- progress.

This commit is contained in:
Christoph Oelckers 2020-10-04 20:03:14 +02:00
parent 4790773ec2
commit b0301d6fc9
7 changed files with 120 additions and 129 deletions

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@ -802,6 +802,7 @@ set (PCH_SOURCES
core/palette.cpp
core/zcompile.cpp
core/statusbar.cpp
core/gi.cpp
core/console/c_console.cpp
core/console/d_event.cpp

52
source/core/gi.cpp Normal file
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@ -0,0 +1,52 @@
/*
** gi.cpp
** Holds same game-dependant info
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include "gi.h"
#include "sc_man.h"
#include "filesystem.h"
#include "v_video.h"
#include "vm.h"
#include "c_cvars.h"
gameinfo_t gameinfo;
EXTERN_CVAR(Float, turbo)
DEFINE_GLOBAL(gameinfo)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gametype)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mBackButton)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderColor)

55
source/core/gi.h Normal file
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@ -0,0 +1,55 @@
/*
** gi.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __GI_H__
#define __GI_H__
#include "basics.h"
#include "zstring.h"
#include "name.h"
struct gameinfo_t
{
int gametype;
FName mSliderColor;
FString mBackButton;
};
extern gameinfo_t gameinfo;
bool CheckGame(const char *string, bool chexisdoom);
#endif //__GI_H__

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@ -16,6 +16,5 @@ version "4.3"
#include "zscript/ui/menu/messagebox.zs"
#include "zscript/ui/menu/optionmenu.zs"
#include "zscript/ui/menu/optionmenuitems.zs"
#include "zscript/ui/menu/readthis.zs"
#include "zscript/ui/menu/reverbedit.zs"
#include "zscript/ui/menu/textentermenu.zs"

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@ -1,7 +1,8 @@
struct _ native // These are the global variables, the struct is only here to avoid extending the parser for this.
{
native readonly Array<class> AllClasses;
native readonly @GameInfoStruct gameinfo;
//native readonly int GameTicRate;
native readonly Font smallfont;
@ -344,6 +345,13 @@ struct GIFont version("2.4")
Name color;
};
struct GameInfoStruct native
{
native int gametype;
native String mBackButton;
native Name mSliderColor;
}
class Object native
{
const TICRATE = 35;

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@ -283,9 +283,10 @@ class Menu : Object native ui version("2.4")
//
//=============================================================================
static void MenuSound(Sound snd)
static void MenuSound(Name snd)
{
S_StartSound (snd, CHAN_VOICE, CHANF_MAYBE_LOCAL|CHAN_UI, snd_menuvolume, ATTN_NONE);
// todo: Cannot use game specific IDs here - sound also may be set up too late by the games
//S_StartSound (snd, CHAN_VOICE, CHANF_MAYBE_LOCAL|CHAN_UI, snd_menuvolume, ATTN_NONE);
}
deprecated("4.0") static void DrawConText (int color, int x, int y, String str)

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@ -1,125 +0,0 @@
/*
** readthis.cpp
** Help screens
**
**---------------------------------------------------------------------------
** Copyright 2001-2010 Randy Heit
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
class ReadThisMenu : GenericMenu
{
int mScreen;
int mInfoTic;
//=============================================================================
//
//
//
//=============================================================================
override void Init(Menu parent)
{
Super.Init(parent);
mScreen = 1;
mInfoTic = gametic;
}
override void Drawer()
{
double alpha;
TextureID tex, prevpic;
// Did the mapper choose a custom help page via MAPINFO?
if (Level.F1Pic.Length() != 0)
{
tex = TexMan.CheckForTexture(Level.F1Pic, TexMan.Type_MiscPatch);
mScreen = 1;
}
if (!tex.IsValid())
{
tex = TexMan.CheckForTexture(gameinfo.infoPages[mScreen-1], TexMan.Type_MiscPatch);
}
if (mScreen > 1)
{
prevpic = TexMan.CheckForTexture(gameinfo.infoPages[mScreen-2], TexMan.Type_MiscPatch);
}
screen.Dim(0, 1.0, 0,0, screen.GetWidth(), screen.GetHeight());
alpha = MIN((gametic - mInfoTic) * (3. / Thinker.TICRATE), 1.);
if (alpha < 1. && prevpic.IsValid())
{
screen.DrawTexture (prevpic, false, 0, 0, DTA_Fullscreen, true);
}
else alpha = 1;
screen.DrawTexture (tex, false, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha);
}
//=============================================================================
//
//
//
//=============================================================================
override bool MenuEvent(int mkey, bool fromcontroller)
{
if (mkey == MKEY_Enter)
{
MenuSound("menu/choose");
mScreen++;
mInfoTic = gametic;
if (Level.F1Pic.Length() != 0 || mScreen > gameinfo.infoPages.Size())
{
Close();
}
return true;
}
else return Super.MenuEvent(mkey, fromcontroller);
}
//=============================================================================
//
//
//
//=============================================================================
override bool MouseEvent(int type, int x, int y)
{
if (type == MOUSE_Click)
{
return MenuEvent(MKEY_Enter, true);
}
return false;
}
}