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- add_int_z is gone.
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@ -78,11 +78,6 @@ public:
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return { int(spr.pos.X * worldtoint), int(spr.pos.Y * worldtoint), int(spr.pos.Z * zworldtoint) };
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}
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void add_int_z(int z)
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{
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spr.pos.Z += z * zinttoworld;
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}
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constexpr int int_ang() const
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{
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return spr.angle.Buildang();
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