- added the entry point for the ZScript compiler.

This commit is contained in:
Christoph Oelckers 2020-06-14 19:20:04 +02:00
parent d4cdb31464
commit edd9f1773b
3 changed files with 108 additions and 0 deletions

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@ -800,6 +800,7 @@ set (PCH_SOURCES
core/raze_music.cpp
core/raze_sound.cpp
core/palette.cpp
core/zcompile.cpp
core/2d/screentext.cpp

View file

@ -64,6 +64,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "i_interface.h"
#include "x86.h"
#include "startupinfo.h"
#include "mapinfo.h"
#include "menustate.h"
CVAR(Bool, autoloadlights, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, autoloadbrightmaps, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
@ -117,6 +119,7 @@ void InitENet();
void ShutdownENet();
void S_ParseSndInfo();
void I_DetectOS(void);
void LoadScripts();
bool AppActive;
@ -546,6 +549,7 @@ int GameMain()
}
InitENet();
DeleteStartupScreen();
PClass::StaticShutdown();
if (Args) delete Args;
return r;
}
@ -836,6 +840,7 @@ int RunGame()
timerSetCallback(Mus_UpdateMusic);
S_ParseSndInfo();
InitStatistics();
LoadScripts();
M_Init();
SetDefaultStrings();
if (g_gameType & (GAMEFLAG_RR)) InitRREndMap(); // this needs to be done better later

102
source/core/zcompile.cpp Normal file
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@ -0,0 +1,102 @@
/*
** zcompile.cpp
**
** Entry point for the script compiler
**
**---------------------------------------------------------------------------
** Copyright 2016-2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "cmdlib.h"
#include "filesystem.h"
#include "sc_man.h"
#include "zcc_parser.h"
#include "zcc_compile.h"
#include "codegen.h"
#include "stats.h"
#include "printf.h"
#include "dobject.h"
void InitImports();
void ParseScripts()
{
int lump, lastlump = 0;
FScriptPosition::ResetErrorCounter();
while ((lump = fileSystem.FindLump("ZSCRIPT", &lastlump)) != -1)
{
ZCCParseState state;
auto newns = ParseOneScript(lump, state);
PSymbolTable symtable;
ZCCCompiler cc(state, NULL, symtable, newns, lump, state.ParseVersion);
cc.Compile();
if (FScriptPosition::ErrorCounter > 0)
{
// Abort if the compiler produced any errors. Also do not compile further lumps, because they very likely miss some stuff.
I_Error("%d errors, %d warnings while compiling %s", FScriptPosition::ErrorCounter, FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
}
else if (FScriptPosition::WarnCounter > 0)
{
// If we got warnings, but no errors, print the information but continue.
Printf(TEXTCOLOR_ORANGE "%d warnings while compiling %s\n", FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
}
}
}
void LoadScripts()
{
cycle_t timer;
PClass::StaticInit();
PType::StaticInit();
InitImports();
timer.Reset(); timer.Clock();
FScriptPosition::ResetErrorCounter();
FScriptPosition::StrictErrors = true;
ParseScripts();
FunctionBuildList.Build();
if (FScriptPosition::ErrorCounter > 0)
{
I_Error("%d errors during script processing", FScriptPosition::ErrorCounter);
}
FScriptPosition::ResetErrorCounter();
timer.Unclock();
if (!batchrun) Printf("script parsing took %.2f ms\n", timer.TimeMS());
// Now we may call the scripted OnDestroy method.
PClass::bVMOperational = true;
}