Christoph Oelckers
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ff25dc7ae5
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- fixed AngleChase pitch calculation.
This had one variable replacement missing.
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2022-10-21 23:57:49 +02:00 |
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Christoph Oelckers
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81a688ee75
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- fixed bad z-scale relations in BuildBullet
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2022-10-21 23:17:07 +02:00 |
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Christoph Oelckers
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52dc48d671
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- fixed spawn position calculation in shootflamethrowerflame.
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2022-10-21 22:20:41 +02:00 |
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Christoph Oelckers
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45e2347006
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- fixed velocity issues with shoot* functions.
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2022-10-21 21:42:00 +02:00 |
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Christoph Oelckers
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99ca695333
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- floatified the main shoot functions.
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2022-10-21 00:00:09 +02:00 |
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Christoph Oelckers
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be0eb81c95
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- deleted unused utilities
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2022-10-21 00:00:09 +02:00 |
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Christoph Oelckers
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66b00cfb52
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- floatified RR's shootmortar
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2022-10-21 00:00:09 +02:00 |
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Christoph Oelckers
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d0a890dd15
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- floatified RR's shootwhip.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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836d7fea34
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- fixed some warnings.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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83fc7a3116
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- floatified RR's shootrpg.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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81865969be
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- floatified RR's shootstuff
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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b105897d9f
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- 'effector->GetOwner()' was used a lot in this block...
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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4dfba60d99
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- eliminated all ldist calls outside the weapon code.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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ef7a6f8c8d
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- floatified remaining parts of shootflamethrowerflame.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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9d8685096d
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- floatified shootshrinker
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2022-10-21 00:00:07 +02:00 |
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Christoph Oelckers
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0b58f2ea3c
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- floatified shootmortar
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2022-10-21 00:00:07 +02:00 |
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Christoph Oelckers
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840d1f4793
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- floatified shootgrowspark
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2022-10-21 00:00:07 +02:00 |
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Christoph Oelckers
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cb7c5dc3ac
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- floatified tracers
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2022-10-21 00:00:07 +02:00 |
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Mitchell Richters
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623e0ff30e
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- floatified RR's shootweapon.
Mostly copy/paste from Duke.
* Edited to fix missed `zvel` change within `if (atwith == SHOTSPARK1)`.
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2022-10-21 00:00:07 +02:00 |
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Christoph Oelckers
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b706e6276a
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- floatified RR's shootmelee.
Mostly copy/paste from Duke.
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2022-10-21 00:00:07 +02:00 |
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Christoph Oelckers
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e224abb949
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- silenced warnings.
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2022-10-21 00:00:07 +02:00 |
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Christoph Oelckers
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977131eb8c
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- eliminated all set_int_z calls in Duke.
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2022-10-21 00:00:07 +02:00 |
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Christoph Oelckers
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933e42eca6
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- moved the remaining shoot handlers out of shoot_d.
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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7becce8cb6
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- floatified shootlaser
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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9598468c9a
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- floatified Duke's shootrpg
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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b5a869b053
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- floatified Duke's shootstuff.
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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1702491619
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- floatified Duke's shootweapon.
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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aad2c30af7
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- floatified shootknee
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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436b8bc50a
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- floatified shootfireball
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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a226a847bd
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- fixed warnings
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2022-10-21 00:00:06 +02:00 |
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Christoph Oelckers
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9deb1dfa69
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- floatified shootbloodsplat.
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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4f5dce81f6
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- floatifx position in checkhitswitch_d.
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2022-10-21 00:00:05 +02:00 |
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Mitchell Richters
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2081e270cd
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- Duke: Fix bad setup in move_d() that stopped enforcer working properly in E3L1.
* Merge with or above `- eliminated all of add_int_zvel.`.
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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1814274124
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- eliminated all of add_int_zvel.
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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65b6b5ba71
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- migrated all simple EGS calls to CreateActor
The remaining ones require more work on the weapon code first
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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a48ebc51a6
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- This makes no sense either way…
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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068099cb3e
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- floatify glass spawners
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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5140baf7c5
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- floatified a bunch in move_r
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2022-10-21 00:00:05 +02:00 |
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Christoph Oelckers
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3e511f33b8
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- movetripbomb and movecrack
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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facedb6325
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- floatified movesprite_ex
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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829d06790f
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- handle the remaining movesprite_ex calls
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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4b184c6d43
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- movesprite_ex refactoring, part 2
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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5dedce047a
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- movesprite_ex refactoring, part 1
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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0432930e5b
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- converted all dist() calls to vector math and deleted the utilities
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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2bcc552ce0
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- replace FireProj struct with a second temp_pos vector
We’re going to need this anyway for some SE’s.
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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dfd098d719
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- simple replacements in sector and spawn code
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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1c05d80e53
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- simple replacements in player code
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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f6d06b1326
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- simple replacements in actor code
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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ada4af8fb7
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-consolidated sprite rotation formula in 2 inline functions.
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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c066f1754c
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- use randomAngle
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2022-10-21 00:00:03 +02:00 |
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