mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-31 05:00:41 +00:00
- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
This commit is contained in:
parent
2e05ff532b
commit
aa01adb2f1
21 changed files with 80 additions and 113 deletions
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@ -1259,7 +1259,7 @@ RESTART:
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if (gQuitGame)
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continue;
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OSD_DispatchQueued();
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C_RunDelayedCommands();
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ctrlGetInput();
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <string.h>
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#include "common.h"
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#include "common_game.h"
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#include "osd.h"
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#include "mmulti.h"
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#include "blood.h"
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@ -345,7 +344,7 @@ _DEMOPLAYBACK:
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}
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}
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ready2send = 0;
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OSD_DispatchQueued();
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C_RunDelayedCommands();
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if (!gDemo.at1)
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break;
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ProcessKeys();
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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "baselayer.h"
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#include "osd.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "common_game.h"
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@ -51,7 +50,7 @@ void LevelWarp(int nEpisode, int nLevel);
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static int osdcmd_map(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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return CCMD_SHOWHELP;
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char filename[BMAX_PATH];
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@ -61,7 +60,7 @@ static int osdcmd_map(CCmdFuncPtr parm)
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if (!fileSystem.Lookup(filename, "MAP"))
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{
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Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", filename);
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return OSDCMD_OK;
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return CCMD_OK;
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}
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for (int i = 0; i < 512; i++)
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@ -71,7 +70,7 @@ static int osdcmd_map(CCmdFuncPtr parm)
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int e = i / kMaxLevels;
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int m = i % kMaxLevels;
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LevelWarp(e, m);
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return OSDCMD_OK;
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return CCMD_OK;
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}
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}
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// Map has not been defined. Treat as user map.
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@ -87,13 +86,13 @@ static int osdcmd_map(CCmdFuncPtr parm)
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gPacketStartGame.levelId = gGameOptions.nLevel;
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netBroadcastNewGame();
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gStartNewGame = 1;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
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StartLevel(&gGameOptions);
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viewResizeView(gViewSize);
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return OSDCMD_OK;
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return CCMD_OK;
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}
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static int osdcmd_demo(CCmdFuncPtr parm)
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@ -101,23 +100,23 @@ static int osdcmd_demo(CCmdFuncPtr parm)
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if (numplayers > 1)
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{
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Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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return CCMD_OK;
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}
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//if (g_player[myconnectindex].ps->gm & MODE_GAME)
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//{
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// Printf("demo: Must not be in a game.\n");
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// return OSDCMD_OK;
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// return CCMD_OK;
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//}
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if (parm->numparms != 1/* && parm->numparms != 2*/)
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return OSDCMD_SHOWHELP;
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return CCMD_SHOWHELP;
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gDemo.SetupPlayback(parm->parms[0]);
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gGameStarted = 0;
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gDemo.Playback();
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return OSDCMD_OK;
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return CCMD_OK;
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}
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@ -126,10 +125,10 @@ static int osdcmd_give(CCmdFuncPtr parm)
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if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0)
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{
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Printf("give: Cannot give while dead or not in a single-player game.\n");
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return OSDCMD_OK;
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return CCMD_OK;
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}
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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if (!Bstrcasecmp(parm->parms[0], "all"))
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{
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@ -139,45 +138,45 @@ static int osdcmd_give(CCmdFuncPtr parm)
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SetArmor(true);
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SetKeys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "health"))
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{
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actHealDude(gMe->pXSprite, 200, 200);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "weapons"))
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{
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SetWeapons(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "ammo"))
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{
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SetAmmo(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "armor"))
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{
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SetArmor(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "keys"))
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{
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SetKeys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "inventory"))
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{
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SetToys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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return OSDCMD_SHOWHELP;
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return CCMD_SHOWHELP;
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}
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static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
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@ -191,7 +190,7 @@ static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
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else
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Printf("god: Not in a single-player game.\n");
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return OSDCMD_OK;
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return CCMD_OK;
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}
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static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
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Printf("noclip: Not in a single-player game.\n");
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}
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return OSDCMD_OK;
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return CCMD_OK;
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}
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static int osdcmd_activatecheat(CCmdFuncPtr parm)
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{
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FString CheatEntry;
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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return CCMD_SHOWHELP;
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CheatEntry = (char*)(parm->parms[0]);
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CheatEntry.ToUpper();
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if (gCheatMgr.Check((char*)(CheatEntry.GetChars())))
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return OSDCMD_OK;
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return CCMD_OK;
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else
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{
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Printf("Unrecognized cheat!: %s\n", parm->parms[0]);
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return OSDCMD_OK;
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return CCMD_OK;
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}
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}
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static int osdcmd_levelwarp(CCmdFuncPtr parm)
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{
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if (parm->numparms != 2)
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return OSDCMD_SHOWHELP;
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return CCMD_SHOWHELP;
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int e = atoi(parm->parms[0]);
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int m = atoi(parm->parms[1]);
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if (e == 0 || m == 0)
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{
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Printf(TEXTCOLOR_RED "Invalid level!: E%sM%s\n", parm->parms[0], parm->parms[1]);
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return OSDCMD_OK;
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return CCMD_OK;
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}
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LevelWarp(e - 1, m - 1);
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return OSDCMD_OK;
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return CCMD_OK;
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}
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int32_t registerosdcommands(void)
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@ -29,7 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "osd.h"
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#include "common_game.h"
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#include "aihand.h"
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@ -8,7 +8,7 @@
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#define baselayer_h_
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#include "compat.h"
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#include "osd.h"
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#include "c_dispatch.h"
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#include "timer.h"
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#include "c_cvars.h"
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#include "inputstate.h"
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@ -1,30 +0,0 @@
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// On-screen display (ie. console)
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// for the Build Engine
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// by Jonathon Fowler (jf@jonof.id.au)
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#ifndef osd_h_
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#define osd_h_
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#include <functional>
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#include "compat.h"
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#include "printf.h"
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#include "c_dispatch.h"
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#define OSDCMD_OK CCMD_OK
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#define OSDCMD_SHOWHELP CCMD_SHOWHELP
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// void OSD_Draw();
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// executes buffered commands
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void C_RunDelayedCommands();
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inline void OSD_DispatchQueued(void)
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{
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C_RunDelayedCommands();
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}
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#endif // osd_h_
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@ -16,7 +16,6 @@
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#include "common.h"
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#include "compat.h"
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#include "engine_priv.h"
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#include "osd.h"
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#include "palette.h"
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#include "pragmas.h"
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#include "scriptfile.h"
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@ -1,15 +1,18 @@
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#pragma once
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#include <stdint.h>
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#include "compat.h"
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#include "printf.h"
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#include "c_dispatch.h"
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#include "tarray.h"
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#include "scancodes.h"
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#include "c_bind.h"
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#include "c_buttons.h"
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#include "d_event.h"
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#include "osd.h"
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#include "m_joy.h"
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#include "gamecvars.h"
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typedef uint16_t kb_scancode;
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// This encapsulates the entire game-readable input state which previously was spread out across several files.
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@ -21,8 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "osd.h"
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#include "osd.h"
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#include "exhumed.h"
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#include "engine.h"
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#include "sound.h"
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@ -784,7 +784,7 @@ void timerhandler()
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}
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if (!bInMove) {
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OSD_DispatchQueued();
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C_RunDelayedCommands();
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}
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}
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@ -2191,7 +2191,7 @@ GAMELOOP:
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}
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HandleAsync();
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OSD_DispatchQueued();
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C_RunDelayedCommands();
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// Section B
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if (!CDplaying() && !nFreeze && !nNetPlayerCount)
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@ -42,7 +42,7 @@ static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
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else
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Printf("god: Not in a single-player game.\n");
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return OSDCMD_OK;
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return CCMD_OK;
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}
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static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
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@ -58,21 +58,21 @@ static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
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Printf("noclip: Not in a single-player game.\n");
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}
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return OSDCMD_OK;
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return CCMD_OK;
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}
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static int osdcmd_map(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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{
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return OSDCMD_SHOWHELP;
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return CCMD_SHOWHELP;
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}
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FString mapname = parm->parms[0];
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if (!fileSystem.Lookup(mapname, "MAP"))
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{
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Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
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return OSDCMD_OK;
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return CCMD_OK;
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}
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// Check if the map is already defined.
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@ -82,22 +82,22 @@ static int osdcmd_map(CCmdFuncPtr parm)
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{
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levelnew = i;
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levelnum = i;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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}
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return OSDCMD_OK;
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return CCMD_OK;
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}
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static int osdcmd_changelevel(CCmdFuncPtr parm)
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{
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char* p;
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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int nLevel = strtol(parm->parms[0], &p, 10);
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if (p[0]) return OSDCMD_SHOWHELP;
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if (p[0]) return CCMD_SHOWHELP;
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if (nLevel < 0) return OSDCMD_SHOWHELP;
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if (nLevel < 0) return CCMD_SHOWHELP;
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int nMaxLevels;
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@ -111,13 +111,13 @@ static int osdcmd_changelevel(CCmdFuncPtr parm)
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if (nLevel > nMaxLevels)
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{
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Printf("changelevel: invalid level number\n");
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return OSDCMD_SHOWHELP;
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return CCMD_SHOWHELP;
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}
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levelnew = nLevel;
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levelnum = nLevel;
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return OSDCMD_OK;
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return CCMD_OK;
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}
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@ -39,6 +39,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "texturemanager.h"
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#include "buildtiles.h"
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#include "mapinfo.h"
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#include "c_dispatch.h"
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BEGIN_DUKE_NS
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@ -37,6 +37,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "mapinfo.h"
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#include "screenjob.h"
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#include "texturemanager.h"
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#include "c_dispatch.h"
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BEGIN_DUKE_NS
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@ -33,6 +33,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "sbar.h"
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#include "mapinfo.h"
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#include "cheathandler.h"
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#include "c_dispatch.h"
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BEGIN_DUKE_NS
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@ -38,6 +38,7 @@ source as it is released.
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#include "c_cvars.h"
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#include "mapinfo.h"
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#include "cheathandler.h"
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#include "c_dispatch.h"
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EXTERN_CVAR(Int, developer)
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@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "baselayer.h"
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#include "osd.h"
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#include "gamecvars.h"
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#include "settings.h"
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|
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|
@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "ns.h" // Must come before everything else!
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#include "build.h"
|
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#include "osd.h"
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|
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#include "keys.h"
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#include "names2.h"
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|
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@ -445,7 +445,7 @@ DemoPlayBack(void)
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while (totalclock > totalsynctics)
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{
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handleevents();
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OSD_DispatchQueued();
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||||
C_RunDelayedCommands();
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|
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TRAVERSE_CONNECT(pnum)
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{
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|
|
|
@ -45,7 +45,6 @@ Things required to make savegames work:
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#include "build.h"
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#include "baselayer.h"
|
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|
||||
#include "osd.h"
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||||
#include "baselayer.h"
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#include "keys.h"
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@ -1629,7 +1628,7 @@ void MenuLevel(void)
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while (TRUE)
|
||||
{
|
||||
handleevents();
|
||||
OSD_DispatchQueued();
|
||||
C_RunDelayedCommands();
|
||||
|
||||
// taken from top of faketimerhandler
|
||||
// limits checks to max of 40 times a second
|
||||
|
@ -2243,7 +2242,7 @@ void Control()
|
|||
while (!QuitFlag)
|
||||
{
|
||||
handleevents();
|
||||
OSD_DispatchQueued();
|
||||
C_RunDelayedCommands();
|
||||
|
||||
NewLevel();
|
||||
}
|
||||
|
@ -2445,7 +2444,7 @@ void RunLevel(void)
|
|||
while (TRUE)
|
||||
{
|
||||
handleevents();
|
||||
OSD_DispatchQueued();
|
||||
C_RunDelayedCommands();
|
||||
D_ProcessEvents();
|
||||
if (LoadGameOutsideMoveLoop)
|
||||
{
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "osd.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
|
|
|
@ -58,14 +58,14 @@ static int osdcmd_map(CCmdFuncPtr parm)
|
|||
{
|
||||
if (parm->numparms != 1)
|
||||
{
|
||||
return OSDCMD_SHOWHELP;
|
||||
return CCMD_SHOWHELP;
|
||||
}
|
||||
FString mapname = parm->parms[0];
|
||||
|
||||
if (!fileSystem.Lookup(mapname, "MAP"))
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
// Check if the map is already defined.
|
||||
|
@ -75,23 +75,23 @@ static int osdcmd_map(CCmdFuncPtr parm)
|
|||
{
|
||||
FStringf cheatcode("swtrek%02d", i);
|
||||
WarpCheat(Player, cheatcode);
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
}
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
|
||||
static int osdcmd_activatecheat(CCmdFuncPtr parm)
|
||||
{
|
||||
if (parm->numparms != 1)
|
||||
return OSDCMD_SHOWHELP;
|
||||
return CCMD_SHOWHELP;
|
||||
|
||||
memset(MessageInputString, '\0', sizeof(MessageInputString));
|
||||
strcpy(MessageInputString, parm->parms[0]);
|
||||
CheatInput();
|
||||
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
|
||||
|
@ -100,7 +100,7 @@ static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
|
|||
|
||||
GodCheat(Player, "swgod");
|
||||
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
|
||||
|
@ -109,7 +109,7 @@ static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
|
|||
|
||||
ClipCheat(Player, "swghost");
|
||||
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
int osdcmd_restartmap(CCmdFuncPtr UNUSED(parm))
|
||||
|
@ -118,12 +118,12 @@ int osdcmd_restartmap(CCmdFuncPtr UNUSED(parm))
|
|||
|
||||
RestartCheat(Player, "swstart");
|
||||
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
int osdcmd_levelwarp(CCmdFuncPtr parm)
|
||||
{
|
||||
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
|
||||
if (parm->numparms != 1) return CCMD_SHOWHELP;
|
||||
|
||||
char cheatcode[9] = "swtrek##";
|
||||
|
||||
|
@ -131,7 +131,7 @@ int osdcmd_levelwarp(CCmdFuncPtr parm)
|
|||
cheatcode[6+i] = parm->parms[0][i];
|
||||
|
||||
WarpCheat(Player, cheatcode);
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
@ -147,7 +147,7 @@ static int osdcmd_spawn(CCmdFuncPtr parm)
|
|||
if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
|
||||
{
|
||||
Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
||||
switch (parm->numparms)
|
||||
|
@ -198,19 +198,19 @@ static int osdcmd_spawn(CCmdFuncPtr parm)
|
|||
if (i==g_labelCnt)
|
||||
{
|
||||
Printf("spawn: Invalid tile label given\n");
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
}
|
||||
|
||||
if ((uint32_t)picnum >= MAXUSERTILES)
|
||||
{
|
||||
Printf("spawn: Invalid tile number\n");
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return OSDCMD_SHOWHELP;
|
||||
return CCMD_SHOWHELP;
|
||||
}
|
||||
|
||||
idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
|
||||
|
@ -226,7 +226,7 @@ static int osdcmd_spawn(CCmdFuncPtr parm)
|
|||
}
|
||||
}
|
||||
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -234,44 +234,44 @@ static int osdcmd_give(CCmdFuncPtr parm)
|
|||
{
|
||||
int32_t i;
|
||||
|
||||
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
|
||||
if (parm->numparms != 1) return CCMD_SHOWHELP;
|
||||
|
||||
if (!Bstrcasecmp(parm->parms[0], "all"))
|
||||
{
|
||||
ItemCheat(Player, "swgimme");
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->parms[0], "health"))
|
||||
{
|
||||
HealCheat(Player, "swmedic");
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
|
||||
{
|
||||
WeaponCheat(Player, "swguns");
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
|
||||
{
|
||||
AmmoCheat(Player, "");
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->parms[0], "armor"))
|
||||
{
|
||||
ArmorCheat(Player, ""); // this cheat did not exist before
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->parms[0], "keys"))
|
||||
{
|
||||
KeysCheat(Player, "swkeys");
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
|
||||
{
|
||||
InventoryCheat(Player, ""); // this cheat did not exist before
|
||||
return OSDCMD_OK;
|
||||
return CCMD_OK;
|
||||
}
|
||||
return OSDCMD_SHOWHELP;
|
||||
return CCMD_SHOWHELP;
|
||||
}
|
||||
|
||||
int32_t registerosdcommands(void)
|
||||
|
|
Loading…
Reference in a new issue