Commit graph

19008 commits

Author SHA1 Message Date
Christoph Oelckers
c85a95ca03 - Blood: floatified cultThinkChase
Welcome to spaghetti-land, this is one 400 line monstrosity. :(
2022-10-25 07:06:52 +02:00
Christoph Oelckers
3055a1e5a7 - Blood: renamed functions and floatified cultThrowSeqCallback3 2022-10-25 07:06:52 +02:00
Christoph Oelckers
fd7c47ce2b - Blood: floatified cultThrowSeqCallback 2022-10-25 07:06:51 +02:00
Christoph Oelckers
c1e0e04016 - Blood: floatified cerberusThinkChase 2022-10-25 07:06:51 +02:00
Christoph Oelckers
79d17dc645 - floatified cerberusThinkTarget 2022-10-25 07:06:51 +02:00
Christoph Oelckers
d3c3363e92 - Blood: floatified calebThinkChase 2022-10-25 07:06:51 +02:00
Christoph Oelckers
9394691601 - Blood: floatified burnThinkGoto 2022-10-25 07:06:51 +02:00
Christoph Oelckers
3c2239533b - Blood: floatified burnThinkChase 2022-10-25 07:06:51 +02:00
Christoph Oelckers
f2f74fc239 - Blood: floatified eelThinkChase 2022-10-25 07:06:51 +02:00
Christoph Oelckers
beefa700b7 - Blood: floatified eelThinkPonder 2022-10-25 07:06:51 +02:00
Christoph Oelckers
0672a1a958 - replaced mapangle(85) with DAngle15. 2022-10-25 07:06:50 +02:00
Christoph Oelckers
2c46d66c1e - Blood: floatified beastThinkChase 2022-10-25 07:06:50 +02:00
Christoph Oelckers
105e20a32d - eliminated lots of approxDist calls.
Only the really simple ones.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
dcfac1c930 - handle a few nAccel values that do not match the generic pattern 2022-10-25 07:06:50 +02:00
Christoph Oelckers
9927d5e25d - always use FrontSpeed() access function for nAccel.
This gets rid of a large amount of FixedToFloat calls.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
8b96a93e80 - turned TurnRange calculation into a subfunction.
This formula was used in 36 places
2022-10-25 07:06:50 +02:00
Christoph Oelckers
e309d05161 - use literal constant for this. 2022-10-25 07:06:50 +02:00
Christoph Oelckers
6a0b552352 - floatified first half of aibat.cpp.
Note: The scale factor for actFireVector calls with XY set per ToVector is 64. The vector being passed to it uses the same scale for Z as for XY.
This means that XY is 1/16384 of the fixed point vector and Z is 1/256, meaning the scale for XY must be 64x higher.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
ca58e3fc6b - the rest of ai.cpp. 2022-10-25 07:06:49 +02:00
Christoph Oelckers
48cadbd392 remaining floatification on aiLookForTarget 2022-10-25 07:06:49 +02:00
Christoph Oelckers
fafb4cfc29 - remaining floatification on aiThinkTarget 2022-10-25 07:06:49 +02:00
Christoph Oelckers
298d029d55 - found one last place where an integer wrapper was called in actor.cpp 2022-10-25 07:06:49 +02:00
Christoph Oelckers
6c98a07a60 - elininated the actSpawnThing wrapper. 2022-10-25 07:06:49 +02:00
Christoph Oelckers
f7fe24b19e - some remaining cleanup on actor.cpp 2022-10-25 07:06:49 +02:00
Christoph Oelckers
b0160bb87c - removed the int vector in actCheckExplosion. 2022-10-25 07:06:49 +02:00
Christoph Oelckers
080d6969ec - Blood: floatified some smaller parts in actor.cpp 2022-10-25 07:06:49 +02:00
Christoph Oelckers
b29000c9e1 - this wasn't really a fixed point value - just some scaling factor, so it shouldn't use FixedToFloat. 2022-10-25 07:06:48 +02:00
Christoph Oelckers
c94a361788 - deleted int_hitpos. 2022-10-25 07:06:48 +02:00
Christoph Oelckers
0ef9527209 - eliminated the last uses of int_hitpos. 2022-10-25 07:06:48 +02:00
Christoph Oelckers
a655b3835f - like actFireVector, the direction vector needs to have unit length in 2D for actFireMissile as well.
May later be turned into a 3D unit vector for pitch correct missile movement.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
5e4d45f6b8 - floatified actFireMissile 2022-10-25 07:06:48 +02:00
Christoph Oelckers
a070342f0c - floatified actFireThing 2022-10-25 07:06:48 +02:00
Christoph Oelckers
861423248f - Backend update from GZDoom.
Mainly fixing CVar setup.
2022-10-25 07:03:25 +02:00
Christoph Oelckers
427e41d388 - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
Christoph Oelckers
40cb2116e0 - restore Duke's cheats. 2022-10-24 23:30:09 +02:00
Christoph Oelckers
9342b7b1a4 - Duke/RR: fixed move_player smart action. 2022-10-24 22:09:34 +02:00
Christoph Oelckers
33002b37a9 - RR: fixed randomization for hitscan weapons. 2022-10-24 21:26:41 +02:00
Christoph Oelckers
f9d8763ed5 - Exhumed: fixed wasp's death animation 2022-10-24 20:56:41 +02:00
Christoph Oelckers
c2e5bdbdce - Exhumed: fixed grenade bouncing. 2022-10-24 20:41:15 +02:00
alexey.lysiuk
2df33e7d8a - removed obsolete defaults from Cocoa backend
This legacy code from the time of exclusive fullscreen mode began to crash after changes in console variables handling
2022-10-24 10:26:57 +03:00
Christoph Oelckers
38998f36b5 - minor int_* replacements in the backend. 2022-10-23 18:47:17 +02:00
Christoph Oelckers
a409e03570 - deleted set_int_ang 2022-10-23 18:47:17 +02:00
Christoph Oelckers
5fa27c2a72 - replaced the last set_int_ang calls. 2022-10-23 18:47:17 +02:00
Christoph Oelckers
4500fe6325 - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
Christoph Oelckers
a8cc6c1189 - floatified angles in useSectorWindGen plus two other set_int_ang. 2022-10-23 18:47:17 +02:00
Christoph Oelckers
a618161387 - floatified nnExtSpawnDude. 2022-10-23 18:47:16 +02:00
Christoph Oelckers
0eacc8e68e - add_int_z is gone. 2022-10-23 18:47:16 +02:00
Christoph Oelckers
8505757d74 - floatified most of ProcessMotion. 2022-10-23 18:47:16 +02:00
Christoph Oelckers
a90eb853d5 - floatified fxBouncingSleeve and fxPodBloodSplat 2022-10-23 18:47:16 +02:00
Christoph Oelckers
e2d0cbf772 - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00