terminx
97cab051df
ENet 1.3.2
...
git-svn-id: https://svn.eduke32.com/eduke32@1902 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-04 16:56:47 +00:00
helixhorned
e1d868dc20
A couple of tweaks for easier work with TROR:
...
* When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD
* Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair)
* Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish
* In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly
* a few misc. tweaks, consistency checks, and fixes
git-svn-id: https://svn.eduke32.com/eduke32@1901 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-04 00:06:08 +00:00
helixhorned
d3a9dec77c
-- TROR:
...
* Mapster32 now makes sandwiches, too: select all floors of a bunch and 'extend them below'. This will put a new sector between the highlighted ones and the their lower neighbors and displace the z's accordingly. Make sure you have enough headroom.
* To facilitate the above, RAlt now has two more modifier keys (checked at release time, as usual): for every sector that would be selected, END will select all sectors whose floor bunchnum equals the first (this is useful for sandwiching), and HOME will select all sectors whose ceiling bunchnum equals it (not very useful, but provided for completeness).
* Sloping extended sectors is now checked more rigorously
-- misc:
* When deleting highlighted sectors with DEL, pressing LShift will now always delete them irrespective whether the mouse pointer is over one of them. This is useful for the cleanup of corrupted maps.
* 2D drawing is slightly tweaked so that active walls always display over inactive ones
git-svn-id: https://svn.eduke32.com/eduke32@1900 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 23:10:51 +00:00
helixhorned
95a33b72bd
editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
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game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right
git-svn-id: https://svn.eduke32.com/eduke32@1899 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 12:30:38 +00:00
helixhorned
61117d4e7b
fix crash with RTS playback
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git-svn-id: https://svn.eduke32.com/eduke32@1898 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-28 14:15:41 +00:00
terminx
5a7183ab79
Fix CON_SCRIPTSIZE
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git-svn-id: https://svn.eduke32.com/eduke32@1897 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-27 21:24:01 +00:00
helixhorned
68dff06533
TROR: join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy
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git-svn-id: https://svn.eduke32.com/eduke32@1895 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 22:42:39 +00:00
helixhorned
4fb043483d
Increase default tile cache size to 24M in Mapster32 and add a command-line parameter '-cachesize <kilobytes>'
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git-svn-id: https://svn.eduke32.com/eduke32@1894 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 18:07:45 +00:00
helixhorned
5f8cc046cc
fix: loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit
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git-svn-id: https://svn.eduke32.com/eduke32@1893 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 14:22:32 +00:00
helixhorned
e92099b2f7
Polymost:
...
* rudimentary TROR support
* free mixing of multi- and single-tile pskies
* Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly.
Classic:
* tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found)
Misc.:
* fixes TROR-nextwall corruption when deleting sectors
* tile selector 'goto' now has also completion
* I forgot a file for the non-OpenGL build last time
git-svn-id: https://svn.eduke32.com/eduke32@1892 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-22 21:52:22 +00:00
terminx
8e75a11188
Fix some CON compile errors I introduced in r1857
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git-svn-id: https://svn.eduke32.com/eduke32@1891 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-20 02:34:41 +00:00
helixhorned
0c190bfa55
* Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.
...
* make it possible to duplicate from extended sectors; all extensions are cleared from them
* lazy hightile loading in tile selector can now be disabled in mapster32.cfg
* fixes USE_OPENGL=0 build
git-svn-id: https://svn.eduke32.com/eduke32@1890 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-18 22:44:09 +00:00
helixhorned
219dc6dd26
Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones
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git-svn-id: https://svn.eduke32.com/eduke32@1889 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-17 21:48:13 +00:00
helixhorned
873375025f
* Include file cleanup by dragging most declarations into editor.h
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* more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines)
* multi-pkies now have individual parallaxyscale
git-svn-id: https://svn.eduke32.com/eduke32@1886 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-15 22:37:24 +00:00
terminx
682981b50e
Fix SE49 and SE50 breakage
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git-svn-id: https://svn.eduke32.com/eduke32@1885 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-14 02:00:21 +00:00
terminx
19d65b699c
Add null ptr check to minitext and fix the quotes for DNCLIP
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git-svn-id: https://svn.eduke32.com/eduke32@1884 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-13 05:48:22 +00:00
helixhorned
b9d47fa7df
sure enough, I forgot a file
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git-svn-id: https://svn.eduke32.com/eduke32@1883 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:35:29 +00:00
helixhorned
98456aefe3
-- engine:
...
* support for free mixing of multi- and single-tile parallaxed skies in classic
* make visibility independent of yxaspect and viewingrange in OpenGL modes
-- editor:
* when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any)
* pasting on walls and auto-aligning them now carries over a few more fields
-- fixes:
* visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro)
* memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes
* decorative sprites in the mirror showing non-flipped
* make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector
git-svn-id: https://svn.eduke32.com/eduke32@1882 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:31:13 +00:00
plagman
76be874e7e
Only invoke pkg-config for non-Windows platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@1881 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-11 22:15:35 +00:00
plagman
bfd38b4a89
Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis
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results.
git-svn-id: https://svn.eduke32.com/eduke32@1879 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-11 21:58:19 +00:00
helixhorned
a0ca3ed041
fix a.m32 script, inserted light SEs now have nonzero repeat
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git-svn-id: https://svn.eduke32.com/eduke32@1878 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-08 20:12:16 +00:00
helixhorned
203cf0b7b1
A crapload of random stuff.
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* Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery).
* Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage...
* The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed).
* Make shades clamp instead of overflowing in the editor
Fixes:
* crash when carrying out certain operations on walls with xrepeat 0
* the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing
git-svn-id: https://svn.eduke32.com/eduke32@1877 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-07 18:23:34 +00:00
helixhorned
bd410d8557
fixes a horrible uninitialized value bug with the tag-labeling system
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git-svn-id: https://svn.eduke32.com/eduke32@1876 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-02 21:33:11 +00:00
helixhorned
367afadf39
tweak point deleting for less checksectorpointer calls
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git-svn-id: https://svn.eduke32.com/eduke32@1875 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-02 16:58:11 +00:00
helixhorned
9c3889e59b
Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.
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git-svn-id: https://svn.eduke32.com/eduke32@1874 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-28 21:28:33 +00:00
terminx
942c0fc852
Fix NAM/WW2GI support...
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git-svn-id: https://svn.eduke32.com/eduke32@1871 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-25 18:58:14 +00:00
helixhorned
243e50db4b
Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.
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git-svn-id: https://svn.eduke32.com/eduke32@1869 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-22 22:48:06 +00:00
helixhorned
64e22b9c6f
* Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:
...
* Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'. Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.
git-svn-id: https://svn.eduke32.com/eduke32@1867 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-17 17:01:20 +00:00
helixhorned
a2b3b6006c
* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
...
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics.
*
git-svn-id: https://svn.eduke32.com/eduke32@1866 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-14 20:48:08 +00:00
helixhorned
1e937bb5aa
slightly better linehighlight handling in 2d side-view mode
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git-svn-id: https://svn.eduke32.com/eduke32@1865 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-11 22:28:58 +00:00
helixhorned
621da89b37
fix demo playback on 64-bit systems; bump demo minor version number to reflect changes in r1857
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git-svn-id: https://svn.eduke32.com/eduke32@1864 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 22:38:39 +00:00
terminx
6127590367
Add missing ENet license
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git-svn-id: https://svn.eduke32.com/eduke32@1863 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 18:58:40 +00:00
helixhorned
5d91ec502a
Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?
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git-svn-id: https://svn.eduke32.com/eduke32@1862 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 15:35:46 +00:00
helixhorned
a1c4c6dce7
another 64-bit fix
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git-svn-id: https://svn.eduke32.com/eduke32@1861 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 13:28:28 +00:00
helixhorned
76a7799d7c
Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@1860 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 13:27:08 +00:00
terminx
8eda9d683d
Fix crash from http://forums.duke4.net/topic/3719-svn1857-dukeplus/page__view__findpost__p__80340
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git-svn-id: https://svn.eduke32.com/eduke32@1859 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-08 22:05:32 +00:00
terminx
ef39c49049
Fuck, oops
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git-svn-id: https://svn.eduke32.com/eduke32@1858 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 17:36:11 +00:00
terminx
1fdafcdad6
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
helixhorned
958c207622
editor and makefile tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@1856 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-25 11:42:07 +00:00
terminx
f037cdc827
Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646
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git-svn-id: https://svn.eduke32.com/eduke32@1855 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-24 16:55:44 +00:00
helixhorned
46964b322b
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
...
* Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function
* Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones
* Yaks, gnus, and bisons...
git-svn-id: https://svn.eduke32.com/eduke32@1854 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-23 17:41:01 +00:00
helixhorned
06afc4dcc5
* Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.
...
* Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way...
* Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.
git-svn-id: https://svn.eduke32.com/eduke32@1852 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 18:07:12 +00:00
terminx
0517f094be
Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
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git-svn-id: https://svn.eduke32.com/eduke32@1849 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 17:35:49 +00:00
helixhorned
4dba12a5d3
Tweakery in various places.
...
Engine stuff:
* Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never
draw completely black objects (currently only implemented for Polymost)
Mapster32:
* Add 'r_shadescale' to config
* In 3D mode, make SPACE behave the same as holding down a mose button: the
currently pointed-at object is locked. Required some modification of a.m32
to play well (i.e. not reset SPACE). This is useful by itself but more so
in conjunction with the next point
* make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall,
move the other side's sector's ceiling or floor (only this is new).
* Auto-alignment of walls can be controlled in a finer grained fashion now:
When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for
the old behaviour.
* When inserting a point in 2D mode, auto-align the neighboring wall
git-svn-id: https://svn.eduke32.com/eduke32@1848 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-17 23:37:38 +00:00
helixhorned
16557ff1bb
fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.
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addition: disable sprite sectnum checking with m32script expert mode enabled.
git-svn-id: https://svn.eduke32.com/eduke32@1843 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-13 11:59:32 +00:00
terminx
3eb9d8fb5c
Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
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git-svn-id: https://svn.eduke32.com/eduke32@1840 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-11 21:28:04 +00:00
terminx
e17a4834eb
fix mikesnd
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git-svn-id: https://svn.eduke32.com/eduke32@1837 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-09 18:53:04 +00:00
helixhorned
b158521449
Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.
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git-svn-id: https://svn.eduke32.com/eduke32@1836 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-08 23:02:38 +00:00
helixhorned
2f5a8a0f6b
minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1833 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-07 22:56:00 +00:00
helixhorned
148f3cadef
mapster32: new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.
...
git-svn-id: https://svn.eduke32.com/eduke32@1832 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-07 16:30:06 +00:00
terminx
cdb153fd35
piss on music in savegames
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git-svn-id: https://svn.eduke32.com/eduke32@1831 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 21:38:13 +00:00
helixhorned
e782dbca61
Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
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git-svn-id: https://svn.eduke32.com/eduke32@1830 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 12:59:27 +00:00
terminx
60d47cb805
<Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?
...
<TerminX> sure, I can do that
git-svn-id: https://svn.eduke32.com/eduke32@1828 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 07:15:44 +00:00
terminx
bcc3682af0
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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git-svn-id: https://svn.eduke32.com/eduke32@1827 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 03:57:15 +00:00
terminx
1a8f02a07b
a couple of multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1826 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 01:41:38 +00:00
terminx
b774cfb9ff
Fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60758
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git-svn-id: https://svn.eduke32.com/eduke32@1825 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 00:29:27 +00:00
terminx
ec88a5269f
Add the svn revision to the version string in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1824 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 18:47:06 +00:00
terminx
cdd800890f
Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
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git-svn-id: https://svn.eduke32.com/eduke32@1823 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 10:09:12 +00:00
terminx
8c47f34c7c
Use svn revision numbers in synthesis build strings
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git-svn-id: https://svn.eduke32.com/eduke32@1821 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 09:29:03 +00:00
terminx
323008432a
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
...
git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
plagman
9c60fd054f
Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).
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git-svn-id: https://svn.eduke32.com/eduke32@1817 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-03 06:57:42 +00:00
helixhorned
0fbd035e54
New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.
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git-svn-id: https://svn.eduke32.com/eduke32@1816 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-02 21:21:47 +00:00
plagman
4f9699e03b
Fix the build with USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@1810 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 22:11:39 +00:00
helixhorned
619d3c8c9e
Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).
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git-svn-id: https://svn.eduke32.com/eduke32@1808 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 19:13:44 +00:00
terminx
7f2bf98179
fix monumental fuckup in r1805 that broke pretty much every EDuke32 mod ever
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git-svn-id: https://svn.eduke32.com/eduke32@1807 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 18:01:49 +00:00
terminx
bcadbd372b
MSVC build fix
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git-svn-id: https://svn.eduke32.com/eduke32@1806 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-26 23:38:18 +00:00
terminx
a241d80030
fix win32 build
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git-svn-id: https://svn.eduke32.com/eduke32@1805 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:50:59 +00:00
helixhorned
73d6ad1d04
Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.
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git-svn-id: https://svn.eduke32.com/eduke32@1803 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:10:25 +00:00
terminx
043bb208b3
Multiplayer improvements
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git-svn-id: https://svn.eduke32.com/eduke32@1802 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 21:50:19 +00:00
helixhorned
48d15c23c6
Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).
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git-svn-id: https://svn.eduke32.com/eduke32@1801 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-24 20:40:27 +00:00
helixhorned
71d5dc5e59
Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
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git-svn-id: https://svn.eduke32.com/eduke32@1799 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-21 23:08:21 +00:00
plagman
177e506e01
DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.
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git-svn-id: https://svn.eduke32.com/eduke32@1798 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-20 06:07:57 +00:00
helixhorned
348474dd14
Mundane Mapster Maintenance Melee, Part 2
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git-svn-id: https://svn.eduke32.com/eduke32@1797 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-15 21:02:43 +00:00
helixhorned
ff19c75a78
small fix for drawcircle16z m32script command
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git-svn-id: https://svn.eduke32.com/eduke32@1795 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 23:26:54 +00:00
helixhorned
8e4def18ba
use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@1793 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 21:48:22 +00:00
helixhorned
86eaeaa727
temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.
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git-svn-id: https://svn.eduke32.com/eduke32@1792 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 15:15:37 +00:00
helixhorned
2428b11152
More OSX build fixery and printf/scanf cleanup for 64-bit systems
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git-svn-id: https://svn.eduke32.com/eduke32@1791 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-12 13:25:24 +00:00
helixhorned
cf9e3fd3f6
* Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.
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* Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'.
* When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.
git-svn-id: https://svn.eduke32.com/eduke32@1790 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-10 23:15:02 +00:00
helixhorned
f4b4234ce1
fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
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git-svn-id: https://svn.eduke32.com/eduke32@1789 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-06 22:57:32 +00:00
helixhorned
17a0887086
make [ and ] keys cycle search matches and Alt-[ and Alt-] cycle corrupt places; make Alt behave the same as Shift when panning/resizing textures in 3D mode to work around dead Shift+KP5+KP2/8 combination.
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git-svn-id: https://svn.eduke32.com/eduke32@1788 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-05 17:16:15 +00:00
helixhorned
8bf5f5f848
Fix handling of lotag and friends in generic sprite search. Tags like 65535 which are really (int16_t)(-1) are now also found.
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git-svn-id: https://svn.eduke32.com/eduke32@1787 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-03 17:44:03 +00:00
terminx
201ed79dcc
Oops, missed a segment when applying the patch from bioman by hand
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git-svn-id: https://svn.eduke32.com/eduke32@1786 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-31 18:16:11 +00:00
terminx
76e1ac5e08
Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
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git-svn-id: https://svn.eduke32.com/eduke32@1785 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-31 04:13:53 +00:00
plagman
87b71fd3da
Hook basepal up to highpal.
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git-svn-id: https://svn.eduke32.com/eduke32@1782 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:05:12 +00:00
plagman
b6dce8a559
Move the new basepal table one step further so that the engine is now aware of it.
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git-svn-id: https://svn.eduke32.com/eduke32@1781 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 06:35:52 +00:00
helixhorned
f3bf6b542e
With the help of Coccinelle, eliminate a few sector[-1] accesses and calculations of §or[-1] (bound checking code not committed).
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git-svn-id: https://svn.eduke32.com/eduke32@1780 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-23 15:30:28 +00:00
terminx
eb2070e9c9
Make audio initialization failures non-fatal
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git-svn-id: https://svn.eduke32.com/eduke32@1779 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-23 04:59:04 +00:00
helixhorned
b3cd9a73fe
fix non-Polymer build
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git-svn-id: https://svn.eduke32.com/eduke32@1778 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-20 21:46:15 +00:00
helixhorned
801845fa3b
fix false save failure message and clean up begindrawing/enddrawing pairs
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git-svn-id: https://svn.eduke32.com/eduke32@1776 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-20 10:52:33 +00:00
plagman
4a2fd12f4b
Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
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git-svn-id: https://svn.eduke32.com/eduke32@1772 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-17 03:49:34 +00:00
plagman
517bb2aa50
Don't use -rdynamic on platforms that don't necessarily support it.
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git-svn-id: https://svn.eduke32.com/eduke32@1771 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 07:20:11 +00:00
terminx
6420384b6c
Sync ENet with latest cvs commit
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git-svn-id: https://svn.eduke32.com/eduke32@1769 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 04:13:40 +00:00
plagman
ce8291e923
Don't include compat.h from protocol.c and define UNREFERENCED_PARAMETER directly instead to fix the MinGW build.
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git-svn-id: https://svn.eduke32.com/eduke32@1767 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:56:12 +00:00
plagman
15c94e6fa2
Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).
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git-svn-id: https://svn.eduke32.com/eduke32@1766 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:53:27 +00:00
plagman
8da4e5cc58
Remove some warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@1764 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:33:48 +00:00
helixhorned
51eb2c7cd3
Too much stuff for one commit.
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engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites
mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...
API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')
git-svn-id: https://svn.eduke32.com/eduke32@1760 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 00:23:39 +00:00
helixhorned
e66bec5e31
Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.
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git-svn-id: https://svn.eduke32.com/eduke32@1754 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-09 18:53:06 +00:00
helixhorned
e745f3abf9
A bunch of mutually unrelated updates.
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First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required.
Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now.
Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.
git-svn-id: https://svn.eduke32.com/eduke32@1751 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-03 22:04:20 +00:00
helixhorned
79a52e1bc5
Make deferred polymer model processing not crash; make tile name search case-insensitive.
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git-svn-id: https://svn.eduke32.com/eduke32@1750 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-01 18:35:59 +00:00
helixhorned
92223c2c85
Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
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git-svn-id: https://svn.eduke32.com/eduke32@1740 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:47:10 +00:00
helixhorned
00fbd8267e
Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK.
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git-svn-id: https://svn.eduke32.com/eduke32@1739 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:29:01 +00:00
helixhorned
2fec586906
Revert the four Makefiles to have a base version in case I screw up again...
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git-svn-id: https://svn.eduke32.com/eduke32@1738 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 18:15:36 +00:00
plagman
a0269f6dac
getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.
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git-svn-id: https://svn.eduke32.com/eduke32@1737 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 02:04:59 +00:00
helixhorned
4a5e89f0dd
Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.
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git-svn-id: https://svn.eduke32.com/eduke32@1736 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-17 14:22:15 +00:00
helixhorned
7bd0e9709a
More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.
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git-svn-id: https://svn.eduke32.com/eduke32@1733 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-05 17:39:52 +00:00
terminx
92fc1d3566
Fix digitalnumberz spacing and saving/loading of screen size
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git-svn-id: https://svn.eduke32.com/eduke32@1732 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-03 06:50:16 +00:00
helixhorned
639cabc0e6
A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.
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git-svn-id: https://svn.eduke32.com/eduke32@1730 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-27 22:12:24 +00:00
terminx
c0fd65345e
remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
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git-svn-id: https://svn.eduke32.com/eduke32@1729 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-23 22:30:27 +00:00
helixhorned
07ecd3eede
Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.
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git-svn-id: https://svn.eduke32.com/eduke32@1728 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-20 16:47:18 +00:00
helixhorned
f3e992b0c8
Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.
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git-svn-id: https://svn.eduke32.com/eduke32@1725 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-09 21:10:26 +00:00
helixhorned
a38307a54f
Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
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git-svn-id: https://svn.eduke32.com/eduke32@1722 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-31 19:54:03 +00:00
helixhorned
f1caa980d0
Sector-like sprite clipping. Check samples/spriteclip.txt.
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git-svn-id: https://svn.eduke32.com/eduke32@1719 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-28 20:17:22 +00:00
plagman
a925d39273
SDL and menu joystick fixes by NY00123 (thanks!).
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git-svn-id: https://svn.eduke32.com/eduke32@1716 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-21 02:20:40 +00:00
helixhorned
e0874390ff
New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
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git-svn-id: https://svn.eduke32.com/eduke32@1712 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-17 14:49:39 +00:00
helixhorned
cb321a9d76
New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
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git-svn-id: https://svn.eduke32.com/eduke32@1711 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-09 22:59:17 +00:00
helixhorned
036a88736c
Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.
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git-svn-id: https://svn.eduke32.com/eduke32@1710 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-30 23:05:40 +00:00
helixhorned
bada760c56
Make pointer checking on save disabled by default.
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git-svn-id: https://svn.eduke32.com/eduke32@1709 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-28 21:58:36 +00:00
helixhorned
91250f081c
New CON commands:
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* sectsetinterpolation <sector>
* sectclearinterpolation <sector>
* clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
* lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>
* rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>
* calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.
git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-27 21:52:04 +00:00
terminx
68801322dc
Automatically name savegames based on the map name instead of canceling the save if no name is entered
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git-svn-id: https://svn.eduke32.com/eduke32@1707 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-14 18:19:38 +00:00
helixhorned
fec84e6dbb
mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.
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git-svn-id: https://svn.eduke32.com/eduke32@1706 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-06 23:08:35 +00:00
terminx
a7c95286c2
msvc compile fix
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git-svn-id: https://svn.eduke32.com/eduke32@1705 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-01 02:35:36 +00:00
helixhorned
399a822fd7
Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.
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git-svn-id: https://svn.eduke32.com/eduke32@1701 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 13:50:09 +00:00
helixhorned
7ae2a1071d
Tweaks keys for the PR override vars once more. Keyboards are annoying.
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git-svn-id: https://svn.eduke32.com/eduke32@1698 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-18 23:21:19 +00:00
helixhorned
917b924a0d
Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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git-svn-id: https://svn.eduke32.com/eduke32@1697 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-17 20:00:44 +00:00
helixhorned
b2988abb54
Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)
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git-svn-id: https://svn.eduke32.com/eduke32@1696 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-16 13:56:49 +00:00
helixhorned
c354695d60
bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
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git-svn-id: https://svn.eduke32.com/eduke32@1695 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-14 21:32:28 +00:00
helixhorned
5e3d6ca527
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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git-svn-id: https://svn.eduke32.com/eduke32@1693 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 21:06:51 +00:00
helixhorned
6185aedded
Fixes compilation for now. Now if my executable would start...
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git-svn-id: https://svn.eduke32.com/eduke32@1692 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 13:38:37 +00:00
helixhorned
71e59a5502
A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.
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git-svn-id: https://svn.eduke32.com/eduke32@1691 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-11 22:37:45 +00:00
terminx
a2d2f0ed75
Fix some crashes with weapon sounds inappropriately set to -1 in the cons
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git-svn-id: https://svn.eduke32.com/eduke32@1690 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-08 00:06:26 +00:00
terminx
1a214939d7
Possibly fix another weird crash
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git-svn-id: https://svn.eduke32.com/eduke32@1688 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:14:23 +00:00
terminx
ba0958d49b
This is not my day. >:
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git-svn-id: https://svn.eduke32.com/eduke32@1687 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:06:28 +00:00
terminx
9f7c8d7a23
I am an idiot
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git-svn-id: https://svn.eduke32.com/eduke32@1686 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:59:46 +00:00
terminx
b336d43f75
Another 64-bit crash fix
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git-svn-id: https://svn.eduke32.com/eduke32@1685 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:52:58 +00:00
terminx
219b3204dd
Fix bugs for DarkDefender
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git-svn-id: https://svn.eduke32.com/eduke32@1684 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:38:15 +00:00
helixhorned
2f15e237f7
m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines
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git-svn-id: https://svn.eduke32.com/eduke32@1683 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 22:21:13 +00:00
helixhorned
fff9bbadd9
added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls
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git-svn-id: https://svn.eduke32.com/eduke32@1682 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 17:45:44 +00:00
helixhorned
a1a5f9cb5a
Partially fixes bug #3034382 and a few other ones.
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git-svn-id: https://svn.eduke32.com/eduke32@1679 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 18:59:59 +00:00
terminx
c825727234
Damnit
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git-svn-id: https://svn.eduke32.com/eduke32@1678 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:19:28 +00:00
terminx
a7eb0418d1
Global thermonuclear code rape
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git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
e1649ec722
Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
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git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
terminx
8a3dd08b14
more multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1673 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-22 20:29:09 +00:00
terminx
1102b74a35
mostly multiplayer fixes among other things
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git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-19 15:14:00 +00:00
terminx
2335302486
fix screwed up movement in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1671 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 21:38:13 +00:00
plagman
9853a66551
Fix build.
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git-svn-id: https://svn.eduke32.com/eduke32@1670 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 19:33:29 +00:00
plagman
8fa536c83d
Lose the quitflag check until we know while it gets out of sync between clients and server. This cause the new networking code to be somewhat usable again.
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git-svn-id: https://svn.eduke32.com/eduke32@1669 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:59:58 +00:00
plagman
1374de7492
Fix multiplayer.
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git-svn-id: https://svn.eduke32.com/eduke32@1668 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:10:15 +00:00
terminx
d62c6117fe
Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.
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git-svn-id: https://svn.eduke32.com/eduke32@1667 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 04:37:28 +00:00
terminx
7be36ebcd4
fix some crap
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git-svn-id: https://svn.eduke32.com/eduke32@1666 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 01:45:29 +00:00
terminx
013ac85e2d
Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed
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Add brightness/gamma/contrast cvars to Mapster32
Fix bug with WEAPON_SEMIAUTO flag for custom weapons
Fix VM error with starttrack when specifying an invalid music track
Fix detection of 0x1a EOF characters in CON files
Fix a couple of additional sound issues
Fix crash in pushmove()
Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn
Fix crash when clicking "cancel" in Mapster32 startup window
Add Makefile detection to build with -march=pentium3 -mtune=generic on i686
git-svn-id: https://svn.eduke32.com/eduke32@1665 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-03 08:53:57 +00:00
plagman
a346acfccb
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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git-svn-id: https://svn.eduke32.com/eduke32@1664 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-02 01:26:56 +00:00
helixhorned
386c50d41c
SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1663 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-27 10:08:58 +00:00
terminx
0b5de0800a
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1662 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-26 08:51:42 +00:00
helixhorned
1905a1cf02
m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
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git-svn-id: https://svn.eduke32.com/eduke32@1661 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-25 23:01:54 +00:00
terminx
068d3c0e52
This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
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git-svn-id: https://svn.eduke32.com/eduke32@1660 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-23 04:20:46 +00:00
terminx
a32888140a
Oops, forgot a file from ENet 1.3.0
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git-svn-id: https://svn.eduke32.com/eduke32@1659 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:59:28 +00:00
terminx
9143833fc8
rotatesprite and multivoc have a rape baby
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No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx
4c3c64286a
shading changes and fixes for a few crashes
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git-svn-id: https://svn.eduke32.com/eduke32@1657 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-07 09:03:16 +00:00
terminx
d76817a361
Fix a couple of stupid typos and remove some dead code from Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1656 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-29 05:03:02 +00:00
terminx
ac7767986a
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
helixhorned
02379ee1d2
More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.
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git-svn-id: https://svn.eduke32.com/eduke32@1649 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:41:18 +00:00
helixhorned
30877e925a
more polymer-override variable twiddling in m32script, fixes and beautifying.
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git-svn-id: https://svn.eduke32.com/eduke32@1648 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 14:04:47 +00:00
terminx
8120821f8d
fix some breakage with the "load last game" screen that pops up when you die
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git-svn-id: https://svn.eduke32.com/eduke32@1647 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-21 05:53:21 +00:00
terminx
45052b8273
minor changes from my tree that I'm committing to test automated synthesis builds
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git-svn-id: https://svn.eduke32.com/eduke32@1645 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-19 10:02:35 +00:00
helixhorned
8077dcd633
Mapster32 maintenance pack #1
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The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability.
Actual changes/fixes:
- fixed "walking" in 2d mode
- fixed DELETE key in OSD in SDL build
- main loop in general (timeout for event wait after 200 ms so that highlights blink)
- access to some pr_override* variables in m32script (suggested by Roma Loom)
- API cleanup (added statics and consts here and there)
git-svn-id: https://svn.eduke32.com/eduke32@1644 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 05:14:17 +00:00
terminx
21192dfb48
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
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git-svn-id: https://svn.eduke32.com/eduke32@1643 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 00:30:30 +00:00
terminx
65b29ab092
win32 stuck input fix among other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:53:08 +00:00
plagman
9d27282ccd
This should fix the build on unix platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@1641 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:42:22 +00:00
terminx
709c18a0e5
update to latest enet cvs
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git-svn-id: https://svn.eduke32.com/eduke32@1640 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-15 09:07:49 +00:00
terminx
ddf83fbbf1
fix shrunk player speed
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git-svn-id: https://svn.eduke32.com/eduke32@1639 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-14 12:40:24 +00:00
terminx
a77c4744c4
fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it
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git-svn-id: https://svn.eduke32.com/eduke32@1638 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-12 00:53:35 +00:00
plagman
7a9216ce93
Fix classic mode (typo broke it).
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git-svn-id: https://svn.eduke32.com/eduke32@1636 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-10 03:11:15 +00:00
terminx
6b5ec5b3f6
fix a few more reported issues
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git-svn-id: https://svn.eduke32.com/eduke32@1635 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 22:12:29 +00:00
terminx
3514722a74
fix input when using vsync
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git-svn-id: https://svn.eduke32.com/eduke32@1634 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 08:51:25 +00:00
terminx
a6b614f6bf
fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
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git-svn-id: https://svn.eduke32.com/eduke32@1633 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-08 20:15:24 +00:00
terminx
bb21e1c05f
Fixes anim playback, mouse lag with low fps, keyboard setup menu
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git-svn-id: https://svn.eduke32.com/eduke32@1632 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-07 20:45:40 +00:00
terminx
e1649b9d0b
git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-05 07:31:38 +00:00
terminx
cda6330cc2
fixes weird problems
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git-svn-id: https://svn.eduke32.com/eduke32@1630 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-04 23:40:49 +00:00
terminx
a8555ab644
fix version printed to eduke32.log... oops!
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git-svn-id: https://svn.eduke32.com/eduke32@1628 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 10:21:04 +00:00
terminx
b2baba827c
git-svn-id: https://svn.eduke32.com/eduke32@1626 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 01:03:06 +00:00
terminx
45d93544a6
Source code "cleanup," herein referred to as "rape"
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git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
helixhorned
32a86d8fce
m32: have default grid size in configuration
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git-svn-id: https://svn.eduke32.com/eduke32@1621 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-11 13:04:53 +00:00
terminx
375824cbb8
fix array read/write commands
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git-svn-id: https://svn.eduke32.com/eduke32@1619 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-18 09:10:43 +00:00
terminx
1fe4cfb36f
git-svn-id: https://svn.eduke32.com/eduke32@1618 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-17 07:40:13 +00:00
terminx
e7f91d9b84
further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)
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git-svn-id: https://svn.eduke32.com/eduke32@1617 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-15 00:06:48 +00:00
helixhorned
36564f5070
fixes line numbering in CONs
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git-svn-id: https://svn.eduke32.com/eduke32@1616 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-14 15:49:03 +00:00
terminx
3515f603af
git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-14 11:42:13 +00:00
terminx
150678ce7b
git-svn-id: https://svn.eduke32.com/eduke32@1614 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-14 11:15:53 +00:00
helixhorned
99c1dddf65
Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
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git-svn-id: https://svn.eduke32.com/eduke32@1613 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 23:28:10 +00:00
terminx
2027f7089f
git-svn-id: https://svn.eduke32.com/eduke32@1612 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 06:21:06 +00:00
terminx
4c863a0625
Misc changes. Probably breaks something, but probably fixes something else!
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git-svn-id: https://svn.eduke32.com/eduke32@1611 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 05:50:30 +00:00
helixhorned
8854ea2dbb
Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
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git-svn-id: https://svn.eduke32.com/eduke32@1610 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-11 23:35:22 +00:00
terminx
3a48576bfb
fix for underwater ceiling issue
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git-svn-id: https://svn.eduke32.com/eduke32@1607 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-04 12:03:32 +00:00
terminx
33780b42e9
Fix a couple of bugs
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git-svn-id: https://svn.eduke32.com/eduke32@1605 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-03 01:37:27 +00:00
terminx
ebeee01510
Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
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git-svn-id: https://svn.eduke32.com/eduke32@1604 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-02 22:49:26 +00:00
terminx
55acd2b3fa
internal sound handling changes/optimizations, seems to be working and shouldn't affect end users
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git-svn-id: https://svn.eduke32.com/eduke32@1601 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 09:09:26 +00:00
terminx
c2ad42b303
Fix crash when calling rotatesprite from CON with invalid coordinates
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git-svn-id: https://svn.eduke32.com/eduke32@1600 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 03:04:57 +00:00
terminx
c369aec8cc
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
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git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-23 18:13:46 +00:00
helixhorned
512535c53f
EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
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Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c
git-svn-id: https://svn.eduke32.com/eduke32@1598 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-13 21:46:42 +00:00
qbix79
eb464d45f9
Fix some 64 bit casts.
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git-svn-id: https://svn.eduke32.com/eduke32@1597 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-10 18:20:30 +00:00
plagman
386a93c366
This is an attempt to fix r1595.
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- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
- commented code was laying around in the middle of polymer.h
- savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
- savegame.c using localtime_r, which doesn't exist on Win32.
- demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
- this change makes the game run very choppy here.
git-svn-id: https://svn.eduke32.com/eduke32@1596 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-25 01:11:34 +00:00
helixhorned
eb5f59ca7f
Improved demo system. Kick ass and watch :)\
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Features: * start recording in mid-game (ScrollLock)
* saves interleaved diffs for later sync correction
* supports fast-forward/rewind
Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1595 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 23:33:17 +00:00
terminx
e65891aad6
Very few actual changes... mostly formatting fixes from astyle
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git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx
addf597188
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
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git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
terminx
66e7dd15c2
Clean out remaining changes from tree... this is mostly crap like variable name cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@1587 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 23:08:17 +00:00
plagman
00fcc1851d
Don't process the SDL_mixer effect if we're not done initializing.
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git-svn-id: https://svn.eduke32.com/eduke32@1585 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 19:00:32 +00:00
plagman
f0be341352
Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
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git-svn-id: https://svn.eduke32.com/eduke32@1583 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 17:25:47 +00:00
terminx
4917be2439
more semi-tested multiplayer changes and sound callback fix
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git-svn-id: https://svn.eduke32.com/eduke32@1582 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 21:53:14 +00:00
plagman
f543a69ab8
Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.
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git-svn-id: https://svn.eduke32.com/eduke32@1581 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 14:22:46 +00:00
plagman
fb85ae604f
Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?
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git-svn-id: https://svn.eduke32.com/eduke32@1580 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 04:57:51 +00:00
helixhorned
102b702fc0
m32script fixes and additions
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git-svn-id: https://svn.eduke32.com/eduke32@1579 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-04 14:38:29 +00:00
plagman
9b1d03d2cc
Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
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git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-02 17:29:31 +00:00
plagman
bbdb36692e
Revert part of revision 1540 which broke E2L4 and parts of E2L5.
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git-svn-id: https://svn.eduke32.com/eduke32@1576 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-01 08:26:23 +00:00
terminx
3cb09fd6ba
further multiplayer improvements
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git-svn-id: https://svn.eduke32.com/eduke32@1574 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-30 23:07:00 +00:00
terminx
8c015f48f3
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-17 11:17:48 +00:00
terminx
2bb322377e
more multiplayer crap
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git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-15 05:53:15 +00:00
terminx
730b9d2c1d
more multiplay fixes + server password support + client ping time display
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git-svn-id: https://svn.eduke32.com/eduke32@1571 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 20:14:12 +00:00
terminx
18f098ba93
more multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1570 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 09:54:11 +00:00
terminx
b46bd5fa19
A bunch of multiplayer improvements
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git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 05:23:29 +00:00
plagman
410c1187d1
Fix wall and sector updating over the wire so that it doesn't crash.
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git-svn-id: https://svn.eduke32.com/eduke32@1566 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 05:13:59 +00:00
plagman
ce20870e21
Fix the build with POLYMER=0 or USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:23:44 +00:00
terminx
04ef6e8bde
oops
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git-svn-id: https://svn.eduke32.com/eduke32@1561 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 12:04:18 +00:00
terminx
952fc43e3c
multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 11:07:59 +00:00
plagman
4bd5f5de87
Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
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git-svn-id: https://svn.eduke32.com/eduke32@1557 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-08 05:57:31 +00:00
plagman
1a1ba2b0b1
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@1553 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-06 05:46:48 +00:00
terminx
44575d7e2c
Ball-busting true client-server multiplayer prototype/alpha/whatever
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git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
plagman
281fc8e8ab
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@1547 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 03:11:41 +00:00
terminx
433c2cb607
some CON compilation fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1545 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-20 03:54:40 +00:00
terminx
1770c60af6
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-18 01:17:56 +00:00
terminx
7199818841
lower memory use for tilefromtexture by way of lzf compression, untested
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git-svn-id: https://svn.eduke32.com/eduke32@1541 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-15 09:10:50 +00:00
terminx
2c9aeac2d5
A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
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git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
helixhorned
73d0b92d92
more demo control + sound access for m32script
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git-svn-id: https://svn.eduke32.com/eduke32@1538 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-01 20:30:09 +00:00
terminx
784e919941
Change multiplayer random ID generation scheme and remove some dead code
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git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-29 22:22:44 +00:00
helixhorned
d6f525b44b
crude demo fast-forward/rewind; more m32script goodness
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git-svn-id: https://svn.eduke32.com/eduke32@1536 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-25 23:25:38 +00:00
terminx
4e4ef98ae6
clean up "renderer setup" menu a bit so we can put polymer shit in it later
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git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 09:33:32 +00:00
terminx
a6dec44579
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
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git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-15 23:08:47 +00:00
plagman
53691113d4
Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.
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git-svn-id: https://svn.eduke32.com/eduke32@1531 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-15 16:02:55 +00:00
helixhorned
256c729910
relocated some key events
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git-svn-id: https://svn.eduke32.com/eduke32@1530 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 20:13:16 +00:00
helixhorned
fb7efbd4b7
small fix
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git-svn-id: https://svn.eduke32.com/eduke32@1529 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 16:18:06 +00:00
helixhorned
4bde7fddac
m32script conveniece
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git-svn-id: https://svn.eduke32.com/eduke32@1528 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 15:52:16 +00:00
terminx
20c028b2e9
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
plagman
9429ba4133
Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.
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git-svn-id: https://svn.eduke32.com/eduke32@1524 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 21:14:42 +00:00
terminx
1a587a73a5
fix for ogg clicks and segfaults from JF
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git-svn-id: https://svn.eduke32.com/eduke32@1523 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 14:34:05 +00:00
helixhorned
40d655100c
m32script: stuff for fiddling with polymer lights
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git-svn-id: https://svn.eduke32.com/eduke32@1521 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 13:20:31 +00:00
helixhorned
8ac8615034
small m32 changes
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git-svn-id: https://svn.eduke32.com/eduke32@1519 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 19:43:15 +00:00
terminx
252df802fb
generic commit message describing nothing
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git-svn-id: https://svn.eduke32.com/eduke32@1514 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 05:05:19 +00:00
terminx
5ea5f4bc9b
Mapster32 SE40 and SE50 support (stfu frenchie!)
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git-svn-id: https://svn.eduke32.com/eduke32@1508 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 21:46:07 +00:00
plagman
f8f554206f
Avoid hardcoded tool names to allow cross-compiling.
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git-svn-id: https://svn.eduke32.com/eduke32@1503 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-29 23:27:48 +00:00
terminx
577e3bd124
Misc
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git-svn-id: https://svn.eduke32.com/eduke32@1502 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-28 00:01:06 +00:00
helixhorned
1d6058ecef
small additions and fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1501 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-20 15:43:09 +00:00