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- Partially resolve issues loading autoexec.cfg files.
* This works for Raze's running directory, but is not pulling in autoexec.cfg files from subdirectories from Raze's running directory (Duke, Duke.Duke) or paths where game content resides (Steam, for instance). * Partially addresses #110
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3582717c43
commit
a9ad043c36
2 changed files with 39 additions and 3 deletions
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@ -503,6 +503,21 @@ CCMD (whereisini)
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FGameConfigFile* GameConfig;
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static FString GameName;
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//==========================================================================
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//
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// D_MultiExec
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//
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//==========================================================================
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FExecList *D_MultiExec (FArgs *list, FExecList *exec)
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{
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for (int i = 0; i < list->NumArgs(); ++i)
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{
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exec = C_ParseExecFile(list->GetArg(i), exec);
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}
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return exec;
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}
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void G_LoadConfig()
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{
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GameConfig = new FGameConfigFile();
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@ -513,6 +528,30 @@ void G_ReadConfig(const char* game)
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{
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GameConfig->DoGameSetup(game);
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GameConfig->DoKeySetup(game);
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// Process automatically executed files
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FExecList *exec;
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FArgs *execFiles = new FArgs;
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GameConfig->AddAutoexec(execFiles, game);
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exec = D_MultiExec(execFiles, NULL);
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delete execFiles;
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// Process .cfg files at the start of the command line.
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execFiles = Args->GatherFiles ("-exec");
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exec = D_MultiExec(execFiles, exec);
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delete execFiles;
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// [RH] process all + commands on the command line
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exec = C_ParseCmdLineParams(exec);
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// Actually exec command line commands and exec files.
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if (exec != NULL)
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{
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exec->ExecCommands();
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delete exec;
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exec = NULL;
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}
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FBaseCVar::EnableCallbacks();
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GameName = game;
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}
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@ -867,9 +867,6 @@ int RunGame()
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I_FatalError("There was a problem initializing the Build engine: %s\n", engineerrstr);
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}
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auto exec = C_ParseCmdLineParams(nullptr);
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if (exec) exec->ExecCommands();
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SetupGameButtons();
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gameinfo.mBackButton = "engine/graphics/m_back.png";
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gi->app_init();
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