Christoph Oelckers
|
1763fbc7ff
|
- OperateSector
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
df558bd9a2
|
- GetUpperLowerSector
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
0c9d465e4c
|
- FAF_Connect* functions and related code.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
96915a646b
|
- SectorZadjust
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
b076edcc6f
|
- PlayerRemoteReset
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
75af6966c9
|
- FAFHitscan cleanup.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
1a7c70cbbd
|
- use pointers in FAFHitscan
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
6ae8e93de8
|
- hitinfo.hitwall is also gone.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
270a443c88
|
- hitinfo.hitsect is gone.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
bcc61470a2
|
- mostly deal with hitinfo.hitsect.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
f495097663
|
- first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
1162442068
|
- handle most GetOverlapSector callers.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
11d3a660ad
|
- GetOverlapSector internals.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
4d5c255b08
|
- adjust a few warp functions.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
c4e388ef56
|
- merged SpawnActor wrapper.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
d447e3e86f
|
- make the sector reference in SINE_WAVE_FLOOR a pointer.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
16480ccfcc
|
- use sector wrappers where applicable.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
52d9451cbc
|
- SOP::op_main_sector
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
f388efc5ef
|
- eliminated the redundant SOP::sector array.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
c43d594f34
|
- SectorIsUnderwaterArea
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
4149a335a3
|
- SOP::mid_sector
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
b936345e11
|
- sectnum() cleanup and AnimSet return type.
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
f68d17133a
|
- SectorSetup, SetupSectorObject
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
3b16db7a0f
|
- SectorMidPoint
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
da8a5f282d
|
- CopySectorMatch
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
de5377cb2c
|
- WallBreakPosition
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
d6cd291030
|
- use a wall pointer in SINE_WAVE
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
33b3864d14
|
- final wall not related to hitscan/neartag.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
f0dd018ad4
|
- use pointers in sparks interface.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
4acca06c71
|
- the final wall iterators.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
bb315f8148
|
- more wall cleanup
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
031ad6e4a5
|
- wall[] in wallmove.cpp
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
01c8662c3c
|
- wall[] in track.cpp
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
770b242c76
|
- wall[] in sector.cpp
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
5cafd7b591
|
- QueueHole
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
e3ad05d4d7
|
- quick cursectnum replacements.
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
c0496420ec
|
- LadderSector
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
991795df4b
|
- CollectPortals
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
d0eece244b
|
- got rid of most nextsector references.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
612a9e258e
|
- auto replacement.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
b7a2687a7b
|
- all nextwall references removed.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
ca536ce5bd
|
- quick wall[] replacements.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
ce4a44dd84
|
- hitinfo.hitwall.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
9f9c01284b
|
- all wall loops using point2.
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
7e6de45e46
|
- WallSetup + SpriteSetup
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
d8893f3521
|
- DoSlidorInstantClose
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
9c21483279
|
- wall[] in light.cpp and player.cpp
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
732aa2023b
|
- over_sp/under_sp sectnums
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
302016956f
|
- sector parameters in SpawnActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
e17da708e7
|
- lots of ->sectnum search & replace.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
d1f156dec3
|
- most InsertActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
cab2181ddc
|
- PrevWall
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
5cf776daaa
|
- sector save struct.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
eb82f60981
|
- FAFcansee.
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
3ccf3ab52d
|
- pointers in mirror struct.
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
4d8434ffd2
|
- CircleCamera and interpso.cpp
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
317aa3f217
|
- CopySectorWalls
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
75d59196fc
|
- WallBreakPosition (wall pointer only)
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
6e018bd056
|
- DoSlidorMoveWalls
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
ac655abc42
|
- search & replace only.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
82447233a7
|
- several getangle(delta) blocks.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
0a0cc85407
|
- renamed HITINFO fields.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
993d460420
|
- another delta.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
fe3a02420a
|
- major cleanup and condensing of DoSlidorInterp
The logic here still looks very weird but let's keep it to ensure proper functioning.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
a93dbaf5fe
|
- SW: simplified rotation interpolation functions.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
33c707c708
|
- Duke: getangle simplification
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
5d78b228b7
|
- the final bits and pieces in Blood
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
41506f35db
|
- calcviewpitch
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
879407538e
|
- several 'sectnum's.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
9388f839b6
|
- main view render function and dependencies.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
0797e7ac90
|
- trInit
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
7442edc59f
|
- more trigger stuff
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
2967edf827
|
- triggers.cpp subfunctions.
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
8f3c97dde4
|
- SetSectorState
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
7f94eee9bb
|
- busy interface + unlimiting.
|
2021-12-26 23:08:00 +01:00 |
|
Christoph Oelckers
|
28840b3afa
|
- pass sectors to AddBusy and ReverseBusy.
|
2021-12-26 22:35:08 +01:00 |
|
Christoph Oelckers
|
9d423d19cd
|
- partial transition of busy interface to sector pointers.
|
2021-12-26 22:25:59 +01:00 |
|
Christoph Oelckers
|
9017fee74f
|
- FindSector.
|
2021-12-25 21:29:17 +01:00 |
|
Christoph Oelckers
|
b8953849ee
|
- secnum in fx.cpp
|
2021-12-25 21:29:17 +01:00 |
|
Christoph Oelckers
|
765ff7609d
|
- all remaining ->sectnum in nnexts.cpp.
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
d0376e5485
|
- nnext sound functions.
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
b7c4e4b9fa
|
- useSlopeChanger
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
36d66f14b5
|
- smaller stuff
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
4438c20cb4
|
- fxProcess
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
f52a542fad
|
- callback interface.
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
e4e5bd0966
|
- CFX::fxSpawnActor
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
331a7654bf
|
- actSpawnThing
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
443cfc991c
|
- actSpawnSprite, ZONE, startsectnum and dbLoadMap
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
b187f3c028
|
- CheckProximity
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
e172d0c138
|
- actRadiusDamage
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
3d336c13ac
|
- GetClosestSpriteSectors
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
f9b2b6311f
|
- slope checks in sprite display code.
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
b063e19980
|
- gFX.fxSpawnActor and a few other simple replacements.
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
d99542a678
|
- get*slope and sfxPlay3DSound
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
9343e3f9c4
|
- handle most cansee calls.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
c8f4caf364
|
- animatesprite.cpp.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
a34e89c8b7
|
- debrisMove + getting rid of the index based ClipMove variant.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
94671c5b05
|
- MoveMissile + GetZRangeXYZ
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
9a85ff9bad
|
- MoveThing
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
611d35222e
|
- MoveDude
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
6ee9ae7ec6
|
- actFloorBounceVector
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
38c0bc915d
|
- get rid of '.sectnum'.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
669aa033e9
|
- wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
368a21f75e
|
- useDataChanger + setDataValueOfObject
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
a7fc5d2193
|
- refactored most wall[] references.
What's left is in either setup code or the mirror setup.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
dd1e7dd94f
|
- use HITINFO to let ActionScan return its result.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
6fcc652111
|
- usePictureChanger + useIncDecGen
# Conflicts:
# source/games/blood/src/nnexts.cpp
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
96b6bb21ef
|
- several smaller places.
This gets rid of the less frequent names to look for.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
063e3fb34e
|
- changed parameters of several modern action functions.
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
759a8428fa
|
- dragPoint
|
2021-12-25 21:29:11 +01:00 |
|
Christoph Oelckers
|
7bffcad49f
|
- trMessage* functions.
# Conflicts:
# source/games/blood/src/eventq.cpp
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
45a8654fc2
|
- use EventObject in SEQINST
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
2721a59dc4
|
- use wall pointers in gib code.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
f07fafea9c
|
- use EventObject for OBJECTS_TO_TRACK.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
dbbca2972a
|
- use EventObject for condition serials.
|
2021-12-25 21:29:10 +01:00 |
|
Christoph Oelckers
|
da4ec51782
|
- convert info to an event object in condCheckMixed before doing any checks.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
2b2a8c3ec8
|
- condPush cleanup in nnexts.cpp.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
2c3d2f4850
|
- remove the RXBUCKET alias
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
9e02da6380
|
- alias RXBucket to EventObject.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
483b28b258
|
- uses bucket interface in evSend.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
1de75d2c0f
|
- use wrapper stuff in GetBucketChannel.
|
2021-12-25 21:29:09 +01:00 |
|
Christoph Oelckers
|
042520e447
|
- variants of nnExtTriggerObject and getDataFieldOfObject that work directly on an RXBUCKET element.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
10dc47a9bf
|
- some remaining RXBUCKET access in nnexts.cpp
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
f775fe577c
|
- use RXBUCKET interface in nnext's fight code.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
f0c74981fe
|
- use the new RXBUCKET interface for nnext's wind code.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
546dee2724
|
- added accessors to RXBUCKET to match EventObject and renamed some of its members.
As a first preparation for replacement.
|
2021-12-25 21:29:08 +01:00 |
|
Christoph Oelckers
|
5787ec9618
|
- use EventObject as storage in EVENT.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
5bec3be5e9
|
- abstracted access to event target objects.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
32874414fd
|
- evSendSector, too.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
0472c78ddc
|
- same for walls.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
37f4843953
|
- changed evPostSector to receive a sector pointer instead of index.
|
2021-12-25 21:29:07 +01:00 |
|
Christoph Oelckers
|
292f100114
|
- pass an array of wall pointers to GetClosestSpriteSectors
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
d5e660a40c
|
- converted gHitInfo.hitwall to a pointer.
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
2f6bd64746
|
- SetWallState parameters
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
79da890c6e
|
- TranslateSector cleanup.
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
3f46507313
|
- some wall[] replaced.
|
2021-12-25 21:29:06 +01:00 |
|
Christoph Oelckers
|
378bf40143
|
- got rid of the mostly redundant GetWallType function.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
1fc99d4733
|
- Blood: use wall pointers in wall utilities exclusively.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
93cdaee9f0
|
- Blood: simplify GetWallAngle
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
7a7537961b
|
- Blood: remove GetWallAngle variant with index parameter
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
624ad6a2ad
|
- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
943641d18e
|
- renamed all nSector pointers to pSector
No logic changes!
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
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a3ecbe6371
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- MoveQS
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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b1b7608cf7
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- most remaining sectnum references.
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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2027c6ebaf
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- the last sector[]
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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6e786fcf1e
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- RadialDamage + DimSector
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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24d4680f6e
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- sector[] in move.cpp
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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80f80ed5e5
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- initsect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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f09e7ed32f
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- spawn functions.
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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40ae38c173
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- calcChaseCamPos.
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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a3f1821670
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- nPlayerViewSect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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eaa155d52e
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- various sectnums,
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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9b19845dfb
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- AddMovingSector/CheckPushBlock
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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63d66e95c5
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- runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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1163a79da9
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- renamed sectp in runlist_ProcessSectorTag
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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a58548c2f9
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- AIElev
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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7713723045
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- Bullets and bobs.
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2021-12-25 21:29:02 +01:00 |
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Christoph Oelckers
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b191bca49e
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- BuildAnim
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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2394420f48
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- quick replacements
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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109ff8c3cb
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- Above and Below
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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7b84a1464c
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- don't access invalid sector in DrawView.
Old bug exposed by having operator[] assert on bad access to sector[].
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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aee560624d
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- some more sectors.
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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78d9b78193
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- most of the rest of the walls.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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5374dafb56
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- switches
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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ec12eb11f6
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- palette loops for renderer.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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cdef530597
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- PlayerPushSect
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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5e01841f1e
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- MoveSector et.al.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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0b254255e2
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- sector ambience
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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c933eff59f
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- Traps
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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e57f9e08e9
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- slides.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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44639faabb
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- Flickers
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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e90d1266ae
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- Glows.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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dfbb5192fb
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- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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20891f276d
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- use pointers in runlist_ProcessWallTag and all its subfunctions.
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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2d937891ac
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- 3x twoSided
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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2d1f5fc576
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- Exhumed: some cleanup.
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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61d5680950
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more wall loops
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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269bac76cd
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loop cleanup in SnapSectors
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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9203ca425e
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Exhumed: ExplodeEnergyBlock
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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38d64fc437
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spritetype::setsector
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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c2613d9720
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EventObject
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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4928187b02
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- handle the RR geometry hack
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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9c7eecb55f
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- the rest of Duke’s sectnum, except RR's geo hack
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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714b5ac872
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- movesprite handled
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
|
3bd1272e08
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- sectnum removal step
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
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6aac952658
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- started eliminating sectnum
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
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d1f7269ca8
|
replaced cursectnum with a cursector pointer
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2021-12-25 21:28:56 +01:00 |
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Christoph Oelckers
|
69a7b4d0bc
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- final cleanup before replacement
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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fcbf861ad4
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- final preparations for changing type of cursectnum
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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22b2f64016
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dukeplayer stuff
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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312b1fd39f
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- cursectnum first half
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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265abf7fa6
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— Duke: Use BFSSectorSearch to handle the hitradius searches without using indices.
(and a bit nicer looking loop condition.)
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2021-12-25 21:28:55 +01:00 |
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Christoph Oelckers
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b1b0c5d25c
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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d115d90961
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- Duke: prefer calling the sector pointer variants of engine functions.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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ef7fcd824f
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- use insector and sector pointer initialization for iterator
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
|
2979fb9e03
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- new access methods for spritetype and DDukeActor.
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
|
16bdea1b2e
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More SW shorts
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
|
6a9b377724
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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4d7b45b68e
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- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
|
e179b9332d
|
- all shorts reviewed.
Should be all clear now - the biggest limiter in Exhumed is the run list with ~25000 entries which may need more work if it is to be extended.
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2021-12-25 21:28:53 +01:00 |
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