- floatified shootgrowspark

This commit is contained in:
Christoph Oelckers 2022-09-13 23:10:08 +02:00
parent cb7c5dc3ac
commit 840d1f4793

View file

@ -918,10 +918,10 @@ static void shootlaser(DDukeActor* actor, int p, DVector3 pos, DAngle ang)
//
//---------------------------------------------------------------------------
static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
static void shootgrowspark(DDukeActor* actor, int p, DVector3 pos, DAngle ang)
{
auto sect = actor->sector();
int zvel;
double zvel;
int k;
HitInfo hit{};
@ -930,7 +930,7 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int
auto aimed = aim(actor, AUTO_AIM_ANGLE);
if (aimed)
{
int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) + (5 << 8);
double dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) * REPEAT_SCALE * 0.5) + 5;
switch (aimed->spr.picnum)
{
case GREENSLIME:
@ -942,29 +942,31 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int
case GREENSLIME + 6:
case GREENSLIME + 7:
case ROTATEGUN:
dal -= (8 << 8);
dal -= 8;
break;
}
zvel = ((aimed->int_pos().Z - sz - dal) << 8) / (ldist(ps[p].GetActor(), aimed));
sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy);
double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
zvel = ((aimed->spr.pos.Z - pos.Z - dal) * 16) / dist;
ang = VecToAngle(aimed->spr.pos.XY() - pos.XY());
}
else
{
sa += 16 - (krand() & 31);
zvel = -ps[p].horizon.sum().asq16() >> 11;
zvel += 128 - (krand() & 255);
ang += DAngle22_5 / 8 - randomAngle(22.5 / 4);
zvel = -ps[p].horizon.sum().asbuildf() * 0.125;
zvel += 0.5 - krandf(1);
}
sz -= (2 << 8);
pos.Z -= 2;
}
else
{
int x;
double x;
int j = findplayer(actor, &x);
sz -= (4 << 8);
zvel = ((ps[j].player_int_pos().Z - sz) << 8) / (ldist(ps[j].GetActor(), actor));
zvel += 128 - (krand() & 255);
sa += 32 - (krand() & 63);
pos.Z -= 4;
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].pos.Z - pos.Z) * 16) / dist;
zvel += 0.5 - krandf(1);
ang += DAngle22_5 / 4 - randomAngle(22.5 / 2);
}
k = 0;
@ -972,11 +974,11 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int
//RESHOOTGROW:
actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
hitscan(vec3_t( sx, sy, sz ), sect, { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1);
hitscan(pos, sect, DVector3(ang.ToVector() * 1024, zvel * 64), hit, CLIPMASK1);
actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
auto spark = CreateActor(sect, hit.hitpos, GROWSPARK, -16, 28, 28, sa, 0, 0, actor, 1);
auto spark = CreateActor(sect, hit.hitpos, GROWSPARK, -16, 28, 28, ang.Buildang(), 0, 0, actor, 1);
if (!spark) return;
spark->spr.pal = 2;
@ -1198,7 +1200,7 @@ void shoot_d(DDukeActor* actor, int atwith)
return;
case GROWSPARK:
shootgrowspark(actor, p, sx, sy, sz, sa);
shootgrowspark(actor, p, spos, sang);
break;
case SHRINKER: