Mitchell Richters
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fc8c0b80aa
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- Clean up chase cam backwards scaling since we're now using floats of the same scale.
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2022-10-25 07:07:14 +02:00 |
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Mitchell Richters
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9dd27ee3a2
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- Remove old integer dragpoint() interface that was used by floats in lots of places.
* Cannot wait until all the narrowing warnings can be re-enabled...
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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3c3b602989
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- made getzrangepoint slope sprite aware.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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a5afbce59d
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d41e370aad
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- angular cleanup.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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65a5394cf0
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- only have one version of fxSpawnActor
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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10144b0436
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- floatified tesla missile offset.
This was the last use of inttoworld outside of clipmove.
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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c0a628dc7f
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- floatified SpawnBulletEject and SpawnShellEject
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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d525d41ed2
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- floatified smaller stuff
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2022-10-25 07:07:13 +02:00 |
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Christoph Oelckers
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f3bae2b0b8
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- deleted several unused functions.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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7684b64b28
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- floatified GENDUDEEXTRA::fireDist and all related things.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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47dff8e656
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- added clean handling for the one case where a custom range needs to be passed to actFireVector.
This removes one godawful hack that forced an otherwise constant data table to be non-const.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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e52c311592
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- added a wrapper for VECTORDATA::maxDist
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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f0b9509503
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- deleted integer actFireThing version.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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b30c6137d5
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- used maptoworld in Quake code.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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2afea7c477
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- TranslateSector cleanup.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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c6e8f0bcdb
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- merged the TranslateSector wrapper into the main function.
No floatification yet.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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3df5fb112e
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- remove leftover conversion code.
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2022-10-25 07:07:12 +02:00 |
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Christoph Oelckers
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ca96a2b41c
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- move coordinate conversion from GetClosestSpriteSectors to CheckProximityWall.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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3c2e4a9c59
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- deleted integer GetActorExtents version
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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5ab75f45e9
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- floatified and consolidated throwPower handling.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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a87c4809f5
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- deleted unused mulscale30r functions.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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b176ceda38
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- floatified playerFireThing
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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cab00d05dc
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- got rid of the int version of playerFireMissile
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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8673d692f0
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- floatified genDudeAdjustSlope's dist.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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77d712dbc4
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- got rid of the int aiSetTarget variant.
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2022-10-25 07:07:11 +02:00 |
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Christoph Oelckers
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fbed29e6ca
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- bubbletime has no relation to world size so it should not use worldtoint.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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310eff6e71
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- clean out many wrappers.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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d013e6fbd9
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- eliminate the last 5 Sin calls
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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312b96fedc
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- floatified aim and relAim
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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a9095a5a1e
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- floatified all FireSpread functions.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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bd011c69a6
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- wrapped most of aim
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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1283c4d757
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- renamed aim and relAim
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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b2dc69ad5d
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- floatified dudeSlope.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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27c0a00df6
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- use dudeslope wrappers.
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2022-10-25 07:07:10 +02:00 |
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Christoph Oelckers
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e44759d2ea
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- renamed dudeSlope
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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f286565abc
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- floatifying player::slope, part 2
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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1a03c56eec
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- floatifying player::slope, part 1
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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22cf0ea2ad
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-deleted approxDist
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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f1b5bba035
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- length calculation in teslaHit.
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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3814dfcf0e
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- floatified distance in AltFireVoodoo
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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b2bf137d72
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- floatified UpdateAimVector
the biggest mess of all.
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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a843c0bdb6
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- removed some unnecessary factors.
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2022-10-25 07:07:09 +02:00 |
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Christoph Oelckers
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8ac5884232
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- the first HitScan_ variant is gone.
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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fcc0d3bfea
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- deprecating HitScan_.
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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702553d65e
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- floatified HitScan call in nnextCanMove.
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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7f5ae54f93
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- 3x use proper HitScan call.
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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e793b878c1
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3 HitScan fixes
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2022-10-25 07:07:08 +02:00 |
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Christoph Oelckers
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b7c63e08ec
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- floatified DoSectorPanning
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2022-10-25 07:07:08 +02:00 |
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