- moved the remaining shoot handlers out of shoot_d.

This commit is contained in:
Christoph Oelckers 2022-09-13 22:45:58 +02:00
parent 7becce8cb6
commit 933e42eca6

View file

@ -1004,6 +1004,76 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int
//
//---------------------------------------------------------------------------
static void shootmortar(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
{
auto sect = actor->sector();
int zvel;
if (actor->spr.extra >= 0) actor->spr.shade = -96;
int x;
auto plActor = ps[findplayer(actor, &x)].GetActor();
x = ldist(plActor, actor);
zvel = -x >> 1;
if (zvel < -4096)
zvel = -2048;
int vel = x >> 4;
EGS(sect,
sx - bsin(sa, -8),
sy + bcos(sa, -8),
sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, actor, 1);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootshrinker(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
{
int zvel;
if (actor->spr.extra >= 0) actor->spr.shade = -96;
if (p >= 0)
{
auto aimed = isNamWW2GI() ? nullptr : aim(actor, AUTO_AIM_ANGLE);
if (aimed)
{
int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1);
zvel = ((aimed->int_pos().Z - sz - dal - (4 << 8)) * 768) / (ldist(ps[p].GetActor(), aimed));
sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy);
}
else zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16);
}
else if (actor->spr.statnum != 3)
{
double x;
int j = findplayer(actor, &x);
int l = ldist(ps[j].GetActor(), actor);
zvel = ((ps[j].player_int_opos().Z - sz) * 512) / l;
}
else zvel = 0;
auto spawned = EGS(actor->sector(),
sx - bsin(sa, -12),
sy + bcos(sa, -12),
sz + (2 << 8), SHRINKSPARK, -16, 28, 28, sa, 768, zvel, actor, 4);
if (spawned)
{
spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
spawned->set_const_clipdist(32);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void shoot_d(DDukeActor* actor, int atwith)
{
int l, j;
@ -1125,64 +1195,16 @@ void shoot_d(DDukeActor* actor, int atwith)
case BOUNCEMINE:
case MORTER:
{
if (actor->spr.extra >= 0) actor->spr.shade = -96;
shootmortar(actor, p, sx, sy, sz, sa, atwith);
return;
auto plActor = ps[findplayer(actor, &x)].GetActor();
x = ldist(plActor, actor);
zvel = -x >> 1;
if (zvel < -4096)
zvel = -2048;
vel = x >> 4;
EGS(sect,
sx - bsin(sa, -8),
sy + bcos(sa, -8),
sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, actor, 1);
break;
}
case GROWSPARK:
shootgrowspark(actor, p, sx, sy, sz, sa);
break;
case SHRINKER:
{
if (actor->spr.extra >= 0) actor->spr.shade = -96;
if (p >= 0)
{
auto aimed = isNamWW2GI() ? nullptr : aim(actor, AUTO_AIM_ANGLE);
if (aimed)
{
dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1);
zvel = ((aimed->int_pos().Z - sz - dal - (4 << 8)) * 768) / (ldist(ps[p].GetActor(), aimed));
sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy);
}
else zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16);
}
else if (actor->spr.statnum != 3)
{
j = findplayer(actor, &x);
l = ldist(ps[j].GetActor(), actor);
zvel = ((ps[j].player_int_opos().Z - sz) * 512) / l;
}
else zvel = 0;
auto spawned = EGS(sect,
sx - bsin(sa, -12),
sy + bcos(sa, -12),
sz + (2 << 8), SHRINKSPARK, -16, 28, 28, sa, 768, zvel, actor, 4);
if (spawned)
{
spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
spawned->set_const_clipdist(32);
}
return;
}
shootshrinker(actor, p, sx, sy, sz, sa, atwith);
break;
}
return;
}