mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- matching sound backend code with GZDoom.
# Conflicts: # source/core/sound/s_soundinternal.h
This commit is contained in:
parent
c81e79e635
commit
8bd5f12b42
41 changed files with 522 additions and 365 deletions
|
@ -701,6 +701,7 @@ set (PCH_SOURCES
|
|||
core/screenshot.cpp
|
||||
core/serializer.cpp
|
||||
core/raze_music.cpp
|
||||
core/raze_sound.cpp
|
||||
|
||||
core/2d/v_2ddrawer.cpp
|
||||
core/2d/v_draw.cpp
|
||||
|
|
|
@ -51,7 +51,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "endgame.h"
|
||||
#include "view.h"
|
||||
#include "tile.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
#include "gib.h"
|
||||
#include "aiburn.h"
|
||||
|
|
|
@ -33,7 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "resource.h"
|
||||
#include "sound.h"
|
||||
#include "loadsave.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "m_argv.h"
|
||||
#include "statistics.h"
|
||||
#include "menu/menu.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
#include "nnexts.h"
|
||||
#include"secrets.h"
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "view.h"
|
||||
#include "animtexture.h"
|
||||
#include "../glbackend/glbackend.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "statistics.h"
|
||||
#include "gamemenu.h"
|
||||
#include "gstrings.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "actor.h"
|
||||
#include "tile.h"
|
||||
#include "view.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "sfx.h"
|
||||
#include "sound.h"
|
||||
#include "trig.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
@ -51,6 +51,19 @@ public:
|
|||
S_Rolloff.MinDistance = 170; // these are the numbers I got when uncrunching the original sound code.
|
||||
S_Rolloff.MaxDistance = 850;
|
||||
}
|
||||
|
||||
void StopChannel(FSoundChan* chan) override
|
||||
{
|
||||
if (chan && chan->SysChannel != NULL && !(chan->ChanFlags & CHANF_EVICTED) && chan->SourceType == SOURCE_Actor)
|
||||
{
|
||||
chan->Source = NULL;
|
||||
chan->SourceType = SOURCE_Unattached;
|
||||
}
|
||||
SoundEngine::StopChannel(chan);
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
void sfxInit(void)
|
||||
|
|
|
@ -32,7 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "baselayer.h"
|
||||
#include "raze_music.h"
|
||||
#include "sfx.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -59,6 +59,7 @@
|
|||
#include "i_system.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "engineerrors.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#define LEFTMARGIN 8
|
||||
#define RIGHTMARGIN 8
|
||||
|
|
|
@ -45,7 +45,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gstrings.h"
|
||||
#include "quotemgr.h"
|
||||
#include "mapinfo.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
#include "i_system.h"
|
||||
#include "inputstate.h"
|
||||
#include "v_video.h"
|
||||
|
|
|
@ -78,6 +78,7 @@ struct UserConfig
|
|||
extern UserConfig userConfig;
|
||||
|
||||
extern int nomusic;
|
||||
extern bool nosound;
|
||||
inline bool MusicEnabled()
|
||||
{
|
||||
return !nomusic;
|
||||
|
@ -85,7 +86,7 @@ inline bool MusicEnabled()
|
|||
|
||||
inline bool SoundEnabled()
|
||||
{
|
||||
return snd_enabled && !userConfig.nosound;
|
||||
return snd_enabled && !nosound;
|
||||
}
|
||||
|
||||
|
||||
|
@ -173,4 +174,11 @@ struct FStartupInfo
|
|||
//int LoadBrightmaps = -1;
|
||||
};
|
||||
|
||||
extern FStartupInfo RazeStartupInfo;
|
||||
extern FStartupInfo RazeStartupInfo;
|
||||
|
||||
enum
|
||||
{
|
||||
PAUSESFX_MENU = 1,
|
||||
PAUSESFX_CONSOLE = 2
|
||||
};
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
#include "baselayer.h"
|
||||
#include "statistics.h"
|
||||
#include "input/m_joy.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
void RegisterDukeMenus();
|
||||
void RegisterRedneckMenus();
|
||||
|
|
250
source/core/raze_sound.cpp
Normal file
250
source/core/raze_sound.cpp
Normal file
|
@ -0,0 +1,250 @@
|
|||
/*
|
||||
** s_sound.cpp
|
||||
** Main sound engine
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2016 Randy Heit
|
||||
** Copyright 2002-2019 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "raze_sound.h"
|
||||
#include "c_cvars.h"
|
||||
#include "basics.h"
|
||||
#include "stats.h"
|
||||
#include "v_text.h"
|
||||
#include "filesystem.h"
|
||||
#include "serializer.h"
|
||||
#include "name.h"
|
||||
#include "cmdlib.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "build.h"
|
||||
|
||||
extern ReverbContainer* ForcedEnvironment;
|
||||
static int LastReverb;
|
||||
|
||||
CUSTOM_CVAR(Bool, snd_reverb, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
{
|
||||
FX_SetReverb(-1);
|
||||
}
|
||||
|
||||
// This is for testing reverb settings.
|
||||
CUSTOM_CVAR(Int, snd_reverbtype, -1, 0)
|
||||
{
|
||||
FX_SetReverb(-1);
|
||||
}
|
||||
|
||||
void FX_SetReverb(int strength)
|
||||
{
|
||||
if (strength == -1) strength = LastReverb;
|
||||
if (snd_reverbtype > -1)
|
||||
{
|
||||
strength = snd_reverbtype;
|
||||
ForcedEnvironment = S_FindEnvironment(strength);
|
||||
}
|
||||
else if (snd_reverb && strength > 0)
|
||||
{
|
||||
// todo: optimize environments. The original "reverb" was garbage and not usable as reference.
|
||||
if (strength < 64) strength = 0x1400;
|
||||
else if (strength < 192) strength = 0x1503;
|
||||
else strength = 0x1900;
|
||||
LastReverb = strength;
|
||||
ForcedEnvironment = S_FindEnvironment(strength);
|
||||
}
|
||||
else ForcedEnvironment = nullptr;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_NoiseDebug
|
||||
//
|
||||
// [RH] Print sound debug info. Called by status bar.
|
||||
//==========================================================================
|
||||
|
||||
FString NoiseDebug(SoundEngine *engine)
|
||||
{
|
||||
FVector3 listener;
|
||||
FVector3 origin;
|
||||
|
||||
listener = engine->GetListener().position;
|
||||
int ch = 0;
|
||||
|
||||
FString out;
|
||||
|
||||
out.Format("*** SOUND DEBUG INFO ***\nListener: %3.2f %2.3f %2.3f\n"
|
||||
"x y z vol dist chan pri flags aud pos name\n", listener.X, listener.Y, listener.Z);
|
||||
|
||||
for (auto chan = engine->GetChannels(); chan; chan = chan->NextChan)
|
||||
{
|
||||
if (!(chan->ChanFlags & CHANF_IS3D))
|
||||
{
|
||||
out += "--- --- --- --- ";
|
||||
}
|
||||
else
|
||||
{
|
||||
engine->CalcPosVel(chan, &origin, nullptr);
|
||||
out.AppendFormat(TEXTCOLOR_GOLD "%5.0f | %5.0f | %5.0f | %5.0f ", origin.X, origin.Z, origin.Y, (origin - listener).Length());
|
||||
}
|
||||
out.AppendFormat("%-.2g %-4d %-4d %sF%s3%sZ%sU%sM%sN%sA%sL%sE%sV" TEXTCOLOR_GOLD " %-5.4f %-4u %d: %s %p\n", chan->Volume, chan->EntChannel, chan->Priority,
|
||||
(chan->ChanFlags & CHANF_FORGETTABLE) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_IS3D) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_LISTENERZ) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_UI) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_MAYBE_LOCAL) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_NOPAUSE) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_AREA) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_VIRTUAL) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
GSnd->GetAudibility(chan), GSnd->GetPosition(chan), ((int)chan->OrgID)-1, engine->GetSounds()[chan->SoundID].name.GetChars(), chan->Source);
|
||||
ch++;
|
||||
}
|
||||
out.AppendFormat("%d channels\n", ch);
|
||||
return out;
|
||||
}
|
||||
|
||||
ADD_STAT(sounddebug)
|
||||
{
|
||||
return NoiseDebug(soundEngine);
|
||||
}
|
||||
|
||||
CVAR(Bool, snd_extendedlookup, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
int S_LookupSound(const char* fn)
|
||||
{
|
||||
static const char * const sndformats[] = { "OGG", "FLAC", "WAV" };
|
||||
if (snd_extendedlookup)
|
||||
{
|
||||
int lump = fileSystem.FindFileWithExtensions(StripExtension(fn), sndformats, countof(sndformats));
|
||||
if (lump >= 0) return lump;
|
||||
}
|
||||
return fileSystem.FindFile(fn);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Although saving the sound system's state is supposed to be an engine
|
||||
// feature, the specifics cannot be set up there, this needs to be on the client side.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static FSerializer& Serialize(FSerializer& arc, const char* key, FSoundChan& chan, FSoundChan* def)
|
||||
{
|
||||
if (arc.BeginObject(key))
|
||||
{
|
||||
arc("sourcetype", chan.SourceType)
|
||||
("soundid", chan.SoundID)
|
||||
("orgid", chan.OrgID)
|
||||
("volume", chan.Volume)
|
||||
("distancescale", chan.DistanceScale)
|
||||
("pitch", chan.Pitch)
|
||||
("chanflags", chan.ChanFlags)
|
||||
("entchannel", chan.EntChannel)
|
||||
("priority", chan.Priority)
|
||||
("nearlimit", chan.NearLimit)
|
||||
("starttime", chan.StartTime)
|
||||
("rolloftype", chan.Rolloff.RolloffType)
|
||||
("rolloffmin", chan.Rolloff.MinDistance)
|
||||
("rolloffmax", chan.Rolloff.MaxDistance)
|
||||
("limitrange", chan.LimitRange)
|
||||
.Array("point", chan.Point, 3);
|
||||
|
||||
int SourceIndex = 0;
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (chan.SourceType == SOURCE_Actor) SourceIndex = int((spritetype*)(chan.Source) - sprite);
|
||||
else SourceIndex = soundEngine->SoundSourceIndex(&chan);
|
||||
}
|
||||
arc("Source", SourceIndex);
|
||||
if (arc.isReading())
|
||||
{
|
||||
if (chan.SourceType == SOURCE_Actor) chan.Source = &sprite[SourceIndex];
|
||||
else soundEngine->SetSource(&chan, SourceIndex);
|
||||
}
|
||||
arc.EndObject();
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_SerializeSounds
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_SerializeSounds(FSerializer& arc)
|
||||
{
|
||||
FSoundChan* chan;
|
||||
|
||||
GSnd->Sync(true);
|
||||
|
||||
if (arc.isWriting())
|
||||
{
|
||||
// Count channels and accumulate them so we can store them in
|
||||
// reverse order. That way, they will be in the same order when
|
||||
// reloaded later as they are now.
|
||||
TArray<FSoundChan*> chans = soundEngine->AllActiveChannels();
|
||||
|
||||
if (chans.Size() > 0 && arc.BeginArray("sounds"))
|
||||
{
|
||||
for (unsigned int i = chans.Size(); i-- != 0; )
|
||||
{
|
||||
// Replace start time with sample position.
|
||||
uint64_t start = chans[i]->StartTime;
|
||||
chans[i]->StartTime = GSnd ? GSnd->GetPosition(chans[i]) : 0;
|
||||
arc(nullptr, *chans[i]);
|
||||
chans[i]->StartTime = start;
|
||||
}
|
||||
arc.EndArray();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int count;
|
||||
|
||||
soundEngine->StopAllChannels();
|
||||
if (arc.BeginArray("sounds"))
|
||||
{
|
||||
count = arc.ArraySize();
|
||||
for (unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
chan = (FSoundChan*)soundEngine->GetChannel(nullptr);
|
||||
arc(nullptr, *chan);
|
||||
// Sounds always start out evicted when restored from a save.
|
||||
chan->ChanFlags |= CHANF_EVICTED | CHANF_ABSTIME;
|
||||
}
|
||||
arc.EndArray();
|
||||
}
|
||||
// totalclock runs on 120 fps, we need to allow a small delay here.
|
||||
soundEngine->SetRestartTime((int)totalclock + 6);
|
||||
}
|
||||
GSnd->Sync(false);
|
||||
GSnd->UpdateSounds();
|
||||
}
|
||||
|
37
source/core/raze_sound.h
Normal file
37
source/core/raze_sound.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
#pragma once
|
||||
#include "s_soundinternal.h"
|
||||
|
||||
enum
|
||||
{
|
||||
SOURCE_Actor = SOURCE_None+1, // Sound is coming from an actor.
|
||||
SOURCE_Ambient, // Sound is coming from a blood ambient definition.
|
||||
SOURCE_Player, // SW player sound (player in SW maintains its own position separately from the sprite so needs to be special.)
|
||||
SOURCE_Swirly, // Special stuff for Exhumed. (local sound with custom panning)
|
||||
SOURCE_EXBoss, // Another special case for Exhumed.
|
||||
};
|
||||
|
||||
|
||||
inline void FX_StopAllSounds(void)
|
||||
{
|
||||
soundEngine->StopAllChannels();
|
||||
}
|
||||
|
||||
void FX_SetReverb(int strength);
|
||||
|
||||
inline void FX_SetReverbDelay(int delay)
|
||||
{
|
||||
}
|
||||
|
||||
inline int S_FindSoundByResID(int ndx)
|
||||
{
|
||||
return soundEngine->FindSoundByResID(ndx);
|
||||
}
|
||||
|
||||
inline int S_FindSound(const char* name)
|
||||
{
|
||||
return soundEngine->FindSound(name);
|
||||
}
|
||||
|
||||
int S_LookupSound(const char* fn);
|
||||
class FSerializer;
|
||||
void S_SerializeSounds(FSerializer& arc);
|
|
@ -38,7 +38,7 @@
|
|||
#include "filesystem.h"
|
||||
#include "rts.h"
|
||||
#include "m_swap.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
|
||||
struct WadInfo
|
||||
|
|
|
@ -50,7 +50,7 @@
|
|||
#include "serializer.h"
|
||||
#include "version.h"
|
||||
#include "raze_music.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
static CompositeSavegameWriter savewriter;
|
||||
static FResourceFile *savereader;
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
#include "cmdlib.h"
|
||||
#include "utf8.h"
|
||||
#include "printf.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
bool save_full = false;
|
||||
|
||||
|
|
|
@ -36,10 +36,9 @@
|
|||
#include <stdlib.h>
|
||||
|
||||
#include "oalsound.h"
|
||||
#include "printf.h"
|
||||
|
||||
#include "i_module.h"
|
||||
#include "cmdlib.h"
|
||||
#include <zmusic.h>
|
||||
|
||||
#include "c_dispatch.h"
|
||||
#include "i_music.h"
|
||||
|
@ -47,12 +46,9 @@
|
|||
#include "v_text.h"
|
||||
#include "c_cvars.h"
|
||||
#include "stats.h"
|
||||
#include "s_music.h"
|
||||
#include "raze_music.h"
|
||||
#include "gamecvars.h"
|
||||
#include "gamecontrol.h"
|
||||
#include <zmusic.h>
|
||||
|
||||
|
||||
EXTERN_CVAR (Float, snd_sfxvolume)
|
||||
EXTERN_CVAR(Float, snd_musicvolume)
|
||||
CVAR (Int, snd_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
@ -71,6 +67,8 @@ CVAR(String, snd_backend, DEF_BACKEND, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|||
CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE)
|
||||
|
||||
SoundRenderer *GSnd;
|
||||
bool nosound;
|
||||
bool nosfx;
|
||||
|
||||
void I_CloseSound ();
|
||||
|
||||
|
@ -173,17 +171,17 @@ public:
|
|||
}
|
||||
|
||||
// Starts a sound.
|
||||
FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan)
|
||||
FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan)
|
||||
FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Marks a channel's start time without actually playing it.
|
||||
void MarkStartTime (FISoundChannel *chan)
|
||||
void MarkStartTime (FISoundChannel *chan, float startTime)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -247,21 +245,31 @@ public:
|
|||
void I_InitSound ()
|
||||
{
|
||||
FModule_SetProgDir(progdir);
|
||||
/* Get command line options: */
|
||||
nosound = !!Args->CheckParm ("-nosound");
|
||||
nosfx = !!Args->CheckParm ("-nosfx");
|
||||
|
||||
GSnd = NULL;
|
||||
if (userConfig.nosound)
|
||||
if (nosound)
|
||||
{
|
||||
GSnd = new NullSoundRenderer;
|
||||
return;
|
||||
}
|
||||
|
||||
#ifndef NO_OPENAL
|
||||
if (IsOpenALPresent())
|
||||
// Keep it simple: let everything except "null" init the sound.
|
||||
if (stricmp(snd_backend, "null") == 0)
|
||||
{
|
||||
GSnd = new OpenALSoundRenderer;
|
||||
GSnd = new NullSoundRenderer;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef NO_OPENAL
|
||||
if (IsOpenALPresent())
|
||||
{
|
||||
GSnd = new OpenALSoundRenderer;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif // !NO_OPENAL
|
||||
|
||||
if (!GSnd || !GSnd->IsValid ())
|
||||
{
|
||||
I_CloseSound();
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#ifndef __I_SOUND__
|
||||
#define __I_SOUND__
|
||||
|
||||
#include <vector>
|
||||
#include "i_soundinternal.h"
|
||||
#include "zstring.h"
|
||||
#include <zmusic.h>
|
||||
|
@ -108,8 +109,8 @@ public:
|
|||
virtual SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata) = 0;
|
||||
|
||||
// Starts a sound.
|
||||
virtual FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan) = 0;
|
||||
virtual FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan) = 0;
|
||||
virtual FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
||||
virtual FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
||||
|
||||
// Stops a sound channel.
|
||||
virtual void StopChannel (FISoundChannel *chan) = 0;
|
||||
|
@ -121,7 +122,7 @@ public:
|
|||
virtual void ChannelPitch(FISoundChannel *chan, float volume) = 0;
|
||||
|
||||
// Marks a channel's start time without actually playing it.
|
||||
virtual void MarkStartTime (FISoundChannel *chan) = 0;
|
||||
virtual void MarkStartTime (FISoundChannel *chan, float startTime = 0.f) = 0;
|
||||
|
||||
// Returns position of sound on this channel, in samples.
|
||||
virtual unsigned int GetPosition(FISoundChannel *chan) = 0;
|
||||
|
@ -159,6 +160,8 @@ public:
|
|||
};
|
||||
|
||||
extern SoundRenderer *GSnd;
|
||||
extern bool nosfx;
|
||||
extern bool nosound;
|
||||
|
||||
void I_InitSound ();
|
||||
void I_CloseSound();
|
||||
|
@ -166,11 +169,6 @@ void I_CloseSound();
|
|||
extern ReverbContainer *DefaultEnvironments[26];
|
||||
|
||||
bool IsOpenALPresent();
|
||||
|
||||
enum
|
||||
{
|
||||
PAUSESFX_MENU = 1,
|
||||
PAUSESFX_CONSOLE = 2
|
||||
};
|
||||
void S_SoundReset();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
|
||||
#include "vectors.h"
|
||||
#include "tarray.h"
|
||||
#include <zmusic.h>
|
||||
#include "tflags.h"
|
||||
|
||||
enum EChanFlag
|
||||
|
@ -30,7 +29,7 @@ enum EChanFlag
|
|||
CHANF_VIRTUAL = 2048, // internal: Channel is currently virtual
|
||||
CHANF_NOSTOP = 4096, // only for A_PlaySound. Does not start if channel is playing something.
|
||||
CHANF_OVERLAP = 8192, // [MK] Does not stop any sounds in the channel and instead plays over them.
|
||||
CHANF_ENDED = 16384, // Helper to detect broken ChannelEnded implementations.
|
||||
CHANF_LOCAL = 16384, // only plays locally for the calling actor
|
||||
CHANF_TRANSIENT = 32768, // Do not record in savegames - used for sounds that get restarted outside the sound system (e.g. ambients in SW and Blood)
|
||||
};
|
||||
|
||||
|
|
|
@ -35,16 +35,15 @@
|
|||
#include <functional>
|
||||
#include <chrono>
|
||||
|
||||
#include "c_cvars.h"
|
||||
#include "templates.h"
|
||||
#include "oalsound.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "v_text.h"
|
||||
#include "i_module.h"
|
||||
#include "cmdlib.h"
|
||||
#include "c_cvars.h"
|
||||
#include "printf.h"
|
||||
#include <zmusic.h>
|
||||
#include "filereadermusicinterface.h"
|
||||
#include "m_fixed.h"
|
||||
|
||||
|
||||
const char *GetSampleTypeName(SampleType type);
|
||||
const char *GetChannelConfigName(ChannelConfig chan);
|
||||
|
@ -108,7 +107,9 @@ ReverbContainer *ForcedEnvironment;
|
|||
#ifndef NO_OPENAL
|
||||
|
||||
|
||||
EXTERN_CVAR (Int, snd_channels)
|
||||
EXTERN_CVAR (Int, snd_samplerate)
|
||||
EXTERN_CVAR (Bool, snd_waterreverb)
|
||||
EXTERN_CVAR (Bool, snd_pitched)
|
||||
EXTERN_CVAR (Int, snd_hrtf)
|
||||
|
||||
|
@ -1171,7 +1172,7 @@ SoundStream *OpenALSoundRenderer::CreateStream(SoundStreamCallback callback, int
|
|||
return stream;
|
||||
}
|
||||
|
||||
FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan)
|
||||
FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
{
|
||||
if(FreeSfx.Size() == 0)
|
||||
{
|
||||
|
@ -1222,7 +1223,10 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
|
|||
alSourcef(source, AL_PITCH, PITCH(pitch));
|
||||
|
||||
if(!reuse_chan || reuse_chan->StartTime == 0)
|
||||
alSourcef(source, AL_SEC_OFFSET, 0.f);
|
||||
{
|
||||
float st = (chanflags&SNDF_LOOP) ? fmod(startTime, (float)GetMSLength(sfx) / 1000.f) : clamp<float>(startTime, 0.f, (float)GetMSLength(sfx) / 1000.f);
|
||||
alSourcef(source, AL_SEC_OFFSET, st);
|
||||
}
|
||||
else
|
||||
{
|
||||
if((chanflags&SNDF_ABSTIME))
|
||||
|
@ -1271,7 +1275,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound(SoundHandle sfx, float vol, int
|
|||
|
||||
FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener *listener, float vol,
|
||||
FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel,
|
||||
int channum, int chanflags, FISoundChannel *reuse_chan)
|
||||
int channum, int chanflags, FISoundChannel *reuse_chan, float startTime)
|
||||
{
|
||||
float dist_sqr = (float)(pos - listener->position).LengthSquared();
|
||||
|
||||
|
@ -1415,7 +1419,10 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
|||
alSourcef(source, AL_PITCH, PITCH(pitch));
|
||||
|
||||
if(!reuse_chan || reuse_chan->StartTime == 0)
|
||||
alSourcef(source, AL_SEC_OFFSET, 0.f);
|
||||
{
|
||||
float st = (chanflags & SNDF_LOOP) ? fmod(startTime, (float)GetMSLength(sfx) / 1000.f) : clamp<float>(startTime, 0.f, (float)GetMSLength(sfx) / 1000.f);
|
||||
alSourcef(source, AL_SEC_OFFSET, st);
|
||||
}
|
||||
else
|
||||
{
|
||||
if((chanflags&SNDF_ABSTIME))
|
||||
|
@ -1782,7 +1789,7 @@ void OpenALSoundRenderer::UpdateSounds()
|
|||
if(connected == ALC_FALSE)
|
||||
{
|
||||
Printf("Sound device disconnected; restarting...\n");
|
||||
soundEngine->Reset();
|
||||
S_SoundReset();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1795,11 +1802,14 @@ bool OpenALSoundRenderer::IsValid()
|
|||
return Device != NULL;
|
||||
}
|
||||
|
||||
void OpenALSoundRenderer::MarkStartTime(FISoundChannel *chan)
|
||||
void OpenALSoundRenderer::MarkStartTime(FISoundChannel *chan, float startTime)
|
||||
{
|
||||
// FIXME: Get current time (preferably from the audio clock, but the system
|
||||
// time will have to do)
|
||||
chan->StartTime = std::chrono::steady_clock::now().time_since_epoch().count();
|
||||
using namespace std::chrono;
|
||||
auto startTimeDuration = duration<double>(startTime);
|
||||
auto diff = steady_clock::now().time_since_epoch() - startTimeDuration;
|
||||
chan->StartTime = static_cast<uint64_t>(duration_cast<nanoseconds>(diff).count());
|
||||
}
|
||||
|
||||
float OpenALSoundRenderer::GetAudibility(FISoundChannel *chan)
|
||||
|
|
|
@ -136,8 +136,8 @@ public:
|
|||
virtual SoundStream *CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata);
|
||||
|
||||
// Starts a sound.
|
||||
virtual FISoundChannel *StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan);
|
||||
virtual FISoundChannel *StartSound3D(SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan);
|
||||
virtual FISoundChannel *StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime);
|
||||
virtual FISoundChannel *StartSound3D(SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime);
|
||||
|
||||
// Changes a channel's volume.
|
||||
virtual void ChannelVolume(FISoundChannel *chan, float volume);
|
||||
|
@ -166,7 +166,7 @@ public:
|
|||
virtual void UpdateListener(SoundListener *);
|
||||
virtual void UpdateSounds();
|
||||
|
||||
virtual void MarkStartTime(FISoundChannel*);
|
||||
virtual void MarkStartTime(FISoundChannel*, float startTime);
|
||||
virtual float GetAudibility(FISoundChannel*);
|
||||
|
||||
|
||||
|
|
|
@ -36,16 +36,11 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "templates.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "m_swap.h"
|
||||
#include "superfasthash.h"
|
||||
#include "c_cvars.h"
|
||||
#include "name.h"
|
||||
#include "filesystem.h"
|
||||
#include "cmdlib.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "serializer.h"
|
||||
#include "build.h"
|
||||
#include "s_music.h"
|
||||
|
||||
|
||||
enum
|
||||
|
@ -62,7 +57,7 @@ int sfx_empty = -1;
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void SoundEngine::Init(TArray<uint8_t> &curve, int factor)
|
||||
void SoundEngine::Init(TArray<uint8_t> &curve)
|
||||
{
|
||||
StopAllChannels();
|
||||
// Free all channels for use.
|
||||
|
@ -71,7 +66,6 @@ void SoundEngine::Init(TArray<uint8_t> &curve, int factor)
|
|||
ReturnChannel(Channels);
|
||||
}
|
||||
S_SoundCurve = std::move(curve);
|
||||
SndCurveFactor = (uint8_t)factor;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -173,7 +167,6 @@ void SoundEngine::CacheSound (sfxinfo_t *sfx)
|
|||
}
|
||||
else
|
||||
{
|
||||
// Since we do not know in what format the sound will be used, we have to cache both.
|
||||
LoadSound(sfx);
|
||||
sfx->bUsed = true;
|
||||
}
|
||||
|
@ -374,7 +367,7 @@ FSoundID SoundEngine::ResolveSound(const void *, int, FSoundID soundid, float &a
|
|||
|
||||
FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
||||
const FVector3 *pt, int channel, EChanFlags flags, FSoundID sound_id, float volume, float attenuation,
|
||||
FRolloffInfo *forcedrolloff, float spitch)
|
||||
FRolloffInfo *forcedrolloff, float spitch, float startTime)
|
||||
{
|
||||
sfxinfo_t *sfx;
|
||||
EChanFlags chanflags = flags;
|
||||
|
@ -385,7 +378,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
|||
FVector3 pos, vel;
|
||||
FRolloffInfo *rolloff;
|
||||
|
||||
if (sound_id <= 0 || volume <= 0 || userConfig.nosound )
|
||||
if (sound_id <= 0 || volume <= 0 || nosfx || nosound )
|
||||
return NULL;
|
||||
|
||||
// prevent crashes.
|
||||
|
@ -465,9 +458,8 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
|||
near_limit = 0;
|
||||
}
|
||||
|
||||
// If this sound doesn't like playing near itself, don't play it if
|
||||
// that's what would happen. (Does this really need the SOURCE_Actor restriction?)
|
||||
if (near_limit > 0 && CheckSoundLimit(sfx, pos, near_limit, limit_range, type, type == SOURCE_Actor? source : nullptr, channel))
|
||||
// If this sound doesn't like playing near itself, don't play it if that's what would happen.
|
||||
if (near_limit > 0 && CheckSoundLimit(sfx, pos, near_limit, limit_range, type, source, channel))
|
||||
{
|
||||
chanflags |= CHANF_EVICTED;
|
||||
}
|
||||
|
@ -555,13 +547,17 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
|||
if (chanflags & (CHANF_UI|CHANF_NOPAUSE)) startflags |= SNDF_NOPAUSE;
|
||||
if (chanflags & CHANF_UI) startflags |= SNDF_NOREVERB;
|
||||
|
||||
startTime = (startflags & SNDF_LOOP)
|
||||
? fmod(startTime, (float)GSnd->GetMSLength(sfx->data) / 1000.f)
|
||||
: clamp<float>(startTime, 0.f, (float)GSnd->GetMSLength(sfx->data) / 1000.f);
|
||||
|
||||
if (attenuation > 0 && type != SOURCE_None)
|
||||
{
|
||||
chan = (FSoundChan*)GSnd->StartSound3D (sfx->data, &listener, float(volume), rolloff, float(attenuation), pitch, basepriority, pos, vel, channel, startflags, NULL);
|
||||
chan = (FSoundChan*)GSnd->StartSound3D (sfx->data, &listener, float(volume), rolloff, float(attenuation), pitch, basepriority, pos, vel, channel, startflags, NULL, startTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
chan = (FSoundChan*)GSnd->StartSound (sfx->data, float(volume), pitch, startflags, NULL);
|
||||
chan = (FSoundChan*)GSnd->StartSound (sfx->data, float(volume), pitch, startflags, NULL, startTime);
|
||||
}
|
||||
}
|
||||
if (chan == NULL && (chanflags & CHANF_LOOP))
|
||||
|
@ -893,6 +889,38 @@ void SoundEngine::StopSound(int sourcetype, const void* actor, int channel, int
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_StopAllActorSounds
|
||||
//
|
||||
// Stops all sounds on an actor.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SoundEngine::StopActorSounds(int sourcetype, const void* actor, int chanmin, int chanmax)
|
||||
{
|
||||
const bool all = (chanmin == 0 && chanmax == 0);
|
||||
if (!all && chanmax > chanmin)
|
||||
{
|
||||
const int temp = chanmax;
|
||||
chanmax = chanmin;
|
||||
chanmin = temp;
|
||||
}
|
||||
|
||||
FSoundChan* chan = Channels;
|
||||
while (chan != nullptr)
|
||||
{
|
||||
FSoundChan* next = chan->NextChan;
|
||||
if (chan->SourceType == sourcetype &&
|
||||
chan->Source == actor &&
|
||||
(all || (chan->EntChannel >= chanmin && chan->EntChannel <= chanmax)))
|
||||
{
|
||||
StopChannel(chan);
|
||||
}
|
||||
chan = next;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_StopAllChannels
|
||||
|
@ -1249,7 +1277,7 @@ float SoundEngine::GetRolloff(const FRolloffInfo* rolloff, float distance)
|
|||
|
||||
if (rolloff->RolloffType == ROLLOFF_Custom && S_SoundCurve.Size() > 0)
|
||||
{
|
||||
return S_SoundCurve[int(S_SoundCurve.Size() * (1.f - volume))] / (float)SndCurveFactor;
|
||||
return S_SoundCurve[int(S_SoundCurve.Size() * (1.f - volume))] / 127.f;
|
||||
}
|
||||
return (powf(10.f, volume) - 1.f) / 9.f;
|
||||
}
|
||||
|
@ -1264,7 +1292,7 @@ void SoundEngine::ChannelEnded(FISoundChannel *ichan)
|
|||
{
|
||||
FSoundChan *schan = static_cast<FSoundChan*>(ichan);
|
||||
bool evicted;
|
||||
schan->ChanFlags &= ~CHANF_ENDED;
|
||||
|
||||
if (schan != NULL)
|
||||
{
|
||||
// If the sound was stopped with GSnd->StopSound(), then we know
|
||||
|
@ -1341,11 +1369,6 @@ void SoundEngine::StopChannel(FSoundChan *chan)
|
|||
if (!(chan->ChanFlags & CHANF_EVICTED))
|
||||
{
|
||||
chan->ChanFlags |= CHANF_FORGETTABLE;
|
||||
if (chan->SourceType == SOURCE_Actor)
|
||||
{
|
||||
chan->Source = NULL;
|
||||
chan->SourceType = SOURCE_Unattached;
|
||||
}
|
||||
}
|
||||
if (GSnd) GSnd->StopChannel(chan);
|
||||
}
|
||||
|
@ -1486,13 +1509,6 @@ int SoundEngine::AddSoundLump(const char* logicalname, int lump, int CurrentPitc
|
|||
return (int)S_sfx.Size()-1;
|
||||
}
|
||||
|
||||
int SoundEngine::AddSfx(sfxinfo_t &sfx)
|
||||
{
|
||||
S_sfx.Push(sfx);
|
||||
if (sfx.ResourceId >= 0) ResIdMap[sfx.ResourceId] = S_sfx.Size() - 1;
|
||||
return (int)S_sfx.Size() - 1;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -1645,209 +1661,10 @@ void SoundEngine::AddRandomSound(int Owner, TArray<uint32_t> list)
|
|||
S_sfx[Owner].NearLimit = -1;
|
||||
}
|
||||
|
||||
extern ReverbContainer* ForcedEnvironment;
|
||||
static int LastReverb;
|
||||
|
||||
CUSTOM_CVAR(Bool, snd_reverb, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
void S_SoundReset()
|
||||
{
|
||||
FX_SetReverb(-1);
|
||||
}
|
||||
|
||||
// This is for testing reverb settings.
|
||||
CUSTOM_CVAR(Int, snd_reverbtype, -1, 0)
|
||||
{
|
||||
FX_SetReverb(-1);
|
||||
}
|
||||
|
||||
void FX_SetReverb(int strength)
|
||||
{
|
||||
if (strength == -1) strength = LastReverb;
|
||||
if (snd_reverbtype > -1)
|
||||
{
|
||||
strength = snd_reverbtype;
|
||||
ForcedEnvironment = S_FindEnvironment(strength);
|
||||
}
|
||||
else if (snd_reverb && strength > 0)
|
||||
{
|
||||
// todo: optimize environments. The original "reverb" was garbage and not usable as reference.
|
||||
if (strength < 64) strength = 0x1400;
|
||||
else if (strength < 192) strength = 0x1503;
|
||||
else strength = 0x1900;
|
||||
LastReverb = strength;
|
||||
ForcedEnvironment = S_FindEnvironment(strength);
|
||||
}
|
||||
else ForcedEnvironment = nullptr;
|
||||
}
|
||||
|
||||
|
||||
#include "basics.h"
|
||||
#include "stats.h"
|
||||
#include "v_text.h"
|
||||
//==========================================================================
|
||||
//
|
||||
// S_NoiseDebug
|
||||
//
|
||||
// [RH] Print sound debug info. Called by status bar.
|
||||
//==========================================================================
|
||||
|
||||
FString SoundEngine::NoiseDebug()
|
||||
{
|
||||
FVector3 listener;
|
||||
FVector3 origin;
|
||||
|
||||
listener = this->listener.position;
|
||||
int ch = 0;
|
||||
|
||||
FString out;
|
||||
|
||||
out.Format("*** SOUND DEBUG INFO ***\nListener: %3.2f %2.3f %2.3f\n"
|
||||
"x y z vol dist chan pri flags aud pos name\n", listener.X, listener.Y, listener.Z);
|
||||
|
||||
for (auto chan = Channels; chan; chan = chan->NextChan)
|
||||
{
|
||||
if (!(chan->ChanFlags & CHANF_IS3D))
|
||||
{
|
||||
out += "--- --- --- --- ";
|
||||
}
|
||||
else
|
||||
{
|
||||
CalcPosVel(chan, &origin, nullptr);
|
||||
out.AppendFormat(TEXTCOLOR_GOLD "%5.0f | %5.0f | %5.0f | %5.0f ", origin.X, origin.Z, origin.Y, (origin - listener).Length());
|
||||
}
|
||||
out.AppendFormat("%-.2g %-4d %-4d %sF%s3%sZ%sU%sM%sN%sA%sL%sE%sV" TEXTCOLOR_GOLD " %-5.4f %-4u %d: %s %p\n", chan->Volume, chan->EntChannel, chan->Priority,
|
||||
(chan->ChanFlags & CHANF_FORGETTABLE) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_IS3D) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_LISTENERZ) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_UI) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_MAYBE_LOCAL) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_NOPAUSE) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_AREA) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
(chan->ChanFlags & CHANF_VIRTUAL) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
|
||||
GSnd->GetAudibility(chan), GSnd->GetPosition(chan), ((int)chan->OrgID)-1, S_sfx[chan->SoundID].name.GetChars(), chan->Source);
|
||||
ch++;
|
||||
}
|
||||
out.AppendFormat("%d channels\n", ch);
|
||||
return out;
|
||||
}
|
||||
|
||||
ADD_STAT(sounddebug)
|
||||
{
|
||||
return soundEngine->NoiseDebug();
|
||||
}
|
||||
|
||||
CVAR(Bool, snd_extendedlookup, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
int S_LookupSound(const char* fn)
|
||||
{
|
||||
static const char * const sndformats[] = { "OGG", "FLAC", "WAV" };
|
||||
if (snd_extendedlookup)
|
||||
{
|
||||
int lump = fileSystem.FindFileWithExtensions(StripExtension(fn), sndformats, countof(sndformats));
|
||||
if (lump >= 0) return lump;
|
||||
}
|
||||
return fileSystem.FindFile(fn);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Although saving the sound system's state is supposed to be an engine
|
||||
// feature, the specifics cannot be set up there, this needs to be on the client side.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static FSerializer& Serialize(FSerializer& arc, const char* key, FSoundChan& chan, FSoundChan* def)
|
||||
{
|
||||
if (arc.BeginObject(key))
|
||||
{
|
||||
arc("sourcetype", chan.SourceType)
|
||||
("soundid", chan.SoundID)
|
||||
("orgid", chan.OrgID)
|
||||
("volume", chan.Volume)
|
||||
("distancescale", chan.DistanceScale)
|
||||
("pitch", chan.Pitch)
|
||||
("chanflags", chan.ChanFlags)
|
||||
("entchannel", chan.EntChannel)
|
||||
("priority", chan.Priority)
|
||||
("nearlimit", chan.NearLimit)
|
||||
("starttime", chan.StartTime)
|
||||
("rolloftype", chan.Rolloff.RolloffType)
|
||||
("rolloffmin", chan.Rolloff.MinDistance)
|
||||
("rolloffmax", chan.Rolloff.MaxDistance)
|
||||
("limitrange", chan.LimitRange)
|
||||
.Array("point", chan.Point, 3);
|
||||
|
||||
int SourceIndex = 0;
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (chan.SourceType == SOURCE_Actor) SourceIndex = int((spritetype*)(chan.Source) - sprite);
|
||||
else SourceIndex = soundEngine->SoundSourceIndex(&chan);
|
||||
}
|
||||
arc("Source", SourceIndex);
|
||||
if (arc.isReading())
|
||||
{
|
||||
if (chan.SourceType == SOURCE_Actor) chan.Source = &sprite[SourceIndex];
|
||||
else soundEngine->SetSource(&chan, SourceIndex);
|
||||
}
|
||||
arc.EndObject();
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_SerializeSounds
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_SerializeSounds(FSerializer& arc)
|
||||
{
|
||||
FSoundChan* chan;
|
||||
|
||||
GSnd->Sync(true);
|
||||
|
||||
if (arc.isWriting())
|
||||
{
|
||||
// Count channels and accumulate them so we can store them in
|
||||
// reverse order. That way, they will be in the same order when
|
||||
// reloaded later as they are now.
|
||||
TArray<FSoundChan*> chans = soundEngine->AllActiveChannels();
|
||||
|
||||
if (chans.Size() > 0 && arc.BeginArray("sounds"))
|
||||
{
|
||||
for (unsigned int i = chans.Size(); i-- != 0; )
|
||||
{
|
||||
// Replace start time with sample position.
|
||||
uint64_t start = chans[i]->StartTime;
|
||||
chans[i]->StartTime = GSnd ? GSnd->GetPosition(chans[i]) : 0;
|
||||
arc(nullptr, *chans[i]);
|
||||
chans[i]->StartTime = start;
|
||||
}
|
||||
arc.EndArray();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int count;
|
||||
|
||||
soundEngine->StopAllChannels();
|
||||
if (arc.BeginArray("sounds"))
|
||||
{
|
||||
count = arc.ArraySize();
|
||||
for (unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
chan = (FSoundChan*)soundEngine->GetChannel(nullptr);
|
||||
arc(nullptr, *chan);
|
||||
// Sounds always start out evicted when restored from a save.
|
||||
chan->ChanFlags |= CHANF_EVICTED | CHANF_ABSTIME;
|
||||
}
|
||||
arc.EndArray();
|
||||
}
|
||||
// totalclock runs on 120 fps, we need to allow a small delay here.
|
||||
soundEngine->SetRestartTime((int)totalclock + 6);
|
||||
}
|
||||
GSnd->Sync(false);
|
||||
GSnd->UpdateSounds();
|
||||
S_StopMusic(true);
|
||||
soundEngine->Reset();
|
||||
S_RestartMusic();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "backend/i_sound.h"
|
||||
#include "i_sound.h"
|
||||
|
||||
struct FRandomSoundList
|
||||
{
|
||||
|
@ -183,7 +183,6 @@ struct FSoundChan : public FISoundChannel
|
|||
// CHAN_VOICE is for oof, sight, or other voice sounds
|
||||
// CHAN_ITEM is for small things and item pickup
|
||||
// CHAN_BODY is for generic body sounds
|
||||
// CHAN_PICKUP can optionally be set as a local sound only for "compatibility"
|
||||
// Channels below 0 are reserved for CHAN_AUTO.
|
||||
|
||||
enum EChannel
|
||||
|
@ -206,16 +205,11 @@ enum EChannel
|
|||
#define ATTN_IDLE 1.001f
|
||||
#define ATTN_STATIC 3.f // diminish very rapidly with distance
|
||||
|
||||
enum // This cannot be remain as this, but for now it has to suffice.
|
||||
enum // The core source types, implementations may extend this list as they see fit.
|
||||
{
|
||||
SOURCE_Any = -1, // Input for check functions meaning 'any source'
|
||||
SOURCE_None, // Sound is always on top of the listener.
|
||||
SOURCE_Actor, // Sound is coming from an actor.
|
||||
SOURCE_Ambient, // Sound is coming from a blood ambient definition.
|
||||
SOURCE_Unattached, // Sound is not attached to any particular emitter.
|
||||
SOURCE_Player, // SW player sound (player in SW maintains its own position separately from the sprite so needs to be special.)
|
||||
SOURCE_Swirly, // Special stuff for Exhumed. (local sound with custom panning)
|
||||
SOURCE_EXBoss, // Another special case for Exhumed.
|
||||
SOURCE_None, // Sound is always on top of the listener.
|
||||
};
|
||||
|
||||
|
||||
|
@ -233,7 +227,6 @@ class SoundEngine
|
|||
{
|
||||
protected:
|
||||
bool SoundPaused = false; // whether sound is paused
|
||||
uint8_t SndCurveFactor = 127;
|
||||
int RestartEvictionsAt = 0; // do not restart evicted channels before this time
|
||||
SoundListener listener{};
|
||||
|
||||
|
@ -264,9 +257,9 @@ private:
|
|||
|
||||
// Checks if a copy of this sound is already playing.
|
||||
bool CheckSingular(int sound_id);
|
||||
bool CheckSoundLimit(sfxinfo_t* sfx, const FVector3& pos, int near_limit, float limit_range, int sourcetype, const void* actor, int channel);
|
||||
virtual TArray<uint8_t> ReadSound(int lumpnum) = 0;
|
||||
protected:
|
||||
virtual bool CheckSoundLimit(sfxinfo_t* sfx, const FVector3& pos, int near_limit, float limit_range, int sourcetype, const void* actor, int channel);
|
||||
virtual FSoundID ResolveSound(const void *ent, int srctype, FSoundID soundid, float &attenuation);
|
||||
|
||||
public:
|
||||
|
@ -276,18 +269,17 @@ public:
|
|||
}
|
||||
void EvictAllChannels();
|
||||
|
||||
// For handling special sound types. Source types None, Unattached and Actor never get here.
|
||||
virtual int SoundSourceIndex(FSoundChan* chan) { return 0; }
|
||||
virtual void SetSource(FSoundChan* chan, int index) {}
|
||||
|
||||
void StopChannel(FSoundChan* chan);
|
||||
virtual void StopChannel(FSoundChan* chan);
|
||||
sfxinfo_t* LoadSound(sfxinfo_t* sfx);
|
||||
|
||||
// Initializes sound stuff, including volume
|
||||
// Sets channels, SFX and music volume,
|
||||
// allocates channel buffer, sets S_sfx lookup.
|
||||
//
|
||||
void Init(TArray<uint8_t> &sndcurve, int factor = 127);
|
||||
void Init(TArray<uint8_t> &sndcurve);
|
||||
void InitData();
|
||||
void Clear();
|
||||
void Shutdown();
|
||||
|
@ -301,19 +293,20 @@ public:
|
|||
void CalcPosVel(FSoundChan* chan, FVector3* pos, FVector3* vel);
|
||||
|
||||
// Loads a sound, including any random sounds it might reference.
|
||||
void CacheSound(sfxinfo_t* sfx);
|
||||
virtual void CacheSound(sfxinfo_t* sfx);
|
||||
void CacheSound(int sfx) { CacheSound(&S_sfx[sfx]); }
|
||||
void UnloadSound(sfxinfo_t* sfx);
|
||||
|
||||
void UpdateSounds(int time);
|
||||
|
||||
FSoundChan* StartSound(int sourcetype, const void* source,
|
||||
const FVector3* pt, int channel, EChanFlags flags, FSoundID sound_id, float volume, float attenuation, FRolloffInfo* rolloff = nullptr, float spitch = 0.0f);
|
||||
const FVector3* pt, int channel, EChanFlags flags, FSoundID sound_id, float volume, float attenuation, FRolloffInfo* rolloff = nullptr, float spitch = 0.0f, float startTime = 0.0f);
|
||||
|
||||
// Stops an origin-less sound from playing from this channel.
|
||||
void StopSoundID(int sound_id);
|
||||
void StopSound(int channel, int sound_id = -1);
|
||||
void StopSound(int sourcetype, const void* actor, int channel, int sound_id = -1);
|
||||
void StopActorSounds(int sourcetype, const void* actor, int chanmin, int chanmax);
|
||||
|
||||
void RelinkSound(int sourcetype, const void* from, const void* to, const FVector3* optpos);
|
||||
void ChangeSoundVolume(int sourcetype, const void* source, int channel, double dvolume);
|
||||
|
@ -326,7 +319,6 @@ public:
|
|||
void Reset();
|
||||
void MarkUsed(int num);
|
||||
void CacheMarkedSounds();
|
||||
FString NoiseDebug();
|
||||
TArray<FSoundChan*> AllActiveChannels();
|
||||
|
||||
void MarkAllUnused()
|
||||
|
@ -342,6 +334,10 @@ public:
|
|||
{
|
||||
listener = l;
|
||||
}
|
||||
const SoundListener& GetListener() const
|
||||
{
|
||||
return listener;
|
||||
}
|
||||
void SetRestartTime(int time)
|
||||
{
|
||||
RestartEvictionsAt = time;
|
||||
|
@ -413,8 +409,7 @@ public:
|
|||
int FindSoundByResID(int rid);
|
||||
int FindSoundNoHash(const char* logicalname);
|
||||
int FindSoundByLump(int lump);
|
||||
int AddSoundLump(const char* logicalname, int lump, int CurrentPitchMask, int resid = -1, int nearlimit = 2);
|
||||
int AddSfx(sfxinfo_t &sfx);
|
||||
virtual int AddSoundLump(const char* logicalname, int lump, int CurrentPitchMask, int resid = -1, int nearlimit = 2);
|
||||
int FindSoundTentative(const char* name);
|
||||
void CacheRandomSound(sfxinfo_t* sfx);
|
||||
unsigned int GetMSLength(FSoundID sound);
|
||||
|
@ -434,27 +429,4 @@ struct FReverbField
|
|||
unsigned int Flag;
|
||||
};
|
||||
|
||||
inline void FX_StopAllSounds(void)
|
||||
{
|
||||
soundEngine->StopAllChannels();
|
||||
}
|
||||
|
||||
void FX_SetReverb(int strength);
|
||||
|
||||
inline void FX_SetReverbDelay(int delay)
|
||||
{
|
||||
}
|
||||
|
||||
inline int S_FindSoundByResID(int ndx)
|
||||
{
|
||||
return soundEngine->FindSoundByResID(ndx);
|
||||
}
|
||||
|
||||
inline int S_FindSound(const char* name)
|
||||
{
|
||||
return soundEngine->FindSound(name);
|
||||
}
|
||||
|
||||
int S_LookupSound(const char* fn);
|
||||
class FSerializer;
|
||||
void S_SerializeSounds(FSerializer& arc);
|
||||
|
|
|
@ -67,8 +67,8 @@ void Demo_PrepareWarp(void)
|
|||
{
|
||||
if (!g_demo_paused)
|
||||
{
|
||||
g_demo_soundToggle = userConfig.nosound;
|
||||
userConfig.nosound = true;
|
||||
g_demo_soundToggle = nosound;
|
||||
nosound = true;
|
||||
}
|
||||
|
||||
FX_StopAllSounds();
|
||||
|
@ -384,8 +384,8 @@ static void Demo_SetupProfile(void)
|
|||
{
|
||||
g_demo_profile *= -1; // now >0: profile for real
|
||||
|
||||
g_demo_soundToggle = userConfig.nosound;
|
||||
userConfig.nosound = true; // restored by Demo_FinishProfile()
|
||||
g_demo_soundToggle = nosound;
|
||||
nosound = true; // restored by Demo_FinishProfile()
|
||||
|
||||
Bmemset(&g_prof, 0, sizeof(g_prof));
|
||||
|
||||
|
@ -401,7 +401,7 @@ static void Demo_FinishProfile(void)
|
|||
double gms=g_prof.totalgamems;
|
||||
double dms1=g_prof.totalroomsdrawms, dms2=g_prof.totalrestdrawms;
|
||||
|
||||
userConfig.nosound = g_demo_soundToggle;
|
||||
nosound = g_demo_soundToggle;
|
||||
|
||||
if (nt > 0)
|
||||
{
|
||||
|
@ -667,7 +667,7 @@ nextdemo_nomenu:
|
|||
if (g_demo_goalCnt>0)
|
||||
{
|
||||
g_demo_goalCnt=0;
|
||||
userConfig.nosound = g_demo_soundToggle;
|
||||
nosound = g_demo_soundToggle;
|
||||
}
|
||||
|
||||
if (Demo_IsProfiling()) // don't reset g_demo_profile if it's < 0
|
||||
|
@ -709,10 +709,10 @@ nextdemo_nomenu:
|
|||
}
|
||||
else
|
||||
{
|
||||
int32_t k = userConfig.nosound;
|
||||
userConfig.nosound = true;
|
||||
int32_t k = nosound;
|
||||
nosound = true;
|
||||
G_DoMoveThings();
|
||||
userConfig.nosound = k;
|
||||
nosound = k;
|
||||
}
|
||||
|
||||
ototalclock += TICSPERFRAME;
|
||||
|
@ -727,7 +727,7 @@ nextdemo_nomenu:
|
|||
if (g_demo_cnt>=g_demo_goalCnt)
|
||||
{
|
||||
g_demo_goalCnt = 0;
|
||||
userConfig.nosound = g_demo_soundToggle;
|
||||
nosound = g_demo_soundToggle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "duke3d.h"
|
||||
#include "raze_music.h"
|
||||
#include "mapinfo.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
@ -44,6 +44,17 @@ public:
|
|||
S_Rolloff.MinDistance = 144; // was originally 576 which looks like a bug and sounds like crap.
|
||||
S_Rolloff.MaxDistance = 1088;
|
||||
}
|
||||
|
||||
void StopChannel(FSoundChan* chan) override
|
||||
{
|
||||
if (chan && chan->SysChannel != NULL && !(chan->ChanFlags & CHANF_EVICTED) && chan->SourceType == SOURCE_Actor)
|
||||
{
|
||||
chan->Source = NULL;
|
||||
chan->SourceType = SOURCE_Unattached;
|
||||
}
|
||||
SoundEngine::StopChannel(chan);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void S_InitSound()
|
||||
|
|
|
@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define sounds_public_h_
|
||||
|
||||
#include "sounds_common.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
#include "raze_music.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
|
|
@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "sound.h"
|
||||
#include "names.h"
|
||||
#include "version.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
|
||||
#include "menu/menu.h"
|
||||
|
|
|
@ -74,7 +74,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gamecvars.h"
|
||||
#include "savegamehelp.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
#include "core/menu/menu.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "object.h"
|
||||
#include "light.h"
|
||||
#include "cd.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
#include "menu/menu.h"
|
||||
#include "v_2ddrawer.h"
|
||||
#include <string>
|
||||
|
|
|
@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "trigdat.h"
|
||||
#include "sequence.h"
|
||||
#include "cd.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
|
@ -153,6 +153,17 @@ public:
|
|||
S_Rolloff.MinDistance = 0;
|
||||
S_Rolloff.MaxDistance = 1536;
|
||||
}
|
||||
|
||||
void StopChannel(FSoundChan* chan) override
|
||||
{
|
||||
if (chan && chan->SysChannel != NULL && !(chan->ChanFlags & CHANF_EVICTED) && chan->SourceType == SOURCE_Actor)
|
||||
{
|
||||
chan->Source = NULL;
|
||||
chan->SourceType = SOURCE_Unattached;
|
||||
}
|
||||
SoundEngine::StopChannel(chan);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -19,7 +19,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#ifndef __sound_h__
|
||||
#define __sound_h__
|
||||
|
||||
#include "s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
|
|
|
@ -66,8 +66,8 @@ void Demo_PrepareWarp(void)
|
|||
{
|
||||
if (!g_demo_paused)
|
||||
{
|
||||
g_demo_soundToggle = userConfig.nosound;
|
||||
userConfig.nosound = true;
|
||||
g_demo_soundToggle = nosound;
|
||||
nosound = true;
|
||||
}
|
||||
|
||||
FX_StopAllSounds();
|
||||
|
@ -387,8 +387,8 @@ static void Demo_SetupProfile(void)
|
|||
{
|
||||
g_demo_profile *= -1; // now >0: profile for real
|
||||
|
||||
g_demo_soundToggle = userConfig.nosound;
|
||||
userConfig.nosound = true; // restored by Demo_FinishProfile()
|
||||
g_demo_soundToggle = nosound;
|
||||
nosound = true; // restored by Demo_FinishProfile()
|
||||
|
||||
Bmemset(&g_prof, 0, sizeof(g_prof));
|
||||
|
||||
|
@ -404,7 +404,7 @@ static void Demo_FinishProfile(void)
|
|||
double gms=g_prof.totalgamems;
|
||||
double dms1=g_prof.totalroomsdrawms, dms2=g_prof.totalrestdrawms;
|
||||
|
||||
userConfig.nosound = g_demo_soundToggle;
|
||||
nosound = g_demo_soundToggle;
|
||||
|
||||
if (nt > 0)
|
||||
{
|
||||
|
@ -670,7 +670,7 @@ nextdemo_nomenu:
|
|||
if (g_demo_goalCnt>0)
|
||||
{
|
||||
g_demo_goalCnt=0;
|
||||
userConfig.nosound = g_demo_soundToggle;
|
||||
nosound = g_demo_soundToggle;
|
||||
}
|
||||
|
||||
if (Demo_IsProfiling()) // don't reset g_demo_profile if it's < 0
|
||||
|
@ -714,10 +714,10 @@ nextdemo_nomenu:
|
|||
}
|
||||
else
|
||||
{
|
||||
int32_t k = userConfig.nosound;
|
||||
userConfig.nosound = true;
|
||||
int32_t k = nosound;
|
||||
nosound = true;
|
||||
G_DoMoveThings();
|
||||
userConfig.nosound = k;
|
||||
nosound = k;
|
||||
}
|
||||
|
||||
ototalclock += TICSPERFRAME;
|
||||
|
@ -732,7 +732,7 @@ nextdemo_nomenu:
|
|||
if (g_demo_cnt>=g_demo_goalCnt)
|
||||
{
|
||||
g_demo_goalCnt = 0;
|
||||
userConfig.nosound = g_demo_soundToggle;
|
||||
nosound = g_demo_soundToggle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "duke3d.h"
|
||||
#include "raze_music.h"
|
||||
#include "mapinfo.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
|
@ -43,6 +43,17 @@ public:
|
|||
S_Rolloff.MinDistance = 144; // was originally 576 which looks like a bug and sounds like crap.
|
||||
S_Rolloff.MaxDistance = 1088;
|
||||
}
|
||||
|
||||
void StopChannel(FSoundChan* chan) override
|
||||
{
|
||||
if (chan && chan->SysChannel != NULL && !(chan->ChanFlags & CHANF_EVICTED) && chan->SourceType == SOURCE_Actor)
|
||||
{
|
||||
chan->Source = NULL;
|
||||
chan->SourceType = SOURCE_Unattached;
|
||||
}
|
||||
SoundEngine::StopChannel(chan);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void S_InitSound()
|
||||
|
|
|
@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define sounds_public_h_
|
||||
|
||||
#include "sounds_common.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
#include "raze_music.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
|
|
@ -50,7 +50,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "colormap.h"
|
||||
#include "config.h"
|
||||
#include "menu/menu.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
#include "sounds.h"
|
||||
|
||||
#include "../../glbackend/glbackend.h"
|
||||
|
|
|
@ -99,7 +99,7 @@ Things required to make savegames work:
|
|||
#include "gstrings.h"
|
||||
#include "mapinfo.h"
|
||||
#include "rendering/v_video.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
#include "secrets.h"
|
||||
|
||||
#include "osdcmds.h"
|
||||
|
|
|
@ -46,7 +46,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "settings.h"
|
||||
#include "pragmas.h"
|
||||
#include "gamecvars.h"
|
||||
#include "s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "weapon.h"
|
||||
#include "menu/menu.h"
|
||||
#include "swcvar.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "config.h"
|
||||
#include "menu/menu.h"
|
||||
#include "raze_music.h"
|
||||
#include "sound/s_soundinternal.h"
|
||||
#include "raze_sound.h"
|
||||
#include "filesystem.h"
|
||||
#include "serializer.h"
|
||||
|
||||
|
@ -450,6 +450,16 @@ public:
|
|||
else chan->Source = nullptr;
|
||||
}
|
||||
|
||||
void StopChannel(FSoundChan* chan) override
|
||||
{
|
||||
if (chan && chan->SysChannel != NULL && !(chan->ChanFlags & CHANF_EVICTED) && chan->SourceType == SOURCE_Actor)
|
||||
{
|
||||
chan->Source = NULL;
|
||||
chan->SourceType = SOURCE_Unattached;
|
||||
}
|
||||
SoundEngine::StopChannel(chan);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Reference in a new issue