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https://github.com/DrBeef/Raze.git
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373 lines
11 KiB
C++
373 lines
11 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "superfasthash.h"
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#include "gamecvars.h"
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#include "gamecontrol.h"
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#include "c_bind.h"
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#include "menu/menu.h"
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#include "gstrings.h"
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#include "version.h"
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#include "names.h"
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#include "mapinfo.h"
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#include "gamestate.h"
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#include "../../glbackend/glbackend.h"
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BEGIN_DUKE_NS
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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static void Menu_DrawBackground(const DVector2 &origin)
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{
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DrawTexture(twod, tileGetTexture(TILE_MENUSCREEN), origin.X + 160, origin.Y + 100, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, 0xff808080, DTA_CenterOffset, true, TAG_DONE);
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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static void Menu_DrawCursor(double x, double y, double scale, bool right)
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{
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const int frames = isRR() ? 16 : 7;
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int picnum;
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if (!right) picnum = TILE_SPINNINGNUKEICON + (((int)totalclock >> 3) % frames);
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else picnum = TILE_SPINNINGNUKEICON + frames - 1 - ((frames - 1 + ((int)totalclock >> 3)) % frames);
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int light = int(224 + 31 * sin((int)totalclock / 20.));
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PalEntry pe(255, light, light, light);
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DrawTexture(twod, tileGetTexture(picnum), x, y, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_CenterOffsetRel, true, TAG_DONE);
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}
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//----------------------------------------------------------------------------
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//
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// Implements the native looking menu used for the main menu
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// and the episode/skill selection screens, i.e. the parts
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// that need to look authentic
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//
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//----------------------------------------------------------------------------
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class DukeListMenu : public DListMenu
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{
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using Super = DListMenu;
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protected:
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void Ticker() override
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{
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// Lay out the menu.
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int y_upper = mDesc->mYpos;
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int y_lower = y_upper + mDesc->mYbotton;
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int y = 0;
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int spacing = 0;
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const int height = 15; // cannot take value from the font because it would be inconsistent
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int totalheight = 0, numvalidentries = mDesc->mItems.Size();
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for (unsigned e = 0; e < mDesc->mItems.Size(); ++e)
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{
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auto entry = mDesc->mItems[e];
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entry->mHidden = false;
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entry->SetHeight(height);
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totalheight += height;
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}
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if (mDesc->mSpacing <= 0) spacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1));
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if (spacing <= 0) spacing = mDesc->mSpacing;
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int totalHeight;
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for (unsigned e = 0; e < mDesc->mItems.Size(); ++e)
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{
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auto entry = mDesc->mItems[e];
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if (!entry->mHidden)
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{
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entry->SetY(y_upper + y);
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y += height;
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totalHeight = y;
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y += spacing;
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}
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}
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}
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};
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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class DukeMainMenu : public DukeListMenu
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{
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virtual void Init(DMenu* parent = nullptr, FListMenuDescriptor* desc = nullptr) override
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{
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DukeListMenu::Init(parent, desc);
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}
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void PreDraw() override
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{
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DukeListMenu::PreDraw();
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double x = origin.X + 160;
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if (isRRRA())
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{
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DrawTexture(twod, tileGetTexture(TILE_THREEDEE), x-5, origin.Y+57, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.253, DTA_ScaleY, 0.253, DTA_CenterOffsetRel, true, TAG_DONE);
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}
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else if (isRR())
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{
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DrawTexture(twod, tileGetTexture(TILE_INGAMEDUKETHREEDEE), x+5, origin.Y + 24, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, 0.36, DTA_ScaleY, 0.36, DTA_CenterOffsetRel, true, TAG_DONE);
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}
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else
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{
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DrawTexture(twod, tileGetTexture(TILE_INGAMEDUKETHREEDEE), x, origin.Y + 29, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffsetRel, true, TAG_DONE);
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if (PLUTOPAK)
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{
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int light = 224 + 31 * sin(int(totalclock) / 40.);
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PalEntry pe(255, light, light, light);
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DrawTexture(twod, tileGetTexture(TILE_PLUTOPAKSPRITE + 2), x + 100, origin.Y + 36, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, pe, DTA_CenterOffsetRel, true, TAG_DONE);
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}
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}
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}
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};
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//----------------------------------------------------------------------------
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//
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// Menu related game interface functions
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//
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//----------------------------------------------------------------------------
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void GameInterface::DrawNativeMenuText(int fontnum, int state, double oxpos, double ypos, float fontscale, const char* text, int flags)
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{
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double xpos = oxpos;
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int trans;
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PalEntry pe;
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double scale = isRR() ? 0.4 : 1.;
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if (flags & LMF_Centered) xpos -= BigFont->StringWidth(text) * scale * 0.5;
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if (state == NIT_InactiveState)
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{
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trans = TRANSLATION(Translation_Remap, 1);
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pe = 0xffffffff;
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}
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else if (state == NIT_SelectedState)
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{
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trans = 0;
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int light = 224 + 31 * sin(int(totalclock) / 20.);
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pe = PalEntry(255, light, light, light);
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}
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else
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{
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trans = 0;
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pe = 0xffa0a0a0;
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}
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DrawText(twod, BigFont, CR_UNDEFINED, xpos, ypos, text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe,
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DTA_TranslationIndex, trans, TAG_DONE);
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if (state == NIT_SelectedState)
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{
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const int cursorOffset = 110;
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const double cursorScale = isRR() ? 0.2 : 1.0;
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const double ymid = ypos + 7; // half height must be hardcoded or layouts will break.
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if (flags & LMF_Centered)
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{
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Menu_DrawCursor(oxpos + cursorOffset, ymid, cursorScale, false);
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Menu_DrawCursor(oxpos - cursorOffset, ymid, cursorScale, true);
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}
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else
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Menu_DrawCursor(oxpos - cursorOffset, ymid, cursorScale, false);
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}
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}
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void GameInterface::MenuOpened()
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{
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S_PauseSounds(true);
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if (ud.multimode < 2)
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{
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ready2send = 0;
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totalclock = ototalclock;
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screenpeek = myconnectindex;
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}
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}
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void GameInterface::MenuSound(EMenuSounds snd)
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{
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switch (snd)
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{
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case ActivateSound:
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S_MenuSound();
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break;
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case CursorSound:
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S_PlaySound(isRR() ? 335 : KICK_HIT, CHAN_AUTO, CHANF_UI);
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break;
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case AdvanceSound:
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S_PlaySound(isRR() ? 341 : PISTOL_BODYHIT, CHAN_AUTO, CHANF_UI);
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break;
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case CloseSound:
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S_PlaySound(EXITMENUSOUND, CHAN_AUTO, CHANF_UI);
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break;
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default:
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return;
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}
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}
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void GameInterface::MenuClosed()
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{
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auto& gm = ps[myconnectindex].gm;
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if (gm & MODE_GAME)
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{
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// The following lines are here so that you cannot close the menu when no game is running.
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if (ud.multimode < 2 && ud.recstat != 2)
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{
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ready2send = 1;
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totalclock = ototalclock;
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cameraclock = (int32_t)totalclock;
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cameradist = 65536;
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}
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S_PauseSounds(false);
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}
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}
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bool GameInterface::CanSave()
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{
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if (ud.recstat == 2) return false;
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auto &myplayer = ps[myconnectindex];
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if (sprite[myplayer.i].extra <= 0)
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{
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//P_DoQuote(QUOTE_SAVE_DEAD, &myplayer); // handled by the menu.
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return false;
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}
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return true;
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}
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void GameInterface::StartGame(FNewGameStartup& gs)
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{
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int32_t skillsound = PISTOL_BODYHIT;
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soundEngine->StopAllChannels();
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static const short sounds_d[] = { JIBBED_ACTOR6, BONUS_SPEECH1, DUKE_GETWEAPON2, JIBBED_ACTOR5, JIBBED_ACTOR5 };
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static const short sounds_r[] = { 427, 428, 196, 195, 197 };
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if (gs.Skill >=0 && gs.Skill <= 5) skillsound = isRR()? sounds_r[gs.Skill] : sounds_d[gs.Skill];
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ud.m_player_skill = gs.Skill + 1;
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if (menu_sounds && skillsound >= 0 && SoundEnabled())
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{
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S_PlaySound(skillsound, CHAN_AUTO, CHANF_UI);
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while (S_CheckSoundPlaying(skillsound))
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{
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S_Update();
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handleevents();
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}
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}
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ud.m_respawn_monsters = (gs.Skill == 3);
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ud.m_monsters_off = ud.monsters_off = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_inventory = 0;
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ud.multimode = 1;
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auto map = FindMapByLevelNum(levelnum(gs.Episode, gs.Level));
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if (map)
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{
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startnewgame(map, ud.m_player_skill);
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}
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}
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FSavegameInfo GameInterface::GetSaveSig()
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{
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return { SAVESIG_RR, MINSAVEVER_RR, SAVEVER_RR };
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}
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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{
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DrawTexture(twod, tileGetTexture(TILE_MENUBAR), origin.X + 160, origin.Y + 19, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_Color, 0xff808080, DTA_CenterOffsetRel, 1, TAG_DONE);
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FString t = text;
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size_t newlen = t.Len();
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if (t[t.Len() - 1] == ':') newlen--;
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if (newlen > 63) newlen = 63;
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t.Truncate(newlen);
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double scale = isRR() ? 0.4 : 1.0;
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double x = 160 + origin.X - BigFont->StringWidth(t) * scale * 0.5;
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DrawText(twod, BigFont, CR_UNTRANSLATED, x, origin.Y + 12, t, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg)
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{
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if (bg) Menu_DrawBackground(origin);
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else if (!isRR())
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{
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Menu_DrawCursor(160, 130, 1, false);
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}
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::GameInterface::DrawCenteredTextScreen(origin, text, position, bg);
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}
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void GameInterface::QuitToTitle()
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{
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ps[myconnectindex].gm = MODE_DEMO;
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artClearMapArt();
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}
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END_DUKE_NS
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//----------------------------------------------------------------------------
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//
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// Class registration
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//
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//----------------------------------------------------------------------------
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static TMenuClassDescriptor<Duke3d::DukeMainMenu> _mm("Duke.MainMenu");
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static TMenuClassDescriptor<Duke3d::DukeListMenu> _lm("Duke.ListMenu");
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static TMenuClassDescriptor<DImageScrollerMenu> _ism("Duke.ImageScrollerMenu"); // does not implement a new class, we only need the descriptor.
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void RegisterDuke3dMenus()
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{
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menuClasses.Push(&_mm);
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menuClasses.Push(&_lm);
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menuClasses.Push(&_ism);
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}
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