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- SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
In this case the SO interpolation must be skipped. The only use case for this combination is sine-wave animated water.
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179ec32d5f
commit
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4 changed files with 17 additions and 5 deletions
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@ -421,6 +421,7 @@ struct sectortype
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short number; // usually used for matching number
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bool u_defined;
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uint8_t flags2;
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uint8_t interpolate; // this one is valid even without u_defined.
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};
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};
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@ -549,7 +549,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sectortype &c, sectort
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("damage", c.damage, def->damage)
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("number", c.number, def->number)
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("u_defined", c.u_defined, def->u_defined)
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("flags2", c.flags2, def->flags2);
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("flags2", c.flags2, def->flags2)
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("interpolate", c.interpolate, def->interpolate);
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}
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arc.EndObject();
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@ -159,10 +159,12 @@ static void setvalue(so_interp::interp_data& element, double value)
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wall[index].moved();
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break;
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case soi_ceil:
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sector[index].setceilingz(value);
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if (!(sector[index].interpolate & 2))
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sector[index].setceilingz(value);
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break;
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case soi_floor:
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sector[index].setfloorz(value);
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if (!(sector[index].interpolate & 1))
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sector[index].setfloorz(value);
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break;
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case soi_sox:
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SectorObject[index].pmid.X = value;
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@ -499,24 +499,30 @@ void SectorSetup(void)
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// set the first on up
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swf = &SineWaveFloor[NextSineWave][swf_ndx];
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if (tag != TAG_SINE_WAVE_CEILING) StartInterpolation(sectp, Interp_Sect_Floorz);
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if (tag != TAG_SINE_WAVE_FLOOR) StartInterpolation(sectp, Interp_Sect_Ceilingz);
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swf->flags = 0;
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switch (num)
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{
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case 0:
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StartInterpolation(sectp, Interp_Sect_Floorz);
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sectp->interpolate |= 1;
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swf->flags |= (SINE_FLOOR);
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if ((sectp->floorstat & CSTAT_SECTOR_SLOPE))
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{
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StartInterpolation(sectp, Interp_Sect_Floorheinum);
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swf->flags |= (SINE_SLOPED);
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}
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break;
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case 1:
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StartInterpolation(sectp, Interp_Sect_Ceilingz);
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sectp->interpolate |= 2;
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swf->flags |= (SINE_CEILING);
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break;
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case 2:
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StartInterpolation(sectp, Interp_Sect_Floorz);
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StartInterpolation(sectp, Interp_Sect_Ceilingz);
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sectp->interpolate |= 3;
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swf->flags |= (SINE_FLOOR | SINE_CEILING);
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break;
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}
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@ -2550,6 +2556,7 @@ void DoSineWaveFloor(void)
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int wave;
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int flags;
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Printf("---------------------------\n");
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for (wave = 0; wave < MAX_SINE_WAVE; wave++)
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{
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for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sectp != nullptr && swf < &SineWaveFloor[wave][SIZ(SineWaveFloor[wave])]; swf++)
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@ -2560,6 +2567,7 @@ void DoSineWaveFloor(void)
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if ((flags & SINE_FLOOR))
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{
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double newz = swf->floorOrigz + swf->Range * BobVal(swf->sintable_ndx);
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Printf("sector %d: orig = %2.5f, range = %2.5f, new = %2.5f, index = %d\n", int(swf->sectp - sector.Data()), swf->floorOrigz, swf->Range, newz, swf->sintable_ndx);
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swf->sectp->setfloorz(newz);
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}
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