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https://github.com/DrBeef/Raze.git
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- final preparations for changing type of cursectnum
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parent
22b2f64016
commit
fcbf861ad4
9 changed files with 27 additions and 24 deletions
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@ -5,4 +5,5 @@ class FSerializer;
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void SECRET_Serialize(FSerializer &arc);
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void SECRET_SetMapName(const char *filename, const char *maptitle);
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bool SECRET_Trigger(int num);
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@ -2928,7 +2928,7 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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auto psp = ps[p].GetActor();
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if (ps[p].insector() && ps[p].cursector()->lotag != 2)
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{
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if (po[p].os == s->sectnum)
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if (po[p].os == s->sector())
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{
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po[p].ox += m;
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po[p].oy += x;
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@ -3123,7 +3123,7 @@ void handle_se30(DDukeActor *actor, int JIBS6)
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ps[p].bobposy += x;
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}
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if (po[p].os == s->sectnum)
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if (po[p].os == s->sector())
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{
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po[p].ox += l;
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po[p].oy += x;
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@ -320,6 +320,7 @@ void animatesprites_d(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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if (ps[p].over_shoulder_on > 0 && ps[p].newOwner == nullptr)
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{
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t->cstat |= 2;
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#if 0 // multiplayer only
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if (screenpeek == myconnectindex && numplayers >= 2)
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{
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t->x = interpolatedvalue(omyx, myx, smoothratio);
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@ -328,6 +329,7 @@ void animatesprites_d(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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t->ang = interpolatedangle(omyang, myang, smoothratio).asbuild();
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t->sectnum = mycursectnum;
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}
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#endif
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}
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if ((display_mirror == 1 || screenpeek != p || !h->GetOwner()) && ud.multimode > 1 && cl_showweapon && ps[p].GetActor()->s->extra > 0 && ps[p].curr_weapon > 0)
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@ -361,6 +361,7 @@ void animatesprites_r(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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if (ps[p].over_shoulder_on > 0 && ps[p].newOwner == nullptr)
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{
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t->cstat |= 2;
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#if 0 // multiplayer only
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if (screenpeek == myconnectindex && numplayers >= 2)
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{
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t->x = interpolatedvalue(omyx, myx, smoothratio);
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@ -369,6 +370,7 @@ void animatesprites_r(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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t->ang = interpolatedangle(omyang, myang, smoothratio).asbuild();
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t->sectnum = mycursectnum;
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}
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#endif
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}
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if ((display_mirror == 1 || screenpeek != p || !h->GetOwner()) && ud.multimode > 1 && cl_showweapon && ps[p].GetActor()->s->extra > 0 && ps[p].curr_weapon > 0)
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@ -3070,7 +3070,7 @@ HORIZONLY:
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p->pos.x += p->posxv >> 14;
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p->pos.y += p->posyv >> 14;
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updatesector(p->pos.x, p->pos.y, &p->cursectnum);
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changeactorsect(pact, p->cursectnum);
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changeactorsect(pact, p->cursector());
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}
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else
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clipmove_ex(&p->pos, &p->cursectnum, p->posxv, p->posyv, 164, (4 << 8), ii, CLIPMASK0, clip);
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@ -3117,8 +3117,8 @@ HORIZONLY:
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if (!S_CheckActorSoundPlaying(pact, DUKE_ONWATER))
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S_PlayActorSound(DUKE_ONWATER, pact);
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if (p->cursectnum != s->sectnum)
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changeactorsect(pact, p->cursectnum);
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if (p->cursector() != s->sector())
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changeactorsect(pact, p->cursector());
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if (ud.clipping == 0)
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j = (pushmove(&p->pos, &p->cursectnum, 164L, (4L << 8), (4L << 8), CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < 512);
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@ -3364,7 +3364,7 @@ void processinput_r(int snum)
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int i, k, doubvel, fz, cz, truefdist;
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Collision chz, clz;
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bool shrunk;
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int psect, psectlotag;
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int psectlotag;
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auto p = &ps[snum];
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auto pact = p->GetActor();
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@ -3379,7 +3379,7 @@ void processinput_r(int snum)
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auto sb_svel = PlayerInputSideVel(snum);
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auto sb_avel = PlayerInputAngVel(snum);
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psect = p->cursectnum;
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auto psectp = p->cursector();
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if (p->OnMotorcycle && s->extra > 0)
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{
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onMotorcycle(snum, actions);
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@ -3388,21 +3388,20 @@ void processinput_r(int snum)
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{
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onBoat(snum, actions);
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}
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if (psect == -1)
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if (psectp == nullptr)
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{
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if (s->extra > 0 && ud.clipping == 0)
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{
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quickkill(p);
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S_PlayActorSound(SQUISHED, pact);
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}
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psect = 0;
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psectp = §or[0];
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}
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auto psectp = §or[psect];
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psectlotag = psectp->lotag;
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if (psectlotag == 867)
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{
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DukeSectIterator it(psect);
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DukeSectIterator it(psectp);
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while (auto act2 = it.Next())
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{
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if (act2->s->picnum == RRTILE380)
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@ -3427,17 +3426,17 @@ void processinput_r(int snum)
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int tempfz;
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if (s->clipdist == 64)
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{
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getzrange_ex(p->pos.x, p->pos.y, p->pos.z, psect, &cz, chz, &fz, clz, 163L, CLIPMASK0);
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tempfz = getflorzofslope(psect, p->pos.x, p->pos.y);
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getzrange_ex(p->pos.x, p->pos.y, p->pos.z, psectp, &cz, chz, &fz, clz, 163L, CLIPMASK0);
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tempfz = getflorzofslopeptr(psectp, p->pos.x, p->pos.y);
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}
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else
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{
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getzrange_ex(p->pos.x, p->pos.y, p->pos.z, psect, &cz, chz, &fz, clz, 4L, CLIPMASK0);
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tempfz = getflorzofslope(psect, p->pos.x, p->pos.y);
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getzrange_ex(p->pos.x, p->pos.y, p->pos.z, psectp, &cz, chz, &fz, clz, 4L, CLIPMASK0);
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tempfz = getflorzofslopeptr(psectp, p->pos.x, p->pos.y);
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}
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p->truefz = tempfz;
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p->truecz = getceilzofslope(psect, p->pos.x, p->pos.y);
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p->truecz = getceilzofslopeptr(psectp, p->pos.x, p->pos.y);
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truefdist = abs(p->pos.z - tempfz);
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if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + (16 << 8))
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@ -3812,7 +3811,7 @@ HORIZONLY:
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p->pos.x += p->posxv >> 14;
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p->pos.y += p->posyv >> 14;
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updatesector(p->pos.x, p->pos.y, &p->cursectnum);
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changeactorsect(pact, p->cursectnum);
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changeactorsect(pact, p->cursector());
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}
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else
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clipmove_ex(&p->pos, &p->cursectnum, p->posxv, p->posyv, 164, (4 << 8), i, CLIPMASK0, clip);
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@ -3923,7 +3922,6 @@ HORIZONLY:
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if (psectlotag < 3)
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{
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psect = s->sectnum;
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psectp = s->sector();
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if (ud.clipping == 0 && psectp->lotag == ST_31_TWO_WAY_TRAIN)
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{
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@ -3941,8 +3939,8 @@ HORIZONLY:
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if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector()->hitag != 321))
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S_PlayActorSound(DUKE_ONWATER, pact);
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if (p->cursectnum != s->sectnum)
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changeactorsect(pact, p->cursectnum);
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if (p->cursector() != s->sector())
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changeactorsect(pact, p->cursector());
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int j;
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if (ud.clipping == 0)
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@ -82,7 +82,7 @@ void fakedomovethingscorrect(void)
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myy = p->pos.y; omyy = p->oposy; myyvel = p->posyv;
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myz = p->pos.z; omyz = p->oposz; myzvel = p->poszv;
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myang = p->ang; omyang = p->oang;
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mycursectnum = p->cursectnum;
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mycursectnum = p->cursector;
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myhoriz = p->horiz; omyhoriz = p->ohoriz;
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myhorizoff = p->horizoff; omyhorizoff = p->ohorizoff;
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myjumpingcounter = p->jumping_counter;
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@ -64,7 +64,7 @@ void pickrandomspot(int snum)
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p->bobposy = p->oposy = p->pos.y = po[i].oy;
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p->oposz = p->pos.z = po[i].oz;
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p->angle.oang = p->angle.ang = buildang(po[i].oa);
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p->cursectnum = po[i].os;
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p->setCursector(po[i].os);
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}
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@ -588,7 +588,7 @@ void resetpspritevars(int g)
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po[numplayersprites].oy = s->y;
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po[numplayersprites].oz = s->z;
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po[numplayersprites].oa = s->ang;
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po[numplayersprites].os = s->sectnum;
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po[numplayersprites].os = s->sector();
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numplayersprites++;
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if (j >= 0)
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@ -165,7 +165,7 @@ struct player_orig
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{
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int ox, oy, oz;
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short oa;
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int os;
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sectortype* os;
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};
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struct CraneDef
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