs.h - big texture system refactor. 2022-12-18 13:05:58 +01:00
gamehud.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Move canslopetilt test for PlayerAngles::doViewPitch(). 2023-03-15 16:36:56 +11:00
gameinput.h - Null the roll angle used for weapon drawing when looking left/right and with Blood's delirium for now. 2023-03-16 16:34:31 +11:00
gamestruct.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - ignore executable files in a zip's main folder when checking for mod content in a subdirectory. 2023-01-06 18:01:34 +01:00
inputstate.cpp - Remove inputScale global and make static in mainloop.cpp. 2023-02-05 08:37:37 +11:00
inputstate.h - Remove inputScale global and make static in mainloop.cpp. 2023-02-05 08:37:37 +11:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - For I_GetInputFrac(), just have the caller check if input is synchronised. 2023-02-05 08:40:25 +11:00
maphack.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
mapinfo.cpp - Duke/RR: fixed: animates array must be cleared on map change. 2022-12-10 10:20:01 +01:00
mapinfo.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
maploader.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
maptypes.h - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached. 2023-01-05 19:26:42 +01:00
namedef_custom.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
precache.h - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
raze_sound.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
razefont.cpp - fixed compilation error 2023-02-21 10:30:44 +02:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
savegamehelp.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
statistics.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - exported a bunch of stuff we're going to need soon. 2022-12-11 19:43:47 +01:00
thingdef_properties.cpp - disabled property-type definition of spritetype members. 2023-01-08 16:45:09 +01:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - we're past 1.6 now. 2022-12-11 18:31:07 +01:00
vmexports.cpp - scriptified World Tour's flamethrowerflame. 2023-01-28 16:31:45 +01:00
zcc_compile_raze.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00