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Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
git-svn-id: https://svn.eduke32.com/eduke32@1557 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 1 deletions
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@ -3964,7 +3964,9 @@ void G_DisplayRest(int32_t smoothratio)
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}
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else
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{
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*(uint32_t *)&hictinting[MAXPALOOKUPS-1].r = 0xFFFFFFFF;
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hictinting[MAXPALOOKUPS-1].r = 255;
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hictinting[MAXPALOOKUPS-1].g = 255;
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hictinting[MAXPALOOKUPS-1].b = 255;
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}
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}
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#endif /* USE_OPENGL && POLYMOST */
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