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console
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- fixed episode default.
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2020-10-11 07:44:51 +02:00 |
menu
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- fixed quicksave setup
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2020-10-20 23:34:30 +02:00 |
movie
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music
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textures
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- create named texture copies for 'tilefromtexture' replacements.
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2020-10-10 16:52:04 +02:00 |
automap.cpp
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- removed the PSPTwoDSetter
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2020-10-13 21:38:24 +02:00 |
automap.h
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binaryangle.h
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- binaryangle.h/cpp: Inline the functions created in 271eb1c3fa . No real need to have a separate file for these.
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2020-10-11 15:34:18 +11:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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- Port over i_timescale CVAR from GZDoom for use with debugging.
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2020-10-16 10:31:11 +11:00 |
cheats.h
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colormaps.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
d_net.cpp
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Merge branch 'master' into InputContinuation
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2020-10-10 21:39:27 +02:00 |
d_net.h
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d_protocol.cpp
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- d_protocol: Change horz/avel pack/unpacking from long to float.
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2020-10-09 16:18:28 +11:00 |
d_protocol.h
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d_ticcmd.h
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gameconfigfile.cpp
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- Partially resolve issues loading autoexec.cfg files.
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2020-10-17 12:58:00 +11:00 |
gameconfigfile.h
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gamecontrol.cpp
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- Partially resolve issues loading autoexec.cfg files.
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2020-10-17 12:58:00 +11:00 |
gamecontrol.h
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- split the game input code off gamecontrol.cpp into its own file.
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2020-10-11 16:33:43 +02:00 |
gamecvars.cpp
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gamecvars.h
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gameinput.cpp
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- processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code.
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2020-10-15 20:12:34 +11:00 |
gameinput.h
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- binaryangle.h: Create osum() for PlayerHorizon and PlayerAngle structs and use within each struct's interpolatedsum() method.
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2020-10-18 22:43:42 +11:00 |
gamestate.h
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- Exhumed: play the menu advance sound when starting a game
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2020-10-10 13:30:23 +02:00 |
gamestruct.h
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Merge branch 'master' into InputContinuation
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2020-10-10 21:39:27 +02:00 |
gi.cpp
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- progress.
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2020-10-04 20:11:04 +02:00 |
gi.h
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- split the command line buffer off from c_console.cpp and reactivated the check for CONBACK.
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2020-10-10 23:16:08 +02:00 |
initfs.cpp
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- added a game-module wide lump filter for Duke and related games.
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2020-10-05 00:20:33 +02:00 |
inputstate.cpp
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- Fix joystick scaling following shift to fixedhoriz and binangle.
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2020-10-09 11:34:14 +11:00 |
inputstate.h
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interpolate.cpp
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intvec.h
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iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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- removed the PSPTwoDSetter
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2020-10-13 21:38:24 +02:00 |
maphack.cpp
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mapinfo.cpp
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- added the resource file name to the listmaps printout.
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2020-10-14 01:13:36 +02:00 |
mapinfo.h
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- activated most of the support code for programmatically created menus again.
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2020-10-07 01:31:41 +02:00 |
maploader.cpp
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- implemented proper delta serialization for sectors and walls.
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2020-10-11 21:11:38 +02:00 |
mathutil.cpp
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mathutil.h
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ns.h
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- took all script exports out of the namespaces.
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2020-10-10 10:11:22 +02:00 |
packet.h
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- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
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2020-10-08 14:47:30 +11:00 |
palette.cpp
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- removed the PSPTwoDSetter
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2020-10-13 21:38:24 +02:00 |
palette.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- save the entire engine state as JSON.
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2020-10-13 20:18:08 +02:00 |
savegamehelp.h
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- save the entire engine state as JSON.
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2020-10-13 20:18:08 +02:00 |
scancodes.h
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screenjob.cpp
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- do not accept any input in the first 0.1 seconds of running a screen job.
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2020-10-13 23:36:27 +02:00 |
screenjob.h
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- fixed palette of Exhumed's game over screen.
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2020-10-13 23:29:12 +02:00 |
screenshot.cpp
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searchpaths.cpp
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- searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well.
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2020-10-19 20:46:22 +11:00 |
secrets.cpp
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secrets.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
statusbar.h
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uiinput.h
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version.h
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zcompile.cpp
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