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- floatified shootgrowspark
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cb7c5dc3ac
commit
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1 changed files with 20 additions and 18 deletions
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@ -918,10 +918,10 @@ static void shootlaser(DDukeActor* actor, int p, DVector3 pos, DAngle ang)
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//
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//---------------------------------------------------------------------------
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static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
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static void shootgrowspark(DDukeActor* actor, int p, DVector3 pos, DAngle ang)
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{
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auto sect = actor->sector();
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int zvel;
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double zvel;
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int k;
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HitInfo hit{};
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@ -930,7 +930,7 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int
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auto aimed = aim(actor, AUTO_AIM_ANGLE);
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if (aimed)
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{
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int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) + (5 << 8);
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double dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) * REPEAT_SCALE * 0.5) + 5;
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switch (aimed->spr.picnum)
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{
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case GREENSLIME:
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@ -942,29 +942,31 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int
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case GREENSLIME + 6:
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case GREENSLIME + 7:
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case ROTATEGUN:
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dal -= (8 << 8);
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dal -= 8;
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break;
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}
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zvel = ((aimed->int_pos().Z - sz - dal) << 8) / (ldist(ps[p].GetActor(), aimed));
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sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy);
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double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
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zvel = ((aimed->spr.pos.Z - pos.Z - dal) * 16) / dist;
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ang = VecToAngle(aimed->spr.pos.XY() - pos.XY());
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}
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else
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{
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sa += 16 - (krand() & 31);
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zvel = -ps[p].horizon.sum().asq16() >> 11;
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zvel += 128 - (krand() & 255);
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ang += DAngle22_5 / 8 - randomAngle(22.5 / 4);
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zvel = -ps[p].horizon.sum().asbuildf() * 0.125;
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zvel += 0.5 - krandf(1);
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}
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sz -= (2 << 8);
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pos.Z -= 2;
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}
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else
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{
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int x;
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double x;
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int j = findplayer(actor, &x);
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sz -= (4 << 8);
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zvel = ((ps[j].player_int_pos().Z - sz) << 8) / (ldist(ps[j].GetActor(), actor));
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zvel += 128 - (krand() & 255);
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sa += 32 - (krand() & 63);
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pos.Z -= 4;
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double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
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zvel = ((ps[j].pos.Z - pos.Z) * 16) / dist;
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zvel += 0.5 - krandf(1);
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ang += DAngle22_5 / 4 - randomAngle(22.5 / 2);
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}
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k = 0;
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@ -972,11 +974,11 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int
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//RESHOOTGROW:
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actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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hitscan(vec3_t( sx, sy, sz ), sect, { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1);
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hitscan(pos, sect, DVector3(ang.ToVector() * 1024, zvel * 64), hit, CLIPMASK1);
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actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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auto spark = CreateActor(sect, hit.hitpos, GROWSPARK, -16, 28, 28, sa, 0, 0, actor, 1);
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auto spark = CreateActor(sect, hit.hitpos, GROWSPARK, -16, 28, 28, ang.Buildang(), 0, 0, actor, 1);
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if (!spark) return;
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spark->spr.pal = 2;
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@ -1198,7 +1200,7 @@ void shoot_d(DDukeActor* actor, int atwith)
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return;
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case GROWSPARK:
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shootgrowspark(actor, p, sx, sy, sz, sa);
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shootgrowspark(actor, p, spos, sang);
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break;
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case SHRINKER:
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