.. |
2d_d.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
2d_r.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
actors.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
actors_d.cpp
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
actors_lava.cpp
|
- implemented most of the savegame code and deleted the old one.
|
2020-07-20 23:07:44 +02:00 |
actors_r.cpp
|
- fixed issues reported by XCode
|
2020-07-23 17:02:59 +02:00 |
animatesprites_d.cpp
|
Use type safe angle and horizon classes for the render interface
|
2020-07-23 17:03:11 +02:00 |
animatesprites_r.cpp
|
Use type safe angle and horizon classes for the render interface
|
2020-07-23 17:03:11 +02:00 |
bowling.cpp
|
- first stage of new savegame code.
|
2020-07-20 20:40:29 +02:00 |
ccmds.cpp
|
. deleted the old savegame.h file.
|
2020-07-20 23:22:40 +02:00 |
cheats.cpp
|
- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
|
2020-07-14 14:00:27 +02:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- another safety commit.
|
2020-06-21 23:07:42 +02:00 |
constants.h
|
- got rid of MODE_TYPE since this will be handled in the backend in the future.
|
2020-07-21 22:59:24 +02:00 |
d_menu.cpp
|
- got rid of MODE_TYPE since this will be handled in the backend in the future.
|
2020-07-21 22:59:24 +02:00 |
dispatch.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
duke3d.h
|
- make binaryangle.h compile.
|
2020-07-23 17:02:59 +02:00 |
flags_d.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
flags_r.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
funct.h
|
- fixed issues reported by XCode
|
2020-07-23 17:02:59 +02:00 |
game.cpp
|
-let's hope this will solve the pausing problem for good.
|
2020-07-21 22:46:26 +02:00 |
game_misc.cpp
|
Use type safe angle and horizon classes for the render interface
|
2020-07-23 17:03:11 +02:00 |
gamedef.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
gameexec.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
gameloop.cpp
|
- fixed issues reported by XCode
|
2020-07-23 17:02:59 +02:00 |
gamevar.cpp
|
- fixed issues reported by XCode
|
2020-07-23 17:02:59 +02:00 |
gamevar.h
|
- put the entire CON parser into a class to make its state local to the caller
|
2020-07-20 18:43:49 +02:00 |
global.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
global.h
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
hudweapon_d.cpp
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
hudweapon_r.cpp
|
- merged game.h into global.h and game.cpp into global.cpp.
|
2020-07-20 18:43:50 +02:00 |
inlines.h
|
-let's hope this will solve the pausing problem for good.
|
2020-07-21 22:46:26 +02:00 |
input.cpp
|
- make RRRA motorbike turning speed consistent with varying framerates.
|
2020-07-24 19:50:28 +10:00 |
interpolate.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
names.h
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
names_d.h
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
names_r.h
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
noise.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
player.cpp
|
- fix 'Quick Turn' for Duke.
|
2020-07-23 14:05:36 +10:00 |
player_d.cpp
|
- started sorting variables in globals.h and removed player.h after cleaning it out.
|
2020-07-20 18:43:50 +02:00 |
player_r.cpp
|
- fixed issues reported by XCode
|
2020-07-23 17:02:59 +02:00 |
player_w.cpp
|
- started sorting variables in globals.h and removed player.h after cleaning it out.
|
2020-07-20 18:43:50 +02:00 |
prediction.cpp
|
Use type safe angle and horizon classes for the render interface
|
2020-07-23 17:03:11 +02:00 |
prediction.h
|
Use type safe angle and horizon classes for the render interface
|
2020-07-23 17:03:11 +02:00 |
premap.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
premap_d.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
premap_r.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
render.cpp
|
Use type safe angle and horizon classes for the render interface
|
2020-07-23 17:03:11 +02:00 |
savegame.cpp
|
-let's hope this will solve the pausing problem for good.
|
2020-07-21 22:46:26 +02:00 |
sbar.cpp
|
- moved a few global variables around so that they don't get lost for handling savegames or a global state reset.
|
2020-07-18 13:38:16 +02:00 |
sbar.h
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
sbar_d.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
sbar_r.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
sectors.cpp
|
- first stage of new savegame code.
|
2020-07-20 20:40:29 +02:00 |
sectors_d.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
sectors_r.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
-let's hope this will solve the pausing problem for good.
|
2020-07-21 22:46:26 +02:00 |
sounds.h
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
spawn.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
spawn_d.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
spawn_r.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
types.h
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |