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- Exhumed: fixed grenade bouncing.
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@ -321,7 +321,7 @@ void AIGrenade::Tick(RunListEvent* ev)
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double zVel = pActor->vel.Z;
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Gravity(pActor);
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auto nMov = movesprite(pActor, pActor->vec, zVel, pActor->fClipdist() / 128., CLIPMASK1);
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auto nMov = movesprite(pActor, pActor->vec, pActor->vel.Z, pActor->fClipdist() / 128., CLIPMASK1);
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if (!nMov.type && !nMov.exbits)
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return;
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