9a17d33579
* The original game spawning the player's sprite/actor would set the sprite's pos with the Z matching the player's, which had a height offset already applied. * This baked in height offset was carried through up until the `SetActor()` call in `processinput()`, where the original game would then strip off `gs.playerheight`. * This baked in height offset within the actor is critical on the first tic for pre-activated elevators on level spawn to function right, such as E1L2 and E2L3. * Properly setting the player actor's Z immediately after the initial `getzrange()` call, but before other functions like `movement()`, etc further down in `processinput()` is the best spot. * Fixes #870. |
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bin/windows | ||
build-doc | ||
cmake | ||
libraries | ||
package/common | ||
soundfont | ||
source | ||
tools | ||
wadsrc | ||
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AUTHORS.md | ||
CMakeLists.txt | ||
README.md |
Welcome to Raze!
Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package. It is also capable of playing Nam and WW2 GI.
The game modules are based on the following sources:
- Duke Nukem: JFDuke, EDuke 2.0, World Tour extensions from DukeGDX and some minor fixes from EDuke32.
- Redneck Rampage: Nuke.YKT's reconstructed source available in the Rednukem Git repo.
- Blood: NBlood.
- Shadow Warrior: SWP and VoidSW.
- Exhumed/Powerslave: PCExhumed, with some enhancements inspired by PowerslaveGDX.
ZDoom, GZDoom Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
EDuke32 and VoidSW Source (c) 2005-2020 EDuke32 teams, and contributors
NBlood source (c) 2019-2020 Nuke.YKT
PCExhumed source (c) 2019-2020 sirlemonhead, Nuke.YKT
BuildGDX (c) 2020
Duke Nukem 3D Source (c) 1996-2003 3D Realms
Shadow Warrior Source (c) 1997-2005 3D Realms
"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Non-Build code is licensed under the GPL v2
https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
How to build Raze
To build Raze, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.
Resources
- https://raze.zdoom.org/ - Home Page
- https://forum.zdoom.org/viewforum.php?f=351 - Forum
- https://raze.zdoom.org/wiki/ - Wiki
- https://discord.gg/zdoom - Discord Server
- https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing - Translation sheet (Google Docs)