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- floatified shootshrinker
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1 changed files with 13 additions and 13 deletions
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@ -1030,34 +1030,34 @@ static void shootmortar(DDukeActor* actor, int p, const DVector3& pos, DAngle an
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//
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//---------------------------------------------------------------------------
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static void shootshrinker(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
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static void shootshrinker(DDukeActor* actor, int p, const DVector3& pos, DAngle ang, int atwith)
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{
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int zvel;
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double zvel;
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if (actor->spr.extra >= 0) actor->spr.shade = -96;
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if (p >= 0)
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{
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auto aimed = isNamWW2GI() ? nullptr : aim(actor, AUTO_AIM_ANGLE);
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if (aimed)
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{
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int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1);
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zvel = ((aimed->int_pos().Z - sz - dal - (4 << 8)) * 768) / (ldist(ps[p].GetActor(), aimed));
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sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy);
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double dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) * REPEAT_SCALE * 0.5);
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double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
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zvel = ((aimed->spr.pos.Z - pos.Z - dal - 4) * 48) / dist;
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ang = VecToAngle(aimed->spr.pos.XY() - pos.XY());
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}
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else zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16);
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else
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zvel = -ps[p].horizon.sum().asbuildf() * (98 / 256.);
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}
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else if (actor->spr.statnum != 3)
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{
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double x;
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int j = findplayer(actor, &x);
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int l = ldist(ps[j].GetActor(), actor);
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zvel = ((ps[j].player_int_opos().Z - sz) * 512) / l;
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double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
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zvel = ((ps[j].pos.Z - pos.Z) * 32) / dist;
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}
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else zvel = 0;
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auto spawned = EGS(actor->sector(),
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sx - bsin(sa, -12),
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sy + bcos(sa, -12),
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sz + (2 << 8), SHRINKSPARK, -16, 28, 28, sa, 768, zvel, actor, 4);
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auto spawned = CreateActor(actor->sector(),
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pos.plusZ(2) + ang.ToVector() * 0.25, SHRINKSPARK, -16, 28, 28, ang.Buildang(), 768, zvel * zworldtoint, actor, 4);
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if (spawned)
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{
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@ -1200,7 +1200,7 @@ void shoot_d(DDukeActor* actor, int atwith)
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break;
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case SHRINKER:
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shootshrinker(actor, p, sx, sy, sz, sa, atwith);
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shootshrinker(actor, p, spos, sang, atwith);
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break;
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}
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return;
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