mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- implemented most of the savegame code and deleted the old one.
This commit is contained in:
parent
c16115d76c
commit
ba7997b611
13 changed files with 146 additions and 1455 deletions
|
@ -21,6 +21,7 @@ set( PCH_SOURCES
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src/gameexec.cpp
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src/gameloop.cpp
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src/gamevar.cpp
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src/global.cpp
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src/hudweapon_d.cpp
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src/hudweapon_r.cpp
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src/input.cpp
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@ -46,8 +47,6 @@ set( PCH_SOURCES
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src/spawn.cpp
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src/spawn_d.cpp
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src/spawn_r.cpp
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src/zz_global.cpp
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src/zz_savegame.cpp
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)
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add_game_library2( duke )
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@ -584,7 +584,7 @@ void thunder(void)
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{
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thunderflash = 0;
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brightness = ud.brightness >> 2;
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videoSetBrightness(brightness);
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thunder_brightness = brightness;
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g_visibility = p->visibility;
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}
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}
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@ -642,7 +642,7 @@ void thunder(void)
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}
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if (brightness > 8)
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brightness = 0;
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videoSetBrightness(brightness);
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thunder_brightness = brightness;
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}
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if (winderflash == 1)
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{
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@ -193,7 +193,6 @@ void resetplayerstats(int pn);
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void resetweapons(int pn);
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void resetprestat(int snum, int g);
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void clearfifo(void);
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void setmapfog(int fogtype);
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void prelevel_common(int g);
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void cacheit_d();
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void cacheit_r();
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@ -243,5 +242,6 @@ void restoreinterpolations();
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void setinterpolation(int* posptr);
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void stopinterpolation(int* posptr);
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void dointerpolations(int smoothratio);
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int* animateptr(int i);
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END_DUKE_NS
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@ -91,18 +91,6 @@ FString GameInterface::statFPS()
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return output;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void setmapfog(int fogtype)
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{
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GLInterface.SetMapFog(fogtype != 0);
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}
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//---------------------------------------------------------------------------
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//
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// fixme: Menu does not call this
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@ -432,6 +432,7 @@ void app_loop()
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case GS_LEVEL:
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if (GameTicker()) gamestate = GS_STARTUP;
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else videoSetBrightness(thunder_brightness);
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break;
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case GS_INTERMISSION:
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@ -440,6 +441,7 @@ void app_loop()
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}
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videoNextPage();
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videoSetBrightness(0); // immediately reset this so that the value doesn't stick around in the backend.
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}
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}
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@ -1,25 +1,32 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of EDuke32.
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "duke3d.h"
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@ -93,6 +100,7 @@ int impact_damage;
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int mirrorcnt;
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int numplayersprites;
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int spriteqloc;
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int thunder_brightness;
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int16_t animatesect[MAXANIMATES];
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int8_t animatetype[MAXANIMATES];
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@ -1,27 +1,4 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef global_h_
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#define global_h_
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#pragma once
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#include "build.h"
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#include "compat.h"
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@ -108,6 +85,7 @@ extern int impact_damage;
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extern int mirrorcnt;
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extern int numplayersprites;
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extern int spriteqloc;
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extern int thunder_brightness;
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enum animtype_t
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{
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@ -166,4 +144,3 @@ END_DUKE_NS
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#include "inlines.h"
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#endif
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@ -688,7 +688,6 @@ void prelevel_common(int g)
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BellSprite = 0;
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// RRRA E2L1 fog handling.
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setmapfog(0);
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fogactive = 0;
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show2dsector.Zero();
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@ -805,7 +805,7 @@ void prelevel_r(int g)
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wall[j].overpicnum = MIRROR;
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}
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}
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videoSetBrightness(0);
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thunder_brightness = 0;
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if (!thunderon)
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{
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g_visibility = p->visibility;
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@ -496,6 +496,7 @@ void displayrooms(int snum, int smoothratio)
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sect = p->cursectnum;
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if (sect < 0 || sect >= MAXSECTORS) return;
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GLInterface.SetMapFog(fogactive != 0);
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dointerpolations(smoothratio);
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setgamepalette(BASEPAL);
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@ -641,6 +642,7 @@ void displayrooms(int snum, int smoothratio)
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renderDrawMasks();
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}
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}
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GLInterface.SetMapFog(false);
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restoreinterpolations();
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if (!isRRRA() || !fogactive)
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@ -33,6 +33,49 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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BEGIN_DUKE_NS
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static void recreateinterpolations()
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{
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numinterpolations = 0;
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int k = headspritestat[STAT_EFFECTOR];
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while (k >= 0)
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{
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switch (sprite[k].lotag)
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{
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case SE_31_FLOOR_RISE_FALL:
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setinterpolation(§or[sprite[k].sectnum].floorz);
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break;
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case SE_32_CEILING_RISE_FALL:
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_17_WARP_ELEVATOR:
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case SE_25_PISTON:
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setinterpolation(§or[sprite[k].sectnum].floorz);
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_0_ROTATING_SECTOR:
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case SE_5_BOSS:
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case SE_6_SUBWAY:
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case SE_11_SWINGING_DOOR:
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case SE_14_SUBWAY_CAR:
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case SE_15_SLIDING_DOOR:
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case SE_16_REACTOR:
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case SE_26:
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case SE_30_TWO_WAY_TRAIN:
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setsectinterpolate(k);
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break;
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}
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k = nextspritestat[k];
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}
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for (int i = numinterpolations - 1; i >= 0; i--) bakipos[i] = *curipos[i];
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for (int i = animatecnt - 1; i >= 0; i--)
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setinterpolation(animateptr(i));
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, animwalltype& w, animwalltype* def)
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{
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if (arc.BeginObject(keyname))
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("moto_bump_fast", w.moto_bump_fast)
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("moto_on_oil", w.moto_on_oil)
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("moto_on_mud", w.moto_on_mud)
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// new stuff
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("crouch_toggle", w.crouch_toggle)
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.EndObject();
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@ -340,7 +384,7 @@ void SerializeGlobals(FSerializer& arc)
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.Array("animatesect", animatesect, animatecnt)
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.Array("animatetype", animatetype, animatecnt)
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.Array("animatetarget", animatetarget, animatecnt)
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.Array("animatetarget", animatetarget, animatecnt)
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.Array("animategoal", animategoal, animatecnt)
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.Array("animatevel", animatevel, animatecnt)
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@ -390,276 +434,87 @@ void SerializeGlobals(FSerializer& arc)
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("chickenphase", chickenphase)
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("RRRA_ExitedLevel", RRRA_ExitedLevel)
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("fogactive", fogactive)
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("everyothertime", everyothertime)
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("thunder_brightness", thunder_brightness)
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// Todo: move to backend
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("totalclock", totalclock)
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("ototalclock", ototalclock)
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("totalclocklock", totalclocklock)
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("lockclock", lockclock)
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.Array("po", po, ud.multimode)
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.EndObject();
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ud.m_player_skill = ud.player_skill;
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ud.m_respawn_monsters = ud.respawn_monsters;
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ud.m_respawn_items = ud.respawn_items;
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ud.m_respawn_inventory = ud.respawn_inventory;
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ud.m_monsters_off = ud.monsters_off;
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ud.m_coop = ud.coop;
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ud.m_marker = ud.marker;
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ud.m_ffire = ud.ffire;
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if (arc.isReading())
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{
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screenpeek = myconnectindex;
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ps[myconnectindex].gm = MODE_GAME;
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ud.recstat = 0;
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ud.m_player_skill = ud.player_skill;
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ud.m_respawn_monsters = ud.respawn_monsters;
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ud.m_respawn_items = ud.respawn_items;
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ud.m_respawn_inventory = ud.respawn_inventory;
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ud.m_monsters_off = ud.monsters_off;
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ud.m_coop = ud.coop;
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ud.m_marker = ud.marker;
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ud.m_ffire = ud.ffire;
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if (ps[myconnectindex].over_shoulder_on != 0)
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{
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cameradist = 0;
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cameraclock = 0;
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ps[myconnectindex].over_shoulder_on = 1;
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}
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setpal(&ps[myconnectindex]);
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memset(gotpic, 0, sizeof(gotpic));
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if (isRR()) cacheit_r(); else cacheit_d();
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Mus_ResumeSaved();
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Mus_SetPaused(false);
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FX_SetReverb(0);
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recreateinterpolations();
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show_shareware = 0;
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everyothertime = 0;
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clearfifo();
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// should be unnecessary with the sounds getting serialized as well.
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#if 0
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if (ps[myconnectindex].jetpack_on)
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spritesound(DUKE_JETPACK_IDLE, ps[myconnectindex].i);
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// Update sound state in SFX sprites.
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for (int i = headspritestat[STAT_FX]; i >= 0; i = nextspritestat[i])
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if (sprite[i].picnum == MUSICANDSFX)
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{
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hittype[i].temp_data[1] = SoundEnabled();
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hittype[i].temp_data[0] = 0;
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}
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#endif
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FX_SetReverb(0);
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}
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else
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{
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ototalclock = totalclock;
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}
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ready2send = 1;
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}
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}
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#if 0
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if (arc.isReading())
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{
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if(ps[myconnectindex].over_shoulder_on != 0)
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{
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cameradist = 0;
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cameraclock = 0;
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ps[myconnectindex].over_shoulder_on = 1;
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}
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screenpeek = myconnectindex;
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clearbufbyte(gotpic,sizeof(gotpic),0L);
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clearsoundlocks();
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cacheit();
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music_select = (ud.volume_number*11) + ud.level_number;
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playmusic(&music_fn[0][music_select][0]);
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ps[myconnectindex].gm = MODE_GAME;
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ud.recstat = 0;
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if(ps[myconnectindex].jetpack_on)
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spritesound(DUKE_JETPACK_IDLE,ps[myconnectindex].i);
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restorepalette = 1;
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setpal(&ps[myconnectindex]);
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vscrn();
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FX_SetReverb(0);
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|
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|
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numinterpolations = 0;
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startofdynamicinterpolations = 0;
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|
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k = headspritestat[3];
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||||
while(k >= 0)
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{
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switch(sprite[k].lotag)
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{
|
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case 31:
|
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setinterpolation(§or[sprite[k].sectnum].floorz);
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||||
break;
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case 32:
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
|
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case 25:
|
||||
setinterpolation(§or[sprite[k].sectnum].floorz);
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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||||
break;
|
||||
case 17:
|
||||
setinterpolation(§or[sprite[k].sectnum].floorz);
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case 0:
|
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case 5:
|
||||
case 6:
|
||||
case 11:
|
||||
case 14:
|
||||
case 15:
|
||||
case 16:
|
||||
case 26:
|
||||
case 30:
|
||||
setsectinterpolate(k);
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||||
break;
|
||||
}
|
||||
|
||||
k = nextspritestat[k];
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||||
}
|
||||
|
||||
for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
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||||
for(i = animatecnt-1;i>=0;i--)
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||||
setinterpolation(animateptr(i));
|
||||
|
||||
show_shareware = 0;
|
||||
everyothertime = 0;
|
||||
|
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clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
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|
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resetmys();
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|
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ready2send = 1;
|
||||
|
||||
flushpackets();
|
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clearfifo();
|
||||
waitforeverybody();
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|
||||
resettimevars();
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||||
|
||||
return(0);
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corrupt:
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Bsprintf(buf,"Save game file \"%s\" is corrupt.",fnptr);
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gameexit(buf);
|
||||
return -1;
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||||
}
|
||||
|
||||
int saveplayer(signed char spot)
|
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bool GameInterface::LoadGame(FSaveGameNode* sv)
|
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{
|
||||
int i, j;
|
||||
char fn[13];
|
||||
char mpfn[13];
|
||||
char *fnptr;
|
||||
FILE *fil;
|
||||
int bv = BYTEVERSION;
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||||
int ptrbuf[MAXTILES];
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||||
|
||||
assert(MAXTILES > MAXANIMATES);
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||||
|
||||
strcpy(fn, "game0.sav");
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strcpy(mpfn, "gameA_00.sav");
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||||
|
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if(spot < 0)
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{
|
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multiflag = 1;
|
||||
multiwhat = 1;
|
||||
multipos = -spot-1;
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||||
return -1;
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||||
}
|
||||
|
||||
waitforeverybody();
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||||
|
||||
if( multiflag == 2 && multiwho != myconnectindex )
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||||
{
|
||||
fnptr = mpfn;
|
||||
mpfn[4] = spot + 'A';
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||||
|
||||
if(ud.multimode > 9)
|
||||
{
|
||||
mpfn[6] = (multiwho/10) + '0';
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||||
mpfn[7] = multiwho + '0';
|
||||
}
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else mpfn[7] = multiwho + '0';
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}
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else
|
||||
{
|
||||
fnptr = fn;
|
||||
fn[4] = spot + '0';
|
||||
}
|
||||
|
||||
if ((fil = fopen(fnptr,"wb")) == 0) return(-1);
|
||||
|
||||
ready2send = 0;
|
||||
|
||||
dfwrite(&bv,4,1,fil);
|
||||
dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil);
|
||||
|
||||
dfwrite(&ud.savegame[spot][0],19,1,fil);
|
||||
dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil);
|
||||
dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil);
|
||||
dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil);
|
||||
dfwrite(&boardfilename[0],BMAX_PATH,1,fil);
|
||||
|
||||
if (!waloff[TILE_SAVESHOT]) {
|
||||
walock[TILE_SAVESHOT] = 254;
|
||||
allocache((void **)&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
|
||||
clearbuf((void*)waloff[TILE_SAVESHOT],(200*320)/4,0);
|
||||
walock[TILE_SAVESHOT] = 1;
|
||||
}
|
||||
dfwrite((char *)waloff[TILE_SAVESHOT],320,200,fil);
|
||||
|
||||
dfwrite(&numwalls,2,1,fil);
|
||||
dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil);
|
||||
dfwrite(&numsectors,2,1,fil);
|
||||
dfwrite(§or[0],sizeof(sectortype),MAXSECTORS,fil);
|
||||
dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
|
||||
dfwrite(&spriteext[0],sizeof(spriteexttype),MAXSPRITES,fil);
|
||||
dfwrite(&headspritesect[0],2,MAXSECTORS+1,fil);
|
||||
dfwrite(&prevspritesect[0],2,MAXSPRITES,fil);
|
||||
dfwrite(&nextspritesect[0],2,MAXSPRITES,fil);
|
||||
dfwrite(&headspritestat[0],2,MAXSTATUS+1,fil);
|
||||
dfwrite(&prevspritestat[0],2,MAXSPRITES,fil);
|
||||
dfwrite(&nextspritestat[0],2,MAXSPRITES,fil);
|
||||
dfwrite(&numcyclers,sizeof(numcyclers),1,fil);
|
||||
dfwrite(&cyclers[0][0],12,MAXCYCLERS,fil);
|
||||
dfwrite(ps,sizeof(ps),1,fil);
|
||||
dfwrite(po,sizeof(po),1,fil);
|
||||
dfwrite(&numanimwalls,sizeof(numanimwalls),1,fil);
|
||||
dfwrite(&animwall,sizeof(animwall),1,fil);
|
||||
dfwrite(&msx[0],sizeof(int),sizeof(msx)/sizeof(int),fil);
|
||||
dfwrite(&msy[0],sizeof(int),sizeof(msy)/sizeof(int),fil);
|
||||
dfwrite(&spriteqloc,sizeof(short),1,fil);
|
||||
dfwrite(&spriteqamount,sizeof(short),1,fil);
|
||||
dfwrite(&spriteq[0],sizeof(short),spriteqamount,fil);
|
||||
dfwrite(&mirrorcnt,sizeof(short),1,fil);
|
||||
dfwrite(&mirrorwall[0],sizeof(short),64,fil);
|
||||
dfwrite(&mirrorsector[0],sizeof(short),64,fil);
|
||||
dfwrite(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil);
|
||||
dfwrite(&actortype[0],sizeof(char),MAXTILES,fil);
|
||||
|
||||
dfwrite(&numclouds,sizeof(numclouds),1,fil);
|
||||
dfwrite(&clouds[0],sizeof(short)<<7,1,fil);
|
||||
dfwrite(&cloudx[0],sizeof(short)<<7,1,fil);
|
||||
dfwrite(&cloudy[0],sizeof(short)<<7,1,fil);
|
||||
|
||||
dfwrite(&script[0],4,MAXSCRIPTSIZE,fil);
|
||||
|
||||
memset(ptrbuf, 0, sizeof(ptrbuf));
|
||||
for(i=0;i<MAXTILES;i++)
|
||||
if(actorscrptr[i])
|
||||
{
|
||||
ptrbuf[i] = (int)((intptr_t)actorscrptr[i] - (intptr_t)&script[0]);
|
||||
}
|
||||
dfwrite(&ptrbuf[0],4,MAXTILES,fil);
|
||||
|
||||
dfwrite(&lockclock,sizeof(lockclock),1,fil);
|
||||
dfwrite(&pskybits,sizeof(pskybits),1,fil);
|
||||
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
|
||||
dfwrite(&animatecnt,sizeof(animatecnt),1,fil);
|
||||
dfwrite(&animatesect[0],2,MAXANIMATES,fil);
|
||||
dfwrite(&ptrbuf[0],4,MAXANIMATES,fil);
|
||||
dfwrite(&animategoal[0],4,MAXANIMATES,fil);
|
||||
dfwrite(&animatevel[0],4,MAXANIMATES,fil);
|
||||
|
||||
dfwrite(&earthquaketime,sizeof(earthquaketime),1,fil);
|
||||
dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
|
||||
dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
|
||||
dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
|
||||
dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
|
||||
dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
|
||||
dfwrite(&ud.god,sizeof(ud.god),1,fil);
|
||||
dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil);
|
||||
dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil);
|
||||
dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
|
||||
dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil);
|
||||
dfwrite(&ud.eog,sizeof(ud.eog),1,fil);
|
||||
dfwrite(&ud.coop,sizeof(ud.coop),1,fil);
|
||||
dfwrite(&ud.marker,sizeof(ud.marker),1,fil);
|
||||
dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil);
|
||||
dfwrite(&camsprite,sizeof(camsprite),1,fil);
|
||||
dfwrite(&connecthead,sizeof(connecthead),1,fil);
|
||||
dfwrite(connectpoint2,sizeof(connectpoint2),1,fil);
|
||||
dfwrite(&numplayersprites,sizeof(numplayersprites),1,fil);
|
||||
dfwrite((short *)&frags[0][0],sizeof(frags),1,fil);
|
||||
|
||||
dfwrite(&randomseed,sizeof(randomseed),1,fil);
|
||||
dfwrite(&global_random,sizeof(global_random),1,fil);
|
||||
dfwrite(¶llaxyscale,sizeof(parallaxyscale),1,fil);
|
||||
|
||||
fclose(fil);
|
||||
|
||||
if(ud.multimode < 2)
|
||||
{
|
||||
strcpy(fta_quotes[122],"GAME SAVED");
|
||||
FTA(122,&ps[myconnectindex]);
|
||||
}
|
||||
|
||||
ready2send = 1;
|
||||
|
||||
waitforeverybody();
|
||||
|
||||
ototalclock = totalclock;
|
||||
|
||||
return(0);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool GameInterface::SaveGame(FSaveGameNode* sv)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -110,7 +110,6 @@ int spawn_r(int j, int pn)
|
|||
if (!isRRRA()) goto default_case;
|
||||
sp->xrepeat = 0;
|
||||
sp->yrepeat = 0;
|
||||
setmapfog(2);
|
||||
fogactive = 1;
|
||||
break;
|
||||
case RRTILE6144:
|
||||
|
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue